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Gymkhana Races


GreenReign

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I have created a few gymkhana style races, and would like some feedback on them. They are designed to be fair but challenging, have to keep an eye on the checkpoints as well, as there tend to be some quick turns and such. Anyways, here they are.

 

The Sandlot

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/vQMWMwA-S0irQRW2Tpderw?platformId=null

 

Power to the Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/vQMWMwA-S0irQRW2Tpderw?platformId=null

 

 

Mustang Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/dOisEXTndU6iZu4i4dlMfw?platformId=null

 

Bayside Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/kp90cXz4VEmZCvNEQm-eBA?platformId=null

 

The recommended number of races for all of these tracks is no more than 4. Really 2 should be enough, any more than that and it can get rather cramped in certain areas. So if you like technical races, and want a challenge then you might get some enjoyment out of these.

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These really are great fun, and challenging races. If anyone wants to test their driving skill, this would be a great place to start. Hell, one can even find enjoyment racing these solo.

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I have created a few gymkhana style races, and would like some feedback on them. They are designed to be fair but challenging, have to keep an eye on the checkpoints as well, as there tend to be some quick turns and such. Anyways, here they are.

 

The Sandlot

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/vQMWMwA-S0irQRW2Tpderw?platformId=null

 

Power to the Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/vQMWMwA-S0irQRW2Tpderw?platformId=null

 

 

Mustang Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/dOisEXTndU6iZu4i4dlMfw?platformId=null

 

Bayside Gymkhana

http://socialclub.rockstargames.com/member/pyamustang86/games/gtav/jobs#job/kp90cXz4VEmZCvNEQm-eBA?platformId=null

 

The recommended number of races for all of these tracks is no more than 4. Really 2 should be enough, any more than that and it can get rather cramped in certain areas. So if you like technical races, and want a challenge then you might get some enjoyment out of these.

these one sucks, better luck next time :)

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You have nothing better to do troll? I guarantee you cannot create anything half as good. Just because you suck at driving doesn't mean the track sucks.

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Ok, I'll give them a try.

 

The most difficult part with creating gymkhana style races in CP placement imo. Because some sections require them to be close, and with some sections overlapping it can be hard to find the perfect spot for them, so I tend to add a lot of props to guide the racers. Even then it can take a few laps to get use to a gymkhana track. Gymkhana is about 1/3 memory after all.

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Ok, I'll give them a try.

 

The most difficult part with creating gymkhana style races in CP placement imo. Because some sections require them to be close, and with some sections overlapping it can be hard to find the perfect spot for them, so I tend to add a lot of props to guide the racers. Even then it can take a few laps to get use to a gymkhana track. Gymkhana is about 1/3 memory after all.

I know what you mean. That and the .63 mile lap length make me change my tracks so much sometimes, I end up scraping the whole thing.

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The Run Around

- I take it CP placement was a nightmare, because a couple are after the turn. However the track design is pretty straight forward, so it is pretty easy to know where you are suppose to go.

 

- The track it self is pretty fun, and challenging at the same time. I overshot a couple turns, probably because I overused my e-brake. What I like doing is lining turns with a tire line, if I have some props left over, makes the turn easier to judge. My best time was 52.4 seconds for the record.

 

- Prop placement is pretty solid all the way around, I probably would have tried to sneak a jump in there somewhere, but it's solid nonetheless.

 

Dock Gymkhana

 

- CP placement seems to be kind of all over the place on this one. I think CP 11 should be closer to the turning point. I would move the CP in the 1st drift section over to the left some. For the 2nd drift section, I would put a CP right at the beginning of it and move the CP right after it back to the end of the drift, between the I-beam, and the last concrete barrier.

 

- Prop placement is good, one thing I would do is swap out the white concrete for the red and white. It's just easier to see. I was going to hit the ramp before the last drift section, and didn't see the barrier blocking it till it was too late lol. But all in all good placement.

 

- The track it self is fun, and very challenging. I would try adding a jump (with small or medium ramps) after the 2nd drift section. Would make it a bit more challenging imo. But all in all a nice track. Even though I have seen the docks raped inside and out with technical races lately.

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The Run Around

- I take it CP placement was a nightmare, because a couple are after the turn. However the track design is pretty straight forward, so it is pretty easy to know where you are suppose to go.

 

- The track it self is pretty fun, and challenging at the same time. I overshot a couple turns, probably because I overused my e-brake. What I like doing is lining turns with a tire line, if I have some props left over, makes the turn easier to judge. My best time was 52.4 seconds for the record.

 

- Prop placement is pretty solid all the way around, I probably would have tried to sneak a jump in there somewhere, but it's solid nonetheless.

 

Dock Gymkhana

 

- CP placement seems to be kind of all over the place on this one. I think CP 11 should be closer to the turning point. I would move the CP in the 1st drift section over to the left some. For the 2nd drift section, I would put a CP right at the beginning of it and move the CP right after it back to the end of the drift, between the I-beam, and the last concrete barrier.

 

- Prop placement is good, one thing I would do is swap out the white concrete for the red and white. It's just easier to see. I was going to hit the ramp before the last drift section, and didn't see the barrier blocking it till it was too late lol. But all in all good placement.

 

- The track it self is fun, and very challenging. I would try adding a jump (with small or medium ramps) after the 2nd drift section. Would make it a bit more challenging imo. But all in all a nice track. Even though I have seen the docks raped inside and out with technical races lately.

Dock Gymkhana wad the first track I ever made but realized soon after its definitely over used. Thanks for the breakdown man, that helps a lot and I'll definitely check the CP's over again and had a buddy do the same thing with the grey barrier before the jump. Should have changed out then.:p

 

I do have a few props left over with The Ron Around so I'll see if I can highlight the corners a bit better and yeah the CP was a definitely a jigsaw puzzle but after one run you usually have a good idea.

 

I'm not big into jumps on my tracks though. I like to keep the realism as much as possible so I have yet to put one in my tracks.

 

Thanks again and I'll let you know as soon as I give yours a go! :)

 

So I tried out a few if your tracks and I don't think I'm the right guy to review them. Mainly because they have so many jumps and that just throws my whole view of them off.

 

I did like the loop you found in Bayside Gymkhana but I over shot the left turn just before it on all three laps. I would almost move the pylons you jump after the loop to the corner I mentioned (if you can follow what i'm talking about). I found the checkpoints hard to follow even after doing my first lap at a crawl also but that's hard to explain too.

 

The Sandlot is very creative but once again the jumps ruin it for me. Cool idea on the step up though.

 

Very creative, just not my style.

Edited by XJpostman
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