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GTA Online gameplay solution


ivarblaauw

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I just came from the topic GTA V as a shooter and I posted a post of what would be the best gameplay mechanics.

However; from a few sentences there came a whole list; so I thought of creating my own topic to raise attention.

If there is enough support I will send a mail to Rockstar with this idea; maybe even with a petition. :r*:

In the following list I will show you all how GTA Online should have been in my (and my crew's) opinion.

This solution would be a lot fairer to low level players, missions would be harder and you get payed accordingly. Not only that; the battles in DM and Freeroam would be way more like MP3 including Bullettime.

Crews will have a real meaning and working together with your crew will give you awards in Freeroam as in DM/TDM/LTS and in Missions.

I hence to ask that only serious answers are given. And I will not stop you any longer; enjoy your read.

GTA ONLINE

First of all GTA V features Special Abilities in the Single Player. I personally found it very disappointing that they were not featured in GTA Online. Here is my solution to how it could be implemented and how it would work in GTA Online.

Every ability is unlocked for everyone; only you can only have one active at a time.

You can switch the ability in your bedroom.

The Default setting for the Special Abilities is slow down time while driving

These are the special abilities I would like to see implemented in GTA Online:

- Slow down time while driving (can be switched off in races)

- Rage mode (can be switched off in missions/DM/etc.)

- Bullettime (can be switched off in missions/DM/etc.)

Slow down time will work as bullettime in MP3 only with cars... It will refill over time.

Ragemode will work as Bullshark Testosterone. however it will only fill as you get more kills (npc's included)

Bullettime will work same as MP3 and it will fill as you get more kills to Players as NPC's.


I personally dislike the weapon system in GTA; don't get me wrong; it works flawless; but it doesn't ask of you to think strategically; However, this idea will revision the whole battle gameplay in a much more fair way, while holding onto the fun you are used to get from GTA; also the Dual Wield from GTA SA is back!

As for carrying weapons:

- You can carry 2 side arms; 1 melee and 2 main weapons.

- Side arms are Pistols/SMG's

- Main weapons are MG's, AR, Snipers, shotgun. (you can carry the grenade launcher as a main weapon too)

- melee is, well, melee xD

if you want to switch weapons you can call up Packie or someone else/ which will have a van with weapons like in GTA IV/EFLC. (nostalgia :D)

You can also switch weapons at Ammunation or your house.

Some sidearms can be Dual wielded but at the cost of -40% accuracy and +120% reload time.

think of Pistols or Uzi. :)

you can pick up other weapons; but then you have to drop the one in you inventory.

Ammunition will work differently:

I personally dislike that when you reach a certain level suddenly you just stop progressing; Your ammunition is capped at 9999; which can be positively used in the following idea.

after you maxed out your ammunition (9999) you can buy more maximum Ammunition (+180 ammo for weapon category) for $5.000 each upgrade :D This will give you and any other player the feeling that you can play the game indefinitely and still have progress.

Heavy weapons can't be purchased from Ammunation anymore. Heavy weapons can now be called in at Merryweather; and the crate can only be opened by you. You can buy an ammo drop for these weapons at Merryweather consultancy for the price which you now have to pay for ammo at Ammunation. You have to trade this weapon for one of your main weapons. When you leave the session/or no ammo you will drop the weapon.

Special weapons can be purchased at Ammunation/vans and you can take 3 of each with you. This can be upgraded at Ammunation for $15.000 a upgrade per special weapon.

Armor:

Armor will work more as a real armor and give a more authentic feeling; and for the MP3 players with us; a nostalgic feeling.

For example:

Super Light armor will absorb 5 bullets (not heavy/special)

Super Heavy armor will absorb 50 bullets (maybe even a blast of a grenade)

You can also purchase helmets for same reason. :miranda:

How more armor you have; how slower you will move.

For example; Super heavy armor will slow you down 50% while no armor will give you a boost of 20% in sprint.

Helmets can be toggled on/off like Armor (while still getting the benefits of it). You can also choose to take in off on motorcycle :).

CREWS:

When Rockstar first showed the GTA Crews I hoped that they would really become profitable. This absolutely didn't but I have a great solution:

The leader of the crew and his/her commissioners can create standard crew load outs, weapons/armor/perk (even if players didn't unlock the perk) for use in DM/TDM/LTS :karmaeater: .

The leader of the crew can also create up to 5 crew outfits with new unlocks each time he/she levels up in the crew.

unlocks can consist of:

- new armor colors for your crew

- clothing for your crew

- multiple crew colors to leaders choosing.

- More crew load outs/armors for DM/TDM/LTS/Missions for crew members to choose from.

when crew members wear at least 2 items of the outfit they get a buffer of 20% health

If crew members wear at least 4 items of the outfit they also get 20% more damage.

If crew members have 2 or more crew vehicles (chosen by leader) they get a speed boost of 20% while sprinting and cars, *freeroam only, will be 20% faster and have 20% better handling.

Mission / freeroam changes: :die:

These are just how missions/freeroam can be changed to give it a more real/harder feeling. Also more enemies to kill is always a +1.

- Survivals will get more waves; harder enemies like juggernauts. Payout will be way higher.

- Missions will feature enemies with more diverse weapons/fighting styles. Also at hard some enemies should have body armor to make the game harder.

- Police will use riotshields/ explosives.

- Police will call in help of army at a whole new 6th star including tanks, buzzards and air strikes. Freeroam was never this explosive and deadly!

- New units in police/merryweather like Riotshield squads, juggernauts and IAA/FBI special units.

- Some new gang attacks which have 50+ enemies (for the ones who love to fight).

- Passive mode will now work different: You can't kill anyone; you can't aquire stars and no one can kill you.

- option to turn off police :) (for the ones who hate them)

Extra Features:

Other features which would need to be implemented :blink: :

- Crouch should be more like crouching instead of sneaking.

- Prone would be enabled when you hold Crouch.

- Crew members can't be harmed (freeroam option like featured in TDM)

- Anti tank weapon/mines to finally counter Overpowered 13 year olds...

- Option in freeroam to have no blimps on minimap for everyone (like in DM/TDM/LTS).

- red dot sights/ACOG sights will zoom in like snipers (MP3 feature)

- buy health packs at Ammunation/stores,

- small (25% health refill)

- medium (50% health refill)

- large (100% health refill)

- You get perks (like MP3) after you reach a higher level. Each 5/10 levels a new Perk will get unlocked for use; This will ensure that you still get pro's after you reached 120.

Perks can consist of: 2 assists count as 1 kill. Quicker reload; slightly more health; Move more silent; etc.

Small features which I personally would love:

- Fastfoodshops, like Cluckin'Bell, are opened where you can buy food to take with you on the road and to safe you when you need it.

- You can buy backpacks to take more food/drinks with you.

- Nitro can be added to cars (can be refilled at tank stations for a small fee)

We are at the end of my list so here are my points why this would work...

Why would this work:

- low levels would stand a real chance against high level players. Headshots are always deadly, except if you equipped a helmet.

- races will get an extra dimension

- Shooting system will be much more dynamic. And players can now call back up from Merryweather to gain advantage by using special weapons.

- DM/TDM will be revised and much more awesome!

- You have to think twice which weapons you want to take with you before you leave your apartment. This will give battles a whole new dimension; because everyone uses their own play style.

- Can create load outs like in MP3 and other shooters.

- Money will have meaning again, missions will be more challenging and heists will be harder; but the rewards can now be truly used.

- Crews finally affect gameplay.

- Working together is advised and stimulated.

- Harder, funnier missions with according pay outs! :lol:

- Stronger and more enemies.

TL;DR:

Dynamic missions, revised battle system, quality battles and strategy is important. Crews have meaning; and races/battles will have an extra dimension. Also money will have meaning even when you have millions!

please let me know what you think about this; because I will mail this to R* :r*:

Edited by ivarblaauw
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Well, I don't quite like the idea of "altering time" online since that would be altering time for everybody, which could be kind of weird. But I've never played Max Payne, so I don't know too much about that.

The weapon system is kinda cool and at least more realistic. What I think would really help things though is a more involved targeting system, as free aim can be a crap shoot in many situations.

I like your suggestion about armor, but I don't really like the idea of everybody running around with a helmet, though if they did it like with the current armor system where you don't have to see it that'd be cool.

I'm not even going to get into crew stuff down as that's just all interesting good suggestions (though we kind of already have "health packs")

Great ideas overall

Edited by I3AZZAI2
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Well, I don't quite like the idea of "altering time" online since that would be altering time for everybody, which could be kind of weird. But I've never played Max Payne, so I don't know too much about that.

 

 

actually max payne 3 did this very nicely but I doubt it would work as well on scale like this.

it would only slow down time for the people involved, so if I activate it every1 in my line of sight is affected as is any1 looking at me, but the rest of the server doesn't notice anything (unless they interact with the slow motion as well by entering my line of sight or looking at me)

Edited by Zwenkwiel
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Well, I don't quite like the idea of "altering time" online since that would be altering time for everybody, which could be kind of weird. But I've never played Max Payne, so I don't know too much about that.

The weapon system is kinda cool and at least more realistic. What I think would really help things though is a more involved targeting system, as free aim can be a crap shoot in many situations.

I like your suggestion about armor, but I don't really like the idea of everybody running around with a helmet, though if they did it like with the current armor system where you don't have to see it that'd be cool.

I'm not even going to get into crew stuff down as that's just all interesting good suggestions (though we kind of already have "health packs")

Great ideas overall

I actually meant that it works the same way as the body armor :) You can take it off; while still getting the pro's. There should also be a option to take off the helmet on motor cycles.

 

What do you mean exactly with the Targeting System.

 

Over the altering time; I will speak about that down here :)

Tip: you should play MP3; it's a great game and I can only give you positive stories about it :)

 

 

Well, I don't quite like the idea of "altering time" online since that would be altering time for everybody, which could be kind of weird. But I've never played Max Payne, so I don't know too much about that.

 

 

actually max payne 3 did this very nicely but I doubt it would work as well on scale like this.

it would only slow down time for the people involved, so if I activate it every1 in my line of sight is affected as is any1 looking at me, but the rest of the server doesn't notice anything (unless they interact with the slow motion as well by entering my line of sight or looking at me)

 

Problems could involve cars and airplanes; but cars would just go in slow mo (like Franklins ability) and planes are not affected in any way.

 

I am glad that there is positive feedback right now :)

Edited by ivarblaauw
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CatchMeTrolling

Just email R*, if they reply you're good if they don't well I don't know. Try the mouthoff account its another address they have but I don't know if I can freely give that out.

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Just email R*, if they reply you're good if they don't well I don't know. Try the mouthoff account its another address they have but I don't know if I can freely give that out.

I just did :) I hope for answer.

 

regards,

Ivarblaauw

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What do you mean exactly with the Targeting System?

Maybe saying "aiming system" would've been better...

Well, especially in free aim, I feel like there's too much of a disconnect between the guy walking on the screen and the guy with the controller when trying to shoot other npcs/players. There's no constant targeting reticle or anything when you're not aiming down the barrel of the gun, and its kind of a crap shoot when going from that mode to aiming mode as there doesn't seem to be a constant point that the character aims toward. This leads to people just pointing in the general direction of their target, and having to slowly and clumsily line up their crosshairs with their target.

I just think it could be better without having to rely on the crutch of auto aim (or some variation of it).

----------------------------------------------

Regarding special abilities: Since everybody is experiencing the time slow down, wouldn't it be kind of pointless, as everybody would benefit from it? What about having it so the person who uses the ability goes really fast?

Edited by I3AZZAI2
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