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I'm curious - why the hate for cashcards?


KimberJane
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Samuel Howitzer

Because people don't understand that its a choice to buy them.

Edited by Samuel Howitzer
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Stockholm syndrome is running rampant in this thread.. Cash cards while on the surface seem harmless, they are very f*cking annoying. Whether its about financial problems or not spending $99 for non substantial DLc content is an outrage..

 

so everyone in this thread who seems so content with such a ridiculous business model, please I double dog dare you to challenge me in this debate.

 

 

EDIT - I would also like to add that while I do feel that other packs will release in the online stores and will give the cash cards more relevancy, its just a sad attempt to keep people playing past the 65 dollar mark. Eve if there were 25 different vehicles, weapons, and clothing released it still would not justify a shark card thats worth such a large percentage of the game.

I'd rather have many other people buy cash cards every now and then and enjoy Free DLC when it's released versus something like CoD post MW4 where almost all dlc costs.

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Paying 20 real bucks to save days of playing is nice to have when life takes up too much time to grind. I honestly believe if the people that have time to grind and bitch about cashcards went and worked hard for real money they would appreciate cashcards too. After all, its just one more option.

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I'm fairly certain when we get paid DLC, there will be people bitching and moaning about that..."Why isn't it free like all the other DLC/Updates? Rockstar is just money grubbing!"

 

Investment bitching is like investment banking...only it holds very little interest.

 

There shouldn't be any Paid DLC

 

You either design a game with microtransactions or paid DLC. you don't get your cake and eat it too. that'd make R^ look very very greedy. GTA V DLC, sure. but not GTA:O DLC especially if it's something you have to purchase with in game money after the actual DLC purchase.

 

What if they make a paid DLC that is a major expansion to the game? And what if they make it so that with paid DLCs everything comes unlocked? They've done it before with free DLCs so don't give me the "oh rockstar are too greedy for that" routine.

 

Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change? Look at forza 5, you buy dlc then you have to buy it again with credits. (Microsoft owned)Greed. I just hope R* dont follow suit. If you unlocked everything as you ranked up(without needing to purchase it) then it would be fine. Its becoming the 'norm' to pay for everything.
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SaturdayNight

 

Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change? Look at forza 5, you buy dlc then you have to buy it again with credits. (Microsoft owned)Greed. I just hope R* dont follow suit. If you unlocked everything as you ranked up(without needing to purchase it) then it would be fine. Its becoming the 'norm' to pay for everything.

 

 

Right, GTAIV did have paid DLC but it was a very substantial amount of DLC and it was cheap, well I was on Ps3 so I didn't pay very much for it. My biggest gripe about this is that they have all these cash cards out but there is nothing to compensate for them.. Like the Tank, and buzzard I have these already before the 49 card came out. Now there is a 79-99 dollar card out yet there is nothing that they have released that would constitute the necessity to purchase these cards. I haven't played Forze sadly so I cannot comment on that one.

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Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

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Right, GTAIV did have paid DLC but it was a very substantial amount of DLC and it was cheap, well I was on Ps3 so I didn't pay very much for it. My biggest gripe about this is that they have all these cash cards out but there is nothing to compensate for them.. Like the Tank, and buzzard I have these already before the 49 card came out. Now there is a 79-99 dollar card out yet there is nothing that they have released that would constitute the necessity to purchase these cards. I haven't played Forze sadly so I cannot comment on that one.

 

Quite the arrogant view here.

So you're saying that because you have no use for them, by default neither does anyone else?

Just think about this for a second; can the average teen pay 70-90 dollars for entertainment purchases?

No...so now we can rule out that these people are not the target audience for these cards.

 

You know who can pay 70-90 bucks for entertainment? Self-Sustained adults...AKA the people who this game was meant for. It's funny how teens bitch about something that wasn't even meant for them.

70-90 bucks is not a lot of spending money in terms of entertainment; it's what you'd spend on a night out to the night club or local bar.

Also these people work for a living, meaning their time is more valuable to them than their extra money..so these people will indulge in a card or two.

Maybe teenagers have time to grind..great. Keep going. The cards were not meant for you. Why you are bitching about them is asinine.

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Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

 

How does it 'not work'? You do realise it gave us MP features right? Edited by LukeMayhem
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I've personally never been NEAR desperate enough to spend real life currency on in-game cash.

 

For those who do buy Cash Cards regularly, I don't understand you.

 

I'll leave it at that.

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SaturdayNight

 

 

 

 

Right, GTAIV did have paid DLC but it was a very substantial amount of DLC and it was cheap, well I was on Ps3 so I didn't pay very much for it. My biggest gripe about this is that they have all these cash cards out but there is nothing to compensate for them.. Like the Tank, and buzzard I have these already before the 49 card came out. Now there is a 79-99 dollar card out yet there is nothing that they have released that would constitute the necessity to purchase these cards. I haven't played Forze sadly so I cannot comment on that one.

 

Quite the arrogant view here.

So you're saying that because you have no use for them, by default neither does anyone else?

Just think about this for a second; can the average teen pay 70-90 dollars for entertainment purchases?

No...so now we can rule out that these people are not the target audience for these cards.

 

You know who can pay 70-90 bucks for entertainment? Self-Sustained adults...AKA the people who this game was meant for. It's funny how teens bitch about something that wasn't even meant for them.

70-90 bucks is not a lot of spending money in terms of entertainment; it's what you'd spend on a night out to the night club or local bar.

Also these people work for a living, meaning their time is more valuable to them than their extra money..so these people will indulge in a card or two.

Maybe teenagers have time to grind..great. Keep going. The cards were not meant for you. Why you are bitching about them is asinine.

 

 

Okay, let me clarify for you once again... If you were an adult that doesn't have time to grind, why would you see value in spending 99 extra dollars on a game that you already paid 65 dollars for???? And just for a few in game items?! Any adult would see this has no value. How does this make sense??? Also I am one of these adults, I work for a living, and I still had time to get this stuff. A bad business model is a bad business model through and through, spending 99 extra for items already in the game is a dumb idea.

 

EDIT, Even spending $20 for a cash card for items already in the game is a stupid idea.. I can understand paying 3 dollars for a tank... No thats not the case at all.. The tank costs 1.5 mil.. how much is that in cash card terms, do the math. NOT WORTH IT. The new items that have released, a total of 3 new cars still does not warrant the need for these cards... In time I could see it happening, but not right now.. Maybe in a year or two when the current gen becomes irrelevant and it ports over to next gen consoles.

Edited by SaturdayNight
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Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

 

How does it 'not work'?

 

SP DLC gives you a bunch of extra content for your enjoyment. There are no problems.

MP DLC gives you the extra content...but what happens to those who don't have the DLC? It creates incompatibilities & rifts between the haves & have nots.

Imagine if the Lazer becomes a paid DLC-only piece of content. The haves possess a clear advantage over the have-nots.

And that's just if the DLC is limited to items/objects. If the DLC adds more, you're going to need to separate the DLC owners from those who don't have the DLC. Basically, if all your friends don't own the same things, you won't play together.

Okay, let me clarify for you once again... If you were an adult that doesn't have time to grind, why would you see value in spending 99 extra dollars on a game that you already paid 65 dollars for???? And just for a few in game items?! Any adult would see this has no value. How does this make sense??? Also I am one of these adults, I work for a living, and I still had time to get this stuff. A bad business model is a bad business model through and through, spending 99 extra for items already in the game is a dumb idea.

 

Because it's my money to spend & since I have more money than I do time, I will use that money to acquire the things I want in less time.

 

You're being subjective here; you're only limiting this to your personal beliefs & expecting everyone to follow suit. The fact these cards have profited over $60 million for R* means that there are people who certainly find value in them, regardless of what you think.

This is only a bad business model for you in your head.

This model is what's making R* the cash needed to convince Take-Two to keep the servers running for free.

 

Spending $99 on entertainment may seem like a bad idea to you, but it's not to a lot of other people.

Again, some people would rather spend those $99 on booze, women or gambling. But many chose to spend it on in-game money.

It's not your money, so why so prissy?

Edited by Xyn
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Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

 

How does it 'not work'?

 

SP DLC gives you a bunch of extra content for your enjoyment. There are no problems.

MP DLC gives you the extra content...but what happens to those who don't have the DLC? It creates incompatibilities & rifts between the haves & have nots.

Imagine if the Lazer becomes a paid DLC-only piece of content. The haves possess a clear advantage over the have-nots.

And that's just if the DLC is limited to items/objects. If the DLC adds more, you're going to need to separate the DLC owners from those who don't have the DLC. Basically, if all your friends don't own the same things, you won't play together.

Okay, let me clarify for you once again... If you were an adult that doesn't have time to grind, why would you see value in spending 99 extra dollars on a game that you already paid 65 dollars for???? And just for a few in game items?! Any adult would see this has no value. How does this make sense??? Also I am one of these adults, I work for a living, and I still had time to get this stuff. A bad business model is a bad business model through and through, spending 99 extra for items already in the game is a dumb idea.

 

Because it's my money to spend & since I have more money than I do time, I will use that money to acquire the things I want in less time.

 

You're being subjective here; you're only limiting this to your personal beliefs & expecting everyone to follow suit. The fact these cards have profited over $60 million for R* means that there are people who certainly find value in them, regardless of what you think.

This is only a bad business model for you in your head.

This model is what's making R* the cash needed to convince Take-Two to keep the servers running for free.

 

Spending $99 on entertainment may seem like a bad idea to you, but it's not to a lot of other people.

Again, some people would rather spend those $99 on booze, women or gambling. But many chose to spend it on in-game money.

It's not your money, so why so prissy?

 

 

i dont have time to read all this. so are you for or against cash cards?

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Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

 

How does it 'not work'?

 

SP DLC gives you a bunch of extra content for your enjoyment. There are no problems.

MP DLC gives you the extra content...but what happens to those who don't have the DLC? It creates incompatibilities & rifts between the haves & have nots.

Imagine if the Lazer becomes a paid DLC-only piece of content. The haves possess a clear advantage over the have-nots.

And that's just if the DLC is limited to items/objects. If the DLC adds more, you're going to need to separate the DLC owners from those who don't have the DLC. Basically, if all your friends don't own the same things, you won't play together.

 

I dont see a problem. If you dont get the dlc you get a compatibility pack. If your friends wont play with you cause they dont have the same things then thats your prob. You buy it, you deserve the advantage.
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SaturdayNight

 

 

 

Sooo, GTAIV had paid DLC. Worked fine, got what ya paid for. Why did it change?

Because SP DLC does not work like MP DLC does.

 

How does it 'not work'?

 

SP DLC gives you a bunch of extra content for your enjoyment. There are no problems.

MP DLC gives you the extra content...but what happens to those who don't have the DLC? It creates incompatibilities & rifts between the haves & have nots.

Imagine if the Lazer becomes a paid DLC-only piece of content. The haves possess a clear advantage over the have-nots.

And that's just if the DLC is limited to items/objects. If the DLC adds more, you're going to need to separate the DLC owners from those who don't have the DLC. Basically, if all your friends don't own the same things, you won't play together.

Okay, let me clarify for you once again... If you were an adult that doesn't have time to grind, why would you see value in spending 99 extra dollars on a game that you already paid 65 dollars for???? And just for a few in game items?! Any adult would see this has no value. How does this make sense??? Also I am one of these adults, I work for a living, and I still had time to get this stuff. A bad business model is a bad business model through and through, spending 99 extra for items already in the game is a dumb idea.

 

Because it's my money to spend & since I have more money than I do time, I will use that money to acquire the things I want in less time.

 

You're being subjective here; you're only limiting this to your personal beliefs & expecting everyone to follow suit. The fact these cards have profited over $60 million for R* means that there are people who certainly find value in them, regardless of what you think.

This is only a bad business model for you in your head.

This model is what's making R* the cash needed to convince Take-Two to keep the servers running for free.

 

Spending $99 on entertainment may seem like a bad idea to you, but it's not to a lot of other people.

Again, some people would rather spend those $99 on booze, women or gambling. But many chose to spend it on in-game money.

It's not your money, so why so prissy?

 

 

Of course its subjective. But that doesn't mean I am wrong. I know many people agree with me because I am a consumer and I know what I am talking about. And for one I never said it was bad indefinitely, it is right now and how many of those cash cards are 99 dollar cards? Do you know? It does not matter, what does matter is the amount of money people spend on these cards and were on the losing end of this deal. We are supposed to speak with our wallets and look at you. Defending the behemoth. As I have said the cards would be a good idea in the future, for now they are just causing people to waste money on something that isn't producing enough content as to how much money we are spending. Speak with our wallets remember? Also it is my money, if people give into a bad idea long enough, those who speak against it become obsolete because money is where the power is at. I will not stop at all.

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I'm guessing it's because certain people fear R* will soon turn GTA Online into a fully fledged cash cow with pay 2 win heavily in favour in exchange for total enjoyment. Right now they're probably testing the waters and seeing how much players buy micro transactions.

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SaturdayNight

I'm guessing it's because certain people fear R* will soon turn GTA Online into a fully fledged cash cow with pay 2 win heavily in favour in exchange for total enjoyment. Right now they're probably testing the waters and seeing how much players buy micro transactions.

 

I like to think of these as lords of war types. They profit off of our competition... Disgusting.

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simple - R* is trying to push it onto the online players, by reducing mission payouts, or removing options of high paying missions to be repeatable instantly after you complete, in other words they are reducing the option to grind your way to millions, they have increased prices of almost all items in the in the online world compared to the story mode world, car modification prices are ridiculous compared to story mode, what costs like 450 can cost about 15k in online mods. They made insurance and ammo refills quite expensive as much as the highest mission earning in the game. So basically R* is trying every tactic to tempt players to purchase cash cards.

 

Adding to that, lets not forget that instead of pricing these shark cards reasonably, they have stamped super expensive price tags on, i mean f*ck sakes $25 for 1.25 million, $129 (more expensive than the game) for just $8million, thats just insane!!!!!!

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People who complain about cash cards generally can't afford them. That's why.

Or ethey assume that they should be handed everything on a silver plate, because they're precious little snowflake and it's beyond belief that they might have to work for money.

 

Or they just think they should be able to cheat.

i have a life, so I really can't grind so yeah I glitch occasionally when I need the dough :)
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Killing Babelyy

It's a choice to buy them, yea, but say the next couple of updates the prices on sh*t goes up.. I am doing school full time and I've managed to save about 3.5 million so far. That's a couple months of grinding and leveling. The 20$ card is what, 1 million? So if say rockstars future content is in the millions, kids that are into the whole card thing will get sh*t easily, people that don't want to spend money on fake money will be left behind.

 

Video games used to be about something else, recently it's become a business focused on money above everything. Which is why most companies release half games and sell the rest for DLC that should have been in the game the first place.

 

If rockstar DOES release future sh*t that is really expensive they KNOW people will resort to cash cards, that is the day it's officially BS and for everyone to see.

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Rockstar have never needed cash cards for any of these games even though add ons could be purchased right from gta 1 (gta London which needed the original disc in order to work)

 

GTA IV had an online version which never used cash cards and had purchasable DLC.

 

Can I just point out that in the other GTA online modes money wasn't as big as it is in GTAO. Basically your point is invalid...

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Everyone keeps saying that is it a choice whether or not you want to buy and use these cash cards. Well duh, of course it's matter of personal choice. But that's not the issue.

The issue is cash cards being there in the first place. The issue is games being developed from a greedy business perspective. It won't be long before a game feels just like going to work every god damn morning.

Right now we're getting there with all the grinding aspects. Is that what you want more of? The greedy suits and their stock holders are not happy with major profits, they want more and more and more and more.

Even though they make huge profits they let people go and at the same time work on more ways to save money just so that they can make that little extra $.

 

Personally when I play a game I do it to get the f*ck as far away from reality and the daily grind as I possibly can.

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Everyone keeps saying that is it a choice whether or not you want to buy and use these cash cards. Well duh, of course it's matter of personal choice. But that's not the issue.

The issue is cash cards being there in the first place. The issue is games being developed from a greedy business perspective. It won't be long before a game feels just like going to work every god damn morning.

Right now we're getting there with all the grinding aspects. Is that what you want more of? The greedy suits and their stock holders are not happy with major profits, they want more and more and more and more.

Even though they make huge profits they let people go and at the same time work on more ways to save money just so that they can make that little extra $.

 

Personally when I play a game I do it to get the f*ck as far away from reality and the daily grind as I possibly can.

 

 

lol - this post absolutely makes me laugh hysterically! This is completely humorous!

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lol - this post absolutely makes me laugh hysterically! This is completely humorous!

 

FINALLY someone who gets where I come from.

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Cash cards are part of a crappy business model (for the player) that Rockstar setup for GTA Online. This business model results in a grind to get items (Cars, car mods, guns, property that allows you to own multiple cars). Cash cards impact everyone whether you buy them or not. Things that cash cards cause:

 

-A game called Grand Theft Auto Online where you can't steal the best cars to own, only buy them

-A game that (except during rare events), has had cash flow altered to the degree the only way to make decent money is to run a small set of missions over and over again.

-Rockstar to waste their time. Think of the time put into capture, and then look at how it's a barren mode. It's not all due to payouts but payout relative to time spent plays a huge part in capture barely being played.

 

Cash cards wouldn't be bad if the business model was reasonable (say the only high priced items being cosmetic things like clothes, paint jobs, etc) but the cash cards are part of the business model that makes the game a grind.

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Cash cards are part of a crappy business model (for the player) that Rockstar setup for GTA Online. This business model results in a grind to get items (Cars, car mods, guns, property that allows you to own multiple cars). Cash cards impact everyone whether you buy them or not. Things that cash cards cause:

 

-A game called Grand Theft Auto Online where you can't steal the best cars to own, only buy them : THIS ONE I WILL AGREE WITH - KINDA BULLsh*t IF YOU ASK ME THAT YOU CAN'T STEAL ANY CAR AND SELL IT IN A GAME CALLED GRAND THEFT AUTO

-A game that (except during rare events), has had cash flow altered to the degree the only way to make decent money is to run a small set of missions over and over again. LOLOLOLOLOL REALLY??! IT'S EASY TO MAKE MONEY LEGITIMATELY, WITHOUT GLITCHING. CASH CARDS ARE A 'HELPING HAND' OF SORTS....

 

Added my input, not like it means much, but probably means more than the crying SOB who I quoted....

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Why does anyone even care? Don't want a cash card? Don't buy one. They don't change the game, they just change the player experience.

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Cash cards are part of a crappy business model (for the player) that Rockstar setup for GTA Online. This business model results in a grind to get items (Cars, car mods, guns, property that allows you to own multiple cars). Cash cards impact everyone whether you buy them or not. Things that cash cards cause:

 

-A game called Grand Theft Auto Online where you can't steal the best cars to own, only buy them : THIS ONE I WILL AGREE WITH - KINDA BULLsh*t IF YOU ASK ME THAT YOU CAN'T STEAL ANY CAR AND SELL IT IN A GAME CALLED GRAND THEFT AUTO

-A game that (except during rare events), has had cash flow altered to the degree the only way to make decent money is to run a small set of missions over and over again. LOLOLOLOLOL REALLY??! IT'S EASY TO MAKE MONEY LEGITIMATELY, WITHOUT GLITCHING. CASH CARDS ARE A 'HELPING HAND' OF SORTS....

 

Added my input, not like it means much, but probably means more than the crying SOB who I quoted....

 

 

Yes, because making points is crying. Then again, you respond to a point about missions being the only way to make decent money by throwing in a random comment about making money without glitching so can't really expect much in the way of reasonable comments from you.

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Cash cards are part of a crappy business model (for the player) that Rockstar setup for GTA Online. This business model results in a grind to get items (Cars, car mods, guns, property that allows you to own multiple cars). Cash cards impact everyone whether you buy them or not. Things that cash cards cause:

 

-A game called Grand Theft Auto Online where you can't steal the best cars to own, only buy them : THIS ONE I WILL AGREE WITH - KINDA BULLsh*t IF YOU ASK ME THAT YOU CAN'T STEAL ANY CAR AND SELL IT IN A GAME CALLED GRAND THEFT AUTO

-A game that (except during rare events), has had cash flow altered to the degree the only way to make decent money is to run a small set of missions over and over again. LOLOLOLOLOL REALLY??! IT'S EASY TO MAKE MONEY LEGITIMATELY, WITHOUT GLITCHING. CASH CARDS ARE A 'HELPING HAND' OF SORTS....

 

Added my input, not like it means much, but probably means more than the crying SOB who I quoted....

 

 

Yes, because making points is crying. Then again, you respond to a point about missions being the only way to make decent money by throwing in a random comment about making money without glitching so can't really expect much in the way of reasonable comments from you.

 

 

lol. Just gonna quote this for the laughs and move on.

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Why does anyone even care? Don't want a cash card? Don't buy one. They don't change the game, they just change the player experience.

Agree, but they change how the game is made and what it will become.
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