Mr.try1 Posted March 8, 2014 Share Posted March 8, 2014 (edited) Hi all this is my lil new script that allows CJ to greet his homies with the GSF´s handshake // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'LYH' :LYH_900001: wait 500 ms 00D6: if and0004: $ONMISSION = 0 056D: actor $PLAYER_ACTOR defined 80DF: not actor $PLAYER_ACTOR driving 810F: not player $PLAYER_CHAR wanted_level > 0004D: jump_if_false @LYH_900001: wait 0 ms 00D6: if 8818: not actor $PLAYER_ACTOR in_air 004D: jump_if_false @LYH_90 0001: wait 0 ms 00D6: if 84AD: not actor $PLAYER_ACTOR in_water 004D: jump_if_false @LYH_90 0001: wait 0 ms 00D6: if 09E7: player $PLAYER_CHAR not_frozen 0001: wait 0 ms 00D6: if 8118: not actor $PLAYER_ACTOR dead 004D: jump_if_false @LYH_90 0001: wait 0 ms 00D6: if 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @LYH_90 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 11@ closest_ped_to 10@ 0001: wait 0 ms 00D6: if 8039: not 10@ == -1 004D: jump_if_false @LYH_90 0001: wait 0 ms 00D6: if or02F2: actor 10@ model == #FAM102F2: actor 10@ model == #FAM2 02F2: actor 10@ model == #FAM3 004D: jump_if_false @LYH_90 7@ = 900001: wait 0 ms 00D6: if 0AB0: key_pressed 69 004D: jump_if_false @LYH_90 01B4: set_player $PLAYER_CHAR can_move 0 03BF: set_player $PLAYER_CHAR ignored_by_everyone 18118: not actor 10@ dead 00F3: actor 10@ near_actor $PLAYER_ACTOR radius 2.0 2.0 sphere 0.0 on_foot 00F3: actor $PLAYER_ACTOR near_actor 10@ radius 2.0 2.0 sphere 0.0 on_foot 004D: jump_if_false @LYH_90 0001: wait 100 ms 0639: AS_actor $PLAYER_ACTOR rotate_to_actor 10@ 0639: AS_actor 10@ rotate_to_actor $PLAYER_ACTOR 0001: wait 1000 ms05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 10805C1: AS_actor 10@ speak_from_audio_table 7@ 0605: actor 10@ perform_animation "HNDSHKFA_SWT" IFP "GANGS" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 0 0605: actor $PLAYER_ACTOR perform_animation "HNDSHKFA_SWT" IFP "GANGS" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 0 0638: AS_actor 10@ stay_put 1 0172: 27@ = actor $PLAYER_ACTOR Z_angle 000B: 27@ += 180.0 0173: set_actor 10@ Z_angle_to 27@ 0001: wait 3000 ms04EF: release_animation "GANGS"01B4: set_player $PLAYER_CHAR can_move 1 0002: jump @LYH_90 Beign near any homie pressing the button E on ur keyboard will make CJ greet the homie. After all what kinda of scrawny ass gangsta u are if u dont show ur homies some luv! Edited March 8, 2014 by Mr.try1 Link to comment Share on other sites More sharing options...
Silent Posted March 9, 2014 Share Posted March 9, 2014 (edited) As you posted it here it'd be better to provide a download with a compiled mod and post some screenshots too. Some parts of this script are just wrong though. Most of them are minot mistakes but this 00D6: if and0004: $ONMISSION = 0 can be game-breaking a bit. Edited March 9, 2014 by Silent Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Fantomax Posted March 9, 2014 Share Posted March 9, 2014 As you posted it here it'd be better to provide a download with a compiled mod and post some screenshots too. Some parts of this script are just wrong though. Most of them are minot mistakes but this 00D6: if and0004: $ONMISSION = 0 can be game-breaking a bit. you mean? Link to comment Share on other sites More sharing options...
Mr.try1 Posted March 9, 2014 Author Share Posted March 9, 2014 Holy sh*t im sorry i dont have much experience in c++, i come from the rpgmaker xp school of ruby... Im just trying my best, i didnt know about that 00D6: if and0004: $ONMISSION = 0 code that can be fatal i just wanted to state that if on mission the function of the script are not active, if u can point me out the correct way to do i ll appreciate really a lot. Thanks anyway fo the headsup! Link to comment Share on other sites More sharing options...
fastman92 Posted March 9, 2014 Share Posted March 9, 2014 Holy sh*t im sorry i dont have much experience in c++, i come from the rpgmaker xp school of ruby... Im just trying my best, i didnt know about that 00D6: if and 0004: $ONMISSION = 0 code that can be fatal i just wanted to state that if on mission the function of the script are not active, if u can point me out the correct way to do i ll appreciate really a lot. Thanks anyway fo the headsup! 0004: $ONMISSION = 0Sets the global variable on mission with value of 0. Look for equality operator, defined as == Link to comment Share on other sites More sharing options...
Mr.try1 Posted March 9, 2014 Author Share Posted March 9, 2014 Aight that make sense, sorry for my mistake. Thank u Fastman for the help Link to comment Share on other sites More sharing options...
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