Ricky_Retriever Posted January 22 Share Posted January 22 Found the archives the early renditions of the Avenging Angels. Rangerv1, NightmanCometh96, Ivan1997GTA and 2 others 5 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492693 Share on other sites More sharing options...
JibJab28 Posted January 22 Share Posted January 22 idk if it true or not but i see that Vincenzo had different walking animation style or it is just a placebo cuz it was started with different angles? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492704 Share on other sites More sharing options...
GTAFanLuca Posted January 22 Share Posted January 22 1 minute ago, JibJab28 said: idk if it true or not but i see that Vincenzo had different walking animation style or it is just a placebo cuz it was started with different angles? It is taken from Vice City. Salvatore, Massimo, the cops and other pedestrians around the city also make use of it. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492705 Share on other sites More sharing options...
HOW'S ANNIE? Posted January 22 Share Posted January 22 (edited) Is there any evidence of the Tommy (the car, not the character) having made it far enough into development to appear in one of these builds? It having a model suggests it wasn't a super early cut. Edited January 22 by HOW'S ANNIE? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492722 Share on other sites More sharing options...
TheEmptyProd. Posted January 22 Share Posted January 22 2 hours ago, JibJab28 said: idk if it true or not but i see that Vincenzo had different walking animation style or it is just a placebo cuz it was started with different angles? It's cops walking animation from GTA Vice City. In the release version they are using some beta walking anim from GTA SA 1 hour ago, HOW'S ANNIE? said: Is there any evidence of the Tommy (the car, not the character) having made it far enough into development to appear in one of these builds? It having a model suggests it wasn't a super early cut. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492740 Share on other sites More sharing options...
WildBrick142 Posted January 22 Share Posted January 22 so they made unique models for avery and 8ball and then scrapped them to reuse the models from vc and 3, meanwhile they reused miguel's gta3 model and then scrapped it to make a unique model for him? hello, rockstar? logic?? anyway some text changes i noticed in the july build "Forelli ExSess" vehicle was named "Forelli Lexcess" "Deimos SP" vehicle was named "F550 Deimos" "Phobos Vt" vehicle was named "ViTurbo" "PCJ-600" vehicle was named "PCJ600" "Overalls" outfit was named "Killer-wear" Antonio, Sweats, Goodfella, and Wiseguy outfits may not have existed at that point as there are no OUTF_* labels or unlock help texts for them "Capital Autos" was still named "Easy Credit Autos" "Liberty Tree" was named "Liberty Courier" "Phil Cassidy's Fully Cocked Gun Shop" was named "Phil Cassidy's Arms Emporium" also it seems Phil himself was going to be at the counter, text for Friggin' the Riggin' says that "Phil is waiting for you to pick [up the flamethrower]" and the fail text for killing the shop worker is "Phil is history!" "GO GO Faggio" was named "PCJ Playground" (reused from vc i guess) in "No Money, Mo' Problems" the bomb would cost $100,000 mentions of drugs used their real names (valium/Rohypnol in Salvatore's Salvation, Diazepam in Biker Heat) "Steering the Vote" required you to take hold of 4 areas Pike Creek Rampage (Destroy 10 vehicles in 2 minutes) likely used a different weapon (can someone check the script for changes?) since the objective specifies "Driveby and destroy" Original hidden package rewards: 20: Grenades 30: Shotgun 40: Body Armor 50: SMG 60: .357 70: AK47 80: Laser Sighted Sniper Rifle 90: Minigun MP character name changes (original -> final): Hombre -> Phil DeGirth D'Angelo -> Rico Garlik Dino -> Lou Scannon Gomez -> Cruz Vormen Jamaall -> Busta Moves Carlo -> Juan Kerr Blood -> Nick Yakar Bruno -> Lou Bricant Armanno -> Lance Urwell Agent Orange -> Agent Ochre Daddy Love -> Papi Love Sugar -> Lucy Lastic Dale -> Bill Durzbum m3ssO, Brooklynzsmac, MGgames100 and 6 others 8 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492743 Share on other sites More sharing options...
Gravarty Posted January 22 Share Posted January 22 (edited) 11 hours ago, GTAFanLuca said: Did that and it now boots up and it freezes on the loading screen (did not skip intros at all). Maybe you got really lucky. Yeah, i messed up the ISO, what i ended up with was a frankensteined mix of 0.0.1 and 0.02. UltraISO didn't really remove the folders but replaced all identical files -.- But this is what it ended up with, fully working german subtitles (pricedown font is broken though, not supprting any "Umlaute"). Subtitle font is fine though. 33 minutes ago, WildBrick142 said: so they made unique models for avery and 8ball and then scrapped them to reuse the models from vc and 3, meanwhile they reused miguel's gta3 model and then scrapped it to make a unique model for him? hello, rockstar? logic?? Looking at Mickey and Avery, I get the feeling that either NY or North weren't happy with the result and asked them to scrap/replace it. Tbh it looks somewhat out of place. Edited January 22 by Gravarty m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492746 Share on other sites More sharing options...
3M_ Posted January 22 Share Posted January 22 the spoiler on a beta v8 ghost looked very cool, just like the esprit v8 SaH4PoK, Stahli, m3ssO and 1 other 4 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492797 Share on other sites More sharing options...
GTAFanLuca Posted January 22 Share Posted January 22 8 minutes ago, 3M_ said: the spoiler on a beta v8 ghost looked very cool, just like the esprit v8 Well, it's internally called "ESPRIT" even in the final version, so... Anyway, how is it possible to get these models into a build that can be run? I can see that some here have succeeded. I tried taking out the models from the IMG, but there are size differences which would compromise the making of a new IMG. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492800 Share on other sites More sharing options...
SaH4PoK Posted January 22 Share Posted January 22 2 hours ago, 3M_ said: the spoiler on a beta v8 ghost looked very cool, just like the esprit v8 You can see how the attitude towards quality and self-censorship of models in Rockstar has declined over the years. If in those years they tried to go through different options that will be less similar to the prototype cars and at the same time find a good visual balance for each of the cars to make them memorable, then since the second wave of updates GTA Online they just forgot about it and a huge number of new cars and visual became almost 1:1 with the prototypes of real cars m3ssO, 3M_ and NightmanCometh96 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492849 Share on other sites More sharing options...
sharpie_eastern Posted January 22 Share Posted January 22 (edited) 12 hours ago, HOW'S ANNIE? said: Is there any evidence of the Tommy (the car, not the character) having made it far enough into development to appear in one of these builds? It having a model suggests it wasn't a super early cut. There doesn't seem to be any additional beta vehicles, besides the alternative versions of the sports cars. Not even the early player models we had in the release version of the game either Edited January 22 by sharpie_eastern m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492902 Share on other sites More sharing options...
SILENT_Pavel Posted January 22 Share Posted January 22 6 hours ago, GTAFanLuca said: Anyway, how is it possible to get these models into a build that can be run? I can see that some here have succeeded. I tried taking out the models from the IMG, but there are size differences which would compromise the making of a new IMG. Via HEX editing of GTA3PSPHR.IMG of 0.02 build. Since there is no known method to rebuild Stories *.IMG (as I know) with files bigger than original we can't do much. Other than replacing Landstalker with other vehicles. It's just for showcase, not the best way to do it, because it has wrong "handling" data, base color, wheel size, and such. Seems like developers have reduced poly count of those vehicles for optimization purposes in the final version, so we can't directly replace beta files in their original place. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072492905 Share on other sites More sharing options...
nkjellman Posted January 23 Share Posted January 23 (edited) On 1/21/2025 at 4:02 AM, Gravarty said: I moved over the USRDIR folder from 0.01 to 0.02 (using UltraISO) and it worked fine. Just don't skip the R* logos too quickly or it will crash. This unfortunately doesn't work. I tried using UMDGen as well as UltraISO and I just get a black screen. Edit: The July SCM and GXT files work in the September build. Looks like Home Sweet Home started at nighttime at one point. Too bad I can't get any IMG files to work, nor the radios. I noticed they have .DIR paired with them like GTA III/VC/SA do. The September build and the final game have .LVZ files. I've noticed the radio files have the GTA III names. I imagine at that point, they just stuck the GTA III radio stations in the game as placeholder. Edit: So you can hold L + R + Down + X to access the Debug menu. I'm using the July SCM. I imagine it works with the September one. Looks like this marker is placed inside the building for the Staunton Island safe house. I imagine you were able to walk into the stairway in that version. Edit: Same applies for the Shoreside Vale safehouse. We got to dump those July build assets and port them to the September build/final game, or to the Re: LCS mod for VC. I bet there is stuff that is radically different in it. The Chad developers worked fast in the 2000s so I'm sure a lot is changed. Edited January 23 by nkjellman Ivan1997GTA and m3ssO 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493034 Share on other sites More sharing options...
JibJab28 Posted January 23 Share Posted January 23 (edited) is there any discoveries about cars called "Lancer MF1" and "Skoiloine" and other unnamed cars but signed in handling CFG as "Subaru" and "Supra"? ;MCLAREN 1200.0 2.0 4.4 1.1 0.0 -0.15 -0.2 70 0.75 0.9 0.48 5 250.0 30.0 R P 8.0 0.58 0 30.0 1.0 0.13 0.30 0.9 95000 0.25 -0.10 0.5 A183 0000 1 1 ;SHELBY 1100.0 2.0 4.4 1.1 0.0 0.4 -0.1 85 0.7 0.9 0.5 5 250.0 35.0 R P 11.0 0.45 0 30.0 1.2 0.12 0.30 0.9 95000 0.28 -0.24 0.5 A183 0000 1 1 ;SUBARU 1100.0 2.0 4.4 1.1 0.0 0.0 -0.3 70 1.1 0.82 0.53 5 250.0 35.0 R P 11.0 0.52 0 30.0 2.2 0.1 0.30 0.9 95000 0.25 -0.14 0.5 A183 0000 1 1 ;PONTIAC 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;SUPRA 1700.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 190.0 31.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;SKYLINE 1700.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 210.0 33.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;CYCLONE 1100.0 2.0 4.4 1.1 0.0 0.0 -0.3 70 1.1 0.82 0.53 5 250.0 35.0 R P 11.0 0.52 0 30.0 2.2 0.1 0.30 0.9 95000 0.25 -0.14 0.5 A183 0000 1 1 Edited January 23 by JibJab28 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493107 Share on other sites More sharing options...
GTAFanLuca Posted January 23 Share Posted January 23 11 minutes ago, JibJab28 said: is there any discoveries about car called "Lancer MF1" and "Skoiloine" and other unnamed car but signed in handling CFG as "Subaru" and "Supra"? ;MCLAREN 1200.0 2.0 4.4 1.1 0.0 -0.15 -0.2 70 0.75 0.9 0.48 5 250.0 30.0 R P 8.0 0.58 0 30.0 1.0 0.13 0.30 0.9 95000 0.25 -0.10 0.5 A183 0000 1 1 ;SHELBY 1100.0 2.0 4.4 1.1 0.0 0.4 -0.1 85 0.7 0.9 0.5 5 250.0 35.0 R P 11.0 0.45 0 30.0 1.2 0.12 0.30 0.9 95000 0.28 -0.24 0.5 A183 0000 1 1 ;SUBARU 1100.0 2.0 4.4 1.1 0.0 0.0 -0.3 70 1.1 0.82 0.53 5 250.0 35.0 R P 11.0 0.52 0 30.0 2.2 0.1 0.30 0.9 95000 0.25 -0.14 0.5 A183 0000 1 1 ;PONTIAC 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;SUPRA 1700.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 190.0 31.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;SKYLINE 1700.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 210.0 33.0 R P 11.1 0.52 0 30.0 2.0 0.13 0.2 0.7 45000 0.25 -0.18 0.5 A183 0000 1 1 ;CYCLONE 1100.0 2.0 4.4 1.1 0.0 0.0 -0.3 70 1.1 0.82 0.53 5 250.0 35.0 R P 11.0 0.52 0 30.0 2.2 0.1 0.30 0.9 95000 0.25 -0.14 0.5 A183 0000 1 1 Nope. They seem to be exclusively mentioned in the mobile handling.cfg. Why? No idea. Ivan1997GTA and m3ssO 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493111 Share on other sites More sharing options...
ZacCoxTV Posted January 23 Share Posted January 23 Does anyone know if it would be possible to extract the character models for Avery Carrington and 8 Ball from the beta and import them into the release build of the game? I would like to spawn them in with the debug menu I have on the release build. SaH4PoK 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493247 Share on other sites More sharing options...
RomanusSolus Posted January 24 Share Posted January 24 Is debug freecam missing from this build? It's in the retail version of VCS' debug menu (albeit broken) but I can't seem to be able to get it to work here. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493432 Share on other sites More sharing options...
GTAFanLuca Posted January 24 Share Posted January 24 (edited) 15 minutes ago, RomanusSolus said: Is debug freecam missing from this build? It's in the retail version of VCS' debug menu (albeit broken) but I can't seem to be able to get it to work here. No such thing as freecam in this debug. The possible options are: -Level Skip Menu. For selecting missions (only works when NOT on a mission); -Character Viewer (can easily view the beta models of the build); -Building Viewer (some beta locations to be found out); -Weapon Cheat; -Player Cheat; -Weather and Time Changer; -MoCap Menu. For loading mocap cutscenes (not many in LCS as everyone knows); -USJ Editor (crashes the game, as expected); -Toggle Player Coordinates. Edited January 24 by GTAFanLuca Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493436 Share on other sites More sharing options...
RomanusSolus Posted January 24 Share Posted January 24 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493446 Share on other sites More sharing options...
Gettoru Posted January 24 Share Posted January 24 4 minutes ago, RomanusSolus said: That seemed too serious for the start of the game, but I like it. Gives us more reason to dislike and not trust Vincenzo. HOW'S ANNIE?, Ivan1997GTA, m3ssO and 1 other 4 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493450 Share on other sites More sharing options...
JibJab28 Posted January 24 Share Posted January 24 I cant believe GTA LCS beta version was set in 2098, look how that NPC drive a flying patriot m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493468 Share on other sites More sharing options...
aymonadren4 Posted January 24 Share Posted January 24 On 1/20/2025 at 6:43 AM, kazinak said: beta artworks who is this the 2???? one Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493497 Share on other sites More sharing options...
3M_ Posted January 24 Share Posted January 24 probably vinnie? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493514 Share on other sites More sharing options...
universetwisters Posted January 24 Share Posted January 24 33 minutes ago, 3M_ said: probably vinnie? I think it’s Donald love. He’s holding a knife and we all know Donald love loves eating meat Jeansowaty and m3ssO 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493532 Share on other sites More sharing options...
Silver Posted January 24 Share Posted January 24 I don't think that's Donald Love, unless he originally had a mustache for whatever reason. Could be Vinnie's original look, or a cut character, or maybe just an unnamed wise guy. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493551 Share on other sites More sharing options...
Guest Posted January 24 Share Posted January 24 Just now, Silver said: I don't think that's Donald Love, unless he originally had a mustache for whatever reason. Could be Vinnie's original look, or a cut character, or maybe just an unnamed wise guy. Those are wrinkles, not a moustache. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493555 Share on other sites More sharing options...
Silver Posted January 24 Share Posted January 24 1 minute ago, H-G said: Those are wrinkles, not a moustache. Ehh could be, looks like a mustache to me. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493558 Share on other sites More sharing options...
universetwisters Posted January 24 Share Posted January 24 4 hours ago, Silver said: Ehh could be, looks like a mustache to me. I think it’s a mustache too I mean conversely, why are we saying it couldn’t be Donald Love cuz of the mustache, yet why are we saying it could be Vinnie even tho he doesn’t have a mustache? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493651 Share on other sites More sharing options...
MAJEST1C_R3 Posted January 25 Share Posted January 25 WTF? Rolf Wiedeke, UltraGizmo64, Stahli and 5 others 2 6 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493698 Share on other sites More sharing options...
Rolf Wiedeke Posted January 25 Share Posted January 25 This was definitely made before the Hot Coffee fiasco lol m3ssO, Ivan1997GTA and SaH4PoK 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/17/#findComment-1072493704 Share on other sites More sharing options...
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