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RyanBurnsRed

Star Citizen

Recommended Posts

jpm1
Posted (edited)

well it's been a while i didn't play the game. but that doesn't prevent me from watching it from the distance. what do you mean MMO. there won't be solo?? been browsing a bit the roadmap. recent roadmap is about ship repairing, mining. this is in ED for ages. it seems they want to have only 110 solar systems, but highly detailled ones. this won't ever work. look the time it takes for R* to make just one 10 km² city. again i have the feeling they're aiming too high. and lorville if obviously eye candy doesn't seem impressive in term of exploration. i could be wrong though. but i have no free time to test SC. i'm too busy with ED 😋. also why they make 80 ships while first solar system isn't even finished. you look at the road map, they release more ships than planets. i know video games industry needs cash, but this is crazy

Edited by jpm1

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Dryspace
16 minutes ago, jpm1 said:

 it seems they want to have only 110 solar systems, but highly detailled ones. this won't ever work. look the time it takes for R* to make just one 10 km² city. again i have the feeling they're aiming too high.

I agree with this. I don't remember how long Star Citizen has been in development, but I began to believe at least a couple of years ago that the project was too ambitious--instead of defining a complete and functional goal, such as a single spaceport, or single planet, or single solar system, and then expanding in a modular fashion, it became apparent to me that the very definition of the project itself was being continuously changed. Like the ultimate case of feature creep.

 

This amorphous nature means that no one can guess when the game might be finally completed, just like no one can tell you how long it takes to get to your destination when you haven't decided how far you want to go. I'm excited about the possibilities for this, but it's simply undeniable that the project--up until now anyway--has been sustaining itself on regular doses of hype. I don't support the Payin' for Promises model (aka "Early Access"), but I will be more than happy to pay full price for a completed game if it ends up being even half of what is claimed.

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deadx23
Posted (edited)
1 hour ago, jpm1 said:

well it's been a while i didn't play the game. but that doesn't prevent me from watching it from the distance. what do you mean MMO. there won't be solo?? been browsing a bit the roadmap. recent roadmap is about ship repairing, mining. this is in ED for ages. it seems they want to have only 110 solar systems, but highly detailled ones. this won't ever work. look the time it takes for R* to make just one 10 km² city. again i have the feeling they're aiming too high. and lorville if obviously eye candy doesn't seem impressive in term of exploration. i could be wrong though. but i have no free time to test SC. i'm too busy with ED 😋. also why they make 80 ships while first solar system isn't even finished. you look at the road map, they release more ships than planets. i know video games industry needs cash, but this is crazy

No solo, they made it clear that this is multiplayer only but they haven't specified yet if theirs going to be an solo option but it doesn't look like it the way they talk about it but the plan is to have 90% NPC to 10% players ratio in the universe, however their is a solo campaign game they are also developing at the same time as SC and is SQUADRON 42.

 

Yes the plan is about 110 systems. they said about last year it takes them about a month to make a solar system and at the time they where developing tools/programs to develop them more efficient and faster but they are using what r* didn't and is procedural generation and the tools they made they could customize the way it generates. I'm not sure how they will accomplish 110 systems though but I'm sure they already thought of it and I'm sure they have some solar systems already made for squadron 42 missions.

On the ship creation currently there is teams dedicated to them they have a pipeline and they don't effect game production they have 4(-5?) studios across the world.

 

E: found the video I was looking for this is how they do it :p

 

Edited by deadx23

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Richard Power Colt

Iirc, they actually stated more recently that their plans for the amount of systems at launch would be more like 10-15, because 100 was just too ambitious. I believe originally they weren't even gonna make planets where you can land anywhere so there would have been less work that needs to be put into each system and they likely could have churned them out faster. But things changed once they decided to implement the planet tech.

 

I don't think it hugely matters. With how huge the planets and moons in this game are, they can easily pack a bunch of stuff to do in just one system.

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Dryspace
Posted (edited)
1 hour ago, Richard Power Colt said:

I don't think it hugely matters. With how huge the planets and moons in this game are, they can easily pack a bunch of stuff to do in just one system.

And just one star system--at best--is in my opinion the most that should have been planned from the beginning. At least that's the way I would planet. 😀 If they desire the kind of attention to detail and immersion that it seems they are pursuing, that alone would be an astronomical feat. I can't imagine that "restricting" it to an entire system could limit a game like this in any conceivable way.

 

Even with a goal like this, extremely creative, cutting-edge procedural tools would be needed in order to "grow"** the planets and other bodies, as there is no way that human effort could tackle the smallest portion of this. Even if hand-design is limited to the creation of population centers, settlements, space stations, etc., the amount of work required to make a single believable system would be massive.

 

A big problem with adding more planets and systems involves both procedural and artistic aspects of creation. The more planets, the less care can be devoted to the fine-tuning of procedural generation. I.e., the more planets/systems, the more each one would end up like those of No Man's Sky--less realistic, existing only for the sake of existing. Further, the more potentially populated planets there are, the fewer uniquely, believably populated areas there can be.

 

** By "grow", I mean that instead of using traditional terrain generation or macro-scale procedural algorithms, a much more complex simulation is allowed to run to completion, which determines, using a simplified collection of data, how surfaces change over time. This could result in realistic formations, soil deposition, erosion patterns, plant distributions, etc. that would be impossible to get anywhere close to any other way.

Edited by Dryspace

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jpm1
Posted (edited)
6 hours ago, Dryspace said:

And just one star system--at best--is in my opinion the most that should have been planned from the beginning. At least that's the way I would planet. 😀 If they desire the kind of attention to detail and immersion that it seems they are pursuing, that alone would be an astronomical feat. I can't imagine that "restricting" it to an entire system could limit a game like this in any conceivable way.

 

Even with a goal like this, extremely creative, cutting-edge procedural tools would be needed in order to "grow"** the planets and other bodies, as there is no way that human effort could tackle the smallest portion of this. Even if hand-design is limited to the creation of population centers, settlements, space stations, etc., the amount of work required to make a single believable system would be massive.

 

A big problem with adding more planets and systems involves both procedural and artistic aspects of creation. The more planets, the less care can be devoted to the fine-tuning of procedural generation. I.e., the more planets/systems, the more each one would end up like those of No Man's Sky--less realistic, existing only for the sake of existing. Further, the more potentially populated planets there are, the fewer uniquely, believably populated areas there can be.

 

** By "grow", I mean that instead of using traditional terrain generation or macro-scale procedural algorithms, a much more complex simulation is allowed to run to completion, which determines, using a simplified collection of data, how surfaces change over time. This could result in realistic formations, soil deposition, erosion patterns, plant distributions, etc. that would be impossible to get anywhere close to any other way.

i totally agree

they are too much focused on the graphics. on another hand you may say, do they have the choice. the competition being so sharp. i don't think space sim is about graphics personnally. i mean one system while the compettion offers billions. even if they offer first class Blade runner style cities, the mayonnaise won't take up. the essence of space sim is being able to flirt with infinite. IMHO if you think space sim you must think procedural, you must think less details. plus as i said realistic huge sci-fy cities belongs to the chimaera domain. this is technically very difficult to achieve. even R* with billions have hard time in doing it

Edited by jpm1

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deadx23
Posted (edited)

Logged in this week end as I haven't since November, performance is way way better, for my system and settings I am getting 30fps + even on stations and planet side city (lorville)

 

c.i.g has made a special website page for performance tracking, system specs/fps. cuase there are some people who will talk on how bad it is even if they don't play or know what the heck they are talking about so in response Chris has made this sub section

https://robertsspaceindustries.com/telemetry

 

I am curious on how the new flight model will perform and also will Include the first iteration of atmosphere flight on 3.5 that I think for sure will make 1st  wave ptu on Friday and with that release to ptu the NDA's are lifted but I've seen leaks already coming from Reddit :D I seen some parts of arkcorp and it really looks awesome but I've heard complaints that the night lights could be more brighter.

 

I always customize my uh screens (I forget what they are called) the one on the right i put comms cause on that screen when you call the station or hangers to land you see a live NPC talking to you as well as calling your friend you will see them (their avatars) while talking to them  and that is so cool lol

MNE1LXM.png you can customize all of them except the middle one but you can zoom out it's a map or at least on some ships.

 

I don't know what I was doing but took some snaps (I was kinda drunk)

2gba9j8.jpg

LvIpQBu.jpg

This is the rework of the mustang on lorville and is for sale in game, (on the next update for Q2 2019 ship rentals are going to be a thing)

pjan2fH.png

I had more pics but I think I messed up somehow.

Edited by deadx23

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Dryspace
21 hours ago, deadx23 said:

Logged in this week end as I haven't since November, performance is way way better, for my system and settings I am getting 30fps + even on stations and planet side city (lorville)...

Well, that first picture is making me want to break out my Saitek X52. I have one gripe though: The ship looks like it's traveling through water, not space! Why the Dickens is it so blue? Is it just some type of special effect?

 

You said you are getting 30+ fps now, and I can assume that's with no hitching/freezing? I'm sorry if you mentioned it before, but what GPU are you running?

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Richard Power Colt
53 minutes ago, Dryspace said:

Well, that first picture is making me want to break out my Saitek X52. I have one gripe though: The ship looks like it's traveling through water, not space! Why the Dickens is it so blue? Is it just some type of special effect?

 

 

The ship's in quantum travel. It doesn't look like that when you fly around normally.

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deadx23
2 hours ago, Dryspace said:

Well, that first picture is making me want to break out my Saitek X52. I have one gripe though: The ship looks like it's traveling through water, not space! Why the Dickens is it so blue? Is it just some type of special effect?

 

You said you are getting 30+ fps now, and I can assume that's with no hitching/freezing? I'm sorry if you mentioned it before, but what GPU are you running?

That's a nice ship :) and rich is correct I was on quantum travel, flying on space you'll only see some chemtrails if you use the third person view. the thing I hate about quantum travel is the travel time is too long from port olisar to hurston it takes about 8-13 real time minutes! The bigger you ship the faster you get there (bigger/better equipment but now you can buy in-game better equipment weapons/sheilds generator/powerplant ECT. With earnings) 

 

 

for performance yeah I get 30 + (usually stays about 30) some minimal hitching at the start but unnoticeable over time, no freezing at all.

my GPU is a Radeon r9 380 4gb and my CPU is rizen 7 1700, 16 gb ddr4 ,HDD. not the best but it works lol

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jpm1
Posted (edited)

i won't say it endlessly, but when i see people not playing Elite, that makes me want to cry. i mean that game is so deep, with so much to explore. been playing it for a month now, and there are billions of planets, and not 2 similar. each with breathtaking panoramas. if you want to play SC fine. but before try Elite. for the love of the little Jesus, try Elite

 

 

PWFOSVz.jpg

 

jRvy5M4.jpg

 

 

 

Edited by jpm1

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Dryspace
6 hours ago, Richard Power Colt said:

The ship's in quantum travel.

4 hours ago, deadx23 said:

That's a nice ship :) and rich is correct I was on quantum travel

I assumed that because of the smearing of the stars, that's why I asked if it was a special effect. I'm not a fan. That's not what I see when I watch Stars Wars or Star Trek, lol.

 

I wonder if it's a generic effect that all ships use, or if it's specific to certain drives.

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deadx23
Posted (edited)
1 hour ago, Dryspace said:

I assumed that because of the smearing of the stars, that's why I asked if it was a special effect. I'm not a fan. That's not what I see when I watch Stars Wars or Star Trek, lol.

 

I wonder if it's a generic effect that all ships use, or if it's specific to certain drives.

Oh lol Yeah their all mostly the same effect it's supposed to be the quantum effect 

qol98L6.png I wanted to sneak this one in :p (exiting quantum jump) 

ZxWNeJI.png

vIavGQT.jpg

 

LVkh8qf.png

 

 

Edited by deadx23

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deadx23
Posted (edited)

3.5.0j is on the ptu, I've been testing it since Saturday. On Saturday- Wednesday it was low fps bad performance and I kept getting 30k error messages (server disconnected) 

It's now running way better but could use more optimization and they are doing a good job at that but still getting some 30k messages.

ArkCorp is huge it has that big city feel however area 18 feels small I think I ran around looking like 3 time's in the landing zone but the planet is huge. I'm not clear if we can explore the city just by walking, I threw myself off a platform to see the planetside floor from area 18 but died on my way down didn't see it. On the other side of the planet I did reach the ground but I was in a ship and I kind of crash landed that ended up in me dying and my ship to explode I lost control cause I was trying to do cool maneuvers :p any way female characters are in and player customization!!!! I took some pics :)

 

FUtrKlr.png

 

 


BMl09da.png

AyJzekm.png

58ScbBP.pngR5HK3L2.jpg

600i ship

1lnqANh.png

2N3cC3t.png

fCSaYnq.png
 

 

 

She is the newest mission giver (I forget her name)

SsZQv92.png

And a city shoot

R5BZkgG.png

The times I did made it on ArkCorp I couldn't figure out where was my hangar to land after requesting to land and it was difficult cause there is a no fly zone barrier and you insta-die if you cross it, I uh recorded my successful landing well kind of just to give you an idea of it ( when you request to land it's the wrench icon)

 

Well c.i.g did it they made a city planet! And it look's good. Today Cris Roberts is going to be in an interview in "reverse the verse" on YouTube and one question that is the second highest voted on, from the baker's is "at what rate do you expect planets to be released once tech is refined and assets are made. and how does the team decide to go back to an old planet to add more landing zones? "

 

 

 

 

Edited by deadx23

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Richard Power Colt
Posted (edited)

 

Not my video, but damn, ArcCorp is looking hella nice(although I'm not sure if I'm really digging the look of the red buildings during day-time). It's a shame that they still haven't quite fixed the performance yet. Server-side object-container streaming is apparently the next big milestone for performance that they're currently working on.

Edited by Richard Power Colt

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deadx23

Ptu is up for all backers!

it's running way better, I crashed but this time it was physically uh virtually lol 

 

Character Creator 

EYXYbVn.png

yWe6Pvi.png

 

 

G9NzhCY.png

 

 

 

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deadx23

Ok I've been trying to post but....

 

FREE FLY WEEK all uh week I mean this week that started Monday so if youz are somewhat interested but don't want to take the plunge you can just check it out this week 

 

https://robertsspaceindustries.com/promotions/35-Free-Fly

 

Just make an account and use "get in the verse" code , Also current backers can log in and use the same code to try the ships they are providing,

 

M1jPJkE.png

8Sk8KTx.png

 

I'm hearing there are some minor bugs  but I don't remember seeing much or Wich ones. 

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deadx23
Posted (edited)

Just around the verse...

 

bFsNctn.png

c1LMBKW.png

bU39AH2.png

JT2kldH.jpg

gWypDFz.jpg

 

zMPctFF.png

 

 


I was in space and I saw this tiny moon (blue arrow) and went straight to it

sZO9VTu.png

dCEPy69.png

ceOi5iU.png
 

 

 

Edited by deadx23

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Dryspace
5 hours ago, deadx23 said:

 

  Hide contents

I was in space and I saw this tiny moon (blue arrow) and went straight to it

 

 

You saw the tiny moon...but not its associated planet? 😮🤔

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deadx23
3 minutes ago, Dryspace said:

 

You saw the tiny moon...but not its associated planet? 😮🤔

Yeah it's weird I was orbiting the associated planet "hurston", hopefully they bring it closer! 

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Richard Power Colt

3.6 is live apparently. Patch notes here: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-6-0-live-2247930-patch-notes

 

I haven't played the game at all for a while now and I probably won't until they make the progression persist across updates. Right now everything still gets wiped after every update.

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Presidential

I just bought into the game in the last week or so and have been having fun with it. I understand it's in alpha and I know that it gets wiped with each update but there's still more than enough there for me to enjoy it. No, I'm not going to buy a lot of ships and pour money into it but I do see myself playing the game. I even have a couple friends who might be coming over with me.

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