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[Q] Is possible make a blood/texture splat/splash on 3d coord?


julionib

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Thats the question: Is possible generate our own blood splat, cracked ground or ground burn textures where we want in the game world?

 

The idea is be able to draw a liquid texture on ground.

Sorry if this was already asked in this forum, i could not find.

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LordOfTheBongs

i think the bloodfx.dat has the name of the textures for the blood pools, try searching the sco scripts for these texture names to see if u can find the native they are used with... i would check but not at home with gta

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i searched there for some "blood" words but only found usage in texts and trigger PTFX

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InfamousSabre

they are called Decals, and there is no native to manually place/create them

Edited by InfamousSabre
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thats bad ^^

 

Can't you just force them in? Lets say those cracks in a wall, if I send and invisible vehicle against a wall, those cracks will appear right? If yes, job done, if no, 'thats bad ^^'.

Edited by pedro2555
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still tahts bad hehe, the idea was use any kind of Decal, custom ones too, also for some situations like burn decal we cant satrt a fire in the place without show the fire i guess

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still tahts bad hehe, the idea was use any kind of Decal, custom ones too, also for some situations like burn decal we cant satrt a fire in the place without show the fire i guess

 

Uhm.. I see..

 

 

Too bad then.. That, most likely, is a game engine feature and not a script-able feature, so it may very well be impossible.

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