markusizr Posted November 15, 2014 Share Posted November 15, 2014 (edited) what about this picture because i want to know Edited November 15, 2014 by markusizr Link to comment Share on other sites More sharing options...
universetwisters Posted November 15, 2014 Share Posted November 15, 2014 I think it's from some mission cutscene that got removed that took place in Vinchenzo's warehouse Link to comment Share on other sites More sharing options...
ChumCrumpet Posted November 15, 2014 Share Posted November 15, 2014 That's definitely not a wrestler outfit. It looks like a skydiver outfit. Link to comment Share on other sites More sharing options...
markusizr Posted November 15, 2014 Share Posted November 15, 2014 andi forgot mention the color of jacket its black. Link to comment Share on other sites More sharing options...
universetwisters Posted November 18, 2014 Share Posted November 18, 2014 https://www.youtube.com/watch?v=fB3neDbkiYo I dunno if this is worth bringing up, but I haven't seen some of the interiors ingame like the ones at 0:57 and 1:04. They could be beta, who knows. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted November 18, 2014 Author Share Posted November 18, 2014 ^Possible early safehouses? Possible cut mission locations? I've never seen those, either. Link to comment Share on other sites More sharing options...
Kalerney Posted November 18, 2014 Share Posted November 18, 2014 ^I'd say it could be the safehouses interior we were presumably able to buy in the beta. ClaudX and Jinx. 2 Link to comment Share on other sites More sharing options...
WildBrick142 Posted February 21, 2015 Share Posted February 21, 2015 PS2weapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 209 450 17 25 -1 -1 -1 -1 $AAAAAAAA $AAAAAAAA 0.3 0 0.09 $0 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3PSPweapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 210 450 17 25 -1 -1 -1 -1 $25E014A $264 0.3 0 0.09 $8C10000 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3 Shame the Ruger has no model leftover. ClaudX, Kalvin and Jeansowaty 3 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 21, 2015 Share Posted February 21, 2015 PS2weapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 209 450 17 25 -1 -1 -1 -1 $AAAAAAAA $AAAAAAAA 0.3 0 0.09 $0 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3PSPweapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 210 450 17 25 -1 -1 -1 -1 $25E014A $264 0.3 0 0.09 $8C10000 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3 Shame the Ruger has no model leftover. So if it would have a model, would it be fully working? Also seeing as how this is stated, how does the gun perform? Link to comment Share on other sites More sharing options...
WildBrick142 Posted February 21, 2015 Share Posted February 21, 2015 (edited) PS2weapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 209 450 17 25 -1 -1 -1 -1 $AAAAAAAA $AAAAAAAA 0.3 0 0.09 $0 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3PSPweapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 210 450 17 25 -1 -1 -1 -1 $25E014A $264 0.3 0 0.09 $8C10000 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3Shame the Ruger has no model leftover. So if it would have a model, would it be fully working? Also seeing as how this is stated, how does the gun perform? Probably yes. It seems to be diiferent from other weapons. Can't tell how good it is but this is what rifle performs better at things in order, best to last (PSP game.dtz): Firing Rate: AK-47, Ruger, M4 Reload: Ruger, AK-47, M4 Damage: AK-47, M4, Ruger Completely unrelated to LCS, there's a seamine weapon line in VCS. Yes. A seamine. Edited February 21, 2015 by WildBrick142 Jeansowaty and ClaudX 2 Link to comment Share on other sites More sharing options...
X/R// Posted February 21, 2015 Share Posted February 21, 2015 what about this picture because i want to know you are right, that must be linked to something, because in the game, that warehouse was detailed and never used in any of missions. so knowing that r* has the laziest modellers, that meant to be used for something. Link to comment Share on other sites More sharing options...
Son Of Big Boss Posted February 22, 2015 Share Posted February 22, 2015 PS2weapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 209 450 17 25 -1 -1 -1 -1 $AAAAAAAA $AAAAAAAA 0.3 0 0.09 $0 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3PSPweapon iFireType fRange iFiringRate iReload iAmountOfAmmunition iDamage fSpeed fRadius fLifeSpan fSpread dwPadding1 dwPadding1 vFireOffset.x vFireOffset.y vFireOffset.z dwZero dwAnim_id vTimeStrc1.a vTimeStrc1.b vTimeStrc1.c vTimeStrc2.a vTimeStrc2.b vTimeStrc2.c _f5C dwModelID dwModelID2 dwweapon_slotRUGER 1 30 210 450 17 25 -1 -1 -1 -1 $25E014A $264 0.3 0 0.09 $8C10000 14 0.367 0.6 0.467 0.367 0.6 0.4 3.3 $112 $FFFFFFFF 3Shame the Ruger has no model leftover. So if it would have a model, would it be fully working? Also seeing as how this is stated, how does the gun perform? Probably yes. It seems to be diiferent from other weapons. Can't tell how good it is but this is what rifle performs better at things in order, best to last (PSP game.dtz): Firing Rate: AK-47, Ruger, M4 Reload: Ruger, AK-47, M4 Damage: AK-47, M4, Ruger Completely unrelated to LCS, there's a seamine weapon line in VCS. Yes. A seamine. Maybe a leftover from San andreas Seamine, yeah, there is one Unused seamine if you didn't know, round, rusty and spiky, i spawned it in MTA map editor, like a Prop, i cant remember if it explode or not WildBrick142 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 22, 2015 Share Posted February 22, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? Link to comment Share on other sites More sharing options...
ClaudX Posted February 22, 2015 Author Share Posted February 22, 2015 The Stories games have some of the most interesting Beta finds. Great work, everyone. Jeansowaty 1 Link to comment Share on other sites More sharing options...
Son Of Big Boss Posted February 22, 2015 Share Posted February 22, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? there are mdl importers, but i never heard about a mdl exporter, you are dreaming about about betalizing GTA LCS, but the closest thing you can get is a LCS PC edition Betafied, with all the things shown in this topic Link to comment Share on other sites More sharing options...
WildBrick142 Posted February 22, 2015 Share Posted February 22, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? LCS/VCS modding REALLY needs to be revived. People have been doing model swaps but this is so old that nearly all program download links are gone. Shame really, there is a lot of interesting stuff in stories games. There isn't even a proper .scm tool available (there might be one seeing as Dageron's LCS translation has a heavily modified script but I couldn't find anything at all)... There is a little possibility of the Ruger model still being there since it seems that some model and texture numbers are mismatched, but I'm way too lazy and impatient to go through all these crashes to spawn the weapon, let alone find the right hex value. Jacek_K, Kalvin, Jinx. and 2 others 5 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 22, 2015 Share Posted February 22, 2015 OK... now I wonder if there are any leftover sounds - or is it the same as the AK one. Link to comment Share on other sites More sharing options...
markusizr Posted February 23, 2015 Share Posted February 23, 2015 modding for gta vcs and lcs is hard to do Jeansowaty 1 Link to comment Share on other sites More sharing options...
PhillBellic Posted February 24, 2015 Share Posted February 24, 2015 I like Bea topics, this s one of them. Great finds people. Link to comment Share on other sites More sharing options...
markusizr Posted February 27, 2015 Share Posted February 27, 2015 Thanks dude Link to comment Share on other sites More sharing options...
PhillBellic Posted February 28, 2015 Share Posted February 28, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? LCS/VCS modding REALLY needs to be revived. People have been doing model swaps but this is so old that nearly all program download links are gone. Shame really, there is a lot of interesting stuff in stories games. There isn't even a proper .scm tool available (there might be one seeing as Dageron's LCS translation has a heavily modified script but I couldn't find anything at all)... There is a little possibility of the Ruger model still being there since it seems that some model and texture numbers are mismatched, but I'm way too lazy and impatient to go through all these crashes to spawn the weapon, let alone find the right hex value. WildBrick, do you feel that because LCS/VCS are very much 'niche' games when compared to their predecessors, they struggle to have a large modding scene? Link to comment Share on other sites More sharing options...
WildBrick142 Posted February 28, 2015 Share Posted February 28, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? LCS/VCS modding REALLY needs to be revived. People have been doing model swaps but this is so old that nearly all program download links are gone. Shame really, there is a lot of interesting stuff in stories games. There isn't even a proper .scm tool available (there might be one seeing as Dageron's LCS translation has a heavily modified script but I couldn't find anything at all)... There is a little possibility of the Ruger model still being there since it seems that some model and texture numbers are mismatched, but I'm way too lazy and impatient to go through all these crashes to spawn the weapon, let alone find the right hex value. WildBrick, do you feel that because LCS/VCS are very much 'niche' games when compared to their predecessors, they struggle to have a large modding scene? My bet would be because of the fact they're not on PC (though that would probably further decrease modding activity for PS2/PSP). Console modding isn't as common as PC modding and the "Stories" GTA's have mostly different formats and basically half of the forum hasn't even heard of LCS and VCS (some even confuse LCS with EFLC). At least LCS/VCS do have something though - Chinatown Wars has pretty much nothing to mod it, it seems. I wish there would be a working .scm editor for LCS/VCS. It is possible to play PS2 scripts (.gxt's too!) on PSP game so removing these random/set crashes on PS2 exclusives, eventually creating PS2 stuff working on PSP, would be heaven for me (map editor to include the building easter egg on PSP would be neat too, but that probably can be done already). Link to comment Share on other sites More sharing options...
PhillBellic Posted February 28, 2015 Share Posted February 28, 2015 It does go boom, yeah. Bout that Ruger - I'm not sure, but is it possible to add models to GTALCS? AFAIK the texture exists in VC's files and it's like the PS2 VC one so... if we could get a .mdl of the VC ruger, who knows maybe we could reimplement it? LCS/VCS modding REALLY needs to be revived. People have been doing model swaps but this is so old that nearly all program download links are gone. Shame really, there is a lot of interesting stuff in stories games. There isn't even a proper .scm tool available (there might be one seeing as Dageron's LCS translation has a heavily modified script but I couldn't find anything at all)... There is a little possibility of the Ruger model still being there since it seems that some model and texture numbers are mismatched, but I'm way too lazy and impatient to go through all these crashes to spawn the weapon, let alone find the right hex value. WildBrick, do you feel that because LCS/VCS are very much 'niche' games when compared to their predecessors, they struggle to have a large modding scene? My bet would be because of the fact they're not on PC (though that would probably further decrease modding activity for PS2/PSP). Console modding isn't as common as PC modding and the "Stories" GTA's have mostly different formats and basically half of the forum hasn't even heard of LCS and VCS (some even confuse LCS with EFLC). At least LCS/VCS do have something though - Chinatown Wars has pretty much nothing to mod it, it seems. I wish there would be a working .scm editor for LCS/VCS. It is possible to play PS2 scripts (.gxt's too!) on PSP game so removing these random/set crashes on PS2 exclusives, eventually creating PS2 stuff working on PSP, would be heaven for me (map editor to include the building easter egg on PSP would be neat too, but that probably can be done already). Why did they make 'Rush!' a PS2 exclusive mission? It would compliment 'Crash!' very well. What's your theory as to why LCS, and VCS don't have PC versions? Thoughts? Link to comment Share on other sites More sharing options...
WildBrick142 Posted February 28, 2015 Share Posted February 28, 2015 Why did they make 'Rush!' a PS2 exclusive mission? It would compliment 'Crash!' very well. Same goes for all the other things. Caddy Daddy crashed for me as I picked up the checkpoint under the bridge. Playground on the Docks works fine. Rush! crashes whenever the mission fails - dunno about pass and apparently PS2 exclusive vehicle purchase icons and USJ's don't work. I guess they wanted to improve the game for re-release. Link to comment Share on other sites More sharing options...
Gabriel_175 Posted February 28, 2015 Share Posted February 28, 2015 MPSURV SAL01: ~w~Maria, I'm going up to the hospital to get 'you-know-what' fixed.SAL02: ~w~When I get out, the pork stallion will be galloping just like it used to...SAL03: ~w~You just stay out of trouble while I'm in 'cause there's gonna be wise-guys dying to take over.SAL03A: ~w~Literally!SAL04: ~w~PS: Get ready to saddle up when I get out, baby!SAL05: ~w~PPS: ...Don't leave this note just lying around! This is from the PSP multiplayer ''Liberty City Survivor'',there is a note on the desk of Sal's office,i wanted to take some photos with the writing on very mode there is,even Sal's in ''The Wedding List'' where has found for his son Joey a girl like Maria. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted February 28, 2015 Share Posted February 28, 2015 Why did they make 'Rush!' a PS2 exclusive mission? It would compliment 'Crash!' very well. What's your theory as to why LCS, and VCS don't have PC versions? Money? It's always about money. "Lets release PS2 exclusives, so people buy the game for PS2." Same thing happens today with GTA V on PS3 VS PS4. All the sh*t on PS4 can easily be on PS3, but they choose to make it separate on PS4. Why? Money. So people buy it. But like WildBrick has said, LCS/VCS is really good games....That nobody seems to know dick about. There is only a select few people I can actually have a convo about LCS/VCS with, cuz usually everyone is obsessing over the popular, new HD Era which will never top 3D Era... Long live the classics with the true GTA Spirit... Link to comment Share on other sites More sharing options...
ClaudX Posted February 28, 2015 Author Share Posted February 28, 2015 So, I was browsing the LCS Ammunation site and I found something interesting: vs. There's a couple differences, like the front not having that aiming-stub thing (I forgot like all firearm terms) and the back looking different. Thoughts? Jeansowaty, hoxi, Jago and 1 other 4 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 28, 2015 Share Posted February 28, 2015 Interesting. Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted February 28, 2015 Share Posted February 28, 2015 So, I was browsing the LCS Ammunation site and I found something interesting: vs. There's a couple differences, like the front not having that aiming-stub thing (I forgot like all firearm terms) and the back looking different. Thoughts? Leftover from the ps2 version of vc,the ps2 m4 is different from the pc one ClaudX 1 Link to comment Share on other sites More sharing options...
markusizr Posted February 28, 2015 Share Posted February 28, 2015 its vc or vcs model Link to comment Share on other sites More sharing options...
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