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Police Auto Aim is annoying.


TheGtaAnimals
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Police Auto Aim  

139 members have voted

  1. 1. Should we have an option to remove Police Auto Aim?

    • Yes, I hate these cops
    • No, I like to eliminate them then kill my opponent


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toughmeister

Its stupid when cops in a helicopter manage to get a perfect shot at you when you're travelling at 90mph, something needs to be done about the cops online.

Edited by toughmeister
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The Flat 47

To be honest, I wouldn't call GTA a shooting game, so I don't think the arguments against auto-aim hold any weight. In a game, you're limited by your input method, in this instance the controller. So there is always lag or disassociation in trying to get the game to aim where you wish it to aim, for example shooting multiple targets. This isn't representative of real life, where if you are presented with multiple targets it is a minute response to move your aim between targets.

 

I see the skill in GTA being based primarily on cover and flanking, which is a realistic representation of real life street combat. It is more grounded in tactics than gaming proficiency. If everyone has the ability to auto-aim, it is not cheap, it just moves the focus from accuracy to strategy. There are thousands of games out there for you to test your accuracy on, Duck Hunt would be perfect.

 

As for the topic, I completely agree. A priority system would sort things out nicely, especially if we could manually set it. As for police being too annoying or too hard, I disagree, its a nice extra challenge, you just gotta be quick! I couldn't count the amount of times I've zoomed around the map on 4 stars popping players and just escaping down alleyways. They act as added protection because as soon as someone retaliates, then they've got the police shooting at them and I'm long gone. There's always deathmatches if you want to play proper PvP.

Edited by The Flat 47
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People saying you should just switch to free aim if you don't like it need to shut the f*ck up. I've heard this before and it's such a retarded argument. You don't think we would have done it if we thought it was worth it? I think the auto-aim priority on cops is incredibly annoying, and one of the most retarded features of this game, but I'm not switching to free aim. And this problem doesn't even apply to free aimers, so all you motherf*ckers are doing in here is being free aim elitists, which is f*cking pathetic.

 

3738824-6915454030-nicol.gif

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Mosin Nagant 91/30

Free aim just turns into a camper fest of snipers and mini gun fags. Been there done that... for about 5 mins.

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Free aim just turns into a camper fest of snipers and mini gun fags. Been there done that... for about 5 mins.

 

I can find that same guy in AA in 5 minutes too... lol

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the only thing that annoyed me lately about the cops happened tonight, i was taking my (upgraded) sandking swb to a lsc to sell it, when i encountered an armored truck (i took out its driver) and shot gunned the doors and made 11k, but i got a 3 star wanted level, i took off in my sandking and the cops gave chase in their jet powered cars and kept ramming me, i finally lost then and sold my truck i made about $46,000. :lol:

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To be honest, I wouldn't call GTA a shooting game, so I don't think the arguments against auto-aim hold any weight. In a game, you're limited by your input method, in this instance the controller. So there is always lag or disassociation in trying to get the game to aim where you wish it to aim, for example shooting multiple targets. This isn't representative of real life, where if you are presented with multiple targets it is a minute response to move your aim between targets.

 

I see the skill in GTA being based primarily on cover and flanking, which is a realistic representation of real life street combat. It is more grounded in tactics than gaming proficiency. If everyone has the ability to auto-aim, it is not cheap, it just moves the focus from accuracy to strategy. There are thousands of games out there for you to test your accuracy on, Duck Hunt would be perfect.

 

As for the topic, I completely agree. A priority system would sort things out nicely, especially if we could manually set it. As for police being too annoying or too hard, I disagree, its a nice extra challenge, you just gotta be quick! I couldn't count the amount of times I've zoomed around the map on 4 stars popping players and just escaping down alleyways. They act as added protection because as soon as someone retaliates, then they've got the police shooting at them and I'm long gone. There's always deathmatches if you want to play proper PvP.

Nice post, i agree bout the combat.

I have never been able to get into the '3rd person combat' games. Gears of war, Rainbow 6, late Ghost recon's, they all want you to play with your back to a wall. When you see a target in these games, the first step is 'find a wall'. Then a wall-camp shoot out begins. Winner is the one with the best wall. Not the best shooter. If the GTA series took notes from the Maxpayne games, then it would be a different story. Which is what i thought they were doing with GTAV, but apparently not.

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Sent my first suggestions e-mail to R* earlier this week, a small list including "aim priority" and disabling aim-lock missiles on the buzzard [among other things]. Mostly just community pacification stuff, no new concepts. I usually work around the cops pretty well in FR, but its only so manageable.

 

On another note;

Why does it seem people who play on free-aim are so fixated (literally obsessed) with what setting the normal GTA player uses?

 

Lets just say the average GTA player started the series at GTA lll, the game has always been "auto-aim" and is how its intended to be played. Free aim is just an option. Most of you are just pissy because you always get shot out your cars, lol, get better, dumb ass. Aren't you supposed to be some kind of elite? Adapt, stop making excuses.

 

I could play on either setting. Both need adjustments.

Edited by Flexx
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GrandMaster Smith

Sent my first suggestions e-mail to R* earlier this week, a small list including "aim priority" and disabling auto-missiles on the buzzard [among other things]. Mostly just community pacification stuff, no new concepts. I usually work around the auto-aim cops pretty well, but there's only so much you can do.

 

But on another note;

Why does it seem people who play on free-aim are so fixated (literally obsessed) with what setting the normal GTA player uses?

 

Lets just say the average GTA player started playing the series at GTA lll, the game has always been "auto-aim" and is how its intended to be played. Free aim is just an option. Most of you are just pissy because you always get shot out your cars, lol, get better, dumb ass. Aren't you supposed to be some kind of elite? Adapt, stop making excuses.

 

I could play on either setting, both have their drawbacks.

 

III was autoaim because the shooting mechanics were horrid. Any game that must use autoaim use it to cover for their subpar aiming system.. which is exactly why it doesn't make sense for V to be default with AA because the mechanics are actually very well done.

 

In autoaim most players just camp behind walls and aimbot to anything that runs out in the open. Not to mention that yes, it's f*cking retarded to get shot out of your car flying 90mph down the road with some guy doing a 1 bullet headshot as you pass by. It's unrealistic, cheap, requires next to no skill and just flatout annoying.

 

FA takes much more skill and strategy to win with than aimbot.

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Auto-Aim should only engage NPC's/cop's and not player's. PvP should alway's be free-aim.

Oh, for f*cks sake.

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nmrgoodnightn

I was falling from a building and the cops shot me in the air once. Died before I hit the ground.

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To be honest, I wouldn't call GTA a shooting game, so I don't think the arguments against auto-aim hold any weight. In a game, you're limited by your input method, in this instance the controller. So there is always lag or disassociation in trying to get the game to aim where you wish it to aim, for example shooting multiple targets. This isn't representative of real life, where if you are presented with multiple targets it is a minute response to move your aim between targets.

It could not be a shooting game, but its a PVP game, where a player is supposed to be superior than others because his skill.

Where is the skill pressing the aim button and then shoot? Its just userfriendly for f*cking kids who cannot aim propely, all games are becoming userfriendly only because more kids are becoming part of the gaming community and they mean money.

Have you ever seen a competitive pvp game with AA?

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AI cops should have varying weapon skill levels like real cops.

 

The cops atm make ridiculous shots. I have capture where they're scoring shots on me while they're driving and I'm in the air mid-jump. its insane.

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To be honest, I wouldn't call GTA a shooting game, so I don't think the arguments against auto-aim hold any weight. In a game, you're limited by your input method, in this instance the controller. So there is always lag or disassociation in trying to get the game to aim where you wish it to aim, for example shooting multiple targets. This isn't representative of real life, where if you are presented with multiple targets it is a minute response to move your aim between targets.

It could not be a shooting game, but its a PVP game, where a player is supposed to be superior than others because his skill.

Where is the skill pressing the aim button and then shoot? Its just userfriendly for f*cking kids who cannot aim propely, all games are becoming userfriendly only because more kids are becoming part of the gaming community and they mean money.

Have you ever seen a competitive pvp game with AA?

 

 

There's skill in using auto-aim. It's just that the aiming part is not where the skill is. The skill is in taking the right cover and making sure you see the target before he sees you. Granted, free aim requires more skill but you can still be better at auto-aim than someone else.

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To be honest, I wouldn't call GTA a shooting game, so I don't think the arguments against auto-aim hold any weight. In a game, you're limited by your input method, in this instance the controller. So there is always lag or disassociation in trying to get the game to aim where you wish it to aim, for example shooting multiple targets. This isn't representative of real life, where if you are presented with multiple targets it is a minute response to move your aim between targets.

It could not be a shooting game, but its a PVP game, where a player is supposed to be superior than others because his skill.

Where is the skill pressing the aim button and then shoot? Its just userfriendly for f*cking kids who cannot aim propely, all games are becoming userfriendly only because more kids are becoming part of the gaming community and they mean money.

Have you ever seen a competitive pvp game with AA?

 

 

There's skill in using auto-aim. It's just that the aiming part is not where the skill is. The skill is in taking the right cover and making sure you see the target before he sees you. Granted, free aim requires more skill but you can still be better at auto-aim than someone else.

 

AHAHAHHAHAHAHAH. What. AHAHHAHAHAH. AHAHAHAHAHAH. Ok. AHAHAHAHHAH. What I've just read? AHAHAHAH.

 

There is what, where?

Edited by @Zephyrr!
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Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

Edited by CenMan
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Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

No one can be better than someone else on AA, its just a matter of continuing to press waiting for it to lock someone, that you maybe had not even seen.

A person who would not even see me on FA can take me down while I'm running at full speed in the car without any trouble in AA, is that skill?

 

PS: I would appreciate an acutal response rather than typed bullsh*ts.

Edited by @Zephyrr!
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Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

No one can be better than someone else on AA, its just it's just a matter of continuing pressing waiting for it to lock someone, that you maybe had not even seen.

A person who would not even see me on FA can take me down while I'm running at full speed in the car without any trouble in AA, is that skill?

 

PS: I would appreciate an acutal response rather than typed bullsh*ts.

 

 

Then how come I can kill much more than I die in an auto-aim deathmatch? If it's really just a matter of continously pressing the aim button and nothing else, surely everybody would have figured that out and would be using it with the same efficiency?

 

Also, the thing about being shot out of your car at full speed on AA is exaggerated greatly. I like to troll players in my Roosevelt by driving past them honking my horn. I can do this many times in a row without getting killed, and not even at top speed. And the Roosevelt is not even a fast car. The bullets will hit the car but not me, or at least not enough to actually get me killed. I agree it's still a little too effective aiming at moving targets, but you're not getting shot out of your car at top speed unless you're driving straight towards someone, and even then they would have to react very quickly.

Edited by CenMan
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Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

No one can be better than someone else on AA, its just it's just a matter of continuing pressing waiting for it to lock someone, that you maybe had not even seen.

A person who would not even see me on FA can take me down while I'm running at full speed in the car without any trouble in AA, is that skill?

 

PS: I would appreciate an acutal response rather than typed bullsh*ts.

 

 

Then how come I can kill much more than I die in an auto-aim deathmatch? If it's really just a matter of continously pressing the aim button and nothing else, surely everybody would have figured that out and would be using it with the same efficiency?

 

Also, the thing about being shot out of your car at full speed on AA is exaggerated greatly. I like to troll players in my Roosevelt by driving past them honking my horn. I can do this many times in a row without getting killed, and not even at top speed. And the Roosevelt is not even a fast car. The bullets will hit the car but not me, or at least not enough to actually get me killed. I agree it's still a little too effective aiming at moving targets, but you're not getting shot out of your car at top speed unless you're driving straight towards someone, and even then they would have to react very quickly.

 

Cause the majority of players in AA are probably sleeping while playing. They're such a bunch of morons sometimes.

It 's probably a matter of ability to control the map but it's not such a skilled thing, counting that there are no controllable respawns in gta.

Just stay in a high place behind a good shelter for the whole game and shoot everyone that you happen to view, even targets that are on the other side of the state, whats the problem, it aims by itself and there are no troubles catching a target that is really far or not easily visible.

Edited by @Zephyrr!
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Cause the majority of players in AA are probably sleeping while playing. They're such a bunch of morons sometimes.

It 's probably a matter of ability to control the map but it's not such a skilled thing, counting that there are controllable respawns in gta.

Just stay in a high place behind a good shelter for the whole game and shoot everyone that you happen to view, even targets that are on the other side of the state, whats the problem, it aims by itself and there is no skill catching a target that is really far or not easily visible.

 

 

That's why I said the skill is not in the aiming, it's in making the right strategical decisions. And aiming in free aim hardly requires skill either, there is no bullet drop and hardly any recoil. Besides, you could be great at aiming and still fail in free aim by lacking other skills.

Edited by CenMan
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Cause the majority of players in AA are probably sleeping while playing. They're such a bunch of morons sometimes.

It 's probably a matter of ability to control the map but it's not such a skilled thing, counting that there are controllable respawns in gta.

Just stay in a high place behind a good shelter for the whole game and shoot everyone that you happen to view, even targets that are on the other side of the state, whats the problem, it aims by itself and there is no skill catching a target that is really far or not easily visible.

 

 

That's why I said the skill is not in the aiming, it's in making the right strategical decisions. And aiming in free aim hardly requires skill either, there is no bullet drop and hardly any recoil. Besides, you could be great at aiming and still fail in free aim by lacking other skills.

 

The skill is nowhere, there is no skill in aiming and there is a small amount in other things, so small that it could not even be considered skill.

Is strategy standing behind a wall and just shoot when you see someone? Aiming in FA is much more difficult than you think, it's not like cod, the sight is really small, try going on a real Dm with real players on FA, you would be killed without even trying to shoot your enemy. You won't fail in FA if you're a great aimer.

Edited by @Zephyrr!
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Please, aiming is ridiculously easy even on free aim. The reticule is really small? Are you kidding me? Ever played Battlefield? Aiming in that game is difficult.

 

Anyway, let me ask you this, just to confirm: Would you say that the only skill involved in gunfighting in free aim is the actual aiming?

Edited by CenMan
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Lets just say the average GTA player started playing the series at GTA lll, the game has always been "auto-aim" and is how its intended to be played. Free aim is just an option. Most of you are just pissy because you always get shot out your cars, lol, get better, dumb ass. Aren't you supposed to be some kind of elite? Adapt, stop making excuses.

 

 

 

 

 

To be honest GTA 3 started with Auto Aim because of sh*tty thumb pads, nothing more then that really.

 

And its not about being 'elite'. Theres nothing elite about FA. This doesn't even have to be another silly slap happy FA vs AA thread either.

 

Its just better for picking out targets you deem more important without having to struggle against lock ons.

 

 

The logic seems to flow like this.

 

-AA won't target who i want...

 

-Then use FA.

 

-STFU elitists!

 

 

 

Why does it go that route? I have no clue really when FA removes annoying unwanted AA lock ons that players here are complaining about.

 

 

Players want cops as less priority instead? Well, what happens when said target use the cops as cover? Are players gonna hit select and change settings? Then change it back.. to players. Then back to cops... then back to players. At that point even the AA player will have to use FA to deal with one or the other while fighting the lock on.

Edited by Vooodu
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Please, aiming on free aim is ridiculously easy even on free aim. The reticule is really small? Are you kidding me? Ever played Battlefield? Aiming in that game is difficult.

 

Anyway, let me ask you this, just to confirm: Would you say that the only skill involved in gunfighting in free aim is the actual aiming?

I played battlefield, yes it's difficult to aim but the enemy in front of you feels the same difficulty, same on FA in GTAO, the aiming on Bf takes 3 millisenconds ( random numbers ) and the aiming on gta takes 1 millisec on average, then whos more skilled dragging the pointer on the enemy wins, in an average time on BF and in an average time on FA GTAO.

On AA there is the "insta-aim", then who can see the enemy wins cause whos going to get shot has no time to respond the fire, so whos covered wins.

Last time, staying behind a wall and shooting who cant see you is strategy?

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The Flat 47

 

Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

No one can be better than someone else on AA, its just a matter of continuing to press waiting for it to lock someone, that you maybe had not even seen.

A person who would not even see me on FA can take me down while I'm running at full speed in the car without any trouble in AA, is that skill?

 

PS: I would appreciate an acutal response rather than typed bullsh*ts.

 

 

That's just not true. Continual pressing of the left trigger has downsides; if you're in cover it exposes you, while it narrows your camera so you can only see straight. Spamming the trigger will only result in more deaths than kills, as you will be vulnerable. This is not how I come on top of most of the TDM/DMs I play. Besides, as clearly stated before, if everyone has the advantage of being able to lock onto people they didn't really see, then it does not detract from the competitiveness - but prompts you to focus on a different strategy. If you can't overcome that, why do you play GTA? There are hordes of first and third person shooters that are more reliant on accuracy.

 

As for the car thing, its not that easy to shoot someone who is going past you - you might get a lucky shot here and there, but when they are approaching or driving away from you of course its not that hard to kill them, because you are driving in a straight line (usually). The actual target moves very little in these situations. I think even I could shoot a driver of a vehicle driving straight at me and I've never even shot a gun. If you're sick of being killed while driving about, learn to use the body of your car to defend yourself, its not hard.

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Are you denying that you can be better at playing on auto-aim than someone else? Because if you're not, then you would have to accept that there is some form of skill involved in auto-aim. Otherwise everybody would be exactly equally good at it.

 

PS: I would appreciate an actual response rather than typed laughter.

No one can be better than someone else on AA, its just a matter of continuing to press waiting for it to lock someone, that you maybe had not even seen.

A person who would not even see me on FA can take me down while I'm running at full speed in the car without any trouble in AA, is that skill?

 

PS: I would appreciate an acutal response rather than typed bullsh*ts.

 

 

That's just not true. Continual pressing of the left trigger has downsides; if you're in cover it exposes you, while it narrows your camera so you can only see straight. Spamming the trigger will only result in more deaths than kills, as you will be vulnerable. This is not how I come on top of most of the TDM/DMs I play. Besides, as clearly stated before, if everyone has the advantage of being able to lock onto people they didn't really see, then it does not detract from the competitiveness - but prompts you to focus on a different strategy. If you can't overcome that, why do you play GTA? There are hordes of first and third person shooters that are more reliant on accuracy.

 

As for the car thing, its not that easy to shoot someone who is going past you - you might get a lucky shot here and there, but when they are approaching or driving away from you of course its not that hard to kill them, because you are driving in a straight line (usually). The actual target moves very little in these situations. I think even I could shoot a driver of a vehicle driving straight at me and I've never even shot a gun. If you're sick of being killed while driving about, learn to use the body of your car to defend yourself, its not hard.

 

I was just doing sarcasm on the spamming aim button thing. For the car thing, it happens a lot of times, there're differences about it in Tarditional and Automatic lobbies but in 1v1 its just horrible.

Edited by @Zephyrr!
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Please, aiming on free aim is ridiculously easy even on free aim. The reticule is really small? Are you kidding me? Ever played Battlefield? Aiming in that game is difficult.

 

Anyway, let me ask you this, just to confirm: Would you say that the only skill involved in gunfighting in free aim is the actual aiming?

I played battlefield, yes it's difficult to aim but the enemy in front of you feels the same difficulty, same on FA in GTAO, the aiming on Bf takes 3 millisenconds ( random numbers ) and the aiming on gta takes 1 millisec on average, then whos more skilled dragging the pointer on the enemy wins, in an average time on BF and in an average time on FA GTAO.

On AA there is the "insta-aim", then who can see the enemy wins cause whos going to get shot has no time to respond the fire, so whos covered wins.

Last time, staying behind a wall and shooting who cant see you is strategy?

 

 

In Battlefield dragging the pointer over your enemy faster doesn't guarantee you'll win. There's recoil and bullet drop to take into account, both of which vary greatly between different weapons. Dragging the pointer over your enemy faster does pretty much guarantee a win in GTA free aim though (besides weapon differences and strategical decisions of course) .

 

Staying behind the same wall all the time in auto-aim doesn't get you a lot of kills. And yes, whoever is behind cover often wins. That's why the skill is not in aiming, but in moving around the map strategically. If you rely solely on the auto-aim without thinking strategically, you're going to die. And again, strategy in auto-aim is not just standing behind cover waiting for someone to run into the open. The strategy is in getting to the right cover, without exposing yourself too much, and making sure you're not going to get flanked, among other things like choosing the right weapon. The skill set is very different from just aiming, although all of these are also present in free aim. I'm not denying that free aim requires more skill. Auto-aim is more like a game of chess, and free aim is more like a game of darts. Actually, free aim is more of a combination of both.

Edited by CenMan
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The skill set is very different from just aiming, although all of these are also present in free aim. I'm not denying that free aim requires more skill. Auto-aim is more like a game of chess, and free aim is more like a game of darts. Actually, free aim is more of a combination of both.

 

I think everyone needs to stop arguing about FA vs AA.

 

 

Its not chess or darts. Its really the same thing except for one major thing, AIM BOTS.

 

 

Now getting back on topic. Those aim bots can't read your mind.. They can't prioritize what players deem more important at that exact moment. Sure priority worked for friends. But in Free roam shoot outs everyone is a threat, so just shoot them all.

 

If you want to pick out your targets.. Thats where free aim comes into play.

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Damn we're back to this again? It doesn't have to read your mind, it just has to let you set the priority. It's already prioritizing, it's just doing it the wrong way around. If there's a cop and a player on my screen, I want the auto-aim to go to the player before it goes to the cop. You're acting like we need some sort of advanced technology to make this happen. It would be a very simple setting.

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