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Suggestion to improve racing


MentalPX

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Many players would like some more clean racing, with less crazy crashing, people pitting you, or using you to slow down for a corner.

 

You might remember GTA San Andreas had the driving school, where your score dropped according to how much damage you did to your car.

What if they implemented a system like that to Online racing? Add a bonus to racing, maybe 25%, for 100% clean racing, zero damage.

Driving like a maniac and doing damage to others might even decrease your winnings by a maximum of 25%.

 

That way, people would perhaps be more motivated to give each other some space and drive normally?

 

This would only apply in normal races, of course... NOT GTA races.

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BrownMattHall

wouldnt change much imo, even clean racers will end up trading paint/hitting poles and fences/etc. also there is an RP bonus for a clean lap IIRC

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Black Rabbit

Sounds good in the air but when put on paper and tested....well, that guy who just pitted me off the road, over the cliff and into a tree barely got a scratch on his car and mine no longer has windows, a hood or a right front fender. How would the game tell that I didn't cause the damage to my car from bad driving?

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The physics. I remember it was more difficult to spin someone out in gta iv. A firmer version of IV's handling physics would be the best way to go about it. But I'm pretty damn sure that the game's gonna lag like sht thats for sure.

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Yeah.. it is tbh. But through my perspective, the reactions when cars bump into each other seams a tad bit excessive.

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rickyboy123

add a ghost option like in gran turismo? where the cars dont interact and instead just pass through one another

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Black Rabbit

add a ghost option like in gran turismo? where the cars dont interact and instead just pass through one another

 

I like the realism of cars hitting each other. Knowing that I need to anticipate that guy right behind me or in front of me or next to me when I hit that upcoming corner adds to the difficulty and technicality of the race.

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GTA-Freak-Vi

Yeah.. it is tbh. But through my perspective, the reactions when cars bump into each other seams a tad bit excessive.

Yep, its one of the reasons I despise racing but I got my 4th win today since launch so I'm proud of myself

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I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

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rickyboy123

 

add a ghost option like in gran turismo? where the cars dont interact and instead just pass through one another

 

I like the realism of cars hitting each other. Knowing that I need to anticipate that guy right behind me or in front of me or next to me when I hit that upcoming corner adds to the difficulty and technicality of the race.

 

same here, i enjoy a good clean race, but the majority of races are filled with kids with custom hacked vehicles looking to shunt you off at the first chance they get, the option to allow cars to ghost would save me some heart ache now n then tbh

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add a ghost option like in gran turismo? where the cars dont interact and instead just pass through one another

This was the exact topic of a thread I posted recently. While to me it makes good sense, a lot of folks didn't agree and, I think, thought it would only be good for timing laps, taking away from the "true" GTA racing experience.

 

I don't agree and still believe that like the new option to turn on/off Slipstreaming, a "Ghost Cars" option would be a great addition to GTA Racing, as it would truly show individual skill in a full race.

 

If you recall from GTA4, there was an option to hold a race in which everyone raced, but only your car showed on the screen. No crashing, no pitting, no thuggery.

 

It was strange to see yourself go from first to last without seeing other cars, but it was clear that the better drivers were the one's winning the races.

 

I would strongly support the idea of a Ghost Cars option, which would lend a huge benefit to people who find racing in GTA to be the most compelling aspect besides shooting people in the neck.

 

Here's my thread, for reference: Ghost Racing Option?

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Sounds good in the air but when put on paper and tested....well, that guy who just pitted me off the road, over the cliff and into a tree barely got a scratch on his car and mine no longer has windows, a hood or a right front fender. How would the game tell that I didn't cause the damage to my car from bad driving?

I was about to comment yeah hey I am good with that...but then read this...very good point.

 

The bonus for clean lap could and should be a lot more than the 100 points it currently is though.

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The best way to improve races is to REMOVE catch up and slip stream all together. Thats motivation enough to drive better.

 

 

And then.. change how actual race lobbies work. As of now they are not really race lobbies. They are more like mini game party lobbies.

 

 

When someone makes a race.. The vote screen for the next job should be ALL races ALL the time.

Edited by Vooodu
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I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

there is no difference if you could phase through a racer or drive past them. What it basically boils down to is that if you're passing someone, it because your're the better tactical racer, have a superior aka better modded vehicle, or a combo of both.

 

The player you just passed fairly (and other players) wouldn't be able to sabotage your vehicle by pitting/ramming or using BS cheats like slip stream/catch up. This would be based on their racing skill and/or racing tactics like breaking at corners, driving SLOWER in the rain etc

 

Think of ghosting as racing solo against yourself--but with other real players whose relative position to you gives you the competitive edge to beat the best possible race time ie winning the race

Edited by PkUnzipper
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I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

there is no difference if you could phase through a racer or drive past them. What it basically boils down to is that if you're passing someone, it because your're the better tactical racer, have a superior aka better modded vehicle, or a combo of both.

 

The player you just passed fairly (and other players) wouldn't be able to sabotage your vehicle by pitting/ramming or cheats using slip stream/catch up.

 

Think of ghosting as racing solo against yourself--but with other real players whose relative position to you gives you the competitive edge to beat the best possible race time ie winning

the race

No. You cannot run the same line as your opponent and pass without hitting them. That's what makes passing a skillful endeavour.

With ghosting you could just drive through him, removing skill from the race as far as considering where your opponent is and will be during the pass.

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When someone makes a race.. The vote screen for the next job should be ALL races ALL the time.

When someone wins a race, THEY should become the host of the next race, not the same Level 12 who keeps doing Supers on JJJ with everything ON. ;)

 

Also, I should add that it would be nice to remove that silly "boost" at the start of the race. It doesn't do anyone any real favors except the lead cars, and even then it doesn't do much because of Catchup.

 

And there's so many players who still don't know how to time the "boost" or don't know it's there, that half the time you end up eating the rear-end of the player in front of you before the race even starts... and I can tell you, that stinks.

 

No... really, eating another player's rear-end stinks. Like poo. ;)

Edited by fw3
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I personally don't like ghost racing..But what ever.

 

If people want to race times instead of each other. It doesn't bother me. As long as its solo only.

 

 

Problem will be cheaters of course...

 

 

But im a big NO to public races with all ghost racers.. That makes no sense to me.

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I_Rock_Totally

Well ghosting is a very common thing for online races. Best example Track Mania.

I would like to have ghosting as an on/off-possibility for a race. I had about 30 races screwed up because a frustrated idiot had to punt me out in the final corner or near end of the race. So it doesn't even matter wheather you are a talented driver or not. there are always these fools who don't understand what clean races are.

And by the way in my opinion at ghosting the skills are even more important than driving normal, as you have to make sure to don't make mistakes to win. At normal races the fool who punts you out wins. Has nothing to do with talent

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And by the way in my opinion at ghosting the skills are even more important than driving normal, as you have to make sure to don't make mistakes to win. At normal races the fool who punts you out wins. Has nothing to do with talent

 

 

Try turning catch up and slip stream off. That alone removes players making mistakes in the front.

 

 

And races should be races. Trading paint with others, even crashes is what happens in races, especially street racing.

 

Racing ghosts is a time trial.

Edited by Vooodu
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I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

there is no difference if you could phase through a racer or drive past them. What it basically boils down to is that if you're passing someone, it because your're the better tactical racer, have a superior aka better modded vehicle, or a combo of both.

 

The player you just passed fairly (and other players) wouldn't be able to sabotage your vehicle by pitting/ramming or cheats using slip stream/catch up.

 

Think of ghosting as racing solo against yourself--but with other real players whose relative position to you gives you the competitive edge to beat the best possible race time ie winning

the race

No. You cannot run the same line as your opponent and pass without hitting them. That's what makes passing a skillful endeavour.

With ghosting you could just drive through him, removing skill from the race as far as considering where your opponent is and will be during the pass.

you missed my point. In a point to point race, it's all about the racer v the race course/environment. It's NOT about the PvP vehicle death match derby that every f*cking point to point race always devolves into.

 

It's about beating the best time--which translates into beating all the other player's best times by default. If this was the goal of racing, then NASCAR racing would have more homicides than the cities of LA, Chicago, and NY together in a month.

 

How often do you see pro race drivers proactively sabotaging other racers cars at every inch of the race course irl?

 

This is why I think we should have gta racing where no holds barred. And point to point which would be for clean racers aka no slip stream ghosting and catchup as options in the race menu

Edited by PkUnzipper
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Black Rabbit

 

Racing ghosts is a time trial.

 

 

This. And this: Racing ghosts is a time trial.

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I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

there is no difference if you could phase through a racer or drive past them. What it basically boils down to is that if you're passing someone, it because your're the better tactical racer, have a superior aka better modded vehicle, or a combo of both.

 

The player you just passed fairly (and other players) wouldn't be able to sabotage your vehicle by pitting/ramming or cheats using slip stream/catch up.

 

Think of ghosting as racing solo against yourself--but with other real players whose relative position to you gives you the competitive edge to beat the best possible race time ie winning

the race

No. You cannot run the same line as your opponent and pass without hitting them. That's what makes passing a skillful endeavour.

With ghosting you could just drive through him, removing skill from the race as far as considering where your opponent is and will be during the pass.

you missed my point. In a point to point race, it's all about the racer v the race course/environment. It's NOT about the PvP vehicle death match derby that every f*cking point to point race always devolves into.

 

It's about beating the best time--which translates into beating all the other player's best times by default. If this was the goal of racing, then NASCAR racing would have more homicides than the cities of LA, Chicago, and NY together in a month.

 

How often do you see pro race drivers proactively sabotaging other racers cars at every inch of the race course irl?

 

This is why I think we should have gta racing where no holds barred. And point to point which would be for clean racers aka no slip stream ghosting and catchup as options in the race menu

 

 

I'd opt for ghosting too but I've always found the pass to be the best part of racing. It wouldn't mean as much if you could just phase through the guy.

there is no difference if you could phase through a racer or drive past them. What it basically boils down to is that if you're passing someone, it because your're the better tactical racer, have a superior aka better modded vehicle, or a combo of both.

 

The player you just passed fairly (and other players) wouldn't be able to sabotage your vehicle by pitting/ramming or cheats using slip stream/catch up.

 

Think of ghosting as racing solo against yourself--but with other real players whose relative position to you gives you the competitive edge to beat the best possible race time ie winning

the race

No. You cannot run the same line as your opponent and pass without hitting them. That's what makes passing a skillful endeavour.

With ghosting you could just drive through him, removing skill from the race as far as considering where your opponent is and will be during the pass.

you missed my point. In a point to point race, it's all about the racer v the race course/environment. It's NOT about the PvP vehicle death match derby that every f*cking point to point race always devices into.

 

It's about beating the best time--which translates into beating all the other player's best times by default. If this was the goal of racing, then NASCAR racing would have more homicides than the cities of LA, Chicago, and NY together in a month.

 

How often do you see pro race drivers proactively sabotaging other racers cars at every inch of the race course irl?

 

This is why I think we should have gta racing where no holds barred. And point to point which would be for clean racers aka no slip stream ghosting and catchup as options in the race menu

Learning how and when to attack and how to block attacks is one of the most important aspects of pvp racing.

And lol @ Nascar.

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When someone makes a race.. The vote screen for the next job should be ALL races ALL the time.

 

I would like something like this. A racing only lobby. I think this would allow the "racers" to band together and keep racing cleanly. I have found plenty of lobbies where the majority of players are racing fairly and cleanly. Then it switches to a DM so I leave because I dont want to play those types of matches. I then have to try my luck at another lobby only to find its filled with dirty racers. Very frustrating. This would help I think.

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