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Assassin's Creed: Unity


iNero
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they need to get rid of the modern day story imo.

Right. Because it's just ruining the mood of the game. One moment you're in the past, then it's cut off by something that doesn't even relate to it.

 

I just hope they make an Assassin's Creed spin-off set during this time. It should be more like W_D. Instead of free-running on buildings, it should be similar to GTA where you have to drive-and shoot...minus killing random pedestrians. The player should also be punished for killing an innocent civilian. If he does so, his fellow assassin's would kill him off-sight.

 

It should also connect to the previous, "non-Animus" Assassin's Creed title.

Edited by <Yang3
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So are they just never gonna do anything with the female Chinese assassin they introduced in Embers ?

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Davo the Assassin

I guess I'm the only person who doesn't mind the modern day portions of the game

I personally actually really like the modern element.

 

I dunno, it just felt like it helped link all of the random elements of the different time phrases together into a over-arching, if not perfect storyline.

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Yeah, I like the modern day missions and scenes that were a part of the games. It gave you a feeling of being immersed in the story as well as a decent break from running around looting and sh*t. Some of the modern missions were fun as well, like the one where you had to climb the skyscraper at one point or was it the construction building, I can't remember it exactly.. anyways, that was cool.

 

Though some of the cutscenes were rather boring or too long.. but either way, it was needed. I think it helps players get an idea of what the story is really about rather than throwing out subtitles or random memory sequences and expecting players to remember it. It allowed players to have a part in the story and possibly 'write/forge' the future of the series in their minds.

Edited by GunWrath
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The modern day parts are to Assassins Creed what Marty McFly is to BttF. Its the glue that holds the story together

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I just want to see that guillotine in action.

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Some rumors about modern day sections.

 

 

Edited by acmilano
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The modern day parts are to Assassins Creed what Marty McFly is to BttF. Its the glue that holds the story together

It's really not though. It's just pointless filler content at this stage.

 

I can see if someone enjoys them, but apart from the modern day sections in brotherhood all the rest was just a cluster of brain damage or an excuse to grab me out of the original story.

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  • 5 weeks later...

 

 

So it is an Assassin - Templar love story I guess...

Edited by IvoryX
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Creed Bratton
So it is an Assassin - Templar love story I guess...

I'm actually intrigued by the revelation in the trailer. It's about time Ubisoft did Templars justice. As much as I love Ezio trilogy, Templars there have been portrayed like classic comic book villains. It wasn't like that in AC1 and we've seen snippets of better written Templars in AC3 with Haytham. Hopefully the line between good and evil will be further blurred in Unity.

 

Long story short, this could be a sign of some good stuff.

Edited by The Yokel
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HaythamKenway

I still want an AC game with Haytham as the lead character. Playing as Connor was even bigger kick in the balls than it would have been without him, because he was just so much more interesting.

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Frank Brown

 

So it is an Assassin - Templar love story I guess...

I'm actually intrigued by the revelation in the trailer. It's about time Ubisoft did Templars justice. As much as I love Ezio trilogy, Templars there have been portrayed like classic comic book villains. It wasn't like that in AC1 and we've seen snippets of better written Templars in AC3 with Haytham. Hopefully the line between good and evil will be further blurred in Unity.

 

Long story short, this could be a sign of some good stuff.

Eh. I wouldn't degrade them that much.

 

Whenever you killed a templar target there would always be some sort of monologue where they explain their intentions. Those monologues actually give the player insight into the Templars' reasoning, almost like the other side of a coin.

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The modern day portion was interesting until ac revelations

 

Desmond dying in ac3 was f*ckING STUPID! And now the modern day portions have become pointless

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Davo the Assassin

I kind of feel that some modern day segments are necessary. Especially as the whole point is that the Animus is used to look into specific memories with a goal in mind. I just think they tried to get a little bit too ambitious with the whole end of the world thing.


I like the thought of looking further into the Templars side of things. I really enjoyed the whole Conor and Haytham working together parts of ACIII. Makes the enemy more interesting if they're not just card board cut out bad guys.

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So it is an Assassin - Templar love story I guess...

Bet Arno would have to kill her at the end.

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  • 2 weeks later...

New gameplay demonstration from Gamescom

 

 

I'm amazed by this game more and more. It shows clear advancements over the old games especially in the animations and visuals department, thanks to the new accessible powers of the PS4/XONE. This video gives away an original Assassin's creed atmosphere, that is, there is a focus on direct stealth-based assassination missions with no over-complicated and poorly designed gameplay distractions. The visual element is the one that shines more and it gives Paris a very cold and depressive look with that soft lighting. Also, the facial animations and especially the lip-syncing is something I've never seen before. It's the first time since Assassin's Creed Brotherhood I get interested in an AC game.

 

See this: http://zippy.gfycat.com/WarlikeExaltedIberianmole.webm

Edited by FiS!!HeR
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josephene123

www.gamespot.com/articles/assassins-creed-unity-has-microtransactions-but-ub/1100-6421724/

 

Microtransactions REALLY NEED TO STOP. They're acceptable at best in free to play games, but in a game which costs up to £50 for a standard copy it's just wrong. Then again this is Ubisoft!

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Its not just Ubisoft. Almost every game company has done this. EA, Rockstar, Ubisoft. Its something that we are stuck with. If it doesn't negatively affect my game, I don't care

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So , no counter kills....

 

Do we still get to do that automatic one hit kill chain thing though?

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Probably not. They said they want combat to more difficult so the emphasis is on stealth rather than running head first into battle all the time. Which I am totally fine with. It is Assassins after all. As much as I love the other AC games, it was too easy mode in fights. Hit button WIN. I welcome the challenge in Unity

Edited by Jvaz615
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It'd be nice to play as Assassin who is not a Master and not a one man tank. Just a sneaky f*ck who gets sh*t done.

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It'd be nice to play as Assassin who is not a Master and not a one man tank. Just a sneaky f*ck who gets sh*t done.

Well in Unity, Arno starts out as a novice assassin and we have to level up to earn skill points to improve our abilities. Stealth is gonna be very important for at least half the game.

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HaythamKenway

From what I've seen yet, Unity looks like what AC 1 should have been. I have to appreciate this kind of going "back to the roots". Instead of just scratching everything and essentially remaking a ten year old game with some modern cr*p like microtransactions and multiplayer, like other developers like to do when they go back to the roots, Ubisoft is taking AC 1 and finally using it's strenghts and the concept to their potential.

 

Of course, no one knows how the game will turn out in the end. I just hope they'll deliver in the freedom of how the player can approach the missions. You can have emphasis on stealth, discourage players from open combat and less "press X to win" gadgets, but if the game ends up holding your hand through cinematic setpiece after cinematic setpiece, it would probably just straight kill the game for me.

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