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[IV | REL] Max Payne IV script


julionib

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This is a old request by users only possible because of anims made by Boblester :)



The result is not perfect but is very nice IMO
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I don't have GTA 4 so no way to test it, but looking on your video, your mod is impressive. Bullet time is always a difference maker. If the "camera on killed person" is also scripted then kudos for you. The only thing which needs improvements are the jump animations.

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thx

the "camera on killed person" is a feature that is triggered when you kill a ped with headshot and there is no close peds (max. 15 dist.)

the jump animation received a little tweak after this video, now the player dont blend with ground and the jump "flow" is more accurate

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PacketOverload_x64bit

Very cool. What about ragdoll'ing the player at the end before he hits the ground? Gritty. Love it.

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in the begginning of development was like that, but was not good solution because in original games you can still shooting after "landing" on ground, the problem that result in the actual mode is that the impact looks unreal, would be better with ragdoll but :)

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You've just won the internet with this one dude. :)

76561198000404928.png

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You should convert the shootdodge anims from Max Payne 3 since theyre more realistic, and make the camera shake a bit diring impact with the ground.

 

Now we just need something like this for SA.

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can't even believe this!!! stunning work you guys, v1.1 feels alot better :happy:. can other people see your dive animation online if they have it installed on theirs?

 

i've made a script that mimics max payne's multiplayer bullet time, so whoever has the client script could communicate with others on the same server, would this be any use to you? :beerhat:

 

http://kotaku.com/5907699/how-multiplayer-bullet-time-works-in-max-payne-3

 

 

mp3_bullettime-3-1-1.jpeg

 

 

Edited by hardsty1e
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i dont know, i never played gta iv multiplayer, never was able to test one of my mods there or see how custom anims would behave, my GFWL dont work and i never tried IV:MP

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Hey man you think you could make the crosshair more like the vanilla GTA one? And also add an option to hide the meter? I'm trying to keep the HUD to a minimum. Thanks!

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the crosshair is based on max payne first game, you can hide the indicator in last version changing offset variables in the .ini file, you can make the crosshair disappear changing UseCustomRes and wrong resolution values in the .ini file

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Ah, thank you very much. The crosshair seems pretty static so it'd be cool if you ever support for custom ones. Great work otherwise. Never played Max Payne but it'd be cool if you could also dive out a car and fire like in Sleeping Dogs. Looking forward to what you come up with in the future!

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