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GTA III : put temporary gangs to territory and make them disappear aft


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Hello all. I'd like to make a script, which spawns a gang in trenton and atlantic quays and disappears after the mission when you destroy the triad factory. I know how to make gangs appear at several places but i don't know how to remove them after specific mission. Also, is it possible to load extra models with the load actor opcode? (i mean the new gang has the cartel attributes so they hate me, but they look like an extra model which don't replace anything)


I thought this should work somehow. 009A: 5@ = create_actor 5 #plusgang01


Can someone help me doing a script with these functions? :/

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You'll have to set them up in the default.ide too.

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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