TheEmptyProd. Posted February 3 Share Posted February 3 14 minutes ago, undergroundvicious said: I don’t believe any leaks came from him, since the guy sold the same stuff several times for a lot of ppl. Only when the other guy showed everybody what was happening all stuff he gatekept during years and leaked GDDs things started to coming to light. JD is only losing money and “clients” with this - but the community is winning. What if it's not the real JD ? ? ? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072499805 Share on other sites More sharing options...
MAJEST1C_R3 Posted February 3 Share Posted February 3 On 2/2/2025 at 10:18 PM, sharpie_eastern said: May build seems to have a .CHK format from the GTA3PSPHR that isn't readable via the available CHK tools https://mega.nz/folder/HI93jDQR#aqmQ0fLyr_IL8Z8akxBABA Try chkconv. Just drag and drop all .chk files to convert sharpie_eastern, TheEmptyProd., Kesha_F1 and 2 others 3 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072499819 Share on other sites More sharing options...
markusizr Posted February 4 Share Posted February 4 I hope on builds that gang Yardle don't hostle u unlike on final version. For no reasons. TheEmptyProd., 3M_ and Brooklynzsmac 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072499986 Share on other sites More sharing options...
sharpie_eastern Posted February 4 Share Posted February 4 (edited) On 2/3/2025 at 3:31 PM, MAJEST1C_R3 said: https://mega.nz/folder/HI93jDQR#aqmQ0fLyr_IL8Z8akxBABA Try chkconv. Just drag and drop all .chk files to convert Thanks for making this, works great! I was able to convert all the CHKs UPDATE: List of items that are only in GTA3.IMG and not inside GTA3PSPHR.IMG Spoiler bank.dff bank_graffiti.dff banners.dff barge_hullpaul.dff bigcock1.dff billbrd_opra.dff box01.dff box02.dff building1.dff building3.dff building4.dff building5.dff bullion.dff camera.dff camera.txd cliffsmall.dff clothsrack_lrg.dff clothsrack_sml.dff colt45.dff cop.dff cop.txd corpse.dff cutscene_cameras.dff cutscene_watertanks.dff cutsceneroad1.dff cutsceneroad2.dff cutsceneroad3.dff cutsceneroad4.dff cutscenevan1.dff displaycab.dff doc_rave.dff door_sfehousegrge.dff dr_newjetty.dff fake_spec01.dff fake_spec02.dff golfclub.dff ground_lights01.dff ground_lights02.dff ground_lights03.dff ground_shadow01.dff ground_shadow02.dff ground_shadow03.dff hammer.dff hill_tunl_2xex.dff hill_tunnel_sa.dff hill_tunnel_sb.dff hill_tunnel_sc.dff hill_tunnel_sd.dff hill_tunnel_se.dff idons4_garage.dff ind_land021.dff inddockcrrate2.dff indfrate03.dff indfrate09.dff indfrate10.dff indfrate11.dff industsdirt01.dff jm_gird_horiz.dff lod_rave.dff lodepatch28_sub.dff lodepatch29_sub.dff lodepatch30_sub.dff lodg_ware_huts.dff lodg_ware_hutsb.dff lodg_ware_tanks.dff lodge_hull.dff lodge_hullpaul.dff lodgware_main.dff lodgware_mainb.dff lodhwall.dff lodhwallb.dff lodlsawmill.dff lodpedstreet_d.dff lodra_house.dff lodsewer.dff lodtreepatch_sub.dff lodtrees1_sub.dff lodty_ship.dff mafiablood.dff male01.dff male01.txd mini.dff missile.dff missile.txd mp5lng.dff nedstest.dff newshad22.dff newshad25.dff nitestick.dff nitestick.txd object03.dff overpassshadow.dff philsbits.dff police.dff police.txd porta_shadow.dff porta_shadow2.dff porta_shadow3.dff posh_shop.dff press.dff rdsign02bk.dff rear_building.dff rubbish01.dff ruger.dff rusty_ship.dff safehouse.dff screwdriver.dff sfhousegrge_kb.dff shr_sfhse_g_door02.dff shr_sfhse_g_door1.dff sign.dff speakermav.dff spray01.dff spray02.dff spray03.dff spray04.dff spray05.dff spray06.dff spray07.dff spray27.dff spray28.dff standing01.dff sub_indfrate2108.dff sub_indfrate2109.dff sub_indfrate2110.dff subposter01b.dff subposter01c.dff subposter01d.dff subposter03b.dff subposter03c.dff subposter03d.dff subposter03e.dff subposter03f.dff subposter03g.dff subposter03h.dff subposter03i.dff subposter03j.dff subposter03k.dff subposter03l.dff subposter03m.dff subposter03n.dff subposter03o.dff subposter04b.dff subposter04c.dff subposter04d.dff subposter05b.dff subposter05c.dff subposter05d.dff subposter05e.dff subposter06b.dff subposter06c.dff subposter06d.dff subposter06e.dff subposter06f.dff subposter06g.dff subposter06h.dff subposter07b.dff subposter07c.dff subposter07d.dff subposter07e.dff subposter07f.dff subposter08b.dff subposter08c.dff subposter08d.dff subposter08e.dff subposter08f.dff subposter08g.dff subposter08h.dff subposter08i.dff subposter08j.dff subposter08k.dff subposter09b.dff subposter09c.dff subposter09d.dff subposter09e.dff subposter09f.dff subposter09g.dff subposter10b.dff subposter10d.dff subposter10e.dff subposter11b.dff subposter11c.dff subposter11d.dff subposter11e.dff subposter11f.dff subposter12b.dff subposter12c.dff subposter12d.dff subposter12e.dff subposter12f.dff subposter14b.dff subwaysection5.dff table_low.dff taxi_d.dff taxi_d.txd toilet.dff topfun.dff towergaragedoor2.dff trackshad01.dff trackshad03.dff trackshad04.dff trackshad04b.dff trackshad05.dff trackshad05a.dff trackshad05b.dff trackshad05cc.dff trackshad06.dff trackshad06b.dff trackshad07.dff trackshad08.dff trackshad09.dff trackshad10.dff trackshad11.dff trackshad12.dff trackshad13.dff treepatchl.dff treeshads01.dff treeshads02.dff treeshads03.dff treeshads04.dff treeshads05.dff tshrorckgrdn.dff tshrorckgrdn_alfas.dff tunl_206.dff Edited February 5 by sharpie_eastern MAJEST1C_R3 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072500351 Share on other sites More sharing options...
tcy900 Posted February 5 Share Posted February 5 (edited) If someone can get the test version in 2004, maybe they will unlock the secrets of Bullion, mclaren, cyclone, supra and skyline, get their files and successfully repair them, so that they can really return to Freedom City. I found some data about them in the version on May 29th, but I came a little late, and all their dff and txd were deleted. Edited February 5 by tcy900 Brooklynzsmac, TheEmptyProd. and Raskul 1 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072500753 Share on other sites More sharing options...
universetwisters Posted February 6 Share Posted February 6 On 2/4/2025 at 5:31 PM, sharpie_eastern said: Hide contents bigcock1.dff Rolf Wiedeke, Rented, Elmotus and 1 other 1 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072501074 Share on other sites More sharing options...
MAJEST1C_R3 Posted February 7 Share Posted February 7 Mr. Myriad, gamerzworld, Ivan1997GTA and 15 others 14 1 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502496 Share on other sites More sharing options...
nkjellman Posted February 7 Share Posted February 7 2 hours ago, MAJEST1C_R3 said: It kind of looks like GTA IV a little bit in terms of the color palate. Kesha_F1 and TheEmptyProd. 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502529 Share on other sites More sharing options...
Elmotus Posted February 7 Share Posted February 7 2 hours ago, MAJEST1C_R3 said: Oh sh*t! Working some real magic over here. Does it look like you might be able to get some sort of playable version out of it? TheEmptyProd., Kesha_F1 and m3ssO 1 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502536 Share on other sites More sharing options...
TheEmptyProd. Posted February 8 Share Posted February 8 (edited) 2 hours ago, Elmotus said: Oh sh*t! Working some real magic over here. Does it look like you might be able to get some sort of playable version out of it? It's probably only Timecycle and Colorcycle from May 29 Build right now 4 hours ago, MAJEST1C_R3 said: Release - Hot Colors. May 29 Beta - Cold Colors. Ага Edited February 8 by TheEmptyProd. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502558 Share on other sites More sharing options...
MAJEST1C_R3 Posted February 8 Share Posted February 8 9 hours ago, TheEmptyProd. said: It's probably only Timecycle and Colorcycle from May 29 Build Yes, ported almost all configs for now. TheEmptyProd., Mr. Myriad and Elmotus 2 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502681 Share on other sites More sharing options...
Sheikh-Nightshader Posted February 8 Share Posted February 8 I found a vice city player.bmp in the may lcs TheEmptyProd. 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502827 Share on other sites More sharing options...
TheEmptyProd. Posted February 8 Share Posted February 8 1 hour ago, Sheikh-Nightshader said: I found a vice city player.bmp in the may lcs You're not the first ) ) ) Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502852 Share on other sites More sharing options...
Sheikh-Nightshader Posted February 8 Share Posted February 8 33 minutes ago, TheEmptyProd. said: You're not the first ) ) ) Ya i guess ill just build an iso for it from the july build. This may one isnt right Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502865 Share on other sites More sharing options...
Simon.231 Posted February 8 Share Posted February 8 21 hours ago, MAJEST1C_R3 said: Damn it, it looks different than the other versions Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502901 Share on other sites More sharing options...
MAJEST1C_R3 Posted February 8 Share Posted February 8 PLAYER2.MDL TheEmptyProd., undergroundvicious, Dominik_ and 11 others 11 1 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502942 Share on other sites More sharing options...
Sergiu Posted February 8 Share Posted February 8 May 2005 LCS fully backported on PSP LCS would be insane... you're doing God's work, Majestic. Cerdquad, TheEmptyProd., MAJEST1C_R3 and 3 others 5 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502943 Share on other sites More sharing options...
TheEmptyProd. Posted February 8 Share Posted February 8 19 minutes ago, MAJEST1C_R3 said: PLAYER2.MDL Why the Leone's suit is blue because on the earlier model it was black like in the release ? ? ? And second question. Earlier model contained in may Beta Build too ? ? ? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502948 Share on other sites More sharing options...
Jacorywoohoo Posted February 8 Share Posted February 8 16 hours ago, Scarface! said: Yeah @FrankoU, sent on the server compared between beta and final How do I join the server? Unless it's a private thing. Sam 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502998 Share on other sites More sharing options...
MAJEST1C_R3 Posted February 8 Share Posted February 8 How many more variations of Toni did they make? TONI_F1.MDL Mr. Myriad, JetNormalGuy, Jacorywoohoo and 4 others 4 1 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072502999 Share on other sites More sharing options...
R33CE Posted February 8 Share Posted February 8 3 minutes ago, MAJEST1C_R3 said: How many more variations of Toni did they make? TONI_F1.MDL Why does Toni look like Steven Seagal in this one? Jacorywoohoo, Masny, LCSDSLV and 1 other 4 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503001 Share on other sites More sharing options...
Liberty King Posted February 9 Share Posted February 9 (edited) 1 hour ago, MAJEST1C_R3 said: How many more variations of Toni did they make? TONI_F1.MDL GTA Vice City ahh hands Edited February 9 by Liberty King Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503026 Share on other sites More sharing options...
Elmotus Posted February 9 Share Posted February 9 1 hour ago, MAJEST1C_R3 said: How many more variations of Toni did they make? TONI_F1.MDL https://tcrf.net/Proto:Grand_Theft_Auto:_Liberty_City_Stories/May_29,_2005/Character_Models A couple! Its interesting though, since the near final model is also already there too. Seems like they were partway through replacing the old models, hence why there are only a few early Toni models, Vinnies cutscene/in-game models being completely different etc. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503028 Share on other sites More sharing options...
Simon.231 Posted February 9 Share Posted February 9 6 hours ago, MAJEST1C_R3 said: How many more variations of Toni did they make? TONI_F1.MDL his hands looked like he was beating someone in the basement 24/7 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503084 Share on other sites More sharing options...
Simon.231 Posted February 9 Share Posted February 9 18 minutes ago, Scarface! said: That's a pretty vivid and unsettling image! I can see why you'd get that impression. His character design is definitely... intense Well, yes I would like to see animations of cutscenes from May 29, 2005 I am interested in seeing them m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503095 Share on other sites More sharing options...
Simon.231 Posted February 9 Share Posted February 9 2 hours ago, Scarface! said: That's really cool! The beta cutscenes from May 29, 2005, would be amazing to see. I'm curious, what made you interested in those specific animations? I was most interested in the high file size, it is much larger than other versions I think there are cut animations cutscenes or something m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503193 Share on other sites More sharing options...
Liberty King Posted February 9 Share Posted February 9 4 minutes ago, Simon.231 said: I was most interested in the high file size, it is much larger than other versions I think there are cut animations cutscenes or something There is one in Smash and Grab where Vincenzo kills one of the Leone robbers,It even has voiced dialogue Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503199 Share on other sites More sharing options...
Simon.231 Posted February 9 Share Posted February 9 2 minutes ago, Liberty King said: There is one in Smash and Grab where Vincenzo kills one of the Leone robbers,It even has voiced dialogue Yes Max Payne :] Liberty King 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503200 Share on other sites More sharing options...
TheEmptyProd. Posted February 9 Share Posted February 9 2 hours ago, Liberty King said: There is one in Smash and Grab where Vincenzo kills one of the Leone robbers,It even has voiced dialogue But it's in-game cutscene. Not the MoCap Cinematic Cutscene from cuts.img Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503267 Share on other sites More sharing options...
igames Posted February 9 Share Posted February 9 I've managed to complete the September 1st build version of this game with the entire 100% completion, as this took me approx. 2 weeks. I gotta say for a engine build that was on later stages of beta (beytah), this one was particularly interesting. Sometimes the game was very notorious to crash on certain points when playing this version of the game, which was played on a physical PSP, which had me a bit annoyed to retry some of side missions and collectables once again. This was definitely easier to pull because you were able to spawn vehicles and other stuff. I have to say couple things about this build though, and hopefully I'll try to get the July build work on a physical PSP. Avenging Angels on Shoreside Vale was horrendous. Normally, you would have a popup saying that you unlocked The Hero Garb outfit, but instead, it just said Mission Completed with 1500$... What happened next, the game was stuck on a endless, non-existent mission loop. Eventually if you were busted or wasted, you either crashed or soft locked which prevented you from loading the game on the menu with a black screen instead. In order to complete this, you have to go to your safehouse, and get yourself health as low as possible. Entering the safehouse, you change your outfit to a different one, and once you waited few seconds, the mission timer popped up once again, and through the timeframe, which took couple seconds, you had to shoot yourself with a Rocket Launcher, and thus by wasting yourself, the side mission was a success and didn't crash that way. You would lose all your weapon, but The Hero Garb would be permanently unlocked that way. The Stunt Jump in Portland Harbor had a impossible location to complete even with most fastest cars and bikes you can ever possibly imagine. The place where this specific Stunt Jump was accepted, was far away from it's intended final release location, which where the warehouse roof demanded you to jump over one of vehicle props that was wayyyyyy too far. Ultimately, to pull off this impossible Stunt Jump, you need to spawn a Maverick Helicopter, and fly as low as possible over the ramp, and land where the vehicle prop is located at. That way I managed to complete all the Stunt Jumps, which is a huge thanks to Dr. Bath Salt on YouTube who taught me this through comments. One of Rampages were also changed - the one in Shoreside Vale - Wichita Gardens, instead of using the SPAS-12 in the original release, you needed to drive-by with a Micro Uzi instead and destroy vehicles as well. Punk Noodles side mission had lower countdown (originally 4 minutes and 20 seconds, this version had 4 minutes), the Bike Salesman has a broken Freeway option which fills the bar nearly instantly and thus made it much easier to clear. I noticed as well with the Firetruck and the Ambulance that they have their own radios installed in, which was a huge plus because I cannot stand the same "WEEWOOWEEWOO" over and over. Of course, missions from all kinds given by other people were also changed where sometimes they gave you extra 200 bucks or less than 200 bucks. Other than that, having a Yellow/Golden PCJ-600 was a dream I have ever wished since 2010, it was the first time I played it originally and completed it over 35+ times, with multiple 100% completions. I would say, I want to give the July build a try now, but considering some comments I read through, is there a tool/program to replace July build files with September build files, or is it the opposite? I have noticed differences from different creators as well but I feel obliged to 100% this game again. Here are some photos I made during the journey and notice the amount of stuff I had saved on my phone while playing on a physical PSP. At last, I for sooth say, GGs. https://imgur.com/a/tgjSoDQ https://imgur.com/a/aGEKyv9 https://imgur.com/a/5UlYrpD https://imgur.com/a/yD2dmDB Mr. Myriad, Brooklynzsmac, Sam and 9 others 10 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/22/#findComment-1072503321 Share on other sites More sharing options...
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