Danikov Posted March 8, 2014 Share Posted March 8, 2014 I want to edit the S.W.A.T.'s water cannon to a cannon that shoots bullets,sort of make it shoot what the Police Mavericks shoot,so what I wanted to ask is how can I disable the water cannon? and how can I make it shoot what the police mavericks shoot? Link to comment Share on other sites More sharing options...
Midnightz Posted April 8, 2014 Share Posted April 8, 2014 How: Â 1. Modify the particle FX file for that type of water spout. FYI: If the default is used in other instances/parts of the game, you'll see the change there too. (Ex. Fire truck) Â 2. Then look at the code for attaching guns on vehicles and duplicate it in your code for the SWAT vehicle. Alpha2242000 1 Link to comment Share on other sites More sharing options...
Danikov Posted April 8, 2014 Author Share Posted April 8, 2014 How: Â 1. Modify the particle FX file for that type of water spout. FYI: If the default is used in other instances/parts of the game, you'll see the change there too. (Ex. Fire truck) Â 2. Then look at the code for attaching guns on vehicles and duplicate it in your code for the SWAT vehicle. Â Obviousley,I meant how can it be done through coding,no need for any particle fx editing...otherwise it wouldn't be in this section... Link to comment Share on other sites More sharing options...
Shmoopy Posted April 8, 2014 Share Posted April 8, 2014 The address that controls the water gun should be ( i guess ) somewhere in the struct pool of the SWAT vehicle , 0@ being the SWAT vehicle : 0A97: 1@ = car 0@ struct 0AD3: string 2@v format "0x%X" 1@ 0ACA: show_text_box 2@v The Struct beginning address will be displayed , write it down , launch CheatEngine , select the gta_sa.exe process , click memory view , left click (> go to address , enter that address you wrote down , now you should see different datas concerning that Swat vehicle , explore till you find the address that is related to the Water GunSorry i cant help much cz i don't have GTA SA right now , that procedure that i just showed you is the same i follow for the documentation of new addresses Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now