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The Beta Topic


ClaudX
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  • 1 month later...

I managed to launch one of the hidden cutscenes. But, unfortunately, this is all over. After that, the start button stopped working. Although the game can be saved.



Probably, this happens if you run a police sub-mission exactly at the time Landstalker falls.
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gxt text for this cutscene is stored in table MPSURV (multiplayer survive?) weird leftover.

edit: found that cutscene!
video soon

edit2: sadly ppsspp is crashing on me and geforce experience aint working right too, but i got part of the cutscene working

Edited by George Costanza
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Well, while we're on the topic of cutscenes, I found this while messing around, not sure if you'd consider this as beta content since it's a cutscene test but here.

Edited by darkdraggy
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What... is... that??

 

well the files say its called 'cscord' and does something for 5 seconds at world location x=0, z=0, y=0

infooffset 0.000000 0.000000 0.000000endmodel1, cscord, cscordenduncompressendmotionrange off 0.0 0.000000quick offcscord:Root,0end

now there are objects in cutscenes like Salvatore's chair ('cssalchair') in home sweet home for example that have to move at some point.. so they get their own object with different attributes. However this one has all the attributes of a normal person..

 

so my guess is that its some kind of quick cord / rope animation test or whatever

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What... is... that??

GTA Liberty City Stories, directed by David Lynch

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  • 2 weeks later...
  • 2 years later...

I don't know if it has been referred on here, but I was lurking through the game files and on the mission Sayonara Sindaccos, there's an unused Toni line where he says "I thought you said Yakuza would do the heavy work" (right after they arrive in Torrington), to which McAffrey replies "adapt and survive". On the final mission, Toni's line doesn't play but McAffrey's does. Does that mean that the Yakuza would originally appear in the mission?

Edited by diogohilton
"I thought you said Yakuza would do the heavy work", not "I thought Yakuza would do the heavy work"
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  • 5 weeks later...
  • 2 months later...

So I've been playing around with the game files on the android version of LCS and I've found some interesting things. 

 

First of all gta3.img contains a model for a colt 45 as well as the standard glock:

 

Screenshot-2020-07-15-14-58-43-249-com-r

 

However, if you have a look at Models -> Generic -> Weapons.dff, you can find a model for ANOTHER colt:

 

Screenshot-2020-09-30-10-58-11-900-com-r

 

This colt is bigger and longer than the one above. It's very similar (if not the same as) the colt Ray has in the cutscene for "Crazy 69".

 

The game files also include the models for the original mp5 and ruger from Vice City:

 

Screenshot-2020-09-30-22-29-38-906-com-r

 

 

Screenshot-2020-09-30-22-30-58-959-com-r

 

I can't find any textures for these in the files, but it should be relatively easy to convert the VC textures to PVR format and import them.

 

 

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  • 2 weeks later...

Messing around with some new textures for the colt, including one that actually adds a muzzle to the front:

 

Screenshot-2020-10-09-17-54-06-173-com-r

 

Ruger texture successfully imported:

 

Screenshot-2020-10-11-14-18-43-855-com-r

 

Mp5 texture also successfully imported:

 

Screenshot-2020-10-11-14-20-08-927-com-r

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  • 4 weeks later...

So I opened LCS iso file on PSound and found that there are WED audio files which Salvatore calls Toni to collect some classy cars for him because Joey is getting married. Anybody knows detail about this? Did they originally plan to appear Joey Leone in LCS?

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10 hours ago, pianoir said:

So I opened LCS iso file on PSound and found that there are WED audio files which Salvatore calls Toni to collect some classy cars for him because Joey is getting married. Anybody knows detail about this? Did they originally plan to appear Joey Leone in LCS?

Proof?

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Thats an audio for multiplayer mode cutscenes on PSP

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13 hours ago, Dominik_ said:

Thats an audio for multiplayer mode cutscenes on PSP

I didn't know multiplayer mode has cutscenes, must be audio for The Wedding List. Thanks.

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14 hours ago, pianoir said:

I didn't know multiplayer mode has cutscenes, must be audio for The Wedding List. Thanks.

Yes just like GTA Online, it does have kinda storymode related cutscenes.

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  • KEKW 1
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  • 3 months later...

Here's a really awesome BETA find: Unused multiplayer gamemode opening cutscene-related apartment interior models!

 

8xH6ioq.png

 

These are named IZ_mpFlat_01/02/03/05, jm_mpFlat_04 and ca_mpFlat_06/07/08 in the game's files. All eight models are totally unused.
I found their placement lines in the unused "leedsbits2.ipl" file and decided to move them to a "used" .IPL to see them in-game.

Here's a set of screenshots if you want to have a closer look at them, the image is pretty big so open the Spoiler tab at your risk:

 

Spoiler

gY53p1u.png

 

Just like all other mission-related cutscene interiors, only the floor is solid, the rest of the stuff isn't. One interesting fact is that all eight interiors share one common thing: A rotary telephone.
And judging by the subtitles I've seen for the opening cutscenes of the multiplayer gamemodes, it's very likely that Salvatore would've contacted the player through this phone in the cutscene.

 

As a bonus, here's a screenshot of the unused "IZ_mp_salHosp" hospital room related to the cut "MPSURV" multiplayer gamemode:

 

ydyI6Ml.png

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  • 2 weeks later...
universetwisters

Great find! Maybe the “backgrounds” would’ve changed depending on what rank you unlocked in multiplayer?

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34 minutes ago, universetwisters said:

Great find! Maybe the “backgrounds” would’ve changed depending on what rank you unlocked in multiplayer?

Good guess, but no, the multiplayer in LCS PSP is pretty basic: Up to six players join in and play pre-defined game-modes, that's all.

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Or maybe it would be unlocked based on your single player game progress like some game skins for MP

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59 minutes ago, Sneed said:

Or maybe it would be unlocked based on your single player game progress like some game skins for MP

That could possibly be it, maybe.

Edited by Staunton Assassin
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I've found some unused sound files related to a cut boat racing side-mission like the car and bike ones in the final game:

 

STRE_CA - Street Racer: "There's gonna be a boat race,"
STRE_CB - Street Racer: "and I ain't talkin' about no regatta!" - Fun fact: The word "regatta" means rowboat racing.
STRE_CC - Street Racer: "This one's strictly for serious capitanos. Comprende?"

 

Maybe it was cut because of the gas pipeline barriers separating the islands and possibly because of the rarity of parked boats spawning across Liberty City's waters?
Whatever it was, it certainly would've been really cool to actually race boats, don't you think?

 

Oh, and here is some unused stuff related to "A Date With Death":

 

TOSH3GA - Toshiko: "We're not going to make it!" (Used)
TOSH3GB - Toni: "Of course we're going to make it!" (Unused)

 

And then there's this, it must've been meant to used if Toshiko's Stretch caught fire:

 

TOSH3DA - Toshiko: "TONI, WE'RE ON FIRE!"

 

But that's not all, "Cash in Kazuki's Chips" has some weird unused groaning sounds for Kazuki, named "TOSH4BA", "TOSH4BB" and "TOSH4BC".

Maybe these were meant to be scripted to play if Kazuki received damage, attacked Toni with his Katana or perhaps something completely different? You decide.

 

Also, Kazuki's "Kill him, you assholes!" (TOSH4DC) line has two other unused variations where he just says "Shoot him!" (TOSH4DA) and "Kill him!" (TOSH4DB).

Anyway, onto other unused dialogues, "Grease Sucho" was originally supposed to feature this:

 

MAC3_BA - Toni: "Crash and burn, greaseball!"

 

It's obviously aimed at Sucho, and it was either meant to play in the little cutscene after winning the race or after killing Sucho.
On the contrary, here are two funny unused dialogues from "A Whole 9 Yardies":

 

RAYS2BA - Forelli dude #1: "Hey, it's Cipriani!"
RAYS2BB - Forelli dude #2: "Heh-heh, Salvatore's lap-dog!"

 

Well, that's all of what I could find. I might throw in some more finds later on. Stay tuned.

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  • 2 weeks later...

Did you know the skyline outside Toshiko's apartment window in LCS is actually a geographically-incorrect mockup attached to her apartment model?

 

In this BETA screenshot depicting Toshiko standing by her apartment window, only the "366" building is visible outside:

 

toshiko2.jpg

 

Judging by the sunset and the "366" building's left side opposing the window, the apartment is in the northern part of it's building and it's window faces North.
Looking into the map files, I noticed the apartment model's placement coordinates on the map surprisingly match the BETA screenshot with no differences at all.
This also means the window overlooks the small parking lot between Toshiko's apartment building and the "366" building, which matches the ending cutscene of "Cash in Kazuki's Chips".

 

But in the final game, the uppermost chunks of the AmCo. offices and an adjoining skyscraper are visible too:

 

Eygg8Wj.png

 

Oddly enough, the said two buildings are located across the street from Toshiko's apartment building and the "366" building, towards West.
Also, the mockup buildings are attached to the apartment model as if they're being viewed from inside the "366" building.

 

Conclusion: R* Leeds were fine with the current location of Toshiko's contact point until very late in development, when they decided to move it to the "366" building.
Now, the logic required the window to face West, which in turn required the cutscene animations to be rotated 90 degrees to the left.
But for whatever reason, they couldn't manage to do that. Go figure out.
So, they went the yolo way as usual, cheaply slapped the two buildings in and then somehow forgot to move the rest of the contact point along accordingly.

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  • 2 months later...
CarlJohnson92
On 4/1/2021 at 12:34 PM, H-G said:

toshiko2.jpg

Building were white and not yellow.

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  • 3 months later...
On 3/5/2021 at 3:15 PM, H-G said:

Here's a really awesome BETA find: Unused multiplayer gamemode opening cutscene-related apartment interior models!

 

8xH6ioq.png

 

These are named IZ_mpFlat_01/02/03/05, jm_mpFlat_04 and ca_mpFlat_06/07/08 in the game's files. All eight models are totally unused.
I found their placement lines in the unused "leedsbits2.ipl" file and decided to move them to a "used" .IPL to see them in-game.

Here's a set of screenshots if you want to have a closer look at them, the image is pretty big so open the Spoiler tab at your risk:

 

  Hide contents

gY53p1u.png

 

Just like all other mission-related cutscene interiors, only the floor is solid, the rest of the stuff isn't. One interesting fact is that all eight interiors share one common thing: A rotary telephone.
And judging by the subtitles I've seen for the opening cutscenes of the multiplayer gamemodes, it's very likely that Salvatore would've contacted the player through this phone in the cutscene.

 

As a bonus, here's a screenshot of the unused "IZ_mp_salHosp" hospital room related to the cut "MPSURV" multiplayer gamemode:

 

ydyI6Ml.png

The red interior looks like Donald Love's Cedar Grove mansion without the furniture covers and the one with the leopard shaped rug is a windowless, incomplete version of Maria's apartment. Can't really figure anything out about the other ones. I'm assuming these characters could give you missions via the phones?? Kinda like GTA Online contact missions work?

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