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ViIV - levels/gta5/ for GTANY


NTAuthority
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the wheel fun it's added but it haven't texture

i fix texture veg. white veg.

 

edit i do a gameplay and i fix minor bug texture object..

 

 

 

what write here in official gta V?....on the road sign

 

pretty sure it's "one way"

How did you fix the texture issues?

Edited by itrpatrick
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1. i am not at pc, but i say...

 

1 image.img haven't ide file and in v_veg.img exist v_veg.wtd and in this not exist texture for two plantes.

 

i replace it with aloe vera...

 

Fix:

-fix texture trush bin and all element on the street.

-fix texture white plantes.

Upgrade gta IV to V:

-radio complet + wheel

-swich caracter + original wheel(no number)

-headling.dat + headling script

-radar.img + minimap hud

-bloodFx.dat and explosionFx.dat with gta V value

-full texture blips,sky,moon,hud,etc.

-i added loading screen ..official gta V

-hudcolor.dat with gta V colors

-fast load texture map

-40 cars gta V, avion,elicophter,etc

 

 

Bug or missing:

-missing texture at all map ..at los santos it,s ok but the port hasn't texture, only ide and wpl files.:(

-missing pices los santos' s textures

-it's not very fast (loader textures)

- crash game when i close

 

PLEASE SHOW WE NEXT UPDATEE!

Edited by RanZY
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I SAAID POST VIDEOS IN THE OFFICIAL VIDEO TOPIC.... THIS TOPIC IS FOR BUGS/RELEASE INFO!!!

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GTAplayer169

Hey Im trying to make this awesome mod compactible to GTA IV LOD by Nazeness but I have following problem:

 

ide-file from Nazeness:

 

ch1_lod_3_9, textures, 4000, 12582912, 0, -240.942, -287.23, -64.8369, 240.942, 287.23, 64.8369, 0.0, 0.0, 0.0, 380.47, null
ch1_lod_3a, textures, 4000, 12582912, 0, -570.322, -553.524, -107.343, 570.322, 553.524, 107.343, -0.00012207, 0.0, -7.62939e-006, 801.984, null
ide-file from NTAuthority
hash:673666038, hash:525689782, 400, 8388608, 0, -3.527451, -7.032898, -0.018311, 3.762527, 6.838501, 3.207214, 0.117538, -0.09719849, 1.594452, 7.99943, hash:81893575
hash:873411690, hash:525689782, 400, 8388608, 0, -3.402397, -6.464478, -0.071869, 3.711357, 6.736511, 1.276245, 0.1544802, 0.1360164, 0.602188, 7.528098, hash:81893575
normal game format:
BM_bllbrd1_LOD01, bxe_LOD_02, 550, 12582912, 0, -0.491593, -1.94605, 0.00608005, 16.617, 0.431775, 17.8861, 8.06271, -0.757139, 8.94609, 12.4303, l_bxe_lod_02
BM_bllbrd1_LOD02, bxe_LOD_03, 550, 12582912, 0, -0.491593, -1.94605, 0.00608005, 16.617, 0.431775, 17.8861, 8.06271, -0.757139, 8.94609, 12.4303, l_bxe_lod_03
NTAuthority NTAuthority
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GTAplayer169

what a problem?

GTA IV and Nazeness are using the names from the files in their ide: e.g. ch1_lod_3_9

and NTAuthority is using this: hash:673666038

I dont know what is the real name of the file ^^

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GTAplayer169

I know but where can I get the real names ??? And who knows a good free map editor not 3Ds Max 2012 (I will not pay 3500$ ;) )

Edited by GTAplayer169
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name: ch1_lod_3_9 hash:334816631

name: ch1_lod_3a hash:3862007117

 

textures hash:2724885213

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GTAplayer169

is there coming a blaine county for this map ;)

Edited by GTAplayer169
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This topic was suposed to be a structured conversation about ViIV... now its a free for all

  • Like 2
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For the love of God, PM each other if you're gonna do that. Don't fill up each page with a whole IDE file.

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ok, now we have one crazy fu*ker with long as* posts who doesn't know how to use spoilers and quotes himself... great...

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GTAplayer169

ok, now we have one crazy fu*ker with long as* posts who doesn't know how to use spoilers and quotes himself... great...

Dont worry I opened a new topic

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sharpie_eastern

 

Hey Im trying to make this awesome mod compactible to GTA IV LOD by Nazeness but I have following problem:

 

ide-file from Nazeness:

 

ch1_lod_3_9, textures, 4000, 12582912, 0, -240.942, -287.23, -64.8369, 240.942, 287.23, 64.8369, 0.0, 0.0, 0.0, 380.47, null
ch1_lod_3a, textures, 4000, 12582912, 0, -570.322, -553.524, -107.343, 570.322, 553.524, 107.343, -0.00012207, 0.0, -7.62939e-006, 801.984, null
ide-file from NTAuthority
hash:673666038, hash:525689782, 400, 8388608, 0, -3.527451, -7.032898, -0.018311, 3.762527, 6.838501, 3.207214, 0.117538, -0.09719849, 1.594452, 7.99943, hash:81893575
hash:873411690, hash:525689782, 400, 8388608, 0, -3.402397, -6.464478, -0.071869, 3.711357, 6.736511, 1.276245, 0.1544802, 0.1360164, 0.602188, 7.528098, hash:81893575
normal game format:
BM_bllbrd1_LOD01, bxe_LOD_02, 550, 12582912, 0, -0.491593, -1.94605, 0.00608005, 16.617, 0.431775, 17.8861, 8.06271, -0.757139, 8.94609, 12.4303, l_bxe_lod_02
BM_bllbrd1_LOD02, bxe_LOD_03, 550, 12582912, 0, -0.491593, -1.94605, 0.00608005, 16.617, 0.431775, 17.8861, 8.06271, -0.757139, 8.94609, 12.4303, l_bxe_lod_03
NTAuthority NTAuthority

 

Thats dumb. Do not use Nazeness's map. They created that old map using a mesh ripper, not proper original converted models from NTAuthority.

 

Does this map not use original coordinates?

Edited by sharpie_eastern
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where is wheel fun files? additional, additional_building,beverly,ktown,sanpedro,santamon,venice???

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don't know, don't care :)

 

I'm surely not going to do any texturing before it's in beta stage. It does itch tho...

 

did you share your altered veggie.img yet?

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The game tends to crash after a while wherever there's traffic

expect everything it's an alpha

  • Like 3
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Is there any possibility of working it on patch 1.0.4.0?

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what is texture name at wheel fun?

 

What's that? Ferris wheel? I'll look it up,

I thought he meant the wheel skid marks, but I'm not sure.

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Rockstar Games™

Well I got it working :) I have a quick question, can I run the trainer using Xlive?

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Well I got it working :) I have a quick question, can I run the trainer using Xlive?

Yes. All .asi mods with Xlive :)

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Rockstar Games™

Yes. All .asi mods with Xlive :)

Xlive is unstable with my GTA IV and the trainer doesn't open, I don't really mind anyway, just wondering :p

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