Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (92,975 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

SaL_Leone

[WIP|VC|BETA II] GTA Vice City Stories on Vice City

Recommended Posts

Jinx.

I ported the ATV on Android :) and now I am porting Little Willie and it's col :)

Share this post


Link to post
Share on other sites
Johnny_D

Well, hello dip boy. Hackman is also on the team, don't forget that.

 

EDIT: Dip boy, because flaming isn't allowed... And I guess you all know what follows after dip.

Edited by Johnny_D

Share this post


Link to post
Share on other sites
Jinx.

Good job :)

Share this post


Link to post
Share on other sites
SaL_Leone

Next player skin.Have bug with left leg(Envelopes bug) but ill fix it later:

ch7M2i3.png

zbvYzpM.png

Share this post


Link to post
Share on other sites
pogo_01

Nice work ! ;)

Edited by pogo_01

Share this post


Link to post
Share on other sites
sharpie_eastern

 

 

Done:

MsQmr1f.png

Wow, cars with incorrect normals. Peds with incorrect weights and bones. Whats not to love about this mod. Very VCS feel

 

 

I have great respect for you but right there... you're acting like a child.

 

It's his mod. He's in the learning phase. Let him do what he wants. No one's perfect, at least not from the start.

 

Sorry but the guy refuses to listen to anyone. I have little sympathy for him. IDK why he is even converting peds? Xepomaht and MAJEST1C can both convert peds for him with original bones, weights, and normals. He's placing VCS peds over existing VC peds and that is how he is converting, rigging. Also does anybody still see the point in a VC conversion when there is another team who has surpassed progress of this mod? Don't believe me, look.

 

 

Wow, cars with incorrect normals.

All cars converted with original smoothing.

 

Yes, I know YOU can convert cars with original smoothing. All my comments are only for Sal AKA master modder leone.

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
Jinx.

Wow. I will add both of them later on Android; but I need to know how it's named Mr.Vercetti Suit model. Also the suit from Rafael's shop ;)

Share this post


Link to post
Share on other sites
SaL_Leone

 

 

 

Done:

MsQmr1f.png

Wow, cars with incorrect normals. Peds with incorrect weights and bones. Whats not to love about this mod. Very VCS feel

 

 

I have great respect for you but right there... you're acting like a child.

 

It's his mod. He's in the learning phase. Let him do what he wants. No one's perfect, at least not from the start.

 

Sorry but the guy refuses to listen to anyone. I have little sympathy for him. IDK why he is even converting peds? Xepomaht and MAJEST1C can both convert peds for him with original bones, weights, and normals. He's placing VCS peds over existing VC peds and that is how he is converting, rigging. Also does anybody still see the point in a VC conversion when there is another team who has surpassed progress of this mod? Don't believe me, look.

Im rigging them on XEPO's bones and weights,just a bit change weights in legs.

Share this post


Link to post
Share on other sites
sharpie_eastern

Did XEPO supply you with a tool or are you placing the model's over XEPO's VCS peds. All peds have different "specific" weights and placements for bones, the bone placement and weights matter for things like proper animations. AK-73's MDL import can import weights and bones from VCS peds and even export them without any work, just a simple import then export with Kams, no rigging required. The only thing that MDL importer doesn't support is normals, but it barely noticeable on peds.

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
SaL_Leone

Did XEPO supply you with a tool or are you placing the model's over XEPO's VCS peds. All peds have different "specific" weights and placements for bones, the bone placement and weights matter for things like proper animations.

Placing models over XEPO's VCS Player,not peds.

Tell me,whats bad with this model:

m1Z1WtN.png

I dont see anything wrong,

DOWNLOAD:

https://www.mediafire.com/?rcsvddtwxj1edsy

Edited by SaL_Leone

Share this post


Link to post
Share on other sites
sharpie_eastern

Like I said before, each player/ped has different weights and bone placement. It's like if I took a plate of dog turds and made it look like fudge brownies, sure they look good and even smell good but on the inside it's all f*cked up and just sh*t. It can matter, what about trying to rig a ped that is shorter or taller than what you have? Your bone placement would be all f*cked up, and weights affect the model based on where the bone is placed, so your new mesh is trying to run on these incorrect bones and weights which is why you have the leg problem. I'm telling you AK-73's MDL import can import proper bones and weights for IG peds.

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
Jinx.

Wow. Great model! Try to convert Cuban Hermes next :)

Share this post


Link to post
Share on other sites
SaL_Leone

Goddamnit what is bad with my models!!!!!:

 

Edited by SaL_Leone

Share this post


Link to post
Share on other sites
TJGM

I know this one!

 

 

Like I said before, each player/ped has different weights and bone placement. It's like if I took a plate of dog turds and made it look like fudge brownies, sure they look good and even smell good but on the inside it's all f*cked up and just sh*t. It can matter, what about trying to rig a ped that is shorter or taller than what you have? Your bone placement would be all f*cked up, and weights affect the model based on where the bone is placed, so your new mesh is trying to run on these incorrect bones and weights which is why you have the leg problem. I'm telling you AK-73's MDL import can import proper bones and weights for IG peds.

Share this post


Link to post
Share on other sites
sharpie_eastern

Goddamnit what is bad with my models!!!!!:

 

Ew, OMG. I can't tell if its the low FPS or just a bad rig. Probably a little of both.

 

Sal, I just told you. On the VCS for VC page? I literally told you what is wrong. You refuse to listen.

 

each player/ped has different weights and bone placement. What happens when trying to rig a ped that is shorter or taller than what you have? Your bone placement would be all f*cked up, and weights affect the model based on where the bone is placed, so your new mesh is trying to run on these incorrect bones and weights which is why you have the leg problem. I'm telling you AK-73's MDL import can import proper bones and weights for IG peds.

 

All peds have different "specific" weights and placements for bones, the bone placement and weights matter for things like proper animations. AK-73's MDL import can import weights and bones from VCS peds and even export them without any work, just a simple import then export with Kams, no rigging required. The only thing that MDL importer doesn't support is normals, but it barely noticeable on peds.

 

cars with incorrect normals. Peds with incorrect weights and bones

 

 

Bobcat(SMOOTHED!):

*unsmooothed bobcat*

That is not f*cking smoothed? You can't just weld model's and call them smooth. I don't go around subdividing models and calling them HD

 

for starters you replace OLD vc objects with VCS objects and rely on the VC LOD's and LOD system to work the game out for you. Are you kidding?

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
MAJEST1C_R3

The only thing that MDL importer doesn't support is normals, but it barely noticeable on peds.

Old MDL Importer supports normals but they are broken while conversion (3ds max reset normals after any meshop operation)

 

After building triangle list from triangle strip MDL Importer starts to clean mesh from degenerate faces and during this operation all normals and vertex color are broken.

Edited by MAJEST1C_R3

Share this post


Link to post
Share on other sites
SaL_Leone

Ew, OMG. I can't tell if its the low FPS or just a bad rig. Probably a little of both.

Sal, I just told you. On the VCS for VC page? I literally told you what is wrong. You refuse to listen.

 

Im rigging them on XEPO's bones and weights,just a bit change weights in legs.

 

Every player model is same with some differences.Bones are same

Edited by SaL_Leone

Share this post


Link to post
Share on other sites
sharpie_eastern

Yeah bones are the same but bone placement isnt. If I have a guy taller than vic, do you honestly think something like Vic's upperarm bone is going to be in the same XYZ coordinates as the guy taller than vic? And even so they'd also have different weights. Based on how the model was built weights are different, If I place that tall guy over VIC and rig it then it might work fine, but the weights are set for Vics mesh so that tall guys legs are going to be f*cked because the weights aren't for his model. Do you understand? Should I rewrite it on the board 50 times?

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
Jinx.

Normal Sabre, Cuban Hermes and Hermes :)

Share this post


Link to post
Share on other sites
SaL_Leone

Yeah bones are the same but bone placement isnt. If I have a guy taller than vic, do you honestly think something like Vic's upperarm bone is going to be in the same XYZ coordinates as the guy taller than vic? And even so they'd also have different weights. Based on how the model was built weights are different, If I place that tall guy over VIC and rig it then it might work fine, but the weights are set for Vics mesh so that tall guys legs are going to be f*cked because the weights aren't for his model. Do you understand? Should I rewrite it on the board 50 times?

I know that but did you see that im converting ONLY Victor?

Hehe you disliked video.

Edited by SaL_Leone

Share this post


Link to post
Share on other sites
sharpie_eastern

 

Yeah bones are the same but bone placement isnt. If I have a guy taller than vic, do you honestly think something like Vic's upperarm bone is going to be in the same XYZ coordinates as the guy taller than vic? And even so they'd also have different weights. Based on how the model was built weights are different, If I place that tall guy over VIC and rig it then it might work fine, but the weights are set for Vics mesh so that tall guys legs are going to be f*cked because the weights aren't for his model. Do you understand? Should I rewrite it on the board 50 times?

I know that but did you see that im converting ONLY Victor?

Hehe you disliked video.

 

Yeah, his name doesn't matter. You're converting victor but each victor has different weights and bones placement. Every model has a different set, they don't share. Go ahead and compare two vic models that XEPO gave your or import some yourself. This would be like me trying to convert Chicken Costume Toni by placing him over Casual toni, obviously I'm gonna wanna get correct weights because the mesh of the chicken costume is too complex for casual toni weights.

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
SaL_Leone

 

 

Yeah bones are the same but bone placement isnt. If I have a guy taller than vic, do you honestly think something like Vic's upperarm bone is going to be in the same XYZ coordinates as the guy taller than vic? And even so they'd also have different weights. Based on how the model was built weights are different, If I place that tall guy over VIC and rig it then it might work fine, but the weights are set for Vics mesh so that tall guys legs are going to be f*cked because the weights aren't for his model. Do you understand? Should I rewrite it on the board 50 times?

I know that but did you see that im converting ONLY Victor?

Hehe you disliked video.

 

Yeah, his name doesn't matter. You're converting victor but each victor has different weights and bones placement. Every model has a different set, they don't share. Go ahead and compare two vic models that XEPO gave your or import some yourself. This would be like me trying to convert Chicken Costume Toni by placing him over Casual toni, obviously I'm gonna wanna get correct weights because the mesh of the chicken costume is too complex for casual toni weights.

 

Ok so can you tell me how to convert it with original bones and weight?

Share this post


Link to post
Share on other sites
sharpie_eastern

head-explode.jpg

 

I'm telling you AK-73's MDL import can import proper bones and weights for IG peds.

Share this post


Link to post
Share on other sites
SaL_Leone

I know that but what after i import it?

Share this post


Link to post
Share on other sites
sharpie_eastern

I know that but what after i import it?

Judgment-Day-October-21-2011-Rapture-End

 

 

AK-73's MDL import can import weights and bones from VCS peds and even export them without any work, just a simple import then export with Kams, no rigging required.

Edited by sharpie_eastern

Share this post


Link to post
Share on other sites
SaL_Leone

 

I know that but what after i import it?

Judgment-Day-October-21-2011-Rapture-End

 

 

AK-73's MDL import can import weights and bones from VCS peds and even export them without any work, just a simple import then export with Kams, no rigging required.

 

I get this error

Unknown property: parent in udefined

Edited by SaL_Leone

Share this post


Link to post
Share on other sites
Silent

Keep down the quote trains please.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.