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The top speed of cars


darkwar854

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Some cars are stated to have a top speed of say 200, but they can only go max speed of around 150 give or take 10. So if the console can't render objects online that fast, then what if R* adds in the Illusion of speed?

 

  • If you go say 100 mph, the FOV increases and gives you the Illusion that you are going faster than you actually are.
  • The faster you go, your car has a harder time turning.
  • If you try to stop from going 100 mph, your brakes wouldn't work as good

That's how I think R* could make cars go faster.

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Killzone3265

Ice cream

 

little-baby-ice-cream-c.gif

 

 

ok i didnt watch the whole gif lol, oops (put it in a spoiler for a reason)

Edited by Killzone3265
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The_Mossberg500

No offense and not to sound cliche but are you high? I tend to think of crap like this when I'm high.

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PoopyThomas

 

 

Ice cream

little-baby-ice-cream-c.gif

 

 

ok i didnt watch the whole gif lol, oops (put it in a spoiler for a reason)

Yum little babies ice cream

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I just crashed my Jester through a school full of children because of you, OP. I hope your illusion is of a some big black guy raping you in jail.

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I understand what you mean OP, but I think the bigger problem is the time it takes to travel around the city at that kind of speed.

Everything would be a lot shorter and it just wouldn't look "right."

 

Think about how huge streets and things are in other games where you can go that fast with these kinds of cartoony physics, like NFS. You can't copy and paste that kind of speed into this game. Rendering everything around you is only half the issue at that point.

 

For FOV, I think they did as good as they could honestly. At least for right now, maybe for PC, XB1, and PS4 ports.

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TheProphet78

the turismo that i SP2MP seems faster than everything. idk if its my mind or if its actually faster

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No offense and not to sound cliche but are you high? I tend to think of crap like this when I'm high.

It's true. Top speed feels slow.

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As you said OP, it's already hard for GTA Online's pathetic console engine to render stuff when going on high speeds. So adding some effects -> More rendering. That would definitely help,... not.

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I understand what you mean OP.....

Well, that makes 1 of us...

Edited by jcph3
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Or they could just make the cars go their proper speeds :/

The Adder's top speed is 70mph higher than the Jester's for example, but there's no way that actually happens in the game.

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Most civilian cars go around 75-100 mph. It's scaled down speed because of the map size. At least it's better than IV where every fast vehicle only went 100mph

 

SA was the best because the speed cap was high and you could get cars going 200+ mph with a few handling tweaks

Edited by Winning001
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Nah I get what OP is saying. Ive been on the interstate with the Adder (Allegedly 250mph) and had it going as fast as it could. Later on I checked on the SocialClub and it said my top speed was 157mph I think.

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gorskiegangsta

Or they could just make the cars go their proper speeds :/

The Adder's top speed is 70mph higher than the Jester's for example, but there's no way that actually happens in the game.

Actually, the Adder's top speed (160mph) in Online is only about 6-7mph faster than Jester's (153-154mph) and 5mph faster than Entity's (155mph).

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In Online, the top speed is limited to 160mph (Adder) although wheeling motorbikes (Bati) can exceed that.

https://docs.google.com/spreadsheet/lv?key=0AlUQhOXwk9_ndDNQX3dfbC1KTjAtY2J3QVN6QVFCVlE

The reason for that, I suspect, is to make the world feel larger.

Dude, you might want to read the spreadsheet again, there's no column that says "Top Speed"

 

Your looking at "max Velocity" which when used with mass, drag, gear up multipliers, # of gears and probably 2 or 3 other factors could help you calculate Top Speed.

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Or they could just make the cars go their proper speeds :/

The Adder's top speed is 70mph higher than the Jester's for example, but there's no way that actually happens in the game.

Actually, the Adder's top speed (160mph) in Online is only about 6-7mph faster than Jester's (153-154mph) and 5mph faster than Entity's (155mph).

 

Yeah I know, that's what I'm saying. The Adder's top speed should be 250mph, and the Jester's should be 180mph, but they're only 7mph apart as you said.

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What I want to know is why the Jester has a higher top speed than the "Supercar killer" Elegy RH8.

 

epic-jackie-chan-template.png

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gorskiegangsta

 

In Online, the top speed is limited to 160mph (Adder) although wheeling motorbikes (Bati) can exceed that.https://docs.google.com/spreadsheet/lv?key=0AlUQhOXwk9_ndDNQX3dfbC1KTjAtY2J3QVN6QVFCVlE

The reason for that, I suspect, is to make the world feel larger.

 

Dude, you might want to read the spreadsheet again, there's no column that says "Top Speed"

 

Your looking at "max Velocity" which when used with mass, drag, gear up multipliers, # of gears and probably 2 or 3 other factors could help you calculate Top Speed.

 

Velocity is a vector, which consists of magnitude (i.e. speed) + direction (self explanatory). Since direction is largely irrelevant to this argument, max velocity in this case simply equates to the scalar (i.e. magnitudal) component of it, which is top speed. Mass, drag, traction, etc.. is already factored into account of the maximum theoretical speed value a vehicle can reach.

 

When/how easily a vehicle can reach its top speed is a whole another argument. Yes, cars with lower mass/drag coefficient and higher traction can reach and maintain those speeds more easily. This is why you see cars like Entity, and in some rare cases even Elegy, dominate Adder on tracks.

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Online speeds sucks to measure also since it counts slipstreaming into your top speed stats. For example my fasted speed online is 143mph on a modded sanchez 2 with full mods but i never drove that bike in free roam or missions. Slipstreaming is cheesy but anyways it seems top speed is capped at under 170 from what I've noticed and tested. Feels much faster in single player.

Edited by Pusher87
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It certainly seems more limited online than in single player. If you try playing as Franklin in SP and abuse his special ability properly, you can easily make the engine fail to keep up and you'll be driving along roads that haven't properly rendered yet.

 

Online I guess they just put in a hard cap, so you don't get issues with crashing into players you can't even see yet.

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In Online, the top speed is limited to 160mph (Adder) although wheeling motorbikes (Bati) can exceed that.https://docs.google.com/spreadsheet/lv?key=0AlUQhOXwk9_ndDNQX3dfbC1KTjAtY2J3QVN6QVFCVlE

The reason for that, I suspect, is to make the world feel larger.

Dude, you might want to read the spreadsheet again, there's no column that says "Top Speed"

 

Your looking at "max Velocity" which when used with mass, drag, gear up multipliers, # of gears and probably 2 or 3 other factors could help you calculate Top Speed.

Velocity is a vector, which consists of magnitude (i.e. speed) + direction (self explanatory). Since direction is largely irrelevant to this argument, max velocity in this case simply equates to the scalar (i.e. magnitudal) component of it, which is top speed. Mass, drag, traction, etc.. is already factored into account of the maximum theoretical speed value a vehicle can reach.

 

When/how easily a vehicle can reach its top speed is a whole another argument. Yes, cars with lower mass/drag coefficient and higher traction can reach and maintain those speeds more easily. This is why you see cars like Entity, and in some rare cases even Elegy, dominate Adder on tracks.

 

Totally Incorrect!!!

 

Think of max velocity as horsepower - its only a number, the Adders max V does not equal 160 mph ( it would be in Kph anyways as other actual numbers like mass, are metric) 160 is just a numerical expression used by the games physics engine, yes the higher the number the greater "potential" for speed but weight / drag and gears can easily overcome a higher max V number.

 

You are only looking at a small portion of the physics engine (mostly centered around handling) so any attempt to duplicate "top speed" with only this data set is impossible.

Edited by jcph3
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My Entity goes over 160mph. The Adder doesn't have the drive force to reach such speed as easy, I figure.

 

I think the Carbonizzare is actually max of 158, but good luck gettin' it there.

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