theworldfamous Posted November 13, 2014 Share Posted November 13, 2014 i made this... ill post it here because ppl dont always read all messages. PLAY IT OFFLINE until they patch it.. its night and day. The framerate is actually locked at 30 and it makes a huge difference in how responsive the gameplay is. https://www.youtube.com/watch?v=DJrX94r0730 Good one! Share it around. It's remarkably smooth now. I noticed that the framerate got progressively worse and developed a regular stutter. I had the companion app open and the chugging coincided with the map updates there. It seems to help with some of the glitches too. Although the animations are clearly unpolished and buggy still. xtro2000 1 Link to comment Share on other sites More sharing options...
VIPΣR Posted November 13, 2014 Share Posted November 13, 2014 Forbes calls Ubisoft the new EA! Th3MaN1, YukiEiri and Detective Phelps 3 Link to comment Share on other sites More sharing options...
theworldfamous Posted November 13, 2014 Share Posted November 13, 2014 Not sh*tting on Americans (just your education system maybe). It's just something you would never hear a European say. In any case. I was getting some bad frame rate issues and I think the netcode is at fault. Disconnected internet and frame rate is a lot smoother. In American culture, it's just an association that's made with the past. So instead of using American accents, English accents are used, but only because they evoke emotions associated with the "Old World". It tends to make dialogue in film and video games more dramatically appealing. I know..but for us in the old world here it has no meaning and just sounds plain ridiculous. And it speaks more to the poor sense of history the average American has as the French were the main allies of the American revolutionaries because of their long standing hatred for the Brits. They basically bankrolled the whole job, which in turn led to crisis and revolution in France. For me a Paris full of British accents is like watching a ww2 movie where all the allied forces speak German and the Germans speak Russian. To me it just sounds utterly ridiculous. In case of previous ac games it didn't bother me as much, as I speak very little Italian and no Turkic. But I do speak English and French so I'm glad there's the option to switch. It helps my immersion a lot and the voice acting is pretty decent. Moonshield and Detective Phelps 2 Link to comment Share on other sites More sharing options...
nath22 Posted November 13, 2014 Share Posted November 13, 2014 Ubisoft are kind of worse than EA. Literally every single thing that has come out of their mouths in the last 6 months has required somebody else to say 'no what we actually meant was' And yet I'm still hyped to get Unity tomorrow. Detective Phelps 1 Link to comment Share on other sites More sharing options...
Mista J Posted November 13, 2014 Share Posted November 13, 2014 I'll pray for you. Link to comment Share on other sites More sharing options...
X S Posted November 13, 2014 Share Posted November 13, 2014 (edited) Not sh*tting on Americans (just your education system maybe). It's just something you would never hear a European say. In any case. I was getting some bad frame rate issues and I think the netcode is at fault. Disconnected internet and frame rate is a lot smoother. In American culture, it's just an association that's made with the past. So instead of using American accents, English accents are used, but only because they evoke emotions associated with the "Old World". It tends to make dialogue in film and video games more dramatically appealing. I know..but for us in the old world here it has no meaning and just sounds plain ridiculous. And it speaks more to the poor sense of history the average American has as the French were the main allies of the American revolutionaries because of their long standing hatred for the Brits. They basically bankrolled the whole job, which in turn led to crisis and revolution in France. For me a Paris full of British accents is like watching a ww2 movie where all the allied forces speak German and the Germans speak Russian. To me it just sounds utterly ridiculous. In case of previous ac games it didn't bother me as much, as I speak very little Italian and no Turkic. But I do speak English and French so I'm glad there's the option to switch. It helps my immersion a lot and the voice acting is pretty decent. I hate it too, but interestingly enough it doesn't seem to bother you until it's a language you understand, or some history you might appreciate. I'm guessing most people in the UK didn't think twice when watching Gladiator because they didn't know Latin. They should really know better, and it speaks more to the poor sense of history that the average Brit has as the Romans were essential in establishing some sense of higher order and civilization on the island. Edited November 13, 2014 by Crossed Sabres Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted November 13, 2014 Share Posted November 13, 2014 Some of those glitches are f*cking disturbing. I think Ubisoft should think of making a horror game. Maxxeine 1 Link to comment Share on other sites More sharing options...
The new classic Posted November 13, 2014 Share Posted November 13, 2014 http://www.google.com/url?sa=t&source=web&cd=11&ved=0CEYQFjAK&url=http%3A%2F%2Fwww.geekenstein.com%2F15-of-the-most-entertaining-gta-v-glitches%2F&rct=j&q=gta%20v%20glitches&ei=JxllVMnmL46ryASP-4GYCA&usg=AFQjCNHkSJxWn9IMB3C8fIyw_bnE4T9IMQ&bvm=bv.79189006,d.aWw Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted November 13, 2014 Share Posted November 13, 2014 Yeah, but none of those are disturbing. Also I'm failing to see what that has to do with what I said. Link to comment Share on other sites More sharing options...
The new classic Posted November 13, 2014 Share Posted November 13, 2014 Yeah, but none of those are disturbing. Also I'm failing to see what that has to do with what I said. As usual trying to hide the fact that rockstar has flaws. Link to comment Share on other sites More sharing options...
Detective Phelps Posted November 13, 2014 Share Posted November 13, 2014 Ubisoft damage control? TheMcSame 1 Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted November 13, 2014 Share Posted November 13, 2014 As usual trying to hide the fact that rockstar has flaws. What? I said nothing about Rockstar in my post. It's completely off-topic. If you want to talk about Rockstar and GTA V glitches, there's an entire section for it here: http://gtaforums.com/forum/239-gta-v/ VIPΣR 1 Link to comment Share on other sites More sharing options...
nath22 Posted November 14, 2014 Share Posted November 14, 2014 I've not had any framerate issues so far, but the NPC pop in is kind of insane. Entire crowds appearing infront of me sometimes, and always their hats. Link to comment Share on other sites More sharing options...
xtro2000 Posted November 14, 2014 Share Posted November 14, 2014 I've not had any framerate issues so far, but the NPC pop in is kind of insane. Entire crowds appearing infront of me sometimes, and always their hats. I think it's (fps) for the most part related to their online services and they are taking Uplay down quite often since yesterday. so its not always as visible as the first day . I'm really loving that game. Link to comment Share on other sites More sharing options...
Creed Bratton Posted November 14, 2014 Share Posted November 14, 2014 This is amazing: http://www.bbc.com/news/technology-30040613 We are working to adapt our services and communications with consumers accordingly, both by changing the way we work with reviewers and by offering customers open betas or other early access to some games, all so that they have the information they need and want. Their solution isn't to delay their games, or to not release them annually at all. Their solution is to release their games unfinished on purpose and call it Early Access like all those indie games on Steam. A freakin' AAA producer, a multinational company wants to release their full priced titles unfinished, they want their consumers to serve them as beta testers and they want to get paid for it. Link to comment Share on other sites More sharing options...
X S Posted November 14, 2014 Share Posted November 14, 2014 I have absolutely no problem with beta testing these days. In fact, I think it should almost be a requirement during this day and age. There is no substitute for real world testing, and it's just not something you can simulate in an office space. It provides valuable debugging information. Until we can develop bots that can learn to simulate gameplay on a scale comparable to real world conditions, beta testing is really the only best alternative to ironing out these massively complex games. Link to comment Share on other sites More sharing options...
Creed Bratton Posted November 14, 2014 Share Posted November 14, 2014 (edited) I have absolutely no problem with beta testing these days. In fact, I think it should almost be a requirement during this day and age. There is no substitute for real world testing, and it's just not something you can simulate in an office space. It provides valuable debugging information. Until we can develop bots that can learn to simulate gameplay on a scale comparable to real world conditions, beta testing is really the only best alternative to ironing out these massively complex games. The problem with early access is that you have to pay them to have early access. That's basically Ubisoft saying "pay us for our unfinished product." And we've seen how quickly these sh*tty anti-consumer policies can become the norm in the industry. You only need to fall for it once and it's already too late. Edited November 14, 2014 by The Yokel Link to comment Share on other sites More sharing options...
TheMcSame Posted November 14, 2014 Share Posted November 14, 2014 (edited) I have absolutely no problem with beta testing these days. In fact, I think it should almost be a requirement during this day and age. There is no substitute for real world testing, and it's just not something you can simulate in an office space. It provides valuable debugging information. Until we can develop bots that can learn to simulate gameplay on a scale comparable to real world conditions, beta testing is really the only best alternative to ironing out these massively complex games. It's good to have Betas but Unity is basically a $60 early access game, $60 for something they don't actually have to finish or fix. Edited November 14, 2014 by TheMcSame Link to comment Share on other sites More sharing options...
X S Posted November 14, 2014 Share Posted November 14, 2014 (edited) Right, so I guess this all about changing consumer expectations. For example, an early adopter of new technology should always be aware of the bugs associated with such, and the notion that these consumers are more than willing to overlook bugs and issues in return for early access should be noted. It's not exactly anti-consumer policy to practice early access, but it does become a problem when an unfinished product is being marketed as a finished one. Beta testing costs time and money, and there are many who would be willing to pay for this sort of thing. Think of a game you really want right now. Would you be willing to pay full price, or even half of that to play it early, and this, knowing there's a lot of bugs? Many of us did that when we risked buying new consoles last Fall, or purchased one of those new iPhone 6's that bends in you pocket. As consumers, we bear some responsibility for the risks associated with early adoption in entertainment, technology and media. Edited November 14, 2014 by Crossed Sabres Link to comment Share on other sites More sharing options...
chatD4VIS-360 Posted November 14, 2014 Share Posted November 14, 2014 I'm not really having any problems. Idk about all of them game breakers people are talking about but I'm doing just fine. Only thing I've had trouble with is not being to do multiplayer or connect to uplay but oh well. There are worse things to be upset over in life Link to comment Share on other sites More sharing options...
TheMcSame Posted November 14, 2014 Share Posted November 14, 2014 -snip- I was going write a paragraph about this game not being early access and the fact that this is something I'd expect from a small developer but I'll just put this: Consumer expectations shouldn't be lowered to cater for the half assed jobs that devs like Ubisoft are pulling off. Link to comment Share on other sites More sharing options...
X S Posted November 14, 2014 Share Posted November 14, 2014 (edited) I agree that AC: Unity is an unfinished product, but I disagree with the notion that developing early access is somehow 'lowering' expectations. Rather, they're attempting to raise expectations using these mechanisms. However, this means they must take on a greater level of accountability on release, and further allow the press to heavily bombard their final release if many issues continue to prevail. At this stage, developers and publishers aren't being held accountable for their "unfinished" products, because the market has lumped them into an early adoption category, which already bears inherent purchasing risks. Edited November 14, 2014 by Crossed Sabres Link to comment Share on other sites More sharing options...
nath22 Posted November 14, 2014 Share Posted November 14, 2014 Kind of conflicted with this game. There are a lot of great things at work, the game looks stunning and this is the closest to a 'real' place they've come with any AC title. Infact it really is getting a lot right but it's so clearly unfinished and all this uplay/microtransation crap is a little soul destroying. Somebody needs to kick the entire workforce of Ubisoft in the nuts. Stormingz and Detective Phelps 2 Link to comment Share on other sites More sharing options...
Jvaz615 Posted November 14, 2014 Share Posted November 14, 2014 I don't care about the microtransactions in Unity. Its not a pay to win scenario. Everything is able to be earned just through gameplay Link to comment Share on other sites More sharing options...
TheMcSame Posted November 15, 2014 Share Posted November 15, 2014 (edited) http://www.escapistmagazine.com/news/view/138590-Valkyria-Chronicles-Tops-Steam-Charts-After-Release Edited November 15, 2014 by TheMcSame Detective Phelps 1 Link to comment Share on other sites More sharing options...
theworldfamous Posted November 15, 2014 Share Posted November 15, 2014 Kind of conflicted with this game. There are a lot of great things at work, the game looks stunning and this is the closest to a 'real' place they've come with any AC title. Infact it really is getting a lot right but it's so clearly unfinished and all this uplay/microtransation crap is a little soul destroying. Somebody needs to kick the entire workforce of Ubisoft in the nuts. Indeed. Well I think the shareholders did just that 13% drop in the middle of game season is bad, really bad. Remember that they still have two major games out before the end of the year. I think the message has come across. I am looking forward to hearing about some changes at Ubisoft. Now with all the talk about Ubisoft being the new EA or Activision, that made me think. Are they? With acti at their worst I really couldn't give a sh*t if they went bust and disappeared like Sega Dreamcast. With ubi I do (sorta) give a sh*t because they are clearly capable of making great games. If only they would give themselves the time. I don't need black flag (which didn't have to be an assassin's creed game), watch dogs (which should've been an assassin's creed game), far cry 3, ac: rogue, ac: unity and now far cry 4. All within a year or so. Half of that would do, actually. Half of that, with twice the development time and maybe not 1000 pairs of hands on it but a humble 500. With this generation of hardware, great graphics are practically a given. Everyone can license an engine and make a game that (at least on screenshots) looks great. I think it's gonna be more about performance and polish. The better a game looks, the more glitches or sh*tty performance are going to stand out and distract. Link to comment Share on other sites More sharing options...
chatD4VIS-360 Posted November 15, 2014 Share Posted November 15, 2014 First game breaking encounter: the side mission where you return the guillotine parts was pretty hard. You had to grab 4 parts and after wards defend the guys. Well the game glitched and stoppd sending bad guys and I couldn't restart the last checkpoint so I didn't get my 25,000. FML Link to comment Share on other sites More sharing options...
HaythamKenway Posted November 15, 2014 Share Posted November 15, 2014 (edited) Half of that would do, actually. Half of that, with twice the development time and maybe not 1000 pairs of hands on it but a humble 500. With this generation of hardware, great graphics are practically a given. Everyone can license an engine and make a game that (at least on screenshots) looks great. I think it's gonna be more about performance and polish. The better a game looks, the more glitches or sh*tty performance are going to stand out and distract. Agreed. I think Ubisoft is, time and time again, getting over their head. With so much money and with workforce so big, they just think they can do anything. Newsflash: you can't. Just because you throw an insane amount of people and money at the game doesn't mean it'll be the best thing ever. Ironically, I'd say a good example of doing things right is Rogue. Sure, it's heavily based on IV (it really isn't a glorified DLC though - I'd say the relationship between those two games is similar to what Vice City was to GTA III), but that's not that important. The important thing is that Ubi Sofia didn't have as much time or resources as Ubi Montreal. On the other hand, their game isn't in the spotlight. The shareholders' money and the executives' bonuses don't rely on it as much as on Unity. So, one hand the developers had more constraints, but also not as much pressure. Within these constraints, they managed to craft a sequel, that doesn't reinvent the wheel, but is an incredibly fun game with a really good, unconventional story and a fantastic, unlikely protagonist. They didn't blow half their budget on outrageous next-gen textures and an engine that can handle 5000 NPCs. They didn't have to hype their game up to be a best thing since pepperoni pizza. So, my recommendation? Be more humble. Don't aim to make the season's biggest blockbuster. Aim to make a fun game with a good story and it'll work out. Edited November 15, 2014 by HaythamKenway Link to comment Share on other sites More sharing options...
nath22 Posted November 15, 2014 Share Posted November 15, 2014 (edited) I don't see a problem with what they set out to do with Unity. But the game suffers from there being such a large team that some parts of the story can feel a little disconnected. In the first hour of the game Arno is afraid to do one of those infamous hay jumps, even though around half an hour before you have a mission to sync in Versailles where 99% of players will take the easy jump down. It's just common sense and them not really being aware of what the player is doing. My problem with this game is the story from what I've played. The missions are better than they've ever been but your entire reason for doing anything is to find what happened to your Dad and along the way it just gets sort of confusing. A lot of names are thrown around without context and it'd be nice to know a little more about who you're fighting rather than 'this dude is bad stab him'. Plus they don't seem to have fully utilized where the game is set, a lot of the better missions are side missions, oddly where they do get into the 'let them eat cake' side of things. Regardless this is one of the best AC games IMO but there are so many of these games out now that I can see why people wouldn't like or be interested in it. Edited November 15, 2014 by nath22 xtro2000 and Pumpkin Zone 2 Link to comment Share on other sites More sharing options...
xtro2000 Posted November 16, 2014 Share Posted November 16, 2014 just finished the main story and a bunch of side stories and there's still TONS to do. I really loved it. Even the story is kinda cute. I think the NPC dialogue is very varied and hilarious. The story lacks the mind blowing real world conspiracy elements of AC1 and 2 but overall it's still a great adventure story, like watching the three musketeers and the characters are cute. I like the tongue in cheek humor of arno and his overall demeanor . Just waiting for patch 3 to see if they succeed to bring it to a steady 30fps and i think ill do another playthrough. In the meantime all the side stuff is fun... what do you think of the murder mysteries ?... they should enhance on these mechanics and create a full modern day game based on that. Link to comment Share on other sites More sharing options...
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