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Most boring mission?


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quite a few that can qualify as ''most boring''. One that immediately comes to mind is the one where you go to survey the docks for the merryweather heist and you have to use that crane.

 

That was a bit boring by itself, but it was a nice slow build up to the heist that followed it. The heist on the ship was quite good, but what ruined it all was the fact that we never got paid a cent for it. It was bullsh*t like this that really messed up the the experience.

 

 

I agree, but the final heist with the obvious approach was so epic and less scripted as opposed to the other heist and satisfying with that 41 million reward that I kind of let the boat heist slide.

Scouting the port. Utterly pointless. I enjoyed the heist prep missionns like the one before the Jewelry Store Heist but that was just pointless and not getting paid for it was bad. We should have at least gotten a rare weapon or vehicle. That would have been the perfect chance to introduce jetpacks as the way to escape the ship. I know I defend this game but that was not one of it's high points.

Scouting the port. Utterly pointless.

 

I thought that mission would never end! :dozing:

It should have been Trevor having to sneak into a place to steal the blueprints of the ship. I am fine with the actual mission where you blow up the ship but there should have been some reward.

 

I let that thing slide, but the heist itself was meh, it doesn't its a bad mission but for a heist is meh, when the big score came because the reward they give you is so satisfying, but I do like some of the prep tasks like the one from the paleto score because of the freedom, the jewel store heist and the big score with the driller and the sky lift, mostly because like I said they provided me the freedom to do what I wanted to with them.

 

GTA 5 has a great structure of missions, for the most part they are scripted which is not bad a thing and the rest provide you with enough freedom to make me feel satisfy.

Edited by peluche503
GTAgamerWyald

Scouting the Port

Reuniting the Family

Pack Man

Did Somebody Say Yoga?

 

All of them just feel like really long cutscenes with occasional interactivity.

 

Pack man, that sh*t go intense once that wanted level started. We went 007 on those cops. I though that mission was cool, but I agree on the other ones though.

Official General

 

I don't know if they were the most boring, but I hated the stupid paparazzi missions. They sucked. Worst GTA missions I ever played.

i dunno i thought they were pretty funny

 

 

I agree with the both of you. I did find them funny, but to be honest they began to feel rather pointless and tedious towards the later missions. What spoiled it more was the fact that we never got paid for them. I just ended up killing Beverly with a headshot out of frustration.

The Paparazzi missions were fun and I didn't expect them to be. The worst S and F was Tonya. I just wanted to drop her off at the altruist cult. If you wonder why Franklin wanted to abandon his old life people like her are why. The best ones were when Trevor was doing missions for that old couple.

SmoothGetaway

 

Scouting the Port

Reuniting the Family

Pack Man

Did Somebody Say Yoga?

All of them just feel like really long cutscenes with occasional interactivity.

 

Pack man, that sh*t go intense once that wanted level started. We went 007 on those cops. I though that mission was cool, but I agree on the other ones though.

 

Ehh, I guess.

 

To me it felt like a slow drive, and at the end I got to drop spike strips on 5 or 6 cops. The dialogue is funny the first time, but that's about it.

GTAgamerWyald

 

Ehh, I guess.

 

To me it felt like a slow drive, and at the end I got to drop spike strips on 5 or 6 cops. The dialogue is funny the first time, but that's about it.

 

 

Dropping spikes wasn't that fun to me, that is why I used the guns. But I don't know I just feel that intensity when franklin is climbing his way on the truck while police are chasing you. The whole thing felt unexpected to me because I thought it was going to be a long drive but it turned out to be more of a surprise In the end. Plus there is more to the mission than a long drive as you had get that car at first then park on the truck to deliver it. This mission was one of those one timers that you will never see again in the GTA series. That's why I appreciate it.

Edited by GTAgamerCR7

I'd say the 'buying masks, boiler suits etc.' didn't count as missions because they were just kinda... tasks and they took like 10 seconds or something.

 

I'm not a big fan of 'Did Somebody Say Yoga?' or the 'Run Ten Miles in the Desert' and the 'Wear Your Kifflom Robes for 10 Days' missions.

Scouting the Port!!!! Dear God, for anyone suffering from insomnia, this is a guaranteed method of sending them to sleep. Twenty five minutes-worth of sheer unadulterated drudgery. Whoever thought to include this in the game should be nailed upside down to the nearest barn door by their testicles.

 

Re-uniting the Family was just as bad, although not quite as long (if you skip the cutscenes). Drive, cutscene, drive, cutscene, drive, quick-time-event, drive, cutscene, drive, cutscene!!!!! Barn door, nails, testicles - same applies.

 

Pack Man - 90% was so drawn out and slow, having to listen to Trevor drone on and on with his unfunny drivel, and only picked up (just a little) once you have control of the JB700. Even the "climbing on the side of a moving vehicle" was done much better and was more tense in IV during the Truck Hustle mission for Phil Bell.

 

Did Somebody Say Yoga? - I do NOT want QTEs in my GTA, I had enough of the bloody things in Resident Evil, thank you very much. As or the rest of the mission, drive from X to Y and a very long in-mission cutscene. FFS, however much money R* invested into the game, very little of it, sure as $#!+ didn't go into hiring a decent story or script writer.

 

How the "Masks" and "Boiler Suits" managed to get included in the Main Mission content is completely beyond me. Each one takes less than ten seconds (unless you spend ages browsing) and could best be described as am interactive cutscene. Lame, absolutely lame, and to include them in the 69 main missions is a cheap way of bumping up the main mission count, in the same way as stealing vehicles and gas/weapons as heist prep missions.

 

As for the S&F missions, having to Pull favours for someone like Tonya the first tome around was bad enough, twice was unforgiveable, and to have to listen to that screeching harpy for five missions...after the first three I changed my feelings about wanting to put a bullet into her brain and had the irrepressible desire to put a bullet into the brain of the idiot that thought towing a car whilst having to put up with the verbal diarrhoea coming out from the orifice of a cracked-out 'ho five times running would be fun.

 

Triathlons - FFS, I'm still suffering from RSI in my right thumb from button mashing the A button for close to half an hour in the last one. I was getting close to homicidal on this activity, and this was infinitely worse than the Kifflom desert running side mission.

  • Like 3

Oh Gosh, how could I have left out Hang Ten. Yet another completely lame and pointless "mission" to increase the main mission tally. This sort of thing belongs in the tutorials as to how to drive at the beginning of the game, not three quarters of the way through. Crikey, having to put up with Trevor's oral garbage each time makes me want to stick white hot knitting needles in my eardrums. His dialogue is NOT funny, amusing, humorous or entertaining!!! Yes, we KNOW he's madder than a box of frogs on acid, and the bastard offspring of Howling Mad Murdock and Hannibal Lecter, but at least Murdock was funny and Lecter was intelligent - put the two together and you have a winner, but Trevor was neither...and each time I had to control him I had to turn the volume right down.

 

There were boring missions in the game, there were lame and pointless missions in the game, here were missions in the game that had no right to be considered as missions in the game. There were also quite a lot of fun missions, but the ratio of bad/lame/boring/pointless:fun missions was much higher than it should have been, and in a game where the single player component is so small, is completely unforgivable.

  • 1 year later...
SmokesWithCigs

Scouting the Port, Tonya's missions, buying masks and stealing getaway cars.

pretty much sums it up right here.

The Kifflom missions except for the last one where you shoot them and take the money were pretty much pointless. They should have Michael join so later on the crew could break into their compound and rob the place.

 

i could never beat that shootout. it was the hardest shootout in the whole game.

Edited by SmokesWithCigs
CarlitoDorito

If you like the animals, scouting the port features either some Dolphins or Orcas swimming around on current gen and PC, so it's not quite the empty abyss from before. Other than that it's still what feels like 12 minutes of submarine.

Edited by CarlitoDorito
  • Like 1
SmokesWithCigs

I thought all the main story missions were good - the only boring one side mission, which stands out by a country mile, is "Exercising the Truth". Fortunately, you can always tape the left analogue stick down and go and have lunch whilst Michael completes it by walking in circles ;)

 

i did that rubberband trick then got the call from chris fromage went to the epsilon center and accepted the gift. boy was i pissed. i didn't even save the game. so i did excersising the truth again. this time i walked all through grand senora and the desert part of sandy shores. you can do things like visit shops and the yellow jack bar , have a game of darts and the mile counter wont reset. the fleeca bank in that area has three hostile hillbillies inside and if you go near them they will fight michael. same situation with the hotel across the street where the lost mc's do their drug deals. the dessert area betweenstab city and sandy shores has mountain lions in those hills. theres is so much tension walking around that area at night. it only takes about 15 minutes to complete doing it the hard way was kind of fun. to add to that stealing the kifflom money in the final mission made it even more rewardind. the mission where you have to where the kifflom robes for 10 days straight were the most boring and tedious.

I thought all of the missions were quite boring in fact... largely due to the fact that Rockstar made it so damn anal retentiveness due to the metals you get. You try to do it your way and points get taken away. f*ck that sh*t. Rockstar needs to tone it down on the point system. Not everyone wants to play it by Rockstars rules. That is why players choices are so essential to these kind of games.

 

Oh and f*ck YOGA.

I like "Scouting the Port". It´s kinda immersive for me, when all the people there don´t have a clue what I´m really doing there.

 

"Hang Ten" was the most boring mission for me. It´s just watching a cutscene, driving, watching another cutscene. If only there were a little fight with the club owner and his security to take over the club, but no.

CarlitoDorito

I never really found anything boring. The heist setup missions are quick, getting bored by them for me would require me to stand there at least 2 minutes and they only last 30 seconds. I'll be worried when pressing X, down down down X, X and X again bores me. I liked getting the Dominators though.

 

More annoyed than bored by Tanya's stuff, not the first mission but after its a bit annoying, she's annoying. The majority of the missions being exciting and not driving to point A, having a conversation, now go to mission finish helped for me.

 

Edit: if this means the first time you played them then none, after a few playthroughs, a few. Like every other GTA unfortunately, Boredom is a bastard and happens to me on every game ever. :(

Edited by CarlitoDorito
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