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Steam EFLC / adding extra cars / mesh names


jmp909
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Hi,

 

so i tried to add my first car into TLaD (Steam EFLC 1.1.2.0) but it didn't work

 

i created a file with my models in added all the relevant entries newveh.img, carcols.dat, gta.dat, newveh.ide, images.txt etc. But the original file was meant to replace infernus, whereas i want to add the car as "mclarenp1"

 

i think one of the issues is in the definition..... which entries do i replace with mclarenp1/MCLARENP1 and which need to stay as infernus/INFERNUS?.. the mesh in the model viewer shows it as called "pack:/infernus" and i'm not sure how to change that.. so i was wondering if one of the entries below refers to the mesh and has to be left as is.

--------------------------VEHICLES.IDE:infernus, infernus, car, INFERNUS, INFERNUS, [email protected], [email protected]_INFERNUS, 1, 0, 0.25, 0.25, 0, 5, 1.0 ,0, sports+noboot-------------------------CARCOLS.DAT:(at car3 section)infernus, 0,0,0, 132,0,0, 127,0,0,

also i wasn't quite clear which files need to be specifically put i the EFLC\TLaD\. folders and which just go in the base EFLC folders

 

thanks for any advice

J

Edited by jmp909
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ok it appears that all the modifications should just go in \EFLC and not \EFLC\TLaD (i think TBoGT is possibly different though)

 

and regarding the .ide file, this worked:

mclarenp1, mclarenp1, car, MCLARENP1, INFERNUS, [email protected], [email protected]_INFERNUS, 20,     999, 0.2700, 0.2700, 0, 5, 1.0 ,0, sports+livery

where mclarenp1 is the name of my reference & wft/wtd file etc. but the mesh pack:/ name is still infernus

 

and here it is:

10r78n5.jpg

 

j

Edited by jmp909
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