YufflesGaming Posted December 29, 2021 Share Posted December 29, 2021 (edited) Albums from Beta LCS Link: https://imgur.com/a/N3QxP Edited December 29, 2021 by YufflesGaming -- Insoluble Fiber and MrPikmin16 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071764094 Share on other sites More sharing options...
universetwisters Posted February 28, 2022 Share Posted February 28, 2022 I know the wikia is never to be a valid source, but... Quote There were originally advertisements for billboards advertising The Clam Digger and Pocket Rocket 2: The Grape Smugglers At first I'd discount it as dumb fanon, but the source (dead link btw) goes to Josimar's site, which had a bunch of old beta stuff from IV and V uncovered, so does anyone have anything saved from Josmiar's site regarding LCS? Any other beta UI and stuff like he had for IV and V or just the billboards? I also managed to find one so winner winner chicken dinner Jacek_K and MrPikmin16 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071804021 Share on other sites More sharing options...
Ash_735 Posted March 1, 2022 Share Posted March 1, 2022 10 hours ago, universetwisters said: so does anyone have anything saved from Josmiar's site regarding LCS? You know I do baby... It's worth noting some of the hooker ads he featured on the bottom of this Manhunt 2 collage were also used in LCS in some places (and the band "Rubber Fist" were mentioned on Paulie's Revenue Bar website)... MrPikmin16, Lock n' Stock, thehambone and 3 others 4 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071804277 Share on other sites More sharing options...
Lock n' Stock Posted March 1, 2022 Share Posted March 1, 2022 (edited) 8 hours ago, Ash_735 said: You know I do baby... It's worth noting some of the hooker ads he featured on the bottom of this Manhunt 2 collage were also used in LCS in some places (and the band "Rubber Fist" were mentioned on Paulie's Revenue Bar website)... I always dug the little continuity nods GTA and Manhunt made towards each other. LMAO at the "TITS EVERY 5 MINS" review. Edited March 1, 2022 by Lock n' Stock MrPikmin16 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071804507 Share on other sites More sharing options...
universetwisters Posted March 1, 2022 Share Posted March 1, 2022 3 hours ago, Lock n' Stock said: I always dug the little continuity nods GTA and Manhunt made towards each other. ofc after all they take place in the same universe Lock n' Stock and Zack_GLC 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071804619 Share on other sites More sharing options...
KryzS Posted March 10, 2022 Share Posted March 10, 2022 On 10/11/2020 at 9:26 PM, Pootispowse said: Messing around with some new textures for the colt, including one that actually adds a muzzle to the front: Ruger texture successfully imported: Mp5 texture also successfully imported: How did u make these textures? Are these .pvr textures? I wanna edit .pvrt textures with PVRTexTool but found they cannot be showed correctlyin game. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071811950 Share on other sites More sharing options...
Pootispowse Posted March 12, 2022 Share Posted March 12, 2022 On 3/10/2022 at 12:33 PM, KryzS said: How did u make these textures? Are these .pvr textures? I wanna edit .pvrt textures with PVRTexTool but found they cannot be showed correctlyin game. I made them with pvrtextool, yes. The way I did it was to encode the original PNG texture with ETC1, then save the resulting texture as a legacy pvr file. The pvr file you get should be 10.7kb. It didn't work for me any other way. MrPikmin16 and KryzS 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071813892 Share on other sites More sharing options...
KryzS Posted March 13, 2022 Share Posted March 13, 2022 17 hours ago, Pootispowse said: I made them with pvrtextool, yes. The way I did it was to encode the original PNG texture with ETC1, then save the resulting texture as a legacy pvr file. The pvr file you get should be 10.7kb. It didn't work for me any other way. It works, now I can make new texture for my game! Thank U so much!!! MrPikmin16 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071814287 Share on other sites More sharing options...
Pootispowse Posted March 22, 2022 Share Posted March 22, 2022 On 3/13/2022 at 2:38 PM, KryzS said: It works, now I can make new texture for my game! Thank U so much!!! Great! Let us know what kind of textures you make. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071823060 Share on other sites More sharing options...
Ivan1337 Posted May 1, 2022 Share Posted May 1, 2022 (edited) Cut undercover police from VC in LCS PS: It's not a fake, it's just LCS on PPSSPP with PS2 assets & Cheat Device… Edited May 1, 2022 by Ivan1337 MrPikmin16, Pootispowse, Mr. Myriad and 1 other 3 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071848519 Share on other sites More sharing options...
Pootispowse Posted May 21, 2022 Share Posted May 21, 2022 On 5/1/2022 at 6:27 PM, Ivan1337 said: Cut undercover police from VC in LCS PS: It's not a fake, it's just LCS on PPSSPP with PS2 assets & Cheat Device… Nice! If I'm not mistaken the vice squad models are still in the gta3.img file for LCS. Ivan1337 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071862151 Share on other sites More sharing options...
universetwisters Posted May 22, 2022 Share Posted May 22, 2022 Was there ever meant to be a ferry terminal in shoreside vale? The Bradygames guide mentions towards the beginning that, when shoreside vale is unlocked, you can take ferries there from staunton, but in the final version that isn’t the case Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071862479 Share on other sites More sharing options...
Son Of Big Boss Posted May 27, 2022 Share Posted May 27, 2022 There's a difference on the copcars Beta Copcar has these additional emergency lights, just like the GTA III version While Final copcar doesn't have them Reizov, Mr. Myriad, Maj. Smuggler and 4 others 7 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071866377 Share on other sites More sharing options...
Brooklynzsmac Posted May 28, 2022 Share Posted May 28, 2022 16 hours ago, Son Of Big Boss said: There's a difference on the copcars Beta Copcar has these additional emergency lights, just like the GTA III version While Final copcar doesn't have them Ain't those extras? Stahli 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071866691 Share on other sites More sharing options...
inadequate Posted May 28, 2022 Share Posted May 28, 2022 3 hours ago, Brooklynzsmac said: Ain't those extras? No. Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071866809 Share on other sites More sharing options...
Majin13 Posted May 29, 2022 Share Posted May 29, 2022 (edited) On 5/28/2022 at 1:45 AM, Son Of Big Boss said: There's a difference on the copcars Beta Copcar has these additional emergency lights, just like the GTA III version While Final copcar doesn't have them Nice find! Edited May 29, 2022 by Majin13 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071866939 Share on other sites More sharing options...
P.M. Posted October 13, 2022 Share Posted October 13, 2022 On 7/30/2014 at 6:30 PM, The Byzantine Empire said: Can we get this car in normal gameplay? How I can install this car in the game? Somebody can help me please? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1071992289 Share on other sites More sharing options...
Dom. Posted December 22, 2022 Share Posted December 22, 2022 On 2/28/2022 at 4:55 PM, universetwisters said: I know the wikia is never to be a valid source, but... At first I'd discount it as dumb fanon, but the source (dead link btw) goes to Josimar's site, which had a bunch of old beta stuff from IV and V uncovered, so does anyone have anything saved from Josmiar's site regarding LCS? Any other beta UI and stuff like he had for IV and V or just the billboards? I also managed to find one so winner winner chicken dinner goofy ass lookin stafford universetwisters 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072053586 Share on other sites More sharing options...
Barrtek Posted September 4, 2023 Share Posted September 4, 2023 On 2/28/2015 at 8:35 PM, Jeansowaty said: http://i.imgur.com/u2dwLhk.png it looks so much BETTER! to this day i dont know why they picked that other awful model i remember when i replayed Vice City like 3 years ago, i download some others textures including that M4 and i loved them so much Jeansowaty and Brooklynzsmac 1 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072208221 Share on other sites More sharing options...
Son Of Big Boss Posted January 19, 2024 Share Posted January 19, 2024 Ok this is a post about some facts and theories about the cut Cyclone GT, the cut red car from beta, and how it revolves around the Hellenbach GT, I considered posting this here so it doesn't end up getting lost. Leeds vehicles have real life inspiration car names in the files, the default.ide, texture names, and the GXT Phobos is PONTIAC, and the texture name of the interior is Firebird V8 Ghost internal name is Esprit and the texture name is Lotus Deimos SP name is SPIDER, and the texture name is Ferrari F355 Lancer MF1 name is MCLAREN, notice this one does not even have a model, and the GXT name is MCLAREN but the name contained in the GXT string is Lancer MF1 There are GXT entries for SUBARU, SUPRA, AND SKYLINE, and CYCLONE but the strings those entries contain are the real life names still, unlike Lancer MF1 The Hellenbach GT we know from final game, is internally named SHELBY, but the texture name and the model don't add up. The texture name is Typhoon, which is pretty close to Cyclone, and also the car is based on a 1970 Mercury Cougar Eliminator That red car picture from beta, it's based on a 1970's Shelby Mustang, and this should be the model the Hellenbach GT is taking the name from The name Cyclone GT from the text files might be referencing the 1970's Mercury Cyclone GT My theory is that the red car "Shelby2 was supposed to be the actual Hellenbach GT model, the texture should have a name such as "Mustang" but it doesn't, and then final Hellenbach GT has a texture name called "Typhoon" which is a pretty similar concept to what a Cyclone is, also Final Hellenbach GT seems like the rear was made shorter Final Hellenbach GT (Mercury Cougar Eliminator) earlier could have been based on the Mercury Cyclone GT, and looking at the texture name, it was likely to be called Typhoon/ Typhoon GT The model and texture, ended up replacing SHELBY model and data lines, so that could explain why it doesn't get called Mustang internally. At some point, both vehicles could have coexisted at the same time malakai26, bahraini_carguy, MrPikmin16 and 2 others 5 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072336249 Share on other sites More sharing options...
KryzS Posted May 26, 2024 Share Posted May 26, 2024 (edited) Guys, Toni's animation of taking two-hands weapons is really different with final game in this screenshot!!! I really want this animation actually. Edited May 26, 2024 by KryzS MrPikmin16 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072386025 Share on other sites More sharing options...
HOW'S ANNIE? Posted July 13, 2024 Share Posted July 13, 2024 How was the AP Hunter in Karmageddon discovered? It's pretty obvious that it's a debug feature that was never removed, but is there any chance of other special vehicles being hidden in random missions throughout the game? Has anybody ever combed over everything? MrPikmin16, Going_To_Aruba_01 and Ivan1997GTA 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072407893 Share on other sites More sharing options...
Freakler Posted December 20, 2024 Share Posted December 20, 2024 Not sure how this could go unnoticed for almost a year but it seems someone finally found the E3 Demo for Grand Theft Auto Liberty City Stories and made it compatible with the retail game!!! https://archive.org/details/gtalcse3scm/ You can clearly see the shirt and phone icons on the minimap which go completely unused in the final game. Now we know what they were intended for! Early MidnightClub-like race markers and arrow! And missions apparently are in early stages too with different camera angles etc! Jisoo, Ivan1997GTA, GTAKid667 and 15 others 14 1 1 2 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072478726 Share on other sites More sharing options...
MGgames100 Posted January 19 Share Posted January 19 Three beta builds leaked. They are out there, if you look hard enough. Thank you "Cumsockbandit", you're the goat. Now, we wait till other 3D Era builds leak! universetwisters, Gravarty, Pashaforever and 11 others 14 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491572 Share on other sites More sharing options...
Silver Posted January 19 Share Posted January 19 Interesting. Any noteworthy finds? Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491636 Share on other sites More sharing options...
SaH4PoK Posted January 19 Share Posted January 19 Carcols looks very gta3 alpha stage style. Fonts scaling system still is not here and works like in VC. All pickups sounds still from Vice City NightmanCometh96 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491698 Share on other sites More sharing options...
MGgames100 Posted January 19 Share Posted January 19 (edited) 5 hours ago, Silver said: Interesting. Any noteworthy finds? mainly beta npcs and textures. sadly, other than beta Hellenbach GT not much car-wise, also nothing music-wise, all stations use placeholder mix of songs from lips, head radio nad lcfr. still, cool to get the hands on those builds. Edited January 19 by MGgames100 m3ssO, NightmanCometh96 and Silver 3 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491737 Share on other sites More sharing options...
HOW'S ANNIE? Posted January 19 Share Posted January 19 Are these actual beta builds of the game as a whole or are they demo builds like the previously leaked E3 one? Either way great find. I'm sure someone will dig up some more cool unseen stuff with these builds now out in the wild. m3ssO 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491762 Share on other sites More sharing options...
Respect2 Posted January 20 Share Posted January 20 Mickey & Avery Carrington from this builds shreddinslash, NightmanCometh96, Silver and 7 others 9 1 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491797 Share on other sites More sharing options...
Rangerv1 Posted January 20 Share Posted January 20 28 minutes ago, Respect2 said: Mickey & Avery Carrington from this builds Guess that explains who this is in this artwork is then Respect2, HOW'S ANNIE?, DeltaV20 and 2 others 5 Link to comment https://gtaforums.com/topic/696980-the-beta-topic/page/15/#findComment-1072491804 Share on other sites More sharing options...
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