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I'm curious - why the hate for cashcards?


KimberJane
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Except you don't actually know any of those figures other than the amount they spent developing the game, you also forgot to mention profit they put towards future developments, they make other games besides GTA.

 

It's an estimate based on experience, no company with 900 employees will be paying everyone well over £50,000 a year so that should be a fair guess with a few million spare. There will no doubt also be profit from those other games (which will also help fund that overall staffing cost). The future developments would come under GTA 6 development costs etc and when that's released it will also rapidly top $1billion in sales. I'm not sure what point you're trying to argue - my point is that Rockstar (or indeed Take-Two) definitely have plenty of cash and certainly dont NEED Cashcard sales to function and be successful.

 

You have no clue about how much revenue they make compared to their expenses. NO CLUE. So you fail there.

 

On topic: most are either bitching for the sake of bitching, somehow comparing them to cheating or simply just can't afford them. And since no one in said complainers real life would give a sh*t about them complaining about cash cards they come here to do it.

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Inb4 this thread goes nowhere for 15 pages, flames erupt and it gets locked.

Insert beating of Dead Horse here vv

And comments like yours really help with that. So many people post in threads complaining about the thread, rather than not opening the f*cking thread in the first place. I think it's an actual attention disorder of some kind...

Just stating the obvious.

This debate has been going on for months and hasn't changed one bit.

This thread has already been opened 1500 times I'd add to the debate but its pointless.

Lets just play the game and enjoy it as each of us sees fit.

Have fun however YOU want too and not judge others how they choose to play the game and earn or spend their imaginary money and real money. :p

Edited by Malibu454
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Except you don't actually know any of those figures other than the amount they spent developing the game, you also forgot to mention profit they put towards future developments, they make other games besides GTA.

 

 

It's an estimate based on experience, no company with 900 employees will be paying everyone well over £50,000 a year so that should be a fair guess with a few million spare. There will no doubt also be profit from those other games (which will also help fund that overall staffing cost). The future developments would come under GTA 6 development costs etc and when that's released it will also rapidly top $1billion in sales. I'm not sure what point you're trying to argue - my point is that Rockstar (or indeed Take-Two) definitely have plenty of cash and certainly dont NEED Cashcard sales to function and be successful.

 

My point is that you're trying to make an argument for why they don't need cash cards based off speculation.

 

 

You and Spock above are probably entirely correct you know, I'm an idiot, Rockstar would be making mass redundancies and living out of the McDonalds trash cans were it not for the money they make from cashcards. I don't know how they cope, I really dont... :panic:

 

Over exaggerating things doesn't make it look like you were right :santa:

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Soal_Raptor

Wow everyone is bitching..... Its a video game. Dont like it or think rockstar is evil just dont play it. I mean hell it aint like u cant just turn off the console. Dont expect stuff to be handed to u. Its really that simple. Dont like then dont play. And for all the people bitching about how there casual gamers and dont have enough time to make money. Maybe u should stop complaining online to pple who rele dont care and

Play a few Missions. Idiots

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Miss Malevolent

I'm fairly certain when we get paid DLC, there will be people bitching and moaning about that..."Why isn't it free like all the other DLC/Updates? Rockstar is just money grubbing!"

 

Investment bitching is like investment banking...only it holds very little interest.

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I just think people take things way out of hand.

 

If you don't want to buy a cash card, that's fine. But don't spend hours wrting a thread to explain you "Rockstar Conspiracy Theory" explaining why.

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I'm fairly certain when we get paid DLC, there will be people bitching and moaning about that..."Why isn't it free like all the other DLC/Updates? Rockstar is just money grubbing!"

 

Investment bitching is like investment banking...only it holds very little interest.

 

 

There shouldn't be any Paid DLC

 

You either design a game with microtransactions or paid DLC. you don't get your cake and eat it too. that'd make R^ look very very greedy. GTA V DLC, sure. but not GTA:O DLC especially if it's something you have to purchase with in game money after the actual DLC purchase.

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People are just angry that they just add more cash cards when players want heists, ...

That's all about it

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My problem is cash cards don't add any value to the game.

 

That's where you're going wrong. Cash cards in and of themselves don't add value to the game. The value in cash cards is that more money that R* makes, the more they'll support the game with additional DLC. If R* make a billion dollars off cash cards, GTAO will likely get a ton of expansions, DLC and support up until the next GTA comes out in five or six years time.

 

If they make nothing, they'll abandon anything that requires money to develop and focus their effort on the next GTA instead.

Edited by JohnGazman
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I'm fairly certain when we get paid DLC, there will be people bitching and moaning about that..."Why isn't it free like all the other DLC/Updates? Rockstar is just money grubbing!"

 

Investment bitching is like investment banking...only it holds very little interest.

 

 

There shouldn't be any Paid DLC

 

You either design a game with microtransactions or paid DLC. you don't get your cake and eat it too. that'd make R^ look very very greedy. GTA V DLC, sure. but not GTA:O DLC especially if it's something you have to purchase with in game money after the actual DLC purchase.

 

What if they make a paid DLC that is a major expansion to the game? And what if they make it so that with paid DLCs everything comes unlocked? They've done it before with free DLCs so don't give me the "oh rockstar are too greedy for that" routine.

Edited by Odesza
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Cash Card are here to stay so get with the times or find a new hobby.

 

What most people don't realise is that gaming industry is one of the fast growing industries in the world today thus it is changing its no more about just making good games its about making sure investors get good returns. Gaming companies need these investors to make the games we all so much want, games like GTA V would be not possible without them, we need to come to the understanding that games cost a sh*t load to develop today compared to 5 or 10 years ago.

 

And in terms of missions pay outs being to low and things costing to much, thats just realism. People have it in their minds that a life of crime pays well, will its does not (only if you a top dog). If you look at the cost of the things in online they go according to their real life counter parts. Example: the adder cost 1m in game cash its real life counter part the Bugatti Veyron cost $1.3m.

Edited by 7REW7
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My problem is cash cards don't add any value to the game.

 

That's where you're going wrong. Cash cards in and of themselves don't add value to the game. The value in cash cards is that more money that R* makes, the more they'll support the game with additional DLC. If R* make a billion dollars off cash cards, GTAO will likely get a ton of expansions, DLC and support up until the next GTA comes out in five or six years time.

 

If they make nothing, they'll abandon anything that requires money to develop and focus their effort on the next GTA instead.

 

 

 

I doubt the amount that GTA:O brings in will effect it's content that much. The more the game brings in, the more money the shareholders and fat cat ceo's get. I'm pretty sure they already have all the DLC planned out for GTA:O and them making a bunch more off cash cards isn't going to change that.

 

 

I'm glad i don't need a cash card as i can't really afford them anyway. I'm having a hard enough time supporting myself as it is.

 

 

The world as a whole has gotten way too f*cking greedy and money hungry. I can't even keep a job because bosses expect perfection and fast paced workers who at the drop of a hat will be replaced with lower paid workers just to add a few more zeros to the CEO's pocket at the end of the year.

Edited by blk95ta
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Cash Card are here to stay so get with the times or find a new hobby.

 

What most people don't realise is that gaming industry is one of the fast growing industries in the world today thus it is changing its no more about just making good games its about making sure investors get good returns. Gaming companies need these investors to make the games we all so much want, games like GTA V would be not possible without them, we need to come to the understanding that games cost a sh*t load to develop today compared to 5 or 10 years ago.

 

And in terms of missions pay outs being to low and things costing to much, thats just realism. People have it in their minds that a life of crime pays well, will its does not (only if you a top dog). If you look at the cost of the things in online they go according to their real life counter parts. Example: the adder cost 1m in game cash its real life counter part the Bugatti Veyron cost $1.3m.

 

 

The payouts don't

 

I'm pretty sure if i went out right now and robbed an armored car, i'd get more than $13k for it.

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Cash Card are here to stay so get with the times or find a new hobby.

 

What most people don't realise is that gaming industry is one of the fast growing industries in the world today thus it is changing its no more about just making good games its about making sure investors get good returns. Gaming companies need these investors to make the games we all so much want, games like GTA V would be not possible without them, we need to come to the understanding that games cost a sh*t load to develop today compared to 5 or 10 years ago.

 

And in terms of missions pay outs being to low and things costing to much, thats just realism. People have it in their minds that a life of crime pays well, will its does not (only if you a top dog). If you look at the cost of the things in online they go according to their real life counter parts. Example: the adder cost 1m in game cash its real life counter part the Bugatti Veyron cost $1.3m.

 

 

The payouts don't

 

I'm pretty sure if i went out right now and robbed an armored car, i'd get more than $13k for it.

 

You're getting rewarded (way more than you should) for the effort you put into it in this game, I mean really why should you be paid some ridiculous amount for driving up to a truck and either blowing off the doors or just shooting them with a shotgun? It takes like 2 seconds to open the truck.

Edited by Odesza
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Miss Malevolent

There shouldn't be any Paid DLC

 

You either design a game with microtransactions or paid DLC. you don't get your cake and eat it too. that'd make R^ look very very greedy. GTA V DLC, sure. but not GTA:O DLC especially if it's something you have to purchase with in game money after the actual DLC purchase.

 

I think you can get your cake and eat it to...why?

 

Cause there are many folks such as myself, that will pay for DLC...but will not pay for Cash Cards.

 

Obviously, they want to get as much money out of this venture as they can...or at least I would if I was running the company.

 

If they don't...then they're more benevolent and less malevolent than folks have given them credit for being.

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Simple... people are idiots.

 

OH NO!!! I can buy money for a game and I'm not forced to???? OUTRAGE!!!

 

yeah... most people in a nutshell that is.

 

The way I see if you want money you put the effort in. If you don't want to put the effort in then put the money in. If you don't wana do either of them, simple really, stop playing the game. What I don't understand about people right there.

 

People complain that you can purchase money but you aren't forced to but they complain that money is hard to get, which it isn't if you are willing to actually play the game. Sure it might be frowned upon to have micro transactions in games but if you ran a multi billion dollar company (well I guess in R* North's case it is multi billion pound) and you could make much more by adding them which you could use to improve current and future products and as a result make even more money... well I think everyone would put them in.

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I dunno i guess i'm just frustrated with the world in general and "corporate america" and the squeezing of people for every dollar. The irony is R* makes fun of this in a lot of their games but now appears to be doing the very thing they make fun of.

 

Pot meet Kettle.

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I dunno i guess i'm just frustrated with the world in general and "corporate america" and the squeezing of people for every dollar. The irony is R* makes fun of this in a lot of their games but now appears to be doing the very thing they make fun of.

 

Pot meet Kettle.

You should really start thinking out the points you're trying to make in your posts before you make them.

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I dunno i guess i'm just frustrated with the world in general and "corporate america" and the squeezing of people for every dollar. The irony is R* makes fun of this in a lot of their games but now appears to be doing the very thing they make fun of.

 

Pot meet Kettle.

You should really start thinking out the points you're trying to make in your posts before you make them.

 

 

 

If you didn't get what i was saying, I'll explain it again.

 

R* makes fun of corporate greed and the fact companies will do anything for the almighty dollar. then they themselves do the same thing with these stupid cash cards. hypocrites.

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I dunno i guess i'm just frustrated with the world in general and "corporate america" and the squeezing of people for every dollar. The irony is R* makes fun of this in a lot of their games but now appears to be doing the very thing they make fun of.

 

Pot meet Kettle.

You should really start thinking out the points you're trying to make in your posts before you make them.

 

 

 

If you didn't get what i was saying, I'll explain it again.

 

R* makes fun of corporate greed and the fact companies will do anything for the almighty dollar. then they themselves do the same thing with these stupid cash cards. hypocrites.

 

I didn't make that statement towards that post directly I meant in general in regards to this topic.

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Because they are ironically the very people cash cards were designed for, lazy players. It's all BS. I have found 0 need to buy cash cards, have more than enough in game cash, don't have to play obsessively etc...

 

The reason R* said that cash cards won't upset the balance of the game is the same reason that cash cards won't upset the balance of the game - namely because if cash cards did upset the balance of the game SALES of the game would decline (which is quite obviously the business model R* has for their games). In fact this is so obvious it is laughable that people still seem to think R* are adopting the Polaroid model!

 

The confusion seems to be based on a fundamental mistaken assumption. This is that people assume that sales decline over time, they don't, the rate of sales declines! Only at the very end of a product cycle do sales decline and even then price reductions can give them a boost - in other words people ignore the fact that by far most people who are going to play GTA:O have not yet purchased the game. Obviously most players won't even conceive of spending the game price on cash cards - do the f*cking math!

Edited by watchclock
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Cash Card are here to stay so get with the times or find a new hobby.

 

What most people don't realise is that gaming industry is one of the fast growing industries in the world today thus it is changing its no more about just making good games its about making sure investors get good returns. Gaming companies need these investors to make the games we all so much want, games like GTA V would be not possible without them, we need to come to the understanding that games cost a sh*t load to develop today compared to 5 or 10 years ago.

 

And in terms of missions pay outs being to low and things costing to much, thats just realism. People have it in their minds that a life of crime pays well, will its does not (only if you a top dog). If you look at the cost of the things in online they go according to their real life counter parts. Example: the adder cost 1m in game cash its real life counter part the Bugatti Veyron cost $1.3m.

 

 

The payouts don't

 

I'm pretty sure if i went out right now and robbed an armored car, i'd get more than $13k for it.

 

Pretty sure if you did that you would be caught in a heart beat.

Edited by 7REW7
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Because they are ironically the very people cash cards were designed for, lazy players. It's all BS. I have found 0 need to buy cash cards, have more than enough in game cash, don't have to play obsessively etc...

 

The reason R* said that cash cards won't upset the balance of the game is the same reason that cash cards won't upset the balance of the game - namely because if cash cards did upset the balance of the game SALES of the game would decline (which is quite obviously the business model R* has for their games). In fact this is so obvious it is laughable that people still seem to think R* are adopting the Polaroid model!

 

The confusion seems to be based on a fundamental mistaken assumption. This is that people assume that sales decline over time, they don't, the rate of sales declines! Only at the very end of a product cycle do sales decline and even then price reductions can give them a boost - in other words people ignore the fact that by far most people who are going to play GTA:O have not yet purchased the game. Obviously most players won't even conceive of spending the game price on cash cards - do the f*cking math!

 

 

If what you're saying is true, that most people have yet to play GTA:O, than R* patching all the SP to MP stuff and not allowing rich players to give poor players cars to sell or keep anymore is DIRECTLY related to cash card sales. I used the "because cash cards" explanation for R* doing this and someone shot me down saying "no R* just doesn't want low level players having an advantage in races" BULLsh*t! R* wants low level players to get frustrated at their lack of income and buy a cash card.

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Miss Malevolent

If what you're saying is true, that most people have yet to play GTA:O, than R* patching all the SP to MP stuff and not allowing rich players to give poor players cars to sell or keep anymore is DIRECTLY related to cash card sales. I used the "because cash cards" explanation for R* doing this and someone shot me down saying "no R* just doesn't want low level players having an advantage in races" BULLsh*t! R* wants low level players to get frustrated at their lack of income and buy a cash card.

Well let me ask you this.

 

Would you have a complaint if cash cards weren't in the equation? If Rockstar didn't have a way for lower level players to buy things and they still couldn't have modded cars made for them?

 

And this is all ignoring the fact, that you have to have a certain level or a certain number of wins in a race before you can unlock many of the vehicle mods.

 

It seems you have more a problem with the person that would buy the cash card to get ahead...than Rockstar selling it.

 

I have a problem with neither, as I won't buy in game money ever but so what if someone else wants to. That's their money they're wasting.

 

But people making it seem like Rockstar is the new incarnation of Zynga...that's a bridge too far for me.

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My problem is the fact that rockstar intentionally made the payouts lower to encourage the sale of their precious cash cards. While they didn't explicitly make the game Pay2Win, they are trying to force it that way by making money harder to earn and making things more expensive. As for the whole unlock thing, you could even go so far as to say that the more expensive cars are faster so you need to buy one to win races to get enough wins to unlock parts to make your car faster to win races. it's no surprise that cars off the street are slower than the ones you purchase off the internet. and yes i know you can just "rent" them for the race. As much as i love GTA:O, it's clear that the intention in the game is to find as many different ways as possible for players to need money, but make that money harder to obtain and coerce players into buying money via cash cards.

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Because they are ironically the very people cash cards were designed for, lazy players. It's all BS. I have found 0 need to buy cash cards, have more than enough in game cash, don't have to play obsessively etc...

 

The reason R* said that cash cards won't upset the balance of the game is the same reason that cash cards won't upset the balance of the game - namely because if cash cards did upset the balance of the game SALES of the game would decline (which is quite obviously the business model R* has for their games). In fact this is so obvious it is laughable that people still seem to think R* are adopting the Polaroid model!

 

The confusion seems to be based on a fundamental mistaken assumption. This is that people assume that sales decline over time, they don't, the rate of sales declines! Only at the very end of a product cycle do sales decline and even then price reductions can give them a boost - in other words people ignore the fact that by far most people who are going to play GTA:O have not yet purchased the game. Obviously most players won't even conceive of spending the game price on cash cards - do the f*cking math!

 

If what you're saying is true, that most people have yet to play GTA:O, than R* patching all the SP to MP stuff and not allowing rich players to give poor players cars to sell or keep anymore is DIRECTLY related to cash card sales. I used the "because cash cards" explanation for R* doing this and someone shot me down saying "no R* just doesn't want low level players having an advantage in races" BULLsh*t! R* wants low level players to get frustrated at their lack of income and buy a cash card.

Most players are casual player who stop playing when they get frustrated. Cash cards are for the lazy obsessives - they make a marginal amount of revenue.

 

What percentage of GTA V revenue do you believe cash cards will generate? If your answer is, for example 50% then that means on average $40 in cash cards per player - that's ridiculous. If 10% then $8 per player on average - which is still, I think, unrealistic. But this ignores players who don't play online - which is very many players (I don't know what percentage but I expect it is allot more than most of us would think). Basically the problem with the 'it's all about the cash cards' argument is it assumes R* would compromise the major revenue stream for the very marginal one.

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People who don't play GTA online got ripped off than because they paid $60 for a short single player game. As much as people refuse to admit it, part of your $60 game purchase went to GTA:O. That does mean GTA:O's revenue from cash cards is pretty small compared to GTA V overall, but as time goes on and more and more people start playing GTA:O after picking up GTA V on the used market (which R* makes no money from since the original game was already sold), more and more revenue IS going to come from Cash Cards and R* knows it and that's why they've adjusted the game accordingly. That is what frustrates players. When R* makes it obvious that they will do whatever it takes to squeeze more money out of players in the form of cash cards.

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A whole city, countryside, hundreds of vehicles, dozens of guns missions cost $60 and the company makes money.

 

ONE interior costs $20?????? That's not right.

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