XForceP Posted March 18, 2014 Share Posted March 18, 2014 (edited) This mod was/is part of GTA V to IV Package, but I decided to make a topic for that.This mod is open source.You need ASI Loader: http://dev-c.com/gtaiv/asiloaderDownload: http://crix-dev.org/mods/download.php?file=IVSquaredMap_1.8.1.asiSource code: http://development.crix-dev.com/gta-mods/iv-squared-mapRoadmap:1.8: Background for all Versions [DONE]1.9: Stretch fix2.0: 3D Map in Vehicle Changelog 1.8.1: Fixed ring issue when loading save gameChangelog 1.8:Fixed background is circleFixed background stuff so it works with all versionsChangelog 1.7.1:Hotfix for 1.7Changelog 1.7:Fixes for transparency in 1.0.4.0Added Background to minimap (works only in EFLC and IV 1.0.7.0)Changelog 1.6:Fixes for blip calculationAdded configurable blipDistanceBlips are now fully inside minimap(not cut off)Known Issues:See 1.5 version in action (current is 1.8): Edited January 8, 2015 by XForceP LiveApk25, Rugz007, Matias_Montanna and 9 others 12 Link to comment Share on other sites More sharing options...
ssalil Posted March 19, 2014 Share Posted March 19, 2014 So when is the next fix coming? Link to comment Share on other sites More sharing options...
XForceP Posted March 19, 2014 Author Share Posted March 19, 2014 This week Link to comment Share on other sites More sharing options...
DK22Pac Posted March 19, 2014 Share Posted March 19, 2014 So this is made with enlarging the rendering viewport, right? How do you plan to improve it? Link to comment Share on other sites More sharing options...
XForceP Posted March 20, 2014 Author Share Posted March 20, 2014 (edited) So this is made with enlarging the rendering viewport, right? How do you plan to improve it? Well I planned to modify the vertices. So that the minimap tiles will be not draw to the full viewport and not stretched then i planned to add a drawing function before drawing the blips so you can add a texture which is drawn behind a the blips and the blips are not cut off. I think you know what I mean. If you have a better idea pls tell me. Edited March 20, 2014 by XForceP Link to comment Share on other sites More sharing options...
bst81 Posted March 25, 2014 Share Posted March 25, 2014 Ok ,good luck XForceP. I used 800x600 resolution, hope it will be fit Link to comment Share on other sites More sharing options...
DesmondMMP Posted March 30, 2014 Share Posted March 30, 2014 any solution? im using 800x600 Link to comment Share on other sites More sharing options...
DGamer01 Posted April 4, 2014 Share Posted April 4, 2014 This mod was/is part of GTA V to IV Package, but I decided to make a topic for that. This mod is open source. You need ASI Loader: http://dev-c.com/gtaiv/asiloader Download: http://crix-dev.org/mods/IVSquaredMap_1.5_RC2.asi Source code: http://development.crix-dev.org/mods/iv-squared-map Known Issues: -Sometimes some blips disappear -Sometimes blips are not correct on border if you are near the position -Blips are cut off See current version in action: hey bro why all blips are shown on the map can u please make it like some blips appear which are close to us and the blips which are far from us do not appear please. any solution? im using 800x600 are you using auto aspect ratio? try using 16:9 ratio that might help i play at 1366x768 though so i have no problems just change the aspect ratio to 16:9 it might help you Lorenzo3024 1 Link to comment Share on other sites More sharing options...
Lorenzo3024 Posted April 6, 2014 Share Posted April 6, 2014 man could you place the far blips into the radar? because they are cut off and this isn't good Link to comment Share on other sites More sharing options...
XForceP Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) Update 1.6: Fixes for blip calculation Added configurable blipDistance Blips are now fully inside minimap(not cut off) Download: http://crix-dev.org/mods/IVSquaredMap_1.6.asi Edited April 7, 2014 by XForceP hunter 57 1 Link to comment Share on other sites More sharing options...
julionib Posted April 6, 2014 Share Posted April 6, 2014 nice, just tested in patch 1.0.7.0 and its working fine polivin emil 1 Link to comment Share on other sites More sharing options...
Lorenzo3024 Posted April 7, 2014 Share Posted April 7, 2014 man it's perfect. the dimensions weren't good because it was too large, but now i fixed by the hud.dat. Link to comment Share on other sites More sharing options...
ssalil Posted April 8, 2014 Share Posted April 8, 2014 man it's perfect. the dimensions weren't good because it was too large, but now i fixed by the hud.dat. How you did that? Can you give which value & line you fixed? Link to comment Share on other sites More sharing options...
Amir Hussain Khan Posted April 9, 2014 Share Posted April 9, 2014 it's not adjusting at 1280*1024 or 1280*960 please make it for these resoluction Link to comment Share on other sites More sharing options...
flak0x Posted April 10, 2014 Share Posted April 10, 2014 Does anyone know how to remove that annoying yellow half circle from the radar? Great work btw. Link to comment Share on other sites More sharing options...
ssalil Posted April 10, 2014 Share Posted April 10, 2014 You have to remove the whole character mod for that ^^ @flakOx or download v1.3 having the option to disable it Link to comment Share on other sites More sharing options...
G{}{}@ngsTer Posted April 13, 2014 Share Posted April 13, 2014 Hey XForceP Why is my minimap is not transparent? i'm using patch 1.0.4.0 is the transparent minimap is only support 1.0.7.0? Link to comment Share on other sites More sharing options...
julionib Posted April 13, 2014 Share Posted April 13, 2014 who uses V Style may like to update your version to the latest one Link to comment Share on other sites More sharing options...
XForceP Posted April 14, 2014 Author Share Posted April 14, 2014 Hey XForceP Why is my minimap is not transparent? i'm using patch 1.0.4.0 is the transparent minimap is only support 1.0.7.0? Well in 1.0.4.0 the minimap rendering is a bit different and as I dont have 1.0.4.0 I have not tested it. I will try to find a way to fix it but this will take some days. Link to comment Share on other sites More sharing options...
julionib Posted April 14, 2014 Share Posted April 14, 2014 hey XForceP can you add some darker background to the map area? something like black with 75 as alpha value. sometimes when the stripes on streets are behind map its hard to see the map Link to comment Share on other sites More sharing options...
G{}{}@ngsTer Posted April 15, 2014 Share Posted April 15, 2014 Hey XForceP Why is my minimap is not transparent? i'm using patch 1.0.4.0 is the transparent minimap is only support 1.0.7.0? Well in 1.0.4.0 the minimap rendering is a bit different and as I dont have 1.0.4.0 I have not tested it. I will try to find a way to fix it but this will take some days. Thank you Link to comment Share on other sites More sharing options...
ssalil Posted April 15, 2014 Share Posted April 15, 2014 @XForceP- All the blips ensemble & overlaps each other when in the wanted zone or whenever it starts. Please fix that in the next version. @julionib- Health colour changes to red when the bar decreases to less than 25%, also when using special god mode via Simple Native Trainer, the health bar becomes too long. Kindly fix these two @julionib- I mean health colour remains green, it should change into red. Fix this and the above mentioned bug. Link to comment Share on other sites More sharing options...
Lorenzo3024 Posted April 15, 2014 Share Posted April 15, 2014 @julionib- Health colour changes to red when the bar decreases to less than 25%, also when using special god mode via Simple Native Trainer, the health bar becomes too long. Kindly fix these two @julionib- I mean health colour remains green, it should change into red. Fix this and the above mentioned bug. thank you very much man! i worked a lot on the script and now you use the julionib's radar! thanks! I have endured a lot of criticism, people who put me in a hurry and I have always given my best to get good results, but this apparently was needless. however i have to show you that his minimap isn't like gta 5, because is too big and the position isn't correct. Link to comment Share on other sites More sharing options...
ssalil Posted April 15, 2014 Share Posted April 15, 2014 Lorenzo3024- man why you and Sharing becoming so rude over Julio's work. I totally respect and appreciate your work too but at present you were busy in fixing your version so just tested and reported him back, I do the same with you also Link to comment Share on other sites More sharing options...
XForceP Posted April 15, 2014 Author Share Posted April 15, 2014 Ah I love this childish behaviour. //Sarcasm ssalil and line v 2 Link to comment Share on other sites More sharing options...
ssalil Posted April 15, 2014 Share Posted April 15, 2014 same here @XForceP look at the other thread how much things have gone worse after I posted about that update. Link to comment Share on other sites More sharing options...
julionib Posted April 15, 2014 Share Posted April 15, 2014 first: i didnt made a squared map, just made borders and bars to work with the squared map version that works here in my gta copies (1.0.4.0, 1.0.7.0, EFLC and ViIV), unfortunately version from package didnt worked here even trying other ASI loaders.second: its completely compatible with squared map from that package, user just need to disable borders and bars drawing in .ini, i have a note about this on blog post release third: i dont think i need a third argument ^^my objective is not make people change to another mod, is just make possible use the features in any condition ssalil and bst81 2 Link to comment Share on other sites More sharing options...
ssalil Posted April 16, 2014 Share Posted April 16, 2014 @julionib- Hey man can you please help @Lorenzo3024 over how you correctly aligned or placed map borders very properly with that to squared map in your own version of Character Switch mod I believe a experienced scripter & a famous modder like you should help newbies so that their ideas also help the communities enjoy & use it as a proper mod & I am requesting it from my side too Anyways thanks for giving attention to my suggestion about the bugs. The latest version 1.4.2 is fabulous & works like a charm without any errors. Link to comment Share on other sites More sharing options...
julionib Posted April 16, 2014 Share Posted April 16, 2014 (edited) i use a method to obtain radar position and size, then based on this i draw my lines, the size and position returned is on screen percent and i need to convert to pixel because i use perFrameDrawing event:this is the code in vb.net: Dim tmpx, tmpy, tmpw, tmph As Native.Pointer tmpx = New Native.Pointer(GetType(Single)) tmpy = New Native.Pointer(GetType(Single)) tmpw = New Native.Pointer(GetType(Single)) tmph = New Native.Pointer(GetType(Single)) Dim tmpId As Native.Pointer = New Native.Pointer(GetType(Int32)) Native.Function.Call("GET_RADAR_VIEWPORT_ID", tmpId) Dim sId As String = tmpId.Value.ToString Native.Function.Call("GET_VIEWPORT_POS_AND_SIZE", Int16.Parse(sId), tmpx, tmpy, tmpw, tmph) Dim X As Single = Single.Parse(DirectCast(tmpx.Value.ToString, String)) Dim Y As Single = Single.Parse(DirectCast(tmpy.Value.ToString, String)) Dim W As Single = Single.Parse(DirectCast(tmpw.Value.ToString, String)) Dim H As Single = Single.Parse(DirectCast(tmph.Value.ToString, String)) radarSize.X = W * Game.Resolution.Width radarSize.Y = H * Game.Resolution.Height X += W * 0.5 Y += H * 0.5 radarPosition.X = X * Game.Resolution.Width radarPosition.Y = Y * Game.Resolution.Height - 1 radarPosition.X += barOffset_X radarPosition.Y += barOffset_Y radarSize.X *= barSize_W radarSize.Y *= barSize_H barOffset_X and barOffset_Y are used to apply position change if user want, not sure if its usefulbarSize_W and barSize_H are used to apply size change by user if neededi do the following part to make the returned position be the Center position of radar: X += W * 0.5Y += H * 0.5 Edited April 16, 2014 by julionib line v, ssalil and hunter 57 3 Link to comment Share on other sites More sharing options...
LordOfTheBongs Posted April 16, 2014 Share Posted April 16, 2014 oh u wrote this?? i thought it was that sharing guy who wrote this mod... i mean he did try to steal credit on anything he could Link to comment Share on other sites More sharing options...
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