cant remember Posted March 3 Share Posted March 3 5 minutes ago, MAJEST1C_R3 said: Fascinating, basically the texture from GTA3 in cursed resolution. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072513102 Share on other sites More sharing options...
MAJEST1C_R3 Posted March 3 Share Posted March 3 Here you can download converted level files from the May build (for September build). https://mega.nz/folder/HI93jDQR#aqmQ0fLyr_IL8Z8akxBABA Kesha_F1, SILENT_Pavel, Elmotus and 2 others 4 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072513179 Share on other sites More sharing options...
Liberty King Posted March 3 Share Posted March 3 3 hours ago, MAJEST1C_R3 said: Average arab script BigMacToni 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072513216 Share on other sites More sharing options...
TheRealGonzo Posted March 5 Share Posted March 5 (edited) https://www.mediafire.com/file/j0q1bff98wmqqxg/gta_psp_fixes.rar/file ive added all of MAJEST1C_R3's fixes, as well as added my debug patch vcs iso for people who cant build isos. cheats are included, notes, and the proper people are credited. thank you very much IAmNotToniCipriani for release and MAJEST1C_R3 for putting in the hard work to fix these builds Edited March 5 by TheRealGonzo Mr. Myriad and Kesha_F1 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072514696 Share on other sites More sharing options...
DuckingHeights Posted March 5 Share Posted March 5 Any plans to make the July patched build compatible with PSP / PS Vita devices? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072515169 Share on other sites More sharing options...
Tommy Depressi Posted March 13 Share Posted March 13 a 45-minute compilation of everything I found notable in every build: (I made sure to thank this community and link to this thread, as well as tcrf) Piggsy Leone, MAJEST1C_R3, cant remember and 5 others 6 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072518972 Share on other sites More sharing options...
Piggsy Leone Posted March 14 Share Posted March 14 11 hours ago, Tommy Depressi said: a 45-minute compilation of everything I found notable in every build: (I made sure to thank this community and link to this thread, as well as tcrf) Smack that Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072519282 Share on other sites More sharing options...
Freakler Posted March 19 Share Posted March 19 The E3 Demo Script Code is present in ALL the leaked builds. It was removed very close to going gold. You can confirm the mod is made from the May build if you compare everything. There is NO fourth "leaked build"! Tommy Depressi, Dominik_, Kesha_F1 and 3 others 4 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072521074 Share on other sites More sharing options...
Hagios Posted April 6 Share Posted April 6 On 2/22/2025 at 1:31 PM, MAJEST1C_R3 said: I have some progress on the May build https://imgur.com/a/oU8I81S That's pretty impressive stuff right there. Is there any chance that we may get a playable build with these models in-game? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072528150 Share on other sites More sharing options...
MAJEST1C_R3 Posted April 9 Share Posted April 9 (edited) Yes, but it will be very unstable. A lot of hardcoded stuff requested from the September EBOOT.BIN is missing in the May build resources. For example two bikes (Manchez and Avenger) are not exist in the May build and this messes up hardcoded model info order and causes crashes related to animations Edited April 9 by MAJEST1C_R3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529040 Share on other sites More sharing options...
Liberty King Posted April 9 Share Posted April 9 From the first ever Liberty City Stories preview on PlayStation Magazine, does that mean that choppers were originally regular in game? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529078 Share on other sites More sharing options...
Freakler Posted April 9 Share Posted April 9 2 hours ago, Liberty King said: From the first ever Liberty City Stories preview on PlayStation Magazine, does that mean that choppers were originally regular in game? They're talking about "The Trouble with Triads" obviously which was part of the E3 Demo and one of the first playable and cooler missions. Is there a Date to that article? But I'm pretty sure with "chopper" they just refer to a motorcycle here, probably the Freeway spawned with the E3 vehicle cheat combo. Dominik_, m3ssO and universetwisters 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529132 Share on other sites More sharing options...
Liberty King Posted April 9 Share Posted April 9 (edited) 2 hours ago, Freakler said: They're talking about "The Trouble with Triads" obviously which was part of the E3 Demo and one of the first playable and cooler missions. Is there a Date to that article? But I'm pretty sure with "chopper" they just refer to a motorcycle here, probably the Freeway spawned with the E3 vehicle cheat combo. It's from PlayStation Magazine released on August 2005,Toni still had the green jacket and the Mr Vercetti Leone suit ,JD had blue glasses and there is a alternative black suit Salvatore artwork Edited April 9 by Liberty King Honker1944 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529182 Share on other sites More sharing options...
TheRealGonzo Posted April 10 Share Posted April 10 14 hours ago, MAJEST1C_R3 said: Yes, but it will be very unstable. A lot of hardcoded stuff requested from the September EBOOT.BIN is missing in the May build resources. For example two bikes (Manchez and Avenger) are not exist in the May build and this messes up hardcoded model info order and causes crashes related to animations thanks for any further work you do and if you do release something else ill be doing extensive testing Mr. Myriad 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529282 Share on other sites More sharing options...
TemporaryUser11 Posted April 11 Share Posted April 11 Any way to import all that stuff to sanandreas? I'm especially interested in the character models etc. I mean sure it is possible but I got no idea how to export them Brooklynzsmac 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529645 Share on other sites More sharing options...
Hagios Posted April 11 Share Posted April 11 On 4/9/2025 at 8:19 PM, MAJEST1C_R3 said: Yes, but it will be very unstable. A lot of hardcoded stuff requested from the September EBOOT.BIN is missing in the May build resources. For example two bikes (Manchez and Avenger) are not exist in the May build and this messes up hardcoded model info order and causes crashes related to animations We can only appreciate all the hard work you're putting into this. It'd be good if we can export some of the character models from earlier build (May), and input them in a later, more stable build (July?). From my limited modding experience, I assume you cannot simply change models and rebuild .IMG file in the PSP ISO, unlike in the PC ports. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/25/#findComment-1072529933 Share on other sites More sharing options...
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