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Is anyone else sick of these long ass races?


darkwar854

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I really hate Long Haul 2. It takes forever to do, and if slipstream and catch up are on, it's more like leapfrog than a real race. It's R* fault for nerfing all the race payouts so that you have to do a 20 mile race to be able to get as much as you used to on The Commute. Anyone else think these long races suck?

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Happy_Killstick

Nope Long Haul 2 is good, one question though, wheres Long Haul 1 ? :dontgetit:

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CheaterMcCheat

I like Grand Tour and the Nurburgring.

Edited by CheaterMcCheat
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Yes. That's why I never do them if I can help it. Holding down R2 for the entire goddamn race is boring as hell, and I will never understand how content like that gets verified.

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GTA-Freak-Vi

Nope Long Haul 2 is good, one question though, wheres Long Haul 1 ? :dontgetit:

Lol, are you serious? that race is so long and boring, I get tired just for constantly pressing R2 for almost 10 minutes

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I usually prefer longer races as long as it's not highway. It's the small circuit races that are annoying.

Edited by A_smitty56
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No I like a decent length race, that way you can have a proper race and a small mistake doesn't punish you. It does have to be a good race and not just all flat out along the highway

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I like Grand Tour and the Nurburgring.

Those races are really good because they have a lot of sharp turns, which makes the bad drivers crash all the time, instead of them trying to spin me out for 10 minutes on long haul 2.

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Happy_Killstick

 

Nope Long Haul 2 is good, one question though, wheres Long Haul 1 ? :dontgetit:

Lol, are you serious? that race is so long and boring, I get tired just for constantly pressing R2 for almost 10 minutes

 

 

Oh i guess it's ok to hold R2 all the time in FM but not in a long race :whuh:

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I thought the longer the race the bigger the payout?

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Lucius Aelius

As long as it's a good race I don't care how long it is (within reason, 20 minutes in one race or longer might start to get tiresome). Of course my conditions for a good race include traffic being on and catchup being off, if either of these things are not just so then the race is a joke anyway, and god help you if traffic is off and catchup is on. Apart from those things though there's good and bad races of all lengths out there, and as long as the race includes challenging (but fair) turns and isn't just a dumb highway race then I don't have a problem with it.

 

Some people do stupid things to otherwise good races of course, like putting checkpoints down a narrow dead end road where you have to go down then come back the way you came (head first into the racers "behind" you) or leaving stupid little jumps in the road for no good reason whatsoever (looking at you Jump and Die), but that's the problem with user generated content, it's rarely got the same finished touches that the developers are able to give them just by manpower and play testing (and not having any one person's ideas be the only input in race design, that way the most stupid ideas can be rejected by others before they get off the ground).

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homeskillet

If only we had the option of racing the tracks we like or being able to leave a race before it starts.

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GTAMYBABIES

My preference for a short track should be about 30s to 1m

 

Long tracks should be 1-4m.

 

Anything longer should be put in a endurance catagory.

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Ballistic Jello

As long as it's a good race I don't care how long it is (within reason, 20 minutes in one race or longer might start to get tiresome). Of course my conditions for a good race include traffic being on and catchup being off, if either of these things are not just so then the race is a joke anyway, and god help you if traffic is off and catchup is on. Apart from those things though there's good and bad races of all lengths out there, and as long as the race includes challenging (but fair) turns and isn't just a dumb highway race then I don't have a problem with it.

 

Some people do stupid things to otherwise good races of course, like putting checkpoints down a narrow dead end road where you have to go down then come back the way you came (head first into the racers "behind" you) or leaving stupid little jumps in the road for no good reason whatsoever (looking at you Jump and Die), but that's the problem with user generated content, it's rarely got the same finished touches that the developers are able to give them just by manpower and play testing (and not having any one person's ideas be the only input in race design, that way the most stupid ideas can be rejected by others before they get off the ground).

Traffic would be a fun challenge except that Rockstar has decided that a funny script where all cars make sharp turns near your car, and turn signals don't work , needs to be activated in races, making it a random lottery instead of a test of evasion skill and judgment. Edited by Ballistic Jello
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The key to long races and endurance-type races is keeping interest in the drivers. This is especially a requirement in true competitive racing. Long Haul 2 does not fit this standard, simply because you can nearly AFK on the gas pedal while driving because of the incredibly long straights. Future long-ish races should follow along the path of the Nurburgring remake, because it requires true skill and a need to pay attention, not only to the track (or else you will go flying off a cliff), but to your slipstreams and throttle control as well to make turns properly.

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The key to long races and endurance-type races is keeping interest in the drivers. This is especially a requirement in true competitive racing. Long Haul 2 does not fit this standard, simply because you can nearly AFK on the gas pedal while driving because of the incredibly long straights. Future long-ish races should follow along the path of the Nurburgring remake, because it requires true skill and a need to pay attention, not only to the track (or else you will go flying off a cliff), but to your slipstreams and throttle control as well to make turns properly.

That's exactly what makes good long races. Not just 16 miles of R2 for 10 minutes. That's not fun at all. Plus, if you are in front the whole race, you can get screwed over at the end due to catch up. Totally not worth it.

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The key to long races and endurance-type races is keeping interest in the drivers. This is especially a requirement in true competitive racing. Long Haul 2 does not fit this standard, simply because you can nearly AFK on the gas pedal while driving because of the incredibly long straights. Future long-ish races should follow along the path of the Nurburgring remake, because it requires true skill and a need to pay attention, not only to the track (or else you will go flying off a cliff), but to your slipstreams and throttle control as well to make turns properly.

That's exactly what makes good long races. Not just 16 miles of R2 for 10 minutes. That's not fun at all. Plus, if you are in front the whole race, you can get screwed over at the end due to catch up. Totally not worth it.

 

You on Xbox or Playstation? PM me so this doesn't go off-topic :)

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OG_CHuckLeR

No, not sick of them.

 

A 4-minute race has the best pay out and RP, and besides, that's the perfect length for a true race with turns to be anyhow.

 

I agree, no longer than 6 minutes and preferably only <2 of those minutes spent going straight down the highway.

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Long races are great unless there is no catchup and then you have to just pray for luck.

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FR_Player-One

My preference for a short track should be about 30s to 1m

 

Long tracks should be 1-4m.

 

Anything longer should be put in a endurance catagory.

lololol 4min endurance ? That's what your girlfriend told you ? ha.

 

I remember the 2+ hours races in Gran Turismo...

 

Personally I try to make my races like this, short = under 2 min, long = around 6 min.

I know some people wouldn't spend 10 min on a race so, yeah, me neither anyway. Especially on looooong straight roads...

Edited by FR_Player-One
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CheaterMcCheat

 

 

I like Grand Tour and the Nurburgring.

Those races are really good because they have a lot of sharp turns, which makes the bad drivers crash all the time, instead of them trying to spin me out for 10 minutes on long haul 2.

Precisely!

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speedfreek67

A lot of people don't seem to like long races and I have had trouble getting people to join my ten mile race (i,e they leave the lobby when they see the description), although my shorter one is more popular. People usually say they are too twisty (i.e. they want a quick blast down the freeway), even though mine aren't full of sharp turns or anything, you just need to brake or modulate the throttle a bit sometimes. It seems like people either want a quick race around a few blocks in town with 90 degree corners, or a long blast down the freeway, but mine are in between, containing long bends that require throttle control. Recently I added the option for making them GTA races. People don't often host GTA races with traffic and cops on, but I can tell you it is a great blast!

If you want to try them (PS3) the short one is called "Valley Twister" and the longer one is called "The Big Ten".

Valley Twister http://rsg.ms/1ho0zt3

The Big Ten http://rsg.ms/1ho35zy

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Long races themselves aren't bad but - as with short races - if it's just going round a really easy streatch of highway or some other simple loop, it's boring as hell - and way worse when it goes on for 20 minutes.

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These races aren't even all that long either, if you're a very good driver with minimal spin outs you can do Long Haul in under 9 minutes, usually around high 8's in Supercars, mid-9's to low 10's with Sports cars. Grand Tour only takes about 6 minutes, when a normal race usually takes around either 3-5 minutes. So in those 4 other minutes you would usually either be sitting around, loading, or voting you could be racing or doing something enjoyable and be able to be interactive with the game. Worse comes to worse, you don't want to do the race so you quit and find another race.

Edited by Blingy
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Lucius Aelius

 

As long as it's a good race I don't care how long it is (within reason, 20 minutes in one race or longer might start to get tiresome). Of course my conditions for a good race include traffic being on and catchup being off, if either of these things are not just so then the race is a joke anyway, and god help you if traffic is off and catchup is on. Apart from those things though there's good and bad races of all lengths out there, and as long as the race includes challenging (but fair) turns and isn't just a dumb highway race then I don't have a problem with it.

Some people do stupid things to otherwise good races of course, like putting checkpoints down a narrow dead end road where you have to go down then come back the way you came (head first into the racers "behind" you) or leaving stupid little jumps in the road for no good reason whatsoever (looking at you Jump and Die), but that's the problem with user generated content, it's rarely got the same finished touches that the developers are able to give them just by manpower and play testing (and not having any one person's ideas be the only input in race design, that way the most stupid ideas can be rejected by others before they get off the ground).

Traffic would be a fun challenge except that Rockstar has decided that a funny script where all cars make sharp turns near your car, and turn signals don't work , needs to be activated in races, making it a random lottery instead of a test of evasion skill and judgment.

You're not wrong about the programming being in need of some tweaking, but it's still manageable as is and races without traffic (apart from an occasional race where it's off as a feature) inevitably leaves me feeling bored and unchallenged, and with catchup on especially any race is automatically a farce. I'll often play races with catchup on, slipstream on and customs off (all of which I dislike/hate) as long as it's a decent race with traffic on, but if traffic is off I'm gone just as fast as the game will let me back out (and if the host manages to start such a race with me in it before I'm able to back out, I will pull the plug on my xbox happily rather than play that race).

 

Catchup may be bad and slipstream is definitely OP but customs off is an even playing field that I can deal with happily enough, and traffic may be imperfect currently but it's still way better than not having it at all. GTA is all about doing stuff in an active world where things are going on in the background, having traffic off in a race is almost heretical to me. If I wanted to play a racing game without traffic and with ghost mode and all that I'd buy Forza or whatever, I specifically wanted to race in GTA because it offers such a different (more interesting and immersive) experience. I certainly don't resent people racing with traffic off, but I want no part of it and wish the matchmaking would allow me to search for only games with traffic set to on, even in air races it's just nice to see the cars driving around as you fly overhead.

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