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Mission Ideas Thread


LPGTAO

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Post your ideas for new missions here.

 

Example

 

Hostile Negotations

Contact: Steve Haines

Objective: Neutralize terrorist threat, save hostages

Description: Terrorists have hijacked three city buses and planted explosives

Payout: $22k, 4.5k RP

 

Off the Books

Contact: Steve Haines

Objective: destroy terrorist camp

Description: FIB wants to send a message without going through legal hurdles

Payout: $25k, 5k

Edited by LPGTAO
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What drugs are R* smoking? It's as if the ones they created were made by some guy on a Friday who wants to leave early.

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Can't think of any right now but would love a mission that incorporated a large variety of scenarios. Starting off with skydiving to get a boat in the ocean. Followed by taking it to the marina, battling for the helicopter to take to the airfield where other players steal planes. Hacking something with much more difficulty, then a stealth assassination, followed by demolishing an entire building with C4. All in one mission.

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I will pwn you newbs

I'm piggy backing on your idea OP. first off lots of hostages and if any die you fail (either shot by player or terrorist kill them after too much time) you could have snipers and negotiators or whatnot. Once the terrorists are all dead you have a time limit to diffuse the bomb before it goes boom

Can't think of any right now but would love a mission that incorporated a large variety of scenarios. Starting off with skydiving to get a boat in the ocean. Followed by taking it to the marina, battling for the helicopter to take to the airfield where other players steal planes. Hacking something with much more difficulty, then a stealth assassination, followed by demolishing an entire building with C4. All in one mission.

Yes yes yes this is a good idea. Imagine having to infiltrate some compound via parachute and where there's so many enemies you must use stealth otherwise you are screwed. Anything involving multiple objectives and actually using stealth is a great idea.

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Chorizombie

MaraThonic

Contact:Oscar Guzman

Objective: Recover a stolen shipment of guns from Marabunta Grande

Description: The Marabunta Grande has stolen a shipment from the bay that originally belonged to Oscar Guzman. They splitted in three convoys and making a run with the merchandise. Take them out and recover the shipment before they escape.

Payout: $14k, 3k RP

Requires a minimum of 3 players

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Heist

Contact: Cash Cards

Description: Quick, rob the FLEECA banks before you have to purchase cash cards.

Payout: $200, 180 RP.

Edited by Acky.
  • Like 2
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E•MO•TION

Dom Is Not Quite Live

Contact: Brian B

Objective: Rescue a Youtube sensation from of swarm of pre-pubescent, Motor Vehicle Theft Forum, members.

Payout: $50 and a console freeze.

Edited by 2281
  • Like 2

L8m1zfV.png

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AlexSniperBullet

I have one but i'm considering to keep it secret till the Mission Creator comes out.

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G_Masta_Phunk

Guerrillas in the Woods.

 

Contact: Ron

Objective: Ambush and secure "Alien" technology from an armed transport.

Location: Mount chilliad

Briefing: A little bird told me there is going to be a large governmental transport heading into the hills of Mount Chilliad. Rumor has it they are transporting alien technology that has been found there. The transport is low key, but well armed. Use the woods as cover and ambush the transport. Do not damage the cargo which will be transported by a medium sized armored truck. Eliminate the armed guards, secure the transport and return it.

Pay : 30k (15k repeat)

Requires: 1-4 players.

 

~~ Simple go get and return... but I like ambush missions... especially in the woods... Have a 3-4 star chase back to Ron's... the "Alien" technology might or might not be really alien technology. Based off a myth.

 

 

 

Governmental Conspiracies

 

Contact: Dave Norton

Background: Norton made a deal with some dirty CAI agents... one of them was captured by his own agency and was being interrogated. You have untill he talks to rescue him or eliminate him... just keep him from talking. He is a trained agent so I'd give him 15-30 min but no more...

Objective: Mission starts out in the Chemical factory. There has been leaked that 2 FIB agents are leaving there. You need to follow them from the Chem lab to the frontage road and before their destination at the FIB agency you must take them out and retrieve their key cards. Then Lose the cops...( amount of heat determined on your method of killing the 2 agents) After you leave the scene and lose the cops you have to sneak into the FIB Agency building. (I know there is a mission like this in SP but I havent played it so all i know is that there is an interior to that building). Use the key card to get into a back door and fight your way through gaining 4 stars on entry but having a delayed police response. There will be Agents inside but they will be taken by surprise and mostly wielding combat pistols. In an interrogation room there will be a CIA agent being tortured. (this whole mission will have a limit, the CIA is about to give but you need to get there before he talks) Once found you have a choice, either kill him or rescue him. Both will keep him from talking to the FIB but keeping him alive will have extra bonus as he will pay you as well. You have to make an escape, hopefully planned with an escape ride parked outside, or a helicopter... something.... IF you saved him.. you take lose the cops and take him to the pier out where you can buy the sub out in SP... along the PCH... there will be other CIA agents there thanking you. IF you do not save him then you must lose the cops and you will receive a call from Dave. He will tell you that the dirty CIA agents that he had the deal with (the ones awaiting the rescued agent's arrival on the docks) were gonna flip if they dont get their man alive and well... then some comedic thing about how he prolly should have been more specific on keeping the CIA agent alive over killing him.... oh well... well now you are tasked to go down to that pier and kill them all blowing up the boat that would have been the escape boat for the CIA agent you rescued. This will get you some heat and once you lose the cops again you are done. IF you saved him, you do not need to fight after extracting him from the FIB agency building. Just deliver him to the agents but having him survive is really hard as he will be limping and injured... moving slow....

 

 

Payout: 40K (20K)

Requires:2-6

  • Like 1
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Mission: Kill me.

Payout: None because you can't do it.

 

inb4"watchoutwehaveabadassoverhere".

Heard an opp got killed, watch me do my dance.

Got a pocket full of bills, watch me do my dance.

I just popped a pill, watch me do my dance.

Hit that nigga with the steel watch that nigga dance.

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Feeding the fishes.

 

Contact: Me.

 

HoratiosTruck stole my submarine. I need you to track him down and destroy him.

 

Payout: 20k

RP: none, as I can't hand out RP.

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ChillerVapes

Nope. Mine are staying in my head until the mission creator comes out.

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