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Spawning Seville BLVD Families During Sweetìs Girl Mission


Mr.try1

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Hi everybody, i have a lil question... So i have a modded main, with the sex minigame enabled, than i have temple drive families and seville blvd families spawning in their respective areas, with their mùrespective models, i have modified some parameters in certain missions, but modifing one mission im finding some issues... So In the mission number 18 in Main.scm the so called Sweetìs girl i have changed the model that need to be spawned . After the short cutscene before the mission itself (The one in which CJ goes inside sweetìs crib and nobody is there) Sweet calls me, than start that short footage with sweet calling me while he is trapped in some building flat and two gang members are shooting at him, so in that part of footage the models tHAt i want to spawn,THEY spawn accordingly... No trouble so far, the models for my Seville BLVD are called SEV1,SEV2. But after that scene when i enter the SEV hoods and there are 5 gang member shooting behind some vehicles, the gangmembers models are wrong, i mean why the heck spawns grove street members instead my seville members???

Im posting the part of the mission script that i assume has to do something with this: (If im wrong pls point it out)

/-------------Mission 18---------------// Originally: Sweet's Girl:HOODS5thread 'HOODS5' gosub @HOODS5_251 if wasted_or_busted jf @HOODS5_38 gosub @HOODS5_15256 :HOODS5_38gosub @HOODS5_15329 end_thread if   127@ == 99 jf @HOODS5_251 032B: 50@ = create_weapon_pickup #COLT45 type 3 ammo 20 at 2444.895 -1981.524 13.933 02A8: 49@ = create_marker 6 at 2444.895 -1981.524 13.933 02A8: 48@ = create_marker 6 at 2444.895 -1981.524 13.933 75@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)43@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)37@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)71@ = Marker.CreateAboveActor(75@)72@ = Marker.CreateAboveActor(75@)201@ = Marker.CreateAboveActor(75@)202@ = Marker.CreateAboveActor(75@)03DC: 167@ = create_marker_above_pickup

If somebody outthere have some spare time in hand could direct me to a solution for my dilemma?? Much appreciated

Edited by Mr.try1
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did you added ped definitions for sev1, sev2 etc.. in ped.ide?

if yes, then post the definition lines

 

can you spawn them by a cleoscript?

if yes, then post the parts of the missionscript where you changed the model names from fam to sev

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Yes sure just a sec

//-------------Mission 18---------------// Originally: Sweet's Girl:HOODS5thread 'HOODS5' gosub @HOODS5_251 if wasted_or_busted else_jump @HOODS5_38 gosub @HOODS5_15264 :HOODS5_38gosub @HOODS5_15337 end_thread if   127@ == 99 else_jump @HOODS5_251 032B: 50@ = create_weapon_pickup #COLT45 type 3 ammo 7 at 2444.895 -1981.524 13.933 02A8: 49@ = create_marker 6 at 2444.895 -1981.524 13.933 02A8: 48@ = create_marker 6 at 2444.895 -1981.524 13.933 75@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)43@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)37@ = Actor.Create(Gang2, #SPECIAL01, 2752.341, -1948.867, 16.3125)71@ = Marker.CreateAboveActor(75@)72@ = Marker.CreateAboveActor(75@)201@ = Marker.CreateAboveActor(75@)202@ = Marker.CreateAboveActor(75@)03DC: 167@ = create_marker_above_pickup 50@ :HOODS5_251increment_mission_attempts $ONMISSION = 1 0A20: disable_player $PLAYER_CHAR group_control_back 1 154@ = 14 155@ = 15 156@ = 16 157@ = 17 158@ = 18 161@ = 21 148@ = 0 077A: set_actor $PLAYER_ACTOR acquaintance 4 to_actors_pedtype 24 // see ped.dat :HOODS5_325wait 0 if 0735:   is_keyboard_key_pressed 83 else_jump @HOODS5_351 jump @HOODS5_15282 :HOODS5_351if 0735:   is_keyboard_key_pressed 68 else_jump @HOODS5_454 Actor.PutAt($PLAYER_ACTOR, 2769.492, -1967.329, 12.3834)36@ = 0 :HOODS5_393if   6 > 36@ else_jump @HOODS5_454 if    not Actor.Dead(37@(36@,6i))else_jump @HOODS5_440 05BE: AS_actor 37@(36@,6i) die :HOODS5_44036@ += 1 jump @HOODS5_393 :HOODS5_454if 0735:   is_keyboard_key_pressed 70 else_jump @HOODS5_476 127@ = 7 :HOODS5_4760871: init_jump_table 127@ total_jumps 9 default_jump 0 @HOODS5_737 jumps 0 @HOODS5_604 1 @HOODS5_625 2 @HOODS5_639 3 @HOODS5_653 4 @HOODS5_667 5 @HOODS5_681 6 @HOODS5_695 0872: jump_table_jumps 7 @HOODS5_709 8 @HOODS5_723 -1 @HOODS5_737 -1 @HOODS5_737 -1 @HOODS5_737 -1 @HOODS5_737 -1 @HOODS5_737 -1 @HOODS5_737 -1 @HOODS5_737 :HOODS5_604gosub @HOODS5_918 127@ = 1 jump @HOODS5_737 :HOODS5_625gosub @HOODS5_1306 jump @HOODS5_737 :HOODS5_639gosub @HOODS5_3519 jump @HOODS5_737 :HOODS5_653gosub @HOODS5_4674 jump @HOODS5_737 :HOODS5_667gosub @HOODS5_5159 jump @HOODS5_737 :HOODS5_681gosub @HOODS5_5489 jump @HOODS5_737 :HOODS5_695gosub @HOODS5_7810 jump @HOODS5_737 :HOODS5_709gosub @HOODS5_9692 jump @HOODS5_737 :HOODS5_723jump @HOODS5_15282 jump @HOODS5_737 :HOODS5_737gosub @HOODS5_792 gosub @HOODS5_890 gosub @HOODS5_13232 if   126@ == 1 else_jump @HOODS5_783 jump @HOODS5_15264 :HOODS5_783jump @HOODS5_325 return :HOODS5_792if   125@ == 1 else_jump @HOODS5_888 if    Actor.Dead(75@)else_jump @HOODS5_849 126@ = 1 00BB: show_text_lowpriority GXT 'SW5_L' time 4000 flag 1  // ~r~Sweet died!:HOODS5_849if    Actor.Dead(43@)else_jump @HOODS5_888 126@ = 1 00BB: show_text_lowpriority GXT 'SW5_M' time 4000 flag 1  // ~r~Sweet's girl died!:HOODS5_888return :HOODS5_890if    Pickup.Picked_up($PICKUP_EMMETS_COLT45)else_jump @HOODS5_916 Marker.Disable(49@)Marker.Disable(167@):HOODS5_916return :HOODS5_9180395: clear_area 1 at $138 $139 $140 radius 5.0 014C: set_parked_car_generator $2765 cars_to_generate_to 0 Model.Load(#CELLPHONE)Model.Load(#BFYST)Model.Load(#TEC9)Model.Load(#BUCCANEE)Model.Load(#COLT45)Model.Load(#GREENWOO)Model.Load(#SEV1)Model.Load(#SEV2)023C: load_special_actor 'SWEET' as 1 // models 290-299 038B: load_requested_models :HOODS5_997if or   not Model.Available(#CELLPHONE)   not Model.Available(#BFYST)   not Model.Available(#TEC9)   not Model.Available(#COLT45)   not Model.Available(#BUCCANEE)else_jump @HOODS5_1043 wait 0 jump @HOODS5_997 :HOODS5_1043if or823D:   not special_actor 1 loaded    not Model.Available(#SEV1)   not Model.Available(#SEV2)   not Model.Available(#GREENWOO)else_jump @HOODS5_1084 wait 0 jump @HOODS5_1043 :HOODS5_108404ED: load_animation "SWEET" 04ED: load_animation "GANGS" :HOODS5_1102if or84EE:   not animation "SWEET" loaded 84EE:   not animation "GANGS" loaded else_jump @HOODS5_1142 wait 0 jump @HOODS5_1102 :HOODS5_114207C0: load_path 153 07C0: load_path 154 :HOODS5_1152if or87C1:   not path 153 available 87C1:   not path 154 available else_jump @HOODS5_1184 wait 0 jump @HOODS5_1152 :HOODS5_1184060A: create_decision_maker_type 0 store_to 99@ // decision\allowed\m_.ped files 060A: create_decision_maker_type 2 store_to 100@ // decision\allowed\m_.ped files 060A: create_decision_maker_type 2 store_to 47@ // decision\allowed\m_.ped files 0746: set_acquaintance 4 of_actors_pedtype 26 to_actors_pedtype 24 0746: set_acquaintance 4 of_actors_pedtype 24 to_actors_pedtype 26 0708: reset_decision_maker 47@ event 12 0708: reset_decision_maker 47@ event 9 0708: reset_decision_maker 47@ event 31 $6675 = 0 $6676 = 0 $6677 = 0 $6678 = 0 $6679 = 0 $6680 = 0 198@ = 99999.0 199@ = 99999.0 return :HOODS5_1306if   148@ > 1 else_jump @HOODS5_1383 if   166@ == 0 else_jump @HOODS5_1383 if 08D0:   should_skip_cutscene else_jump @HOODS5_1383 148@ = 7 147@ = 1 355@ = 5 35@ = 0 :HOODS5_1383if   148@ == 0 else_jump @HOODS5_1790 054C: use_GXT_table 'SWEET5' 01EB: set_traffic_density_multiplier_to 0.0 03DE: set_pedestrians_density_multiplier_to 0.0 select_interior 1 02E4: load_cutscene_data 'SWEET5A' :HOODS5_1441if 86B9:   not cutscene_data_loaded else_jump @HOODS5_1465 wait 0 jump @HOODS5_1441 :HOODS5_146502E7: start_cutscene fade 1 1000 :HOODS5_1474if 82E9:   not cutscene_reached_end else_jump @HOODS5_1498 wait 0 jump @HOODS5_1474 :HOODS5_1498fade 0 0 :HOODS5_1504if fading else_jump @HOODS5_1528 wait 0 jump @HOODS5_1504 :HOODS5_152802EA: end_cutscene select_interior 0 018A: 48@ = create_checkpoint_at 2775.793 -1942.909 15.6576 08FB: set_checkpoint 48@ type_to 2 02A8: 49@ = create_marker 18 at 2444.895 -1981.524 13.933 Pickup.Destroy($PICKUP_EMMETS_COLT45)032B: $PICKUP_EMMETS_COLT45 = create_weapon_pickup #COLT45 type 15 ammo 7 at 2447.773 -1975.663 13.0 03DC: 167@ = create_marker_above_pickup $PICKUP_EMMETS_COLT45 018B: set_marker 167@ radar_mode 1 04E4: refresh_game_renderer_at 2770.116 -1915.896 Actor.PutAt($PLAYER_ACTOR, 2770.116, -1915.896, 11.651)0792: disembark_instantly_actor $PLAYER_ACTOR Camera.SetAtPos(2770.116, -1915.896, 11.651)Camera.SetPosition(2770.897, -1915.951, 12.6746, 0.0, 0.0, 0.0)Camera.PointAt(2770.337, -1916.334, 13.4091, 2)02A3: enable_widescreen 1 Player.CanMove($PLAYER_CHAR) = False06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 fade 1 1500 352@ = 29 148@ = 1 0085: 35@ = 32@ // (int) 35@ += 2000 :HOODS5_1790if   148@ == 1 else_jump @HOODS5_1864 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_1864 0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 0085: 35@ = 32@ // (int) 35@ += 2200 355@ = 3 148@ = 20 :HOODS5_1864if   148@ == 20 else_jump @HOODS5_2066 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_2066 if   352@ == 0 else_jump @HOODS5_2066 75@ = Actor.Create(Mission3, #SPECIAL01, 2752.341, -1948.867, 16.3125)105@ = Car.Create(#GREENWOO, 2745.545, -1942.74, 12.5394)Car.Angle(105@) = 90.0Actor.Angle(75@) = 0.043@ = Actor.Create(Mission3, #BFYST, 2751.282, -1948.867, 16.3125)Actor.Angle(43@) = 0.0060B: set_actor 43@ decision_maker_to 99@ 0085: 399@ = 75@ // (int) 0085: 400@ = 43@ // (int) 352@ = 1 354@ = 7 148@ = 2 :HOODS5_2066if   148@ == 2 else_jump @HOODS5_2475 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_2475 if    not Actor.Dead(75@)else_jump @HOODS5_2154 0615: define_AS_pack_begin 68@ 04EB: AS_actor -1 crouch 1 0729: AS_actor -1 hold_cellphone 1 0616: define_AS_pack_end 68@ 0618: assign_actor 75@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ :HOODS5_2154if    not Actor.Dead(43@)else_jump @HOODS5_2237 0615: define_AS_pack_begin 68@ 05B9: AS_actor -1 stay_idle 500 ms 0605: actor -1 perform_animation "DUCK_COWER" IFP "PED" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 0 time 16000 0616: define_AS_pack_end 68@ 0618: assign_actor 43@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ :HOODS5_223737@ = Actor.Create(Mission2, #SEV2, 2751.515, -1973.178, 16.3051)Actor.WeaponAccuracy(37@) = 80060B: set_actor 37@ decision_maker_to 99@ Actor.GiveWeaponAndAmmo(37@, Pistol, 99999)04EB: AS_actor 37@ crouch 1 0615: define_AS_pack_begin 68@ 05B9: AS_actor -1 stay_idle 2500 ms 05D3: AS_actor -1 goto_point 2751.791 -1964.08 16.3125 mode 4 time -2 ms // versionA 05B9: AS_actor -1 stay_idle 3500 ms 05D3: AS_actor -1 goto_point 2751.791 -1954.08 16.3125 mode 4 time -2 ms // versionA 0616: define_AS_pack_end 68@ 0618: assign_actor 37@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ 38@ = Actor.Create(Mission2, #SEV1, 2753.197, -1973.946, 16.3051)Actor.WeaponAccuracy(38@) = 80Actor.GiveWeaponAndAmmo(38@, Pistol, 99999)04EB: AS_actor 38@ crouch 1 0668: AS_actor 38@ rotate_and_shoot_at 2753.15 -1949.642 16.5866 -2 ms 0085: 35@ = 32@ // (int) 35@ += 2000 148@ = 3 :HOODS5_2475if   148@ == 3 else_jump @HOODS5_2604 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_2604 if   352@ == 3 else_jump @HOODS5_2604 Camera.SetPosition(2753.784, -1947.466, 16.489, 0.0, 0.0, 0.0)Camera.PointAt(2753.255, -1948.292, 16.6835, 2)0085: 35@ = 32@ // (int) 35@ += 4000 148@ = 4 :HOODS5_2604if   148@ == 4 else_jump @HOODS5_2664 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_2664 0085: 35@ = 32@ // (int) 35@ += 4000 148@ = 5 :HOODS5_2664if   148@ == 5 else_jump @HOODS5_2797 if   352@ == 7 else_jump @HOODS5_2797 Camera.SetPosition(2770.897, -1915.951, 12.6746, 0.0, 0.0, 0.0)Camera.PointAt(2770.337, -1916.334, 13.4091, 2)if    not Actor.Dead(75@)else_jump @HOODS5_2774 Actor.WeaponAccuracy(75@) = 100:HOODS5_27740085: 35@ = 32@ // (int) 35@ += 4500 148@ = 21 :HOODS5_2797if   148@ == 21 else_jump @HOODS5_2864 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_2864 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 148@ = 6 0085: 35@ = 32@ // (int) 35@ += 1000 :HOODS5_2864if   148@ == 6 else_jump @HOODS5_3117 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_3117 Camera.SetPosition(2756.252, -1949.02, 17.513, 0.0, 0.0, 0.0)Camera.PointAt(2755.402, -1949.518, 17.3404, 2)if    not Actor.Dead(75@)else_jump @HOODS5_3094 0792: disembark_instantly_actor 75@ 04EB: AS_actor 75@ crouch 1 Actor.GiveWeaponAndAmmo(75@, Pistol, 500)01B9: set_actor 75@ armed_weapon_to 22 Actor.Angle(75@) = 180.00615: define_AS_pack_begin 68@ 0605: actor -1 perform_animation "CROUCH_ROLL_L" IFP "PED" framedelta 8.0 loop 0 lockX 1 lockY 1 lockF 0 time -1 if    not Actor.Dead(37@)else_jump @HOODS5_3076 074D: AS_actor -1 turns_to_and_look_at_actor 37@ timelimit -2 :HOODS5_30760616: define_AS_pack_end 68@ 0618: assign_actor 75@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ :HOODS5_30940085: 35@ = 32@ // (int) 35@ += 2500 148@ = 7 :HOODS5_3117if   148@ == 7 else_jump @HOODS5_3177 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_3177 00BE: text_clear_all 166@ = 1 fade 0 1000 148@ = 8 :HOODS5_3177if   148@ == 8 else_jump @HOODS5_3351 if    not fading else_jump @HOODS5_3351 04E4: refresh_game_renderer_at 2518.789 -1677.22 Actor.PutAt($PLAYER_ACTOR, 2518.448, -1677.224, 13.4109)Actor.Angle($PLAYER_ACTOR) = 90.691Camera.SetAtPos(2510.284, -1674.066, 14.5338)0085: 35@ = 32@ // (int) 35@ += 300 148@ = 9 $6681 = 100 0209: 170@ = random_int_in_ranges 2500 6000 005A: 170@ += 32@ // (int) 03C4: set_status_text $6681 type 1 GXT 'SW5_A3' // global_variable  // SWEET0209: 170@ = random_int_in_ranges 2500 6000 005A: 170@ += 32@ // (int) :HOODS5_3351if   148@ == 9 else_jump @HOODS5_3517 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_3517 fade 1 1500 Actor.DestroyInstantly(75@)Actor.DestroyInstantly(37@)Actor.DestroyInstantly(38@)Actor.DestroyInstantly(43@)03DE: set_pedestrians_density_multiplier_to 1.0 01EB: set_traffic_density_multiplier_to 1.0 062E: get_actor $PLAYER_ACTOR task 1833 status_store_to 34@ // ret 7 if not found 00BB: show_text_lowpriority GXT 'SW5_A2' time 6000 flag 1  // ~s~Get over to Sweet before the ~r~Seville Boulevard set~s~ finish him off.00BB: show_text_lowpriority GXT 'SW5_17' time 6000 flag 1  // ~s~Get over to Emmet's if you need a piece.Player.CanMove($PLAYER_CHAR) = True08F6: restore_player_group 02A3: enable_widescreen 0 06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut03C7: set_sensitivity_to_crime 0.2 147@ = 1 127@ = 2 :HOODS5_3517return :HOODS5_3519if 001D:   32@ > 170@ // (int) else_jump @HOODS5_3622 0209: 170@ = random_int_in_ranges 2500 6000 005A: 170@ += 32@ // (int) 0209: 171@ = random_int_in_ranges 2 4 0066: $6681 -= 171@ // (int) if   0 >= $6681 else_jump @HOODS5_3622 $6681 = 0 00BB: show_text_lowpriority GXT 'SW5_L' time 4000 flag 1  // ~r~Sweet died!125@ = 1 :HOODS5_3622if   97@ == 0 else_jump @HOODS5_4355 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2775.793 -1942.909 15.6576 radius 100.0 100.0 50.0 else_jump @HOODS5_4355 08EA: enable_gangs_spawn 0 97@ = 1 00BB: show_text_lowpriority GXT 'SW5_J' time 4000 flag 1  // ~s~The Seville Boulevard Families have Sweet surrounded in his girl's flat. Take those ~r~Seville boys~s~ out!106@ = 2761.516 112@ = -1972.028 118@ = 12.5459 04AF: 140@ = 105 // = constant 107@ = 2761.599 113@ = -1955.673 119@ = 12.5469 04AF: 141@ = 106 // = constant 108@ = 2768.451 114@ = -1972.605 120@ = 12.3837 04AF: 142@ = 105 // = constant 109@ = 2761.551 115@ = -1980.099 121@ = 12.5478 04AF: 143@ = 106 // = constant 110@ = 2752.159 116@ = -1979.574 122@ = 14.0469 04AF: 144@ = 106 // = constant 111@ = 2768.451 117@ = -1972.605 123@ = 12.3837 04AF: 145@ = 105 // = constant 172@ = Car.Create(#GREENWOO, 2766.923, -1974.348, 12.3783)Car.Angle(172@) = 4.036@ = 0 :HOODS5_3977if   5 > 36@ else_jump @HOODS5_4171 37@(36@,6i) = Actor.Create(Mission1, 140@(36@,6i), 106@(36@,6f), 112@(36@,6f), 118@(36@,6f))Actor.WeaponAccuracy(37@(36@,6i)) = 65if or  36@ == 0   36@ == 3 else_jump @HOODS5_4093 Actor.GiveWeaponAndAmmo(37@(36@,6i), Tec9, 99999)jump @HOODS5_4109 :HOODS5_4093Actor.GiveWeaponAndAmmo(37@(36@,6i), Pistol, 99999):HOODS5_410904EB: AS_actor 37@(36@,6i) crouch 1 0668: AS_actor 37@(36@,6i) rotate_and_shoot_at 2750.957 -1968.016 17.9291 -2 ms 0816: set_actor 37@(36@,6i) dont_chase_victim 1 36@ += 1 jump @HOODS5_3977 :HOODS5_417151@ = Marker.CreateAboveActor(37@)52@ = Marker.CreateAboveActor(38@)53@ = Marker.CreateAboveActor(39@)54@ = Marker.CreateAboveActor(40@)55@ = Marker.CreateAboveActor(41@)Marker.Disable(48@)060B: set_actor 37@ decision_maker_to 47@ 060B: set_actor 38@ decision_maker_to 47@ 060B: set_actor 39@ decision_maker_to 47@ 060B: set_actor 40@ decision_maker_to 47@ 060B: set_actor 41@ decision_maker_to 47@ 0770: set_actor 37@ target_priority 1 0770: set_actor 38@ target_priority 1 0770: set_actor 39@ target_priority 1 0770: set_actor 40@ target_priority 1 0770: set_actor 41@ target_priority 1 01E8: create_forbidden_for_cars_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 022B: create_forbidden_for_peds_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 :HOODS5_4355if   97@ == 1 else_jump @HOODS5_4672 gosub @HOODS5_11959 if   146@ == 0 else_jump @HOODS5_4480 if 00A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 2782.693 -1921.125 11.7984 cornerB 2746.098 -1993.905 16.9599 else_jump @HOODS5_4480 if    not Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_4480 146@ = 1 03E5: show_text_box 'SW5_19'  // Use low walls and objects for cover. Press ~k~~PED_DUCK~ to crouch.:HOODS5_448036@ = 0 57@ = 0 :HOODS5_4494if   5 > 36@ else_jump @HOODS5_4593 if    Actor.Dead(37@(36@,6i))else_jump @HOODS5_4555 Marker.Disable(51@(36@,6i))57@ += 1 jump @HOODS5_4579 :HOODS5_4555Actor.WeaponAccuracy(37@(36@,6i)) = 173@07DD: set_actor 37@(36@,6i) attack_rate 173@ // previously known as temper_to :HOODS5_457936@ += 1 jump @HOODS5_4494 :HOODS5_45930085: 173@ = 57@ // (int) 173@ *= 6 173@ += 60 if   57@ == 5 else_jump @HOODS5_4672 148@ = 0 130@ = 0 131@ = 0 128@ = 0 127@ = 3 08F4: set_max_group_members 0 :HOODS5_4672return :HOODS5_4674if   148@ == 0 else_jump @HOODS5_4715 0085: 35@ = 32@ // (int) 35@ += 1500 148@ = 1 :HOODS5_4715if   148@ == 1 else_jump @HOODS5_4787 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_4787 352@ = 29 0151: remove_status_text $6681 0085: 35@ = 32@ // (int) 35@ += 2500 148@ = 2 :HOODS5_4787if   148@ == 2 else_jump @HOODS5_4854 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_4854 352@ = 29 0085: 35@ = 32@ // (int) 35@ += 2500 148@ = 3 :HOODS5_4854if   148@ == 3 else_jump @HOODS5_4949 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_4949 if and8818:   not actor $PLAYER_ACTOR in_air 89DE:   not actor $PLAYER_ACTOR entering_car else_jump @HOODS5_4949 174@ = 1 0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 0085: 35@ = 32@ // (int) 35@ += 2500 148@ = 4 :HOODS5_4949if   148@ == 4 else_jump @HOODS5_5007 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_5007 148@ = 5 352@ = 8 354@ = 2 :HOODS5_5007if   148@ == 5 else_jump @HOODS5_5157 if   352@ == 0 else_jump @HOODS5_5157 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 018A: 48@ = create_checkpoint_at 2764.272 -1979.494 12.5394 091D: remove_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 091E: create_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 00BB: show_text_lowpriority GXT 'SW5_14' time 5000 flag 1  // ~s~Fetch a four door car to ~y~pick up~s~ Sweet and his girl.127@ = 4 :HOODS5_5157return :HOODS5_5159if 00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 2764.272 -1979.494 12.5394 radius 4.0 4.0 4.0 else_jump @HOODS5_5487 if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_5487 59@ = Actor.MissionCar($PLAYER_ACTOR)if    not Car.Wrecked(59@)else_jump @HOODS5_5487 01EA: 60@ = car 59@ max_passengers if   2 > 60@ else_jump @HOODS5_5321 if   61@ == 0 else_jump @HOODS5_5314 00BC: show_text_highpriority GXT 'SW5_G' time 5000 flag 1  // ~s~Get a four door car.61@ = 1 :HOODS5_5314jump @HOODS5_5487 :HOODS5_532108EC: 104@ = car 59@ class 102@ = Car.Model(59@)if or04A4:   104@ == 0 // == constant 04A4:   104@ == 1 // == constant 04A4:   104@ == 2 // == constant 04A4:   104@ == 3 // == constant 04A4:   102@ == 596 // == constant 04A4:   102@ == 420 // == constant else_jump @HOODS5_5471 Player.CanMove($PLAYER_CHAR) = False06C7: AS_actor $PLAYER_ACTOR driver_of_car 59@ perform_action 6 timelimit 2000000 fade 0 800 :HOODS5_5421if fading else_jump @HOODS5_5445 wait 0 jump @HOODS5_5421 :HOODS5_5445127@ = 5 148@ = 0 Marker.Disable(48@)jump @HOODS5_5487 :HOODS5_547100BC: show_text_highpriority GXT 'SW5_16' time 1000 flag 1  // Sweet needs a getaway car, not one of these!:HOODS5_5487return :HOODS5_5489if   130@ == 0 else_jump @HOODS5_5538 130@ = 1 if 00E1:   player 0 pressed_key 16 else_jump @HOODS5_5538 131@ = 1 :HOODS5_5538if 00E1:   player 0 pressed_key 16 else_jump @HOODS5_5654 if   131@ == 0 else_jump @HOODS5_5647 if and   not Actor.Dead(75@)   not Actor.Dead(43@)else_jump @HOODS5_5647 if and   not 148@ == 0    not 148@ == 5 else_jump @HOODS5_5647 148@ = 4 35@ = 0 131@ = 1 355@ = 5 :HOODS5_5647jump @HOODS5_5679 :HOODS5_5654if   131@ == 1 else_jump @HOODS5_5679 131@ = 0 :HOODS5_5679if   148@ == 5 else_jump @HOODS5_5746 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_5746 fade 1 800 0085: 35@ = 32@ // (int) 35@ += 3000 148@ = 1 :HOODS5_5746if   148@ == 0 else_jump @HOODS5_6501 00BE: text_clear_all 03BA: clear_cars_from_cube_cornerA 2746.504 -2001.61 10.775 cornerB 2789.562 -1927.154 21.633 01E8: create_forbidden_for_cars_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 022B: create_forbidden_for_peds_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 02A3: enable_widescreen 1 06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1 0708: reset_decision_maker 47@ event 36 0709: set_decision_maker 47@ on_event 36 taskID 1022 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 0 // see *.ped files 75@ = Actor.Create(Mission3, #SPECIAL01, 2752.341, -1948.867, 16.3125)43@ = Actor.Create(Mission3, #BFYST, 2751.282, -1948.867, 16.3125)0085: 399@ = 75@ // (int) 0085: 400@ = 43@ // (int) 0446: set_actor 75@ dismemberment_possible 0 0446: set_actor 43@ dismemberment_possible 0 02A9: set_actor 75@ immune_to_nonplayer 0 02A9: set_actor 43@ immune_to_nonplayer 0 62@ = Car.Create(#GREENWOO, 2766.665, -1901.943, 10.005)63@ = Car.Create(#BUCCANEE, 2772.638, -1903.127, 10.1479)Car.Angle(62@) = 180.0Car.Angle(63@) = 180.0073B: unknown_car 62@ flag 1 073B: unknown_car 63@ flag 1 05EB: assign_car 62@ to_path 153 05EB: assign_car 63@ to_path 154 65@ = Actor.CreateAsDriver(Mission2, #SEV1, 63@)64@ = Actor.CreateAsDriver(Mission2, #SEV2, 62@)060B: set_actor 64@ decision_maker_to 47@ 060B: set_actor 65@ decision_maker_to 47@ Actor.GiveWeaponAndAmmo(64@, Pistol, 99999)Actor.GiveWeaponAndAmmo(65@, Pistol, 99999)06FD: set_car 62@ speed_on_path_to 0.0 06FD: set_car 63@ speed_on_path_to 0.0 if    not Car.Wrecked(59@)else_jump @HOODS5_6301 Car.PutAt(59@, 2763.96, -1978.898, 12.5394)Car.Angle(59@) = 0.0if 8431:   not car 59@ passenger_seat_free 0 else_jump @HOODS5_6268 0432: 175@ = get_actor_handle_from_car 59@ passenger_seat 0 Actor.DestroyInstantly(175@):HOODS5_6268if 8431:   not car 59@ passenger_seat_free 1 else_jump @HOODS5_6301 0432: 175@ = get_actor_handle_from_car 59@ passenger_seat 1 Actor.DestroyInstantly(175@):HOODS5_6301Camera.SetPosition(2756.231, -1949.667, 18.0543, 0.0, 0.0, 0.0)Camera.PointAt(2755.751, -1950.535, 17.9303, 2)05D6: clear_scmpath 05D7: add_point_to_scmpath 2752.402 -1974.076 16.3125 Actor.PutAt(43@, 2752.312, -1952.896, 16.3051)Actor.Angle(43@) = 180.005D8: AS_assign_scmpath to_actor 43@ flags 6 0 Actor.PutAt(75@, 2752.395, -1950.699, 16.3125)Actor.Angle(75@) = 180.00615: define_AS_pack_begin 68@ 05B9: AS_actor -1 stay_idle 1000 ms 05D8: AS_assign_scmpath to_actor -1 flags 6 0 0616: define_AS_pack_end 68@ 0618: assign_actor 75@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ 0085: 35@ = 32@ // (int) 35@ += 500 148@ = 5 :HOODS5_6501if   148@ == 1 else_jump @HOODS5_6779 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_6779 Camera.SetPosition(2764.601, -1986.696, 15.021, 0.0, 0.0, 0.0)Camera.PointAt(2764.32, -1985.751, 14.8511, 2)if    not Car.Wrecked(59@)else_jump @HOODS5_6723 if    not Actor.Dead(43@)else_jump @HOODS5_6664 Actor.PutAt(43@, 2760.358, -1979.501, 12.5394)Actor.Angle(43@) = 330.005CA: AS_actor 43@ enter_car 59@ passenger_seat 1 time 5000 :HOODS5_6664if    not Actor.Dead(75@)else_jump @HOODS5_6723 Actor.PutAt(75@, 2767.224, -1981.524, 12.381)Actor.Angle(75@) = 0.005CA: AS_actor 75@ enter_car 59@ passenger_seat 0 time 5000 :HOODS5_6723if    not Car.Wrecked(63@)else_jump @HOODS5_6756 06FD: set_car 63@ speed_on_path_to 1.0 66@ = 1 :HOODS5_67560085: 35@ = 32@ // (int) 35@ += 500 148@ = 2 :HOODS5_6779if   148@ == 2 else_jump @HOODS5_6872 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_6872 if    not Car.Wrecked(62@)else_jump @HOODS5_6849 06FD: set_car 62@ speed_on_path_to 1.0 66@ = 1 :HOODS5_68490085: 35@ = 32@ // (int) 35@ += 2000 148@ = 3 :HOODS5_6872if   148@ == 3 else_jump @HOODS5_6939 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_6939 352@ = 12 0085: 35@ = 32@ // (int) 35@ += 2000 148@ = 4 :HOODS5_6939if   148@ == 4 else_jump @HOODS5_7808 if   176@ == 0 else_jump @HOODS5_7049 if    not Car.Wrecked(62@)else_jump @HOODS5_7049 if 860E:   not car 62@ assigned_to_path else_jump @HOODS5_7049 Car.SetDriverBehaviour(62@, 5)Car.SetMaxSpeed(62@, 60.0)Car.Health(62@) = 2500088B: set_car 62@ form_drag_multiplier_to 0.1 176@ = 1 :HOODS5_7049if   177@ == 0 else_jump @HOODS5_7141 if    not Car.Wrecked(63@)else_jump @HOODS5_7141 if 860E:   not car 63@ assigned_to_path else_jump @HOODS5_7141 Car.SetDriverBehaviour(63@, 5)Car.SetMaxSpeed(63@, 60.0)Car.Health(63@) = 2500088B: set_car 63@ form_drag_multiplier_to 0.1 177@ = 1 :HOODS5_7141if 001D:   32@ > 35@ // (int) else_jump @HOODS5_7808 if   352@ == 0 else_jump @HOODS5_7808 66@ = 1 091D: remove_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 091E: create_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_7283 0811: 59@ = actor $PLAYER_ACTOR used_car 088B: set_car 59@ form_drag_multiplier_to 5.0 :HOODS5_7283if   131@ == 1 else_jump @HOODS5_7375 if    not Car.Wrecked(62@)else_jump @HOODS5_7338 if 060E:   car 62@ assigned_to_path else_jump @HOODS5_7338 06C5: release_car 62@ from_path :HOODS5_7338if    not Car.Wrecked(63@)else_jump @HOODS5_7375 if 060E:   car 63@ assigned_to_path else_jump @HOODS5_7375 06C5: release_car 63@ from_path :HOODS5_7375if and   not Car.Wrecked(62@)   not Car.Wrecked(63@)else_jump @HOODS5_7466 Car.SetDriverBehaviour(62@, 5)Car.SetDriverBehaviour(63@, 3)Car.SetMaxSpeed(62@, 60.0)Car.SetMaxSpeed(63@, 60.0)Car.Health(62@) = 2500Car.Health(63@) = 2500088B: set_car 62@ form_drag_multiplier_to 0.1 088B: set_car 63@ form_drag_multiplier_to 0.1 :HOODS5_7466018A: 73@ = create_checkpoint_at 2509.062 -1672.527 12.386 07E0: set_marker 73@ type_to 1 if and   not Actor.Dead(75@)   not Car.Wrecked(59@)   not Actor.Dead(43@)else_jump @HOODS5_7627 0631: put_actor 75@ in_group $PLAYER_GROUP 0631: put_actor 43@ in_group $PLAYER_GROUP 07CB: set_actor 75@ supporting_fire 0 07CB: set_actor 43@ supporting_fire 0 Actor.GiveWeaponAndAmmo(75@, Pistol, 9999)if    not Actor.InCar(75@, 59@)else_jump @HOODS5_7593 0792: disembark_instantly_actor 75@ 0430: put_actor 75@ into_car 59@ passenger_seat 0 :HOODS5_7593if    not Actor.InCar(43@, 59@)else_jump @HOODS5_7627 0792: disembark_instantly_actor 43@ 0430: put_actor 43@ into_car 59@ passenger_seat 1 :HOODS5_7627if and   not Car.Wrecked(63@)   not Actor.Dead(65@)else_jump @HOODS5_7695 0615: define_AS_pack_begin 68@ 06C7: AS_actor -1 driver_of_car 63@ perform_action 1 timelimit 1500 06C7: AS_actor -1 driver_of_car 63@ perform_action 14 timelimit 1000 0616: define_AS_pack_end 68@ 0618: assign_actor 65@ to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ :HOODS5_7695if and   not Car.Wrecked(62@)   not Actor.Dead(64@)else_jump @HOODS5_7729 06C7: AS_actor 64@ driver_of_car 62@ perform_action 1 timelimit 1500 :HOODS5_7729Player.CanMove($PLAYER_CHAR) = True02A3: enable_widescreen 0 06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut00BE: text_clear_all 00BB: show_text_lowpriority GXT 'SW5_I' time 5000 flag 1  // ~s~Get back to your ~y~hood~s~.127@ = 6 125@ = 1 0085: 153@ = 32@ // (int) 153@ += 3000 164@ = 0 08F6: restore_player_group :HOODS5_7808return :HOODS5_7810if   152@ == 0 else_jump @HOODS5_7946 if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_7946 0811: 149@ = actor $PLAYER_ACTOR used_car 150@ = Car.Health(149@)if   900 > 150@ else_jump @HOODS5_7946 if   352@ == 0 else_jump @HOODS5_7946 if 001D:   32@ > 153@ // (int) else_jump @HOODS5_7946 352@ = 13 152@ = 1 0085: 153@ = 32@ // (int) 153@ += 6000 :HOODS5_7946if 001D:   32@ > 153@ // (int) else_jump @HOODS5_8505 if and   not Car.Wrecked(62@)   not Car.Wrecked(63@)else_jump @HOODS5_8357 if or0207:   actor $PLAYER_ACTOR near_car 62@ radius 20.0 20.0 10.0 flag 0 in_car 0207:   actor $PLAYER_ACTOR near_car 63@ radius 20.0 20.0 10.0 flag 0 in_car else_jump @HOODS5_8202 0209: 151@ = random_int_in_ranges 0 5 165@ = 0 :HOODS5_8063if   154@(151@,7i) == 0 else_jump @HOODS5_8156 151@ += 1 165@ += 1 if   151@ > 4 else_jump @HOODS5_8124 151@ = 0 :HOODS5_8124if   165@ > 4 else_jump @HOODS5_8149 jump @HOODS5_8179 :HOODS5_8149jump @HOODS5_8063 :HOODS5_81560085: 352@ = 154@(151@,7i) // (int) 154@(151@,7i) = 0 :HOODS5_81790085: 153@ = 32@ // (int) 153@ += 7500 jump @HOODS5_8350 :HOODS5_82020209: 151@ = random_int_in_ranges 0 1 165@ = 0 :HOODS5_8218if   161@(151@,3i) == 0 else_jump @HOODS5_8311 151@ += 1 165@ += 1 if   151@ > 1 else_jump @HOODS5_8279 151@ = 0 :HOODS5_8279if   165@ > 2 else_jump @HOODS5_8304 jump @HOODS5_8489 :HOODS5_8304jump @HOODS5_8218 :HOODS5_83110085: 352@ = 161@(151@,3i) // (int) 161@(151@,3i) = 0 0085: 153@ = 32@ // (int) 153@ += 7500 :HOODS5_8350jump @HOODS5_8505 :HOODS5_83570209: 151@ = random_int_in_ranges 0 2 165@ = 0 :HOODS5_8373if   161@(151@,3i) == 0 else_jump @HOODS5_8466 151@ += 1 165@ += 1 if   151@ > 1 else_jump @HOODS5_8434 151@ = 0 :HOODS5_8434if   165@ > 2 else_jump @HOODS5_8459 jump @HOODS5_8489 :HOODS5_8459jump @HOODS5_8373 :HOODS5_84660085: 352@ = 161@(151@,3i) // (int) 161@(151@,3i) = 0 :HOODS5_84890085: 153@ = 32@ // (int) 153@ += 7500 :HOODS5_8505if    not Actor.Dead(75@)else_jump @HOODS5_8720 if 86EE:   not actor 75@ in_group $PLAYER_GROUP else_jump @HOODS5_8720 if   69@ == 0 else_jump @HOODS5_8617 69@ = 1 00BB: show_text_lowpriority GXT 'SW5_T' time 4000 flag 1  // ~s~You left ~b~Sweet~s~ behind! Go back and get him.if 875C:   not marker 71@ enabled else_jump @HOODS5_8612 71@ = Marker.CreateAboveActor(75@)07E0: set_marker 71@ type_to 1 :HOODS5_8612Marker.Disable(73@):HOODS5_8617if and00F2:   actor $PLAYER_ACTOR near_actor 75@ radius 6.0 6.0 0   69@ == 1 else_jump @HOODS5_8720 69@ = 0 0631: put_actor 75@ in_group $PLAYER_GROUP 07CB: set_actor 75@ supporting_fire 0 Marker.Disable(71@)if   70@ == 0 else_jump @HOODS5_8720 018A: 73@ = create_checkpoint_at 2509.062 -1672.527 12.386 :HOODS5_8720if    not Actor.Dead(43@)else_jump @HOODS5_8942 if 86EE:   not actor 43@ in_group $PLAYER_GROUP else_jump @HOODS5_8942 if   70@ == 0 else_jump @HOODS5_8832 70@ = 1 00BB: show_text_lowpriority GXT 'SW5_U' time 4000 flag 1  // ~s~You left ~b~Sweet's girl~s~ behind! Go back and get her.if 875C:   not marker 72@ enabled else_jump @HOODS5_8827 72@ = Marker.CreateAboveActor(43@)07E0: set_marker 72@ type_to 1 :HOODS5_8827Marker.Disable(73@):HOODS5_8832if and00F2:   actor $PLAYER_ACTOR near_actor 43@ radius 6.0 6.0 0   70@ == 1 else_jump @HOODS5_8942 70@ = 0 0631: put_actor 43@ in_group $PLAYER_GROUP 07CB: set_actor 43@ supporting_fire 0 Marker.Disable(72@)if   69@ == 0 else_jump @HOODS5_8942 018A: 73@ = create_checkpoint_at 2509.062 -1672.527 12.386 07E0: set_marker 73@ type_to 1 :HOODS5_8942if   66@ == 1 else_jump @HOODS5_9062 if and   not Car.Wrecked(63@)   not Actor.Dead(65@)else_jump @HOODS5_9062 if 8104:   not actor $PLAYER_ACTOR near_actor 65@ radius 50.0 50.0 20.0 sphere 0 else_jump @HOODS5_9062 Actor.StorePos($PLAYER_ACTOR, 85@, 86@, 87@)91@ = Actor.Angle($PLAYER_ACTOR)66@ = 2 0085: 67@ = 32@ // (int) 67@ += 800 :HOODS5_9062if and  66@ == 2   103@ == 0 else_jump @HOODS5_9292 if 001D:   32@ > 67@ // (int) else_jump @HOODS5_9292 04D3: get_nearest_car_path_coords_from $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD type 2 store_to 88@ 89@ 90@ if 80C2:   not sphere_onscreen 85@ 86@ 87@ radius 8.0 else_jump @HOODS5_9292 if 8101:   not actor $PLAYER_ACTOR in_sphere 88@ 89@ 90@ radius 10.0 10.0 10.0 sphere 0 stopped else_jump @HOODS5_9292 if and   not Car.Wrecked(63@)   not Actor.Dead(65@)else_jump @HOODS5_9292 if 81F4:   not car 63@ flipped else_jump @HOODS5_9292 if    Actor.InCar(65@, 63@)else_jump @HOODS5_9292 Car.PutAt(63@, 85@, 86@, 87@)Car.Angle(63@) = [email protected](63@, 25.0)66@ = 1 :HOODS5_9292if and   not Actor.Dead(75@)   not Actor.Dead(43@)else_jump @HOODS5_9690 if   103@ == 0 else_jump @HOODS5_9472 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2509.062 -1672.527 12.386 radius 63.0 63.0 60.0 else_jump @HOODS5_9472 103@ = 1 if    not Car.Wrecked(62@)else_jump @HOODS5_9429 Car.SetDriverBehaviour(62@, FollowRoad)Car.SetMaxSpeed(62@, 20.0)Car.RemoveReferences(62@)Actor.RemoveReferences(64@):HOODS5_9429if    not Car.Wrecked(63@)else_jump @HOODS5_9472 Car.SetDriverBehaviour(63@, FollowRoad)Car.SetMaxSpeed(63@, 20.0)Car.RemoveReferences(63@)Actor.RemoveReferences(65@):HOODS5_9472if and  70@ == 0   69@ == 0 else_jump @HOODS5_9690 if 00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 2509.062 -1672.527 12.386 radius 4.0 4.0 4.0 else_jump @HOODS5_9690 if and00FE:   actor 75@ sphere 0 in_sphere 2509.062 -1672.527 12.386 radius 8.0 8.0 4.0 00FE:   actor 43@ sphere 0 in_sphere 2509.062 -1672.527 12.386 radius 8.0 8.0 4.0 else_jump @HOODS5_9690 if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_9676 Player.CanMove($PLAYER_CHAR) = False$TEMPVAR_ACTOR_CAR = Actor.CurrentCar($PLAYER_ACTOR)06C7: AS_actor $PLAYER_ACTOR driver_of_car $TEMPVAR_ACTOR_CAR perform_action 6 timelimit 2000000 :HOODS5_9676127@ = 7 148@ = 0 :HOODS5_9690return :HOODS5_9692if   148@ == 0 else_jump @HOODS5_9740 125@ = 0 0085: 35@ = 32@ // (int) 35@ += 600 148@ = 12 :HOODS5_9740if   148@ == 12 else_jump @HOODS5_10403 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_10403 if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_9809 0811: 59@ = actor $PLAYER_ACTOR used_car 129@ = Car.Model(59@):HOODS5_9809if    not Actor.Dead(75@)else_jump @HOODS5_9840 Actor.SetImmunities(75@, 1, 1, 1, 1, 1):HOODS5_9840if    not Actor.Dead(43@)else_jump @HOODS5_9871 Actor.SetImmunities(43@, 1, 1, 1, 1, 1):HOODS5_987103DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 Player.CanMove($PLAYER_CHAR) = False02A3: enable_widescreen 1 03BA: clear_cars_from_cube_cornerA 2472.102 -1646.181 19.6421 cornerB 2517.383 -1691.232 9.4098 042B: clear_peds_from_cube_cornerA 2472.102 -1646.181 19.6421 cornerB 2517.383 -1691.232 9.4098 if    not Car.Wrecked(62@)else_jump @HOODS5_10000 if    not Actor.InCar($PLAYER_ACTOR, 62@)else_jump @HOODS5_10000 Car.Destroy(62@):HOODS5_10000if    not Car.Wrecked(63@)else_jump @HOODS5_10040 if    not Actor.InCar($PLAYER_ACTOR, 63@)else_jump @HOODS5_10040 Car.Destroy(63@):HOODS5_10040if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_10107 if    not Car.Wrecked(59@)else_jump @HOODS5_10107 0633: AS_actor $PLAYER_ACTOR exit_car Car.PutAt(59@, 2507.709, -1672.192, 13.458)Car.Angle(59@) = 340.0:HOODS5_10107Camera.SetPosition(2514.24, -1679.268, 14.5054, 0.0, 0.0, 0.0)Camera.PointAt(2513.649, -1678.482, 14.3221, 2)if    not Actor.Dead(43@)else_jump @HOODS5_10254 0811: $TEMPVAR_ACTOR_CAR = actor 43@ used_car if   $TEMPVAR_ACTOR_CAR == -1 else_jump @HOODS5_10254 Actor.PutAt(43@, 2509.821, -1675.815, 12.5469)Actor.Angle(43@) = 337.005D3: AS_actor 43@ goto_point 2512.229 -1672.784 12.4531 mode 4 time -2 ms // versionA :HOODS5_10254if    not Actor.Dead(75@)else_jump @HOODS5_10350 0811: $TEMPVAR_ACTOR_CAR = actor 75@ used_car if   $TEMPVAR_ACTOR_CAR == -1 else_jump @HOODS5_10350 Actor.PutAt(75@, 2508.821, -1675.815, 12.5469)Actor.Angle(75@) = 337.005D3: AS_actor 75@ goto_point 2511.229 -1672.784 12.4531 mode 4 time -2 ms // versionA :HOODS5_10350if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_10396 0085: 35@ = 32@ // (int) 35@ += 300 148@ = 10 jump @HOODS5_10403 :HOODS5_10396148@ = 2 :HOODS5_10403if   148@ == 10 else_jump @HOODS5_10510 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_10510 if    not Actor.Dead(43@)else_jump @HOODS5_10510 0811: $TEMPVAR_ACTOR_CAR = actor 43@ used_car if    not $TEMPVAR_ACTOR_CAR == -1 else_jump @HOODS5_10487 0633: AS_actor 43@ exit_car :HOODS5_104870085: 35@ = 32@ // (int) 35@ += 400 148@ = 11 :HOODS5_10510if   148@ == 11 else_jump @HOODS5_10617 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_10617 if    not Actor.Dead(75@)else_jump @HOODS5_10617 0811: $TEMPVAR_ACTOR_CAR = actor 75@ used_car if    not $TEMPVAR_ACTOR_CAR == -1 else_jump @HOODS5_10594 0633: AS_actor 75@ exit_car :HOODS5_105940085: 35@ = 32@ // (int) 35@ += 2000 148@ = 1 :HOODS5_10617if   148@ == 1 else_jump @HOODS5_10661 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_10661 148@ = 2 :HOODS5_10661if   148@ == 2 else_jump @HOODS5_11140 if    not Car.Wrecked(59@)else_jump @HOODS5_10702 0338: set_car 59@ visibility 0 :HOODS5_10702Camera.SetPosition(2509.713, -1671.558, 13.5033, 0.0, 0.0, 0.0)Camera.PointAt(2510.19, -1672.389, 13.8387, 2)0972: put_actor $PLAYER_ACTOR at 2509.892 -1672.469 13.5032 no_offset Actor.Angle($PLAYER_ACTOR) = 270.0if and   not Actor.Dead(75@)   not Actor.Dead(43@)else_jump @HOODS5_11014 Actor.DestroyInstantly(75@)75@ = Actor.Create(CivMale, #SPECIAL01, 2752.341, -1948.867, 16.3125)01B9: set_actor 75@ armed_weapon_to 0 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 06C9: remove_actor 75@ from_group 06C9: remove_actor 43@ from_group 0792: disembark_instantly_actor 75@ 0792: disembark_instantly_actor 43@ 0972: put_actor 75@ at 2510.792 -1672.469 13.5032 no_offset 0972: put_actor 43@ at 2510.792 -1673.469 13.5032 no_offset Actor.Angle(75@) = 90.0Actor.Angle(43@) = 90.00812: AS_actor 75@ perform_animation "SWEET_ASS_SLAP" IFP "SWEET" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -2 // versionB 0812: AS_actor 43@ perform_animation "HO_ASS_SLAPPED" IFP "SWEET" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -2 // versionB :HOODS5_110140085: 399@ = 75@ // (int) $7248 = 1 203@ = 23 227@ = 5 207@ = 100 208@ = 1900 209@ = 4200 210@ = 6000 211@ = 8000 217@ = 23 218@ = 24 219@ = 25 220@ = 26 221@ = 27 0085: 35@ = 32@ // (int) 35@ += 1700 148@ = 3 :HOODS5_11140if   148@ == 3 else_jump @HOODS5_11259 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11259 if    not Actor.Dead(75@)else_jump @HOODS5_11236 0812: AS_actor 75@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -2 // versionB :HOODS5_11236148@ = 4 0085: 35@ = 32@ // (int) 35@ += 300 :HOODS5_11259if   148@ == 4 else_jump @HOODS5_11360 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11360 if    not Actor.Dead(43@)else_jump @HOODS5_11337 05F5: AS_actor 43@ goto_point_using_paths 2516.686 -1675.86 13.1227 mode 4 time 5500 :HOODS5_11337148@ = 5 0085: 35@ = 32@ // (int) 35@ += 2000 :HOODS5_11360if   148@ == 5 else_jump @HOODS5_11511 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11511 0605: actor $PLAYER_ACTOR perform_animation "HNDSHKFA" IFP "GANGS" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -2 if    not Actor.Dead(75@)else_jump @HOODS5_11488 0812: AS_actor 75@ perform_animation "HNDSHKFA" IFP "GANGS" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 3400 // versionB :HOODS5_11488148@ = 7 0085: 35@ = 32@ // (int) 35@ += 4000 :HOODS5_11511if   148@ == 7 else_jump @HOODS5_11699 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11699 if    not Actor.Dead(75@)else_jump @HOODS5_11676 0812: AS_actor 75@ perform_animation "SWEET_HNDSHLDR_01" IFP "SWEET" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -2 // versionB 0812: AS_actor $PLAYER_ACTOR perform_animation "PLYR_HNDSHLDR_01" IFP "SWEET" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -2 // versionB if    not Actor.Dead(43@)else_jump @HOODS5_11676 Actor.DestroyInstantly(43@):HOODS5_11676148@ = 8 0085: 35@ = 32@ // (int) 35@ += 3500 :HOODS5_11699if   148@ == 8 else_jump @HOODS5_11807 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11807 if    not Actor.Dead(75@)else_jump @HOODS5_11784 Actor.LockInCurrentPosition(75@) = False05F5: AS_actor 75@ goto_point_using_paths 2516.686 -1675.86 13.1227 mode 4 time 5500 :HOODS5_11784148@ = 9 0085: 35@ = 32@ // (int) 35@ += 1500 :HOODS5_11807if   148@ == 9 else_jump @HOODS5_11957 if 001D:   32@ > 35@ // (int) else_jump @HOODS5_11957 if    not Actor.Dead(75@)else_jump @HOODS5_11865 Actor.DestroyInstantly(75@):HOODS5_11865if    not Actor.Dead(43@)else_jump @HOODS5_11886 Actor.DestroyInstantly(43@):HOODS5_11886if    not Car.Wrecked(59@)else_jump @HOODS5_11909 0338: set_car 59@ visibility 1 :HOODS5_11909Actor.LockInCurrentPosition($PLAYER_ACTOR) = FalsePlayer.CanMove($PLAYER_CHAR) = TrueActor.Angle($PLAYER_ACTOR) = 90.002A3: enable_widescreen 0 06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 0 Camera.SetBehindPlayerCamera.Restore_WithJumpCut08F6: restore_player_group 127@ = 8 :HOODS5_11957return :HOODS5_11959if 001D:   32@ > 179@ // (int) else_jump @HOODS5_13230 0085: 179@ = 32@ // (int) 179@ += 50 180@ += 1 if   180@ == 5 else_jump @HOODS5_12025 180@ = 0 :HOODS5_12025if    not Actor.Dead(37@(180@,6i))else_jump @HOODS5_13117 if   96@ == 0 else_jump @HOODS5_12093 if 051A:   actor 37@(180@,6i) damaged_by_actor $PLAYER_ACTOR else_jump @HOODS5_12093 96@ = 1 :HOODS5_12093Actor.StorePos(37@(180@,6i), 82@, 83@, 84@)Actor.StorePos($PLAYER_ACTOR, 85@, 86@, 87@)0509: 200@ = distance_between_XY 85@ 86@ and_XY 82@ 83@ if 803B:   not  193@ == 180@ // (int) else_jump @HOODS5_12219 if 0025:   198@ > 200@ // (float) else_jump @HOODS5_12212 0085: 194@ = 193@ // (int) 0087: 199@ = 198@ // (float) 0087: 198@ = 200@ // (float) 0085: 193@ = 180@ // (int) :HOODS5_12212jump @HOODS5_12227 :HOODS5_122190087: 198@ = 200@ // (float) :HOODS5_12227if 803B:   not  194@ == 180@ // (int) else_jump @HOODS5_12307 if 803B:   not  193@ == 180@ // (int) else_jump @HOODS5_12300 if 0025:   199@ > 200@ // (float) else_jump @HOODS5_12300 0085: 194@ = 180@ // (int) 0087: 199@ = 200@ // (float) :HOODS5_12300jump @HOODS5_12315 :HOODS5_123070087: 199@ = 200@ // (float) :HOODS5_12315if    Actor.Driving($PLAYER_ACTOR)else_jump @HOODS5_12581 0811: 59@ = actor $PLAYER_ACTOR used_car 02E3: 188@ = car 59@ speed if   188@ > 5.0 else_jump @HOODS5_12581 0208: 197@ = random_float_in_ranges -0.2 0.2 0087: 196@ = 188@ // (float) 196@ *= 1.6 005B: 196@ += 197@ // (float) if 0025:   196@ > 200@ // (float) else_jump @HOODS5_12581 0087: 196@ = 87@ // (float) 0063: 196@ -= 84@ // (float) 0097: make 196@ absolute_float if   1.0 > 196@ else_jump @HOODS5_12581 0087: 195@ = 82@ // (float) 0063: 195@ -= 85@ // (float) 0087: 196@ = 83@ // (float) 0063: 196@ -= 86@ // (float) 0604: get_Z_angle_for_point 195@ 196@ store_to 190@ 189@ = Car.Angle(59@)0087: 195@ = 190@ // (float) 0063: 195@ -= 189@ // (float) 0097: make 195@ absolute_float if   5.0 > 195@ else_jump @HOODS5_12581 96@ = 1 181@(180@,6i) = 4 :HOODS5_12581if   181@(180@,6i) == 4 else_jump @HOODS5_12669 062E: get_actor 37@(180@,6i) task 1651 status_store_to 34@ // ret 7 if not found if 04A4:   34@ == 7 // == constant else_jump @HOODS5_12669 0673: AS_actor 37@(180@,6i) dive_to_offset 1.0 0.0 time_on_ground 500 ms 181@(180@,6i) = 5 :HOODS5_12669if   181@(180@,6i) == 5 else_jump @HOODS5_12735 062E: get_actor 37@(180@,6i) task 1651 status_store_to 34@ // ret 7 if not found if 04A4:   34@ == 7 // == constant else_jump @HOODS5_12735 181@(180@,6i) = 0 :HOODS5_12735if   181@(180@,6i) == 0 else_jump @HOODS5_12813 if   96@ == 1 else_jump @HOODS5_12813 if or003B:   180@ == 193@ // (int) 003B:   180@ == 194@ // (int) else_jump @HOODS5_12813 181@(180@,6i) = 1 :HOODS5_12813if   181@(180@,6i) == 1 else_jump @HOODS5_13110 062E: get_actor 37@(180@,6i) task 1869 status_store_to 34@ // ret 7 if not found if 04A4:   34@ == 7 // == constant else_jump @HOODS5_12961 062E: get_actor 37@(180@,6i) task 1506 status_store_to 34@ // ret 7 if not found if 04A4:   34@ == 7 // == constant else_jump @HOODS5_12961 0209: 187@ = random_int_in_ranges 0 2 if   187@ == 0 else_jump @HOODS5_12949 074D: AS_actor 37@(180@,6i) turns_to_and_look_at_actor $PLAYER_ACTOR timelimit -2 jump @HOODS5_12961 :HOODS5_1294905E2: AS_actor 37@(180@,6i) kill_actor $PLAYER_ACTOR :HOODS5_12961if and803B:   not  180@ == 193@ // (int) 803B:   not  180@ == 194@ // (int) else_jump @HOODS5_13110 062E: get_actor 37@(180@,6i) task 1560 status_store_to 34@ // ret 7 if not found if 04A4:   34@ == 7 // == constant else_jump @HOODS5_13110 0615: define_AS_pack_begin 68@ 05F5: AS_actor -1 goto_point_using_paths 106@(180@,6f) 112@(180@,6f) 118@(180@,6f) mode 6 time 6000 0668: AS_actor -1 rotate_and_shoot_at 2750.957 -1968.016 17.9291 -2 ms 0616: define_AS_pack_end 68@ 0618: assign_actor 37@(180@,6i) to_AS_pack 68@ 061B: remove_references_to_AS_pack 68@ 181@(180@,6i) = 0 :HOODS5_13110jump @HOODS5_13230 :HOODS5_13117if   96@ == 0 else_jump @HOODS5_13142 96@ = 1 :HOODS5_13142if 003B:   180@ == 193@ // (int) else_jump @HOODS5_13194 0085: 193@ = 194@ // (int) 0087: 198@ = 199@ // (float) 194@ = 0 199@ = 99999.0 :HOODS5_13194if 003B:   180@ == 194@ // (int) else_jump @HOODS5_13230 194@ = 0 199@ = 99999.0 :HOODS5_13230return :HOODS5_13232if    not 203@ == 0 else_jump @HOODS5_13432 if   204@ == 0 else_jump @HOODS5_13310 204@ = 1 0085: 205@ = 32@ // (int) 206@ = 0 0085: 408@ = 205@ // (int) 005A: 408@ += 207@(206@,10i) // (int) :HOODS5_13310if   204@ == 1 else_jump @HOODS5_13432 if 001D:   32@ > 408@ // (int) else_jump @HOODS5_13432 0085: 352@ = 217@(206@,10i) // (int) 206@ += 1 227@ -= 1 if   227@ == 0 else_jump @HOODS5_13412 203@ = 0 204@ = 0 jump @HOODS5_13432 :HOODS5_134120085: 408@ = 205@ // (int) 005A: 408@ += 207@(206@,10i) // (int) :HOODS5_134320871: init_jump_table 355@ total_jumps 6 default_jump 0 @HOODS5_15262 jumps 0 @HOODS5_13495 1 @HOODS5_14404 2 @HOODS5_14933 3 @HOODS5_15009 4 @HOODS5_15067 5 @HOODS5_15181 -1 @HOODS5_15262 :HOODS5_1349505AA: 230@s = 'MSWE13A' // @s = 'short'  // ~z~Eh.04AF: 309@ = 29137 // = constant 05AA: 232@s = 'MSWE13B' // @s = 'short'  // ~z~Carl! No time to chit chat!04AF: 310@ = 29138 // = constant 05AA: 234@s = 'MSWE13C' // @s = 'short'  // ~z~Been seeing a Seville Family bia.04AF: 311@ = 29139 // = constant 05AA: 236@s = 'MSWE13D' // @s = 'short'  // ~z~Word got out on the street and the boys don't like it.04AF: 312@ = 29140 // = constant 05AA: 238@s = 'MSWE13E' // @s = 'short'  // ~z~I'm pinned down in the Seville hood, and we need a ride out of here, pronto!04AF: 313@ = 29141 // = constant 05AA: 240@s = 'MSWE13F' // @s = 'short'  // ~z~Oh for sure man. Hang in there!04AF: 314@ = 29142 // = constant 05AA: 242@s = 'MSWE13G' // @s = 'short'  // ~z~Drive by Emmet's and get heated.04AF: 315@ = 29143 // = constant 05AA: 244@s = 'SWE5_FA' // @s = 'short'  // ~z~That's my brother!04AF: 316@ = 38226 // = constant 05AA: 246@s = 'SWE5_FB' // @s = 'short'  // ~z~Get a car and we'll meet you out front!04AF: 317@ = 38227 // = constant 05AA: 248@s = 'SWE5_GH' // @s = 'short'  // ~z~This ain't my idea of a good time, Sweet!04AF: 318@ = 38235 // = constant 05AA: 250@s = 'SWE5_CA' // @s = 'short'  // ~z~We got Seville on our tail, CJ!04AF: 319@ = 38216 // = constant 05AA: 252@s = 'SWE5_CC' // @s = 'short'  // ~z~Seville Families on our case, nigga!04AF: 320@ = 38218 // = constant 05AA: 254@s = 'SWE5_GA' // @s = 'short'  // ~z~Don't worry, girl, I don't drive as bad as CJ!04AF: 321@ = 38228 // = constant 05AA: 256@s = 'SWE5_GC' // @s = 'short'  // ~z~Man, Seville Families gone too far this time!04AF: 322@ = 38230 // = constant 05AA: 258@s = 'SWE5_GD' // @s = 'short'  // ~z~Seville trying to start a war or something!04AF: 323@ = 38231 // = constant 05AA: 260@s = 'SWE5_GE' // @s = 'short'  // ~z~Yo' dick getting us both in trouble again, Sweet!04AF: 324@ = 38232 // = constant 05AA: 262@s = 'SWE5_GF' // @s = 'short'  // ~z~sh*t is crazy, bro! We gotta bring the Families back together!04AF: 325@ = 38233 // = constant 05AA: 264@s = 'SWE5_GG' // @s = 'short'  // ~z~Green blasting on green ain't no way to run the Families!04AF: 326@ = 38234 // = constant 05AA: 266@s = 'SWE5_GJ' // @s = 'short'  // ~z~You better make this up to me, Sweet!04AF: 327@ = 38236 // = constant 05AA: 268@s = 'SWE5_GK' // @s = 'short'  // ~z~Now I can never go back home!04AF: 328@ = 38237 // = constant 05AA: 270@s = 'SWE5_GB' // @s = 'short'  // ~z~She's got a sister CJ, you want her number?04AF: 329@ = 38229 // = constant 05AA: 272@s = 'SWE5_GL' // @s = 'short'  // ~z~Sweet, we gotta go back for my stuff!04AF: 330@ = 38238 // = constant 05AA: 274@s = 'SWE5_EA' // @s = 'short'  // ~z~I'll see you inside, baby.04AF: 331@ = 38221 // = constant 05AA: 276@s = 'SWE5_EB' // @s = 'short'  // ~z~Man, this set tripping is killing the Families.04AF: 332@ = 38222 // = constant 05AA: 278@s = 'SWE5_EC' // @s = 'short'  // ~z~You did good back there!04AF: 333@ = 38223 // = constant 05AA: 280@s = 'SWE5_ED' // @s = 'short'  // ~z~Hey, I'm a Johnson boy!04AF: 334@ = 38224 // = constant 05AA: 282@s = 'SWE5_EE' // @s = 'short'  // ~z~Hey, I got unfinished business. Big love.04AF: 335@ = 38225 // = constant 05AA: 286@s = 'MOBRING' // @s = 'short'  // ~z~(Phone ringing)04AF: 337@ = 23000 // = constant 358@ = 1 359@ = 0 360@ = 0 361@ = 0 362@ = 0 363@ = 1 364@ = 0 365@ = 0 366@ = 0 367@ = 3 368@ = 0 369@ = 0 370@ = 2 371@ = 2 372@ = 2 373@ = 1 374@ = 1 375@ = 1 376@ = 3 377@ = 3 378@ = 2 379@ = 3 380@ = 2 381@ = 2 382@ = 2 383@ = 1 384@ = 2 385@ = 2 386@ = 0 008B: 398@ = $PLAYER_ACTOR // (int) 355@ = 1 03CF: load_wav 309@ as 1 03CF: load_wav 310@ as 2 349@ = 1 350@ = 2 jump @HOODS5_15262 :HOODS5_14404if    not 352@ == 0 else_jump @HOODS5_14926 if 001D:   32@ > 356@ // (int) else_jump @HOODS5_14926 if and03D2:   wav 1 ended 03D2:   wav 2 ended else_jump @HOODS5_14926 if 003B:   349@ == 352@ // (int) else_jump @HOODS5_14493 351@ = 1 jump @HOODS5_14556 :HOODS5_14493if 003B:   350@ == 352@ // (int) else_jump @HOODS5_14526 351@ = 2 jump @HOODS5_14556 :HOODS5_14526351@ = 1 0085: 349@ = 352@ // (int) 040D: unload_wav 1 03CF: load_wav 308@(352@,40i) as 1 :HOODS5_14556if 03D0:   wav 351@ loaded else_jump @HOODS5_14914 if    not 357@(352@,40i) == 0 else_jump @HOODS5_14687 0085: 405@ = 357@(352@,40i) // (int) 0085: 406@ = 397@(405@,7i) // (int) if    not Actor.Dead(406@)else_jump @HOODS5_14687 0949: link_wav 351@ to_actor 406@ if 894D:   not actor 406@ mutally_active else_jump @HOODS5_14680 404@ = 1 0967: actor 406@ move_mouth 15000 ms jump @HOODS5_14687 :HOODS5_14680094E: set_actor 406@ mute_pain_audio 0 :HOODS5_14687if   357@(352@,40i) == 0 else_jump @HOODS5_14716 404@ = 1 :HOODS5_14716if   404@ == 1 else_jump @HOODS5_14907 03D1: play_wav 351@ 00BE: text_clear_all 00BB: show_text_lowpriority GXT 228@(352@,40s) time 10000 flag 1 355@ += 1 404@ = 0 352@ += 1 0085: 353@ = 352@ // (int) if    not 308@(352@,40i) == 0 else_jump @HOODS5_14907 if   351@ == 1 else_jump @HOODS5_14869 if 803B:   not  350@ == 352@ // (int) else_jump @HOODS5_14862 03CF: load_wav 308@(352@,40i) as 2 0085: 350@ = 352@ // (int) :HOODS5_14862jump @HOODS5_14907 :HOODS5_14869if 803B:   not  349@ == 352@ // (int) else_jump @HOODS5_14907 03CF: load_wav 308@(352@,40i) as 1 0085: 349@ = 352@ // (int) :HOODS5_14907jump @HOODS5_14926 :HOODS5_1491403CF: load_wav 308@(352@,40i) as 351@ :HOODS5_14926jump @HOODS5_15262 :HOODS5_14933if 03D2:   wav 351@ ended else_jump @HOODS5_14963 355@ += 1 jump @HOODS5_15002 :HOODS5_14963if 056D:   actor 406@ defined else_jump @HOODS5_15002 if    Actor.Dead(406@)else_jump @HOODS5_15002 355@ += 1 :HOODS5_15002jump @HOODS5_15262 :HOODS5_15009040D: unload_wav 351@ 348@(351@,3i) = 0 00BE: text_clear_all if    not Actor.Dead(406@)else_jump @HOODS5_15053 0968: actor 406@ stop_mouth 094F: enable_actor 406@ pain_audio :HOODS5_15053355@ += 1 jump @HOODS5_15262 :HOODS5_15067352@ += 1 if    not 308@(352@,40i) == 0 else_jump @HOODS5_15120 03CF: load_wav 308@(352@,40i) as 351@ 0085: 348@(351@,3i) = 352@ // (int) :HOODS5_15120354@ -= 1 if    not 354@ > 0 else_jump @HOODS5_15159 352@ = 0 jump @HOODS5_15167 :HOODS5_151590085: 352@ = 353@ // (int) :HOODS5_15167355@ = 1 jump @HOODS5_15262 :HOODS5_15181355@ = 1 352@ = 0 354@ = 0 203@ = 0 227@ = 0 040D: unload_wav 351@ 348@(351@,3i) = 0 00BE: text_clear_all if    not Actor.Dead(406@)else_jump @HOODS5_15255 094F: enable_actor 406@ pain_audio :HOODS5_15255jump @HOODS5_15262 :HOODS5_15262return :HOODS5_1526400BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!return :HOODS5_15282$SWEET_TOTAL_PASSED_MISSIONS += 1 0318: set_latest_mission_passed 'SWEET_5'  // Sweet's Girl030C: progress_made = 1 0394: play_music 1 Player.ClearWantedLevel($PLAYER_CHAR)01E3: show_text_1number_styled GXT 'M_PASSR' number 7 time 5000 style 1  // MISSION PASSED!~n~~w~RESPECT +0998: add_respect 7 return :HOODS5_15337$ONMISSION = 0 014C: set_parked_car_generator $2765 cars_to_generate_to 101 08F4: set_max_group_members 99 if 056D:   actor 75@ defined else_jump @HOODS5_15421 if    not Actor.Dead(75@)else_jump @HOODS5_15421 Actor.SetImmunities(75@, 0, 0, 0, 0, 0)02A9: set_actor 75@ immune_to_nonplayer 0 0568: set_actor 75@ untargetable 0 Actor.RemoveReferences(75@):HOODS5_15421if 056D:   actor 43@ defined else_jump @HOODS5_15487 if    not Actor.Dead(43@)else_jump @HOODS5_15487 Actor.SetImmunities(43@, 0, 0, 0, 0, 0)02A9: set_actor 43@ immune_to_nonplayer 0 0568: set_actor 43@ untargetable 0 Actor.RemoveReferences(43@):HOODS5_1548736@ = 0 :HOODS5_15494if   5 > 36@ else_jump @HOODS5_15535 Actor.RemoveReferences(37@(36@,6i))36@ += 1 jump @HOODS5_15494 :HOODS5_15535if    not Actor.Dead($PLAYER_ACTOR)else_jump @HOODS5_15558 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 :HOODS5_1555804EF: release_animation "SWEET" 04EF: release_animation "GANGS" Model.Destroy(#CELLPHONE)Model.Destroy(#BFYST)Model.Destroy(#TEC9)Model.Destroy(#BUCCANEE)Model.Destroy(#COLT45)Model.Destroy(#GREENWOO)Model.Destroy(#SEV1)Model.Destroy(#SEV2)0296: unload_special_actor 1 0873: release_path 153 0873: release_path 154 091D: remove_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 091E: create_forbidden_for_boats_cube_cornerA 2793.814 -1987.934 15.3045 cornerB 2754.324 -1900.369 9.8752 091D: remove_forbidden_for_boats_cube_cornerA 2463.375 -1702.694 17.9193 cornerB 2508.735 -1644.574 10.5835 if    not Car.Wrecked(105@)else_jump @HOODS5_15746 Car.RemoveReferences(105@):HOODS5_157460151: remove_status_text $6681 077B: clear_actor $PLAYER_ACTOR acquaintance 4 to_actors_pedtype 24 // see ped.dat Marker.Disable(51@)Marker.Disable(52@)Marker.Disable(53@)Marker.Disable(54@)Marker.Disable(55@)Marker.Disable(48@)Marker.Disable(73@)Marker.Disable(49@)Marker.Disable(71@)Marker.Disable(72@)0746: set_acquaintance 4 of_actors_pedtype 15 to_actors_pedtype 0 0746: set_acquaintance 4 of_actors_pedtype 15 to_actors_pedtype 8 03C7: set_sensitivity_to_crime 1.0 03DE: set_pedestrians_density_multiplier_to 1.0 01EB: set_traffic_density_multiplier_to 1.0 06D0: enable_emergency_traffic 1 065C: release_decision_maker 47@ 065C: release_decision_maker 99@ 08EA: enable_gangs_spawn 1 0A20: disable_player $PLAYER_CHAR group_control_back 0 $ONMISSION = 0 01BD: $CURRENT_TIME_IN_MS = current_time_in_ms mission_cleanup return 

The all mission script

 

Thn the ped ide

peds0, null, generic, PLAYER1, STAT_PLAYER, player, 0, 0, null, 9, 9, PED_TYPE_PLAYER, VOICE_PLY_CR, VOICE_PLY_CR7, male01, male01, CIVMALE, STAT_SENSIBLE_GUY, man, 0, 0, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_MALE01, VOICE_GEN_MALE019, BFORI, BFORI, CIVFEMALE, STAT_COWARD, woman, 120C, 0, man, 7, 3, PED_TYPE_GEN, VOICE_GEN_BFORI, VOICE_GEN_BFORI10, BFOST, BFOST, CIVFEMALE, STAT_STREET_GIRL, oldfatwoman, 1003, 0, null, 9, 3, PED_TYPE_GEN, VOICE_GEN_BFOST, VOICE_GEN_BFOST11, VBFYCRP, VBFYCRP, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C, 0, null, 3, 7, PED_TYPE_GEN, VOICE_GEN_BFYCRP, VOICE_GEN_BFYCRP12, BFYRI, BFYRI, CIVFEMALE, STAT_COWARD, sexywoman, 120C, 1, null, 7, 9, PED_TYPE_GEN, VOICE_GEN_BFYRI, VOICE_GEN_BFYRI13, BFYST, BFYST, CIVFEMALE, STAT_STREET_GIRL, woman, 1983, 1, null, 0, 3, PED_TYPE_GEN, VOICE_GEN_BFYST, VOICE_GEN_BFYST14, BMORI, bmori, CIVMALE, STAT_COWARD, man, 120C, 0, man, 9, 8, PED_TYPE_GEN, VOICE_GEN_BMORI, VOICE_GEN_BMORI15, BMOST, bmost, CIVMALE, STAT_STREET_GUY, man, 1003, 0, man, 8, 9, PED_TYPE_GEN, VOICE_GEN_BMOST, VOICE_GEN_BMOST16, BMYAP, BMYAP, CIVMALE, STAT_COWARD, man, 110F, 0, null, 0, 8, PED_TYPE_GEN, VOICE_GEN_BMYAP, VOICE_GEN_BMYAP17, BMYBU, BMYBU, CIVMALE, STAT_SUIT_GUY, man, 120C, 1, man, 7, 9, PED_TYPE_GEN, VOICE_GEN_BMYBU, VOICE_GEN_BMYBU18, BMYBE, BMYBE, CIVMALE, STAT_BEACH_GUY, man, 1000, 0, beach, 7, 3, PED_TYPE_GEN, VOICE_GEN_BMYBE, VOICE_GEN_BMYBE19, BMYDJ, BMYDJ, CIVMALE, STAT_STREET_GUY, gang1, 170F, 1, null, 5, 0, PED_TYPE_GEN, VOICE_GEN_BMYDJ, VOICE_GEN_BMYDJ20, BMYRI, BMYRI, CIVMALE, STAT_COWARD, man, 120C, 1, null, 7, 5, PED_TYPE_GEN, VOICE_GEN_BMYRI, VOICE_GEN_BMYRI21, BMYCR, BMYCR, CRIMINAL, STAT_CRIMINAL, gang1, 110F, 1, man, 5, 0, PED_TYPE_GEN, VOICE_GEN_BMYCR, VOICE_GEN_BMYCR22, BMYST, BMYST, CIVMALE, STAT_STREET_GUY, gang2, 1983, 1, null, 0, 3, PED_TYPE_GEN, VOICE_GEN_BMYST, VOICE_GEN_BMYST23, WMYBMX, WMYBMX, CIVMALE, STAT_STREET_GUY, man, 0800, 0, null, 6, 4, PED_TYPE_GEN, VOICE_GEN_WMYBMX, VOICE_GEN_WMYBMX24, WBDYG1, WBDYG1, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, man, 10, 1, PED_TYPE_GEN, VOICE_GEN_BBDYG1, VOICE_GEN_BBDYG125, WBDYG2, WBDYG2, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, man, 2, 1, PED_TYPE_GEN, VOICE_GEN_BBDYG2, VOICE_GEN_BBDYG226, WMYBP, WMYBP, CIVMALE, STAT_GEEK_GUY, man, 1000, 1, man, 2, 6, PED_TYPE_GEN, VOICE_GEN_WMYBP, VOICE_GEN_WMYBP27, WMYCON, WMYCON, CIVMALE, STAT_SUIT_GUY, man, 130C, 1, man, 1, 2, PED_TYPE_GEN, VOICE_GEN_WMYCON, VOICE_GEN_WMYCON28, BMYDRUG, BMYdrug, CRIMINAL, STAT_CRIMINAL, gang2, 110F, 0, man, 5, 5, PED_TYPE_GEN, VOICE_GEN_BMYDRUG, VOICE_GEN_BMYDRUG29, WMYDRUG, WMYdrug, CRIMINAL, STAT_CRIMINAL, man, 110F, 0, man, 4, 4, PED_TYPE_GEN, VOICE_GEN_WMYDRUG, VOICE_GEN_WMYDRUG30, HMYDRUG, HMYdrug, CRIMINAL, STAT_CRIMINAL, man, 110F, 0, man, 9, 7, PED_TYPE_GEN, VOICE_GEN_HMYDRUG, VOICE_GEN_HMYDRUG31, DWFOLC, dwfolc, CIVFEMALE, STAT_OLD_GIRL, oldfatwoman, 1003, 0, null, 1, 10, PED_TYPE_GEN, VOICE_GEN_DWFOLC, VOICE_GEN_DWFOLC32, DWMOLC1, dwmolc1, CIVMALE, STAT_OLD_GUY, man, 1003, 0, null, 1, 10, PED_TYPE_GEN, VOICE_GEN_DWMOLC1, VOICE_GEN_DWMOLC133, DWMOLC2, dwmolc2, CIVMALE, STAT_OLD_GUY, man, 1003, 0, null, 1, 2, PED_TYPE_GEN, VOICE_GEN_DWMOLC2, VOICE_GEN_DWMOLC234, DWMYLC1, dwmylc1, CIVMALE, STAT_TOUGH_GUY, man, 1983, 1, null, 2, 1, PED_TYPE_GEN, VOICE_GEN_DWMYLC1, VOICE_GEN_DWMYLC235, HMOGAR, HMOgar, CIVMALE, STAT_OLD_GUY, man, 1003, 0, null, 10, 2, PED_TYPE_GEN, VOICE_GEN_WMYGAR, VOICE_GEN_WMYGAR36, WMYGOL1, WMYgol1, CIVMALE, STAT_COWARD, man, 170F, 0, null, 2, 3, PED_TYPE_GEN, VOICE_GEN_WMYGOL1, VOICE_GEN_WMYGOL137, WMYGOL2, WMYgol2, CIVMALE, STAT_COWARD, man, 170F, 0, null, 7, 3, PED_TYPE_GEN, VOICE_GEN_WMYGOL2, VOICE_GEN_WMYGOL238, HFORI, hfori, CIVFEMALE, STAT_COWARD, woman, 120C, 0, man, 10, 9, PED_TYPE_GEN, VOICE_GEN_HFORI, VOICE_GEN_HFORI39, HFOST, hfost, CIVFEMALE, STAT_OLD_GIRL, oldfatwoman, 1003, 0, man, 9, 3, PED_TYPE_GEN, VOICE_GEN_HFOST, VOICE_GEN_HFOST40, HFYRI, HFYRI, CIVFEMALE, STAT_COWARD, sexywoman, 120C, 1, null, 7, 3, PED_TYPE_GEN, VOICE_GEN_HFYRI, VOICE_GEN_HFYRI41, HFYST, HFYST, CIVFEMALE, STAT_STREET_GIRL, woman, 1983, 1, null, 6, 1, PED_TYPE_GEN, VOICE_GEN_HFYST, VOICE_GEN_HFYST43, HMORI, HMORI, CIVMALE, STAT_COWARD, man, 120C, 0, man, 10, 9, PED_TYPE_GEN, VOICE_GEN_HMORI, VOICE_GEN_HMORI44, HMOST, HMOST, CIVMALE, STAT_STREET_GUY, man, 1003, 0, man, 2, 2, PED_TYPE_GEN, VOICE_GEN_HMOST, VOICE_GEN_HMOST45, HMYBE, HMYBE, CIVMALE, STAT_BEACH_GUY, man, 1000, 0, beach, 7, 3, PED_TYPE_GEN, VOICE_GEN_HMYBE, VOICE_GEN_HMYBE46, HMYRI, HMYRI, CIVMALE, STAT_SUIT_GUY, man, 1983, 1, null, 6, 4, PED_TYPE_GEN, VOICE_GEN_HMYRI, VOICE_GEN_HMYRI47, HMYCR, HMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 0, 0, PED_TYPE_GEN, VOICE_GEN_HMYCR, VOICE_GEN_HMYCR48, HMYST, HMYST, CIVMALE, STAT_TOURIST, man, 1983, 1, man, 0, 5, PED_TYPE_GEN, VOICE_GEN_HMYST, VOICE_GEN_HMYST49, OMOKUNG, OMOkung, CIVMALE, STAT_OLD_GUY, oldman, 1003, 0, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_OMOKUNG, VOICE_GEN_OMOKUNG50, WMYMECH, WMYMECH, CIVMALE, STAT_TOUGH_GUY, man, 1433, 1, null, 6, 6, PED_TYPE_GEN, VOICE_GEN_WMYMECH, VOICE_GEN_WMYMECH51, BMYMOUN, BMYMOUN, CIVMALE, STAT_SENSIBLE_GUY, man, 0800, 1, man, 2, 0, PED_TYPE_GEN, VOICE_GEN_BMYMOUN, VOICE_GEN_BMYMOUN52, WMYMOUN, WMYMOUN, CIVMALE, STAT_SENSIBLE_GUY, man, 0800, 1, man, 6, 2, PED_TYPE_GEN, VOICE_GEN_WMYMOUN, VOICE_GEN_WMYMOUN53, OFORI, OFORI, CIVFEMALE, STAT_OLD_GIRL, oldwoman, 120C, 0, man, 10, 1, PED_TYPE_GEN, VOICE_GEN_OFORI, VOICE_GEN_OFORI54, OFOST, OFOST, CIVFEMALE, STAT_STREET_GIRL, oldwoman, 1003, 0, null, 10, 3, PED_TYPE_GEN, VOICE_GEN_OFOST, VOICE_GEN_OFOST55, OFYRI, OFYRI, CIVFEMALE, STAT_COWARD, woman, 120C, 1, null, 2, 7, PED_TYPE_GEN, VOICE_GEN_OFYRI, VOICE_GEN_OFYRI56, OFYST, OFYST, CIVFEMALE, STAT_TOURIST, woman, 1003, 1, null, 6, 6, PED_TYPE_GEN, VOICE_GEN_OFYST, VOICE_GEN_OFYST57, OMORI, OMORI, CIVMALE, STAT_COWARD, man, 120C, 0, man, 10, 10, PED_TYPE_GEN, VOICE_GEN_OMORI, VOICE_GEN_OMORI58, OMOST, OMOST, CIVMALE, STAT_STREET_GUY, man, 1003, 0, man, 2, 1, PED_TYPE_GEN, VOICE_GEN_OMOST, VOICE_GEN_OMOST59, OMYRI, OMYRI, CIVMALE, STAT_COWARD, man, 120C, 1, null, 2, 4, PED_TYPE_GEN, VOICE_GEN_OMYRI, VOICE_GEN_OMYRI60, OMYST, OMYST, CIVMALE, STAT_TOURIST, man, 1983, 1, null, 3, 6, PED_TYPE_GEN, VOICE_GEN_OMYST, VOICE_GEN_OMYST61, WMYPLT, WMYPLT, CIVMALE, STAT_SUIT_GUY, man, 1000, 1, null, 1, 2, PED_TYPE_GEN, VOICE_GEN_WMYPLT, VOICE_GEN_WMYPLT62, WMOPJ, WMOpj, CIVMALE, STAT_OLD_GUY, oldman, 1000, 0, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_WMOPJ, VOICE_GEN_WMOPJ63, BFYPRO, BFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_BFYPRO, VOICE_GEN_BFYPRO64, HFYPRO, HFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_HFYPRO, VOICE_GEN_HFYPRO66, BMYPOL1, BMYpol1, CIVMALE, STAT_TOUGH_GUY, man, 110F, 1, man, 0, 0, PED_TYPE_GEN, VOICE_GEN_BMYPOL1, VOICE_GEN_BMYPOL167, BMYPOL2, BMYpol2, CIVMALE, STAT_TOUGH_GUY, man, 110F, 1, man, 8, 8, PED_TYPE_GEN, VOICE_GEN_BMYPOL2, VOICE_GEN_BMYPOL268, WMOPREA, WMOprea, CIVMALE, STAT_SUIT_GUY, man, 170F, 0, man, 1, 10, PED_TYPE_GEN, VOICE_GEN_WMOPREA, VOICE_GEN_WMOPREA69, SBFYST, sbfyst, CIVFEMALE, STAT_TOURIST, woman, 1983, 1, null, 4, 6, PED_TYPE_GEN, VOICE_GEN_SBFYST, VOICE_GEN_SBFYST70, WMOSCI, WMOsci, CIVMALE, STAT_OLD_GUY, man, 120C, 0, null, 10, 10, PED_TYPE_GEN, VOICE_GEN_WMOSCI, VOICE_GEN_WMOSCI71, WMYSGRD, WMYSGRD, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, null, 2, 6, PED_TYPE_GEN, VOICE_GEN_WMYSGRAD, VOICE_GEN_WMYSGRAD72, SWMYHP1, SWMYhp1, CIVMALE, STAT_TOUGH_GUY, man, 1983, 1, man, 8, 2, PED_TYPE_GEN, VOICE_GEN_SWMYHP1, VOICE_GEN_SWMYHP173, SWMYHP2, SWMYhp2, CIVMALE, STAT_COWARD, man, 1882, 1, man, 2, 8, PED_TYPE_GEN, VOICE_GEN_SWMYHP2, VOICE_GEN_SWMYHP275, SWFOPRO, sWFOpro, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, null, 3, 3, PED_TYPE_GEN, VOICE_GEN_SWFOPRO, VOICE_GEN_SWFOPRO76, WFYSTEW, WFYSTEW, CIVFEMALE, STAT_GEEK_GIRL, sexywoman, 1000, 1, null, 6, 4, PED_TYPE_GEN, VOICE_GEN_WFYSTEW, VOICE_GEN_WFYSTEW77, SWMOTR1, sWMOtr1, GANG2, STAT_GANG2, gang2, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM1, VOICE_GNG_FAM278, WMOTR1, WMOTR1, GANG2, STAT_GANG2, gang1, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM3, VOICE_GNG_FAM479, BMOTR1, BMOTR1, GANG2, STAT_GANG2, gang2, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM5, VOICE_GNG_FAM580, VBMYBOX, VBMYbox, CIVMALE, STAT_TOUGH_GUY, man, 1000, 0, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_BMYBOX, VOICE_GEN_BMYBOX81, VWMYBOX, VWMYbox, CIVMALE, STAT_TOUGH_GUY, man, 1000, 0, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_WMYBOX, VOICE_GEN_WMYBOX82, VHMYELV, VHMYELV, CIVMALE, STAT_COWARD, man, 170F, 1, null, 1, 2, PED_TYPE_GEN, VOICE_GEN_VHMYELV, VOICE_GEN_VHMYELV83, VBMYELV, VBMYELV, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, null, 2, 1, PED_TYPE_GEN, VOICE_GEN_VBMYELV, VOICE_GEN_VBMYELV84, VIMYELV, VIMYELV, CIVMALE, STAT_COWARD, man, 170F, 1, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_VIMYELV, VOICE_GEN_VIMYELV85, VWFYPRO, VWFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_VWFYPRO, VOICE_GEN_VWFYPRO87, VWFYST1, VWFYST1, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_VWFYST1, VOICE_GEN_VWFYST188, WFORI, WFORI, CIVFEMALE, STAT_COWARD, oldwoman, 120C, 0, man, 10, 1, PED_TYPE_GEN, VOICE_GEN_WFORI, VOICE_GEN_WFORI89, WFOST, WFOST, CIVFEMALE, STAT_STREET_GIRL, oldfatwoman, 1003, 0, man, 1, 2, PED_TYPE_GEN, VOICE_GEN_WFOST, VOICE_GEN_WFOST90, WFYJG, WFYJG, CIVFEMALE, STAT_COWARD, jogwoman, 1000, 0, beach, 9, 9, PED_TYPE_GEN, VOICE_GEN_WFYJG, VOICE_GEN_WFYJG91, WFYRI, WFYRI, CIVFEMALE, STAT_COWARD, sexywoman, 120C, 1, null, 4, 6, PED_TYPE_GEN, VOICE_GEN_WFYRI, VOICE_GEN_WFYRI92, WFYRO, WFYRO, CIVFEMALE, STAT_SKATER, skate, 1000, 1, skate, 1, 4, PED_TYPE_GEN, VOICE_GEN_WFYRO, VOICE_GEN_WFYRO93, WFYST, WFYST, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1983, 1, null, 4, 6, PED_TYPE_GEN, VOICE_GEN_WFYST, VOICE_GEN_WFYST94, WMORI, WMORI, CIVMALE, STAT_SUIT_GUY, man, 120C, 0, man, 10, 10, PED_TYPE_GEN, VOICE_GEN_WMORI, VOICE_GEN_WMORI95, WMOST, WMOST, CIVMALE, STAT_OLD_GUY, man, 1003, 0, man, 8, 1, PED_TYPE_GEN, VOICE_GEN_WMOST, VOICE_GEN_WMOST96, WMYJG, WMYJG, CIVMALE, STAT_SENSIBLE_GUY, jogger, 1000, 0, null, 9, 9, PED_TYPE_GEN, VOICE_GEN_WMYJG, VOICE_GEN_WMYJG97, WMYLG, WMYlG, CIVMALE, STAT_GEEK_GUY, jogger, 1000, 0, null, 9, 9, PED_TYPE_GEN, VOICE_GEN_WMYLG, VOICE_GEN_WMYLG98, WMYRI, WMYRI, CIVMALE, STAT_SHOPPER, man, 120C, 1, null, 6, 9, PED_TYPE_GEN, VOICE_GEN_WMYRI, VOICE_GEN_WMYRI99, WMYRO, WMYRO, CIVMALE, STAT_SKATER, skate, 1000, 0, skate, 9, 9, PED_TYPE_GEN, VOICE_GEN_WMYRO, VOICE_GEN_WMYRO100, WMYCR, WMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 2, 6, PED_TYPE_GEN, VOICE_GEN_WMYCR, VOICE_GEN_WMYCR101, WMYST, WMYST, CIVMALE, STAT_STREET_GUY, man, 1983, 1, null, 4, 3, PED_TYPE_GEN, VOICE_GEN_WMYST, VOICE_GEN_WMYST102, BALLAS1, BALLAS1, GANG1, STAT_GANG1, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS1, VOICE_GNG_BALLAS2103, BALLAS2, BALLAS2, GANG1, STAT_GANG1, gang2, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS3, VOICE_GNG_BALLAS4104, BALLAS3, BALLAS3, GANG1, STAT_GANG1, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS5, VOICE_GNG_BALLAS5105, FAM1, FAM1, GANG2, STAT_GANG2, gang2, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM1, VOICE_GNG_FAM2106, FAM2, FAM2, GANG2, STAT_GANG2, gang1, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM3, VOICE_GNG_FAM4107, FAM3, FAM3, GANG2, STAT_GANG2, gang2, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM5, VOICE_GNG_FAM5108, LSV1, LSV1, GANG3, STAT_GANG3, gang1, 110F, 1, null, 9, 2, PED_TYPE_GANG, VOICE_GNG_LSV1, VOICE_GNG_LSV2109, LSV2, LSV2, GANG3, STAT_GANG3, gang2, 110F, 1, null, 9, 2, PED_TYPE_GANG, VOICE_GNG_LSV3, VOICE_GNG_LSV4110, LSV3, LSV3, GANG3, STAT_GANG3, gang1, 110F, 1, null, 9, 2, PED_TYPE_GANG, VOICE_GNG_LSV5, VOICE_GNG_LSV5111, MAFFA, MAFFA, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, null, 2, 2, PED_TYPE_GEN, VOICE_GEN_MAFFA, VOICE_GEN_MAFFA112, MAFFB, MAFFB, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, null, 2, 2, PED_TYPE_GEN, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB113, MAFBOSS, MAFBOSS, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, null, 2, 2, PED_TYPE_GANG, VOICE_GNG_MAFBOSS, VOICE_GNG_MAFBOSS114, VLA1, VLA1, GANG8, STAT_GANG8, gang1, 110F, 1, man, 0, 0, PED_TYPE_GANG, VOICE_GNG_VLA1, VOICE_GNG_VLA2115, VLA2, VLA2, GANG8, STAT_GANG8, gang2, 110F, 1, man, 0, 0, PED_TYPE_GANG, VOICE_GNG_VLA3, VOICE_GNG_VLA4116, VLA3, VLA3, GANG8, STAT_GANG8, gang1, 110F, 1, man, 0, 0, PED_TYPE_GANG, VOICE_GNG_VLA5, VOICE_GNG_VLA5117, TRIADA, TRIADA, GANG7, STAT_GANG7, man, 110F, 1, man, 4, 4, PED_TYPE_GANG, VOICE_GNG_STRI1, VOICE_GNG_STRI5118, TRIADB, TRIADB, GANG7, STAT_GANG7, man, 110F, 1, man, 4, 4, PED_TYPE_GANG, VOICE_GNG_STRI1, VOICE_GNG_STRI1120, TRIBOSS, TRIBOSS, GANG7, STAT_GANG7, man, 110F, 1, man, 4, 4, PED_TYPE_GANG, VOICE_GNG_STRI1, VOICE_GNG_STRI1121, DNB1, DNB1, GANG5, STAT_GANG5, gang1, 110F, 1, man, 3, 4, PED_TYPE_GANG, VOICE_GNG_DNB1, VOICE_GNG_DNB1122, DNB2, DNB2, GANG5, STAT_GANG5, gang2, 110F, 1, man, 3, 4, PED_TYPE_GANG, VOICE_GNG_DNB2, VOICE_GNG_DNB2123, DNB3, DNB3, GANG5, STAT_GANG5, gang1, 110F, 1, man, 3, 4, PED_TYPE_GANG, VOICE_GNG_DNB3, VOICE_GNG_DNB5124, VMAFF1, VMAFF1, GANG6, STAT_GANG6, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GNG_VMAFF1, VOICE_GNG_VMAFF2125, VMAFF2, VMAFF2, GANG6, STAT_GANG6, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GNG_VMAFF3, VOICE_GNG_VMAFF3126, VMAFF3, VMAFF3, GANG6, STAT_GANG6, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GNG_VMAFF4, VOICE_GNG_VMAFF4127, VMAFF4, VMAFF4, GANG6, STAT_GANG6, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GNG_VMAFF5, VOICE_GNG_VMAFF5128, DNMYLC, DNMYLC, CIVMALE, STAT_TOUGH_GUY, man, 1FFF, 0, man, 2, 1, PED_TYPE_GEN, VOICE_GEN_DNMYLC, VOICE_GEN_DNMYLC129, DNFOLC1, DNFOLC1, CIVFEMALE, STAT_COWARD, oldwoman, 1003, 0, man, 10, 2, PED_TYPE_GEN, VOICE_GEN_DNFOLC1, VOICE_GEN_DNFOLC1130, DNFOLC2, DNFOLC2, CIVFEMALE, STAT_COWARD, oldwoman, 1003, 0, man, 10, 10, PED_TYPE_GEN, VOICE_GEN_DNFOLC2, VOICE_GEN_DNFOLC2131, DNFYLC, DNFYLC, CIVFEMALE, STAT_COWARD, sexywoman, 1FFF, 1, man, 2, 6, PED_TYPE_GEN, VOICE_GEN_DNFYLC, VOICE_GEN_DNFYLC132, DNMOLC1, DNMOLC1, CIVMALE, STAT_OLD_GUY, man, 1003, 0, man, 1, 10, PED_TYPE_GEN, VOICE_GEN_DNMOLC1, VOICE_GEN_DNMOLC1133, DNMOLC2, DNMOLC2, CIVMALE, STAT_OLD_GUY, man, 1003, 0, man, 10, 2, PED_TYPE_GEN, VOICE_GEN_DNMOLC2, VOICE_GEN_DNMOLC2134, SBMOTR2, SBMOTR2, GANG1, STAT_GANG1, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS1, VOICE_GNG_BALLAS2135, SWMOTR2, SWMOTR2, GANG1, STAT_GANG1, gang2, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS3, VOICE_GNG_BALLAS4136, SBMYTR3, SBMYTR3, GANG9, STAT_GANG9, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS5, VOICE_GNG_BALLAS5137, SWMOTR3, SWMOTR3, GANG1, STAT_GANG1, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS5, VOICE_GNG_BALLAS5138, WFYBE, WFYBE, CIVFEMALE, STAT_COWARD, woman, 1000, 0, beach, 1, 4, PED_TYPE_GEN, VOICE_GEN_WFYBE, VOICE_GEN_WFYBE139, BFYBE, BFYBE, CIVFEMALE, STAT_BEACH_GIRL, woman, 1000, 0, beach, 1, 4, PED_TYPE_GEN, VOICE_GEN_BFYBE, VOICE_GEN_BFYBE140, HFYBE, HFYBE, CIVFEMALE, STAT_BEACH_GIRL, woman, 1000, 0, beach, 1, 4, PED_TYPE_GEN, VOICE_GEN_HFYBE, VOICE_GEN_HFYBE141, SOFYBU, SOFYBU, CIVFEMALE, STAT_SUIT_GIRL, busywoman, 120C, 0, man, 4, 0, PED_TYPE_GEN, VOICE_GEN_SOFYBU, VOICE_GEN_SOFYBU142, SBMYST, SBMYST, CIVMALE, STAT_STREET_GUY, man, 1983, 1, man, 8, 5, PED_TYPE_GEN, VOICE_GEN_SBMYST, VOICE_GEN_SBMYST143, SBMYCR, SBMYCR, CRIMINAL, STAT_CRIMINAL, gang1, 110F, 1, man, 5, 0, PED_TYPE_GEN, VOICE_GEN_SBMYCR, VOICE_GEN_SBMYCR144, BMYCG, bmycg, CRIMINAL, STAT_CRIMINAL, gang2, 110F, 1, man, 8, 3, PED_TYPE_GEN, VOICE_GEN_BMYCG, VOICE_GEN_BMYCG145, WFYCRK, Wfycrk, CIVFEMALE, STAT_CRIMINAL, woman, 110F, 1, man, 4, 3, PED_TYPE_GEN, VOICE_GEN_WFYCRK, VOICE_GEN_WFYCRK146, HMYCM, hmycm, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 8, 10, PED_TYPE_GEN, VOICE_GEN_HMYCM, VOICE_GEN_HMYCM147, WMYBU, wmybu, CIVMALE, STAT_COWARD, man, 120C, 1, man, 6, 3, PED_TYPE_GEN, VOICE_GEN_WMYBU, VOICE_GEN_WMYBU148, BFYBU, bfybu, CIVFEMALE, STAT_SUIT_GIRL, busywoman, 120C, 1, man, 3, 7, PED_TYPE_GEN, VOICE_GEN_BFYBU, VOICE_GEN_BFYBU150, WFYBU, wfybu, CIVFEMALE, STAT_SUIT_GIRL, busywoman, 120C, 1, man, 9, 2, PED_TYPE_GEN, VOICE_GEN_WFYBU, VOICE_GEN_WFYBU151, DWFYLC1, Dwfylc1, CIVFEMALE, STAT_TOUGH_GIRL, sexywoman, 1983, 1, man, 1, 1, PED_TYPE_GEN, VOICE_GEN_DWFYLC1, VOICE_GEN_DWFYLC2152, WFYPRO, WFYpro, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_WFYPRO, VOICE_GEN_WFYPRO153, WMYCONB, wmyconb, CIVMALE, STAT_SUIT_GUY, man, 170F, 1, man, 6, 2, PED_TYPE_GEN, VOICE_GEN_WMYCONB, VOICE_GEN_WMYCONB154, WMYBE, wmybe, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_WMYBE, VOICE_GEN_WMYBE155, WMYPIZZ, wmypizz, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_WMYPIZZ, VOICE_GFD_WMYPIZZ156, BMOBAR, bmobar, CIVMALE, STAT_OLD_GUY, man, 1000, 0, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_BMOBAR, VOICE_GFD_BMOBAR157, CWFYHB, cwfyhb, CIVFEMALE, STAT_TOUGH_GIRL, woman, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_CWFYHB1, VOICE_GEN_CWFYHB1158, CWMOFR, cwmofr, CIVMALE, STAT_OLD_GUY, man, 1000, 0, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_CWMOFR1, VOICE_GEN_CWMOFR1159, CWMOHB1, cwmohb1, CIVMALE, STAT_OLD_GUY, man, 110F, 0, man, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWMOHB1, VOICE_GEN_CWMOHB1160, CWMOHB2, cwmohb2, CIVMALE, STAT_OLD_GUY, oldman, 1983, 0, man, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWMOHB2, VOICE_GEN_CWMOHB2161, CWMYFR, cwmyfr, CIVMALE, STAT_TOUGH_GUY, man, 1983, 1, man, 1, 6, PED_TYPE_GEN, VOICE_GEN_CWMYFR, VOICE_GEN_CWMYFR162, CWMYHB1, cwmyhb1, CIVMALE, STAT_TOUGH_GUY, oldman, 1983, 0, man, 6, 2, PED_TYPE_GEN, VOICE_GEN_CWMYHB1, VOICE_GEN_CWMYHB1163, BMYBOUN, bmyboun, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, man, 5, 8, PED_TYPE_GEN, VOICE_GEN_BMYBOUN, VOICE_GEN_BMYBOUN164, WMYBOUN, wmyboun, CIVMALE, STAT_TOUGH_GUY, man, 170F, 1, man, 5, 6, PED_TYPE_GEN, VOICE_GEN_WMYBOUN, VOICE_GEN_WMYBOUN165, WMOMIB, wmomib, CIVMALE, STAT_SUIT_GUY, man, 120C, 0, man, 10, 11, PED_TYPE_GEN, VOICE_GEN_WMOMIB, VOICE_GEN_WMOMIB166, BMYMIB, bmymib, CIVMALE, STAT_SUIT_GUY, man, 120C, 0, man, 11, 10, PED_TYPE_GEN, VOICE_GEN_BMYMIB, VOICE_GEN_BMYMIB167, WMYBELL, wmybell, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_WMYBELL, VOICE_GFD_WMYBELL168, BMOCHIL, bmochil, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_BMOST, VOICE_GEN_BMOST169, SOFYRI, sofyri, CIVFEMALE, STAT_COWARD, sexywoman, 120C, 1, man, 6, 4, PED_TYPE_GEN, VOICE_GEN_SOFYRI, VOICE_GEN_SOFYRI170, SOMYST, somyst, CIVMALE, STAT_COWARD, man, 1983, 0, man, 4, 9, PED_TYPE_GEN, VOICE_GEN_SOMYST, VOICE_GEN_SOMYST171, VWMYBJD, vwmybjd, CIVMALE, STAT_SUIT_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_VWMYBJD, VOICE_GEN_VWMYBJD172, VWFYCRP, vwfycrp, CIVFEMALE, STAT_SUIT_GIRL, busywoman, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_WFYCRP, VOICE_GEN_WFYCRP173, SFR1, SFR1, GANG4, STAT_GANG4, gang1, 110F, 1, man, 8, 8, PED_TYPE_GANG, VOICE_GNG_SFR1, VOICE_GNG_SFR2174, SFR2, SFR2, GANG4, STAT_GANG4, gang2, 110F, 1, man, 8, 8, PED_TYPE_GANG, VOICE_GNG_SFR3, VOICE_GNG_SFR4175, SFR3, SFR3, GANG4, STAT_GANG4, gang1, 110F, 1, man, 8, 8, PED_TYPE_GANG, VOICE_GNG_SFR5, VOICE_GNG_SFR5176, BMYBAR, BMYBAR, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_BMYBARB, VOICE_GFD_BMYBARB177, WMYBAR, WMYBAR, CIVMALE, STAT_SENSIBLE_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_WMYBARB, VOICE_GFD_WMYBARB178, WFYSEX, WFYSEX, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE179, WMYAMMO, WMYAMMO, CIVMALE, STAT_TOUGH_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_WMYAMMO, VOICE_GFD_WMYAMMO180, BMYTATT, BMYTATT, CIVMALE, STAT_TOUGH_GUY, man, 1000, 1, man, 1, 4, PED_TYPE_GFD, VOICE_GFD_BMYTATT, VOICE_GFD_BMYTATT181, VWMYCR, VWMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 2, 9, PED_TYPE_GEN, VOICE_GEN_VWMYCR, VOICE_GEN_VWMYCR182, VBMOCD, VBMOCD, CIVMALE, STAT_TAXIDRIVER, man, 0040, 0, null, 8, 9, PED_TYPE_GEN, VOICE_GEN_VBMOCD, VOICE_GEN_VBMOCD183, VBMYCR, VBMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 5, 0, PED_TYPE_GEN, VOICE_GEN_VBMYCR, VOICE_GEN_VBMYCR184, VHMYCR, VHMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 0, 3, PED_TYPE_GEN, VOICE_GEN_VHMYCR, VOICE_GEN_VHMYCR185, SBMYRI, SBMYRI, CIVMALE, STAT_STREET_GUY, man, 120C, 1, null, 7, 4, PED_TYPE_GEN, VOICE_GEN_SBMYRI, VOICE_GEN_SBMYRI186, SOMYRI, SOMYRI, CIVMALE, STAT_SUIT_GUY, man, 120C, 1, null, 4, 0, PED_TYPE_GEN, VOICE_GEN_SOMYRI, VOICE_GEN_SOMYRI187, SOMYBU, SOMYBU, CIVMALE, STAT_SUIT_GUY, man, 120C, 1, man, 4, 4, PED_TYPE_GEN, VOICE_GEN_SOMYBU, VOICE_GEN_SOMYBU188, SWMYST, SWMYST, CIVMALE, STAT_TOURIST, man, 1983, 1, null, 0, 3, PED_TYPE_GEN, VOICE_GEN_SWMYST, VOICE_GEN_SWMYST189, WMYVA, WMYVA, CIVMALE, STAT_STREET_GUY, man, 1983, 1, null, 6, 2, PED_TYPE_GEN, VOICE_GEN_WMYVA, VOICE_GEN_WMYVA190, COPGRL3, COPGRL3, CIVFEMALE, STAT_STREET_GIRL, busywoman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_BARBARA, VOICE_GFD_BARBARA191, GUNGRL3, GUNGRL3, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_HELENA, VOICE_GFD_HELENA192, MECGRL3, MECGRL3, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_MICHELLE, VOICE_GFD_MICHELLE193, NURGRL3, NURGRL3, CIVFEMALE, STAT_SUIT_GIRL, sexywoman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_KATIE, VOICE_GFD_KATIE194, CROGRL3, CROGRL3, CIVFEMALE, STAT_SUIT_GIRL, sexywoman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_MILLIE, VOICE_GFD_MILLIE195, GANGRL3, GANGRL3, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 0, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_DENISE, VOICE_GFD_DENISE196, CWFOFR, CWFOFR, CIVFEMALE, STAT_COWARD, oldwoman, 1003, 0, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWFOFR, VOICE_GEN_CWFOFR197, CWFOHB, CWFOHB, CIVFEMALE, STAT_OLD_GIRL, oldwoman, 1003, 0, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWFOHB, VOICE_GEN_CWFOHB198, CWFYFR1, CWFYFR1, CIVFEMALE, STAT_TOUGH_GIRL, woman, 1983, 0, null, 2, 1, PED_TYPE_GEN, VOICE_GEN_CWFYFR1, VOICE_GEN_CWFYFR1199, CWFYFR2, CWFYFR2, CIVFEMALE, STAT_STREET_GIRL, woman, 1983, 0, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWFYFR2, VOICE_GEN_CWFYFR2200, CWMYHB2, CWMYHB2, CIVMALE, STAT_TOUGH_GUY, man, 1983, 1, null, 1, 1, PED_TYPE_GEN, VOICE_GEN_CWMYHB2, VOICE_GEN_CWMYHB2201, DWFYLC2, DWFYLC2, CIVFEMALE, STAT_STREET_GIRL, woman, 1983, 0, null, 6, 2, PED_TYPE_GEN, VOICE_GEN_DWFYLC2, VOICE_GEN_DWFYLC2202, DWMYLC2, DWMYLC2, CIVMALE, STAT_TOUGH_GUY, man, 1983, 1, null, 6, 2, PED_TYPE_GEN, VOICE_GEN_DWMYLC2, VOICE_GEN_DWMYLC2203, OMYKARA, OMYKARA, CIVMALE, STAT_TOUGH_GUY, man, 1FFF, 0, null, 0, 7, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE204, WMYKARA, WMYKARA, CIVMALE, STAT_TOUGH_GUY, man, 1FFF, 0, null, 2, 0, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE205, WFYBURG, WFYBURG, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 1, null, 0, 3, PED_TYPE_GFD, VOICE_GFD_WFYBURG, VOICE_GFD_WFYBURG206, VWMYCD, VWMYCD, CIVMALE, STAT_TAXIDRIVER, man, 0040, 0, null, 6, 5, PED_TYPE_GEN, VOICE_GEN_VWMYCD, VOICE_GEN_VWMYCD207, VHFYPRO, VHFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, man, 1, 4, PED_TYPE_GEN, VOICE_GEN_VHFYPRO, VOICE_GEN_VHFYPRO209, OMONOOD, OMONOOD, CIVMALE, STAT_OLD_GUY, oldman, 1FFF, 0, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_OMOST, VOICE_GEN_OMOST210, OMOBOAT, OMOBOAT, CIVMALE, STAT_OLD_GUY, oldman, 1FFF, 0, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_OMOBOAT, VOICE_GEN_OMOBOAT211, WFYCLOT, WFYCLOT, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 0, null, 1, 4, PED_TYPE_GFD, VOICE_GFD_WFYCLOT, VOICE_GFD_WFYCLOT212, VWMOTR1, VWMOTR1, GANG10, STAT_GANG10, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS1, VOICE_GNG_BALLAS2213, VWMOTR2, VWMOTR2, GANG10, STAT_GANG10, gang2, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS3, VOICE_GNG_BALLAS4214, VWFYWAI, VWFYWAI, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 0, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_VWFYWAI, VOICE_GEN_VWFYWAI215, SBFORI, SBFORI, CIVFEMALE, STAT_COWARD, woman, 120C, 0, null, 9, 10, PED_TYPE_GEN, VOICE_GEN_SBFORI, VOICE_GEN_SBFORI216, SWFYRI, SWFYRI, CIVFEMALE, STAT_SHOPPER, woman, 120C, 0, null, 4, 6, PED_TYPE_GEN, VOICE_GEN_SWFYRI, VOICE_GEN_SWFYRI217, WMYCLOT, WMYCLOT, CIVMALE, STAT_STREET_GUY, man, 1FFF, 1, null, 1, 4, PED_TYPE_GFD, VOICE_GFD_WMYCLOT, VOICE_GFD_WMYCLOT218, SBFOST, SBFOST, CIVFEMALE, STAT_STREET_GIRL, woman, 1003, 0, null, 8, 9, PED_TYPE_GEN, VOICE_GEN_SBFOST, VOICE_GEN_SBFOST219, SBFYRI, SBFYRI, CIVFEMALE, STAT_COWARD, woman, 120C, 0, null, 7, 4, PED_TYPE_GEN, VOICE_GEN_SBFYRI, VOICE_GEN_SBFYRI220, SBMOCD, SBMOCD, CIVMALE, STAT_TAXIDRIVER, man, 0040, 0, null, 0, 0, PED_TYPE_GEN, VOICE_GEN_SBMOCD, VOICE_GEN_SBMOCD221, SBMORI, SBMORI, CIVMALE, STAT_SUIT_GUY, man, 120C, 1, null, 8, 0, PED_TYPE_GEN, VOICE_GEN_SBMORI, VOICE_GEN_SBMORI222, SBMOST, SBMOST, CIVMALE, STAT_STREET_GUY, man, 1003, 0, null, 0, 8, PED_TYPE_GEN, VOICE_GEN_SBMOST, VOICE_GEN_SBMOST223, SHMYCR, SHMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, null, 4, 9, PED_TYPE_GEN, VOICE_GEN_SHMYCR, VOICE_GEN_SHMYCR224, SOFORI, SOFORI, CIVFEMALE, STAT_OLD_GIRL, woman, 120C, 0, null, 1, 10, PED_TYPE_GEN, VOICE_GEN_SOFORI, VOICE_GEN_SOFORI225, SOFOST, SOFOST, CIVFEMALE, STAT_STREET_GIRL, woman, 1003, 0, null, 9, 10, PED_TYPE_GEN, VOICE_GEN_SOFOST, VOICE_GEN_SOFOST226, SOFYST, SOFYST, CIVFEMALE, STAT_STREET_GIRL, woman, 1003, 1, null, 4, 7, PED_TYPE_GEN, VOICE_GEN_SOFYST, VOICE_GEN_SOFYST227, SOMOBU, SOMOBU, CIVMALE, STAT_SUIT_GUY, man, 120C, 0, null, 10, 10, PED_TYPE_GEN, VOICE_GEN_SOMOBU, VOICE_GEN_SOMOBU228, SOMORI, SOMORI, CIVMALE, STAT_COWARD, man, 120C, 0, null, 9, 3, PED_TYPE_GEN, VOICE_GEN_SOMORI, VOICE_GEN_SOMORI229, SOMOST, SOMOST, CIVMALE, STAT_STREET_GUY, man, 1003, 0, null, 9, 2, PED_TYPE_GEN, VOICE_GEN_SOMOST, VOICE_GEN_SOMOST230, SWMOTR5, SWMOTR5, GANG10, STAT_GANG10, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS5, VOICE_GNG_BALLAS5231, SWFORI, SWFORI, CIVFEMALE, STAT_COWARD, woman, 120C, 0, null, 10, 1, PED_TYPE_GEN, VOICE_GEN_SWFORI, VOICE_GEN_SWFORI232, SWFOST, SWFOST, CIVFEMALE, STAT_STREET_GIRL, woman, 1003, 0, null, 7, 10, PED_TYPE_GEN, VOICE_GEN_SWFOST, VOICE_GEN_SWFOST233, SWFYST, SWFYST, CIVFEMALE, STAT_STREET_GIRL, woman, 1983, 1, null, 7, 3, PED_TYPE_GEN, VOICE_GEN_SWFYST, VOICE_GEN_SWFYST234, SWMOCD, SWMOCD, CIVMALE, STAT_TAXIDRIVER, man, 0040, 0, null, 2, 9, PED_TYPE_GEN, VOICE_GEN_SWMOCD, VOICE_GEN_SWMOCD235, SWMORI, SWMORI, CIVMALE, STAT_SUIT_GUY, man, 120C, 0, null, 7, 0, PED_TYPE_GEN, VOICE_GEN_SWMORI, VOICE_GEN_SWMORI236, SWMOST, SWMOST, CIVMALE, STAT_STREET_GUY, man, 1983, 0, null, 2, 1, PED_TYPE_GEN, VOICE_GEN_SWMOST, VOICE_GEN_SWMOST237, SHFYPRO, SHFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_SHFYPRO, VOICE_GEN_SHFYPRO238, SBFYPRO, SBFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_SBFYPRO, VOICE_GEN_SBFYPRO239, SWMOTR4, SWMOTR4, CRIMINAL, STAT_CRIMINAL, gang1, 110F, 1, null, 0, 0, PED_TYPE_GANG, VOICE_GNG_BALLAS5, VOICE_GNG_BALLAS5240, SWMYRI, SWMYRI, CIVMALE, STAT_COWARD, man, 120C, 1, null, 4, 4, PED_TYPE_GEN, VOICE_GEN_SWMYRI, VOICE_GEN_SWMYRI241, SMYST, SMYST, CIVMALE, STAT_STREET_GUY, man, 1983, 1, null, 0, 5, PED_TYPE_GEN, VOICE_GEN_SMYST, VOICE_GEN_SMYST242, SMYST2, SMYST2, CIVMALE, STAT_STREET_GUY, man, 130C, 1, null, 0, 8, PED_TYPE_GEN, VOICE_GEN_SMYST2, VOICE_GEN_SMYST2243, SFYPRO, SFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_SFYPRO, VOICE_GEN_SFYPRO244, VBFYST2, VBFYST2, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_VBFYST2, VOICE_GEN_VBFYST2245, VBFYPRO, VBFYPRO, PROSTITUTE, STAT_PROSTITUTE, pro, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_VBFYPRO, VOICE_GEN_VBFYPRO246, VHFYST3, VHFYST3, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 1000, 1, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_VHFYST3, VOICE_GEN_VHFYST3247, BIKERA, BIKERA, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 5, 2, PED_TYPE_GEN, VOICE_GEN_BIKERA, VOICE_GEN_BIKERA248, BIKERB, BIKERB, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 2, 5, PED_TYPE_GEN, VOICE_GEN_BIKERB, VOICE_GEN_BIKERB249, BMYPIMP, BMYPIMP, CIVMALE, STAT_STREET_GUY, man, 130C, 1, null, 3, 7, PED_TYPE_GEN, VOICE_GEN_BMYPI, VOICE_GEN_BMYPI250, SWMYCR, SWMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F, 1, man, 6, 0, PED_TYPE_GEN, VOICE_GEN_SWMYCR, VOICE_GEN_SWMYCR251, WFYLG, WFYLG, CIVFEMALE, STAT_BEACH_GIRL, woman, 1000, 0, beach, 1, 4, PED_TYPE_GEN, VOICE_GEN_WFYLG, VOICE_GEN_WFYLG252, WMYVA2, WMYVA2, CIVMALE, STAT_STREET_GUY, man, 1983, 1, null, 9, 7, PED_TYPE_GEN, VOICE_GEN_WMYVA, VOICE_GEN_WMYVA253, BMOSEC, BMOSEC, CIVMALE, STAT_OLD_GUY, man, 1003, 0, null, 8, 0, PED_TYPE_GEN, VOICE_GEN_BMOSEC, VOICE_GEN_BMOSEC254, BIKDRUG, BIKDRUG, CIVMALE, STAT_CRIMINAL, man, 0, 1, null, 6, 2, PED_TYPE_GEN, VOICE_GEN_BIKDRUG, VOICE_GEN_BIKDRUG255, WMYCH, WMYCH, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 7, 0, PED_TYPE_GEN, VOICE_GEN_WMYCH, VOICE_GEN_WMYCH256, SBFYSTR, SBFYSTR, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 130C, 0, null, 3, 7, PED_TYPE_GEN, VOICE_GEN_SBFYST, VOICE_GEN_SBFYST257, SWFYSTR, SWFYSTR, CIVFEMALE, STAT_STREET_GIRL, sexywoman, 130C, 0, null, 5, 9, PED_TYPE_GEN, VOICE_GEN_SWFYST, VOICE_GEN_SWFYST258, HECK1, HECK1, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 7, 0, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE259, HECK2, HECK2, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 7, 0, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE260, BMYCON, BMYCON, CIVMALE, STAT_TOUGH_GUY, man, 0, 1, null, 7, 0, PED_TYPE_GEN, VOICE_GEN_BMYCON, VOICE_GEN_BMYCON261, WMYCD1, WMYCD1, CIVMALE, STAT_TAXIDRIVER, man, 0040, 1, null, 6, 1, PED_TYPE_GEN, VOICE_GEN_WMYCD1, VOICE_GEN_WMYCD1262, BMOCD, BMOCD, CIVMALE, STAT_TAXIDRIVER, man, 0040, 0, null, 8, 0, PED_TYPE_GEN, VOICE_GEN_BMOCD, VOICE_GEN_BMOCD263, VWFYWA2, VWFYWA2, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF, 0, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_VWFYWAI, VOICE_GEN_VWFYWAI264, WMOICE, WMOICE, CIVMALE, STAT_STREET_GUY, man, 1FFF, 0, null, 1, 4, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE265, SEV1, SEV1, GANG9, STAT_GANG9, gang1, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS1, VOICE_GNG_BALLAS2266, SEV2, SEV2, GANG9, STAT_GANG9, gang2, 110F, 1, null, 3, 3, PED_TYPE_GANG, VOICE_GNG_BALLAS3, VOICE_GNG_BALLAS4274, laemt1, laemt1, MEDIC, STAT_MEDIC, swat, 1FFF, 0, medic, 9, 9, PED_TYPE_EMG, VOICE_EMG_EMT1, VOICE_EMG_EMT5275, lvemt1, lvemt1, MEDIC, STAT_MEDIC, swat, 1FFF, 0, medic, 9, 9, PED_TYPE_EMG, VOICE_EMG_EMT1, VOICE_EMG_EMT5276, sfemt1, sfemt1, MEDIC, STAT_MEDIC, swat, 1FFF, 0, medic, 9, 9, PED_TYPE_EMG, VOICE_EMG_EMT1, VOICE_EMG_EMT5277, lafd1, lafd1, FIREMAN, STAT_FIREMAN, swat, 1FFF, 0, null, 9, 9, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE278, lvfd1, lvfd1, FIREMAN, STAT_FIREMAN, swat, 1FFF, 0, null, 9, 9, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE279, sffd1, sffd1, FIREMAN, STAT_FIREMAN, swat, 1FFF, 0, null, 9, 9, PED_TYPE_GEN, VOICE_GEN_NOVOICE, VOICE_GEN_NOVOICE280, lapd1, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_LAPD1, VOICE_EMG_LAPD8281, sfpd1, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_SFPD1, VOICE_EMG_SFPD5282, lvpd1, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_LVPD1, VOICE_EMG_LVPD5283, csher, csher, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_RCOP1, VOICE_EMG_RCOP4284, lapdm1, lapdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6285, swat, swat, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_SWAT1, VOICE_EMG_SWAT6286, fbi, fbi, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_FBI2, VOICE_EMG_FBI6287, army, army, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_ARMY1, VOICE_EMG_ARMY3288, dsher, dsher, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_RCOP1, VOICE_EMG_RCOP4290, special01, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0291, special02, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0292, special03, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0293, special04, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0294, special05, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0295, special06, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0296, special07, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0297, special08, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0298, special09, generic, CIVMALE, STAT_STD_MISSION, man, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0299, special10, generic, CIVMALE, STAT_STD_MISSION, fatman, 1FFF, 0, null, 9, 9, PED_TYPE_SPC, 0, 0end

number 265, 266 are he sev1 and sev 2, they spawn in Playa del sev respectivly.

Man thank a lot fo ur help really mych appriciated seriously

Edited by Mr.try1
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there's one Actor.Create line you didn't found
it creates the fam actor by an array and use a local var array as ped id numbers 140@(36@,6i)
the ped id's are defined a little bit above

106@ = 2761.516 112@ = -1972.028 118@ = 12.5459 04AF: 140@ = 105 // = constant  <------- fam1 ped id107@ = 2761.599 113@ = -1955.673 119@ = 12.5469 04AF: 141@ = 106 // = constant  <------- fam2 ped id108@ = 2768.451 114@ = -1972.605 120@ = 12.3837 04AF: 142@ = 105 // = constant  <------- fam1 ped id109@ = 2761.551 115@ = -1980.099 121@ = 12.5478 04AF: 143@ = 106 // = constant  <------- fam2 ped id110@ = 2752.159 116@ = -1979.574 122@ = 14.0469 04AF: 144@ = 106 // = constant  <------- fam2 ped id111@ = 2768.451 117@ = -1972.605 123@ = 12.3837 04AF: 145@ = 105 // = constant  <------- fam1 ped id172@ = Car.Create(#GREENWOO, 2766.923, -1974.348, 12.3783)Car.Angle(172@) = 4.036@ = 0 :HOODS5_3977if   5 > 36@ else_jump @HOODS5_4171 37@(36@,6i) = Actor.Create(Mission1, 140@(36@,6i), 106@(36@,6f), 112@(36@,6f), 118@(36@,6f))       <-------  Actor.Create by array

so change ped id's here

04AF: 140@ = 265 // = constant  <------- ped id 04AF: 141@ = 266 // = constant  <------- ped id04AF: 142@ = 265 // = constant  <------- ped id 04AF: 143@ = 266 // = constant  <------- ped id 04AF: 144@ = 266 // = constant  <------- ped id 04AF: 145@ = 265 // = constant  <------- ped id

please, next time post such big scripts at pastebin

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Damn man do u know that i love u right?XD

Any way how da heck did u know about it?? I havent noticed that , but maybe cuz imm a noob still with c++

And i have another questin so i have 3 models for seville blvd famlies can i input there 3 different ids instead of only 2?

Edited by Mr.try1
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it was easy, i searched for Actor.Create in your posted script

the array constructs in main.scm aren't a secret for me, i know what this means:

37@(36@,6i) = Actor.Create(Mission1, 140@(36@,6i), 106@(36@,6f), 112@(36@,6f), 118@(36@,6f))

 

more ped definitions? i assume you will get problems but check it out and make experience

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Reporting back from duty ... Indeed with 3 models crashes even before getting there , crashed during sweet phone call unfortunatley but with only 2 models works just fine thank to u man!

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