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Will there ever be any new level unlocks to strive for?


TheRedRooster

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TheRedRooster

Or will there just be a pointless 880 levels to go up after 120? once i hit 120 (months ago) i stopped grinding missions and survivals simply bcus i didnt need the rp anymore

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I'm guessing at some point, yes.

 

I thought I heard something about the highest level being raised to 8,000

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I'm guessing at some point, yes.

 

I thought I heard something about the highest level being raised to 8,000

Wow... it pays to do one google search before making an ass out of yourself.

You are correct sir.

 

http://pastebin.com/6K2KSksJ

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I'm guessing at some point, yes.

 

I thought I heard something about the highest level being raised to 8,000

Wow... it pays to do one google search before making an ass out of yourself.

You are correct sir.

 

http://pastebin.com/6K2KSksJ

 

Wow, I love the casual mix of insult and formality in your response. When I clicked the pastebin link, I didn't know if it would be a useful article or an abusive gif!

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Yeah meant the first comment toward me if I just would posted some bullsh*t response.

 

Almost hard to believe 8,000 is a rank... Anybody in their 200's understands how ludacris this is.

 

Even if you could sit ontop of a turn-in point with a helicopter... still a massive accomplishment lol

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I think the game should be less about constant levelling up and more about living a life in Los Santos.

 

I'd like the game to introduce the custom mission design tools and then have higher player players choose to become crime bosses, where lower level players "work" for them, by completing their mission sets and custom created story line. I think the game should rely more on mission completion and story, a la single player.

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I'm guessing at some point, yes.

 

I thought I heard something about the highest level being raised to 8,000

Wow... it pays to do one google search before making an ass out of yourself.

You are correct sir.

 

http://pastebin.com/6K2KSksJ

 

102,906,000 RP to be rank 8,000. Damn lol

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prototypetom

i hope not.

 

having things unlock by lvl was a mistake in the first place, it encourages people to glitch and grind which undermined the only meaningful reason for being levels might have had.

 

unless they lock down the exploits. but its arguably too late. lvl unlocks reward the people that least deserve them. there's better ways.

Edited by prototypetom
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There are many players with rank over 200. I'm about to reach level 120. I think yes they might add something above 120.

Edited by iFight
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I think the game should be less about constant levelling up and more about living a life in Los Santos.

 

This.

 

Tons of levels to grind is a really shallow and artificial way to extend the life of a game. If there's anything they need to understand about working in this kind of online game territory, it's this.

 

It's Grand Theft Auto, make it Grand Theft Auto, not Grand Leveling Up.

Edited by Muirenn
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i hope not.

 

having things unlock by lvl was a mistake in the first place, it encourages people to glitch and grind which undermined the only meaningful reason for being levels might have had.

 

unless they lock down the exploits. but its arguably too late. lvl unlocks reward the people that least deserve them. there's better ways.

I'm split on this issue.

 

On one hand I find it very unfair for the level 10 to have to go up against me with a Combat MG

 

On the other hand I LOVE RPGs and RPG elements. Unlocks for level up is what drives me to play them. After 120 and being gifted a billion... I quit for several months because the fun was wearing off and I had no motivation to get to that next level.

 

I think they could have had the best of both. Like the competitive guns are no-level required and the odd balls are unlocks. DLC has somewhat fixed this too hasn't it? Like the new Special Carbine is level 0?

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Hopefully not.

 

I think leveling is pointless in GTA. Its should be about cash not lvls.

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Hopefully not.

 

I think leveling is pointless in GTA. Its should be about cash not lvls.

As much as I hate to agree with him, he`s right. And things to do, one could add.

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I think the game should be less about constant levelling up and more about living a life in Los Santos.

 

I'd like the game to introduce the custom mission design tools and then have higher player players choose to become crime bosses, where lower level players "work" for them, by completing their mission sets and custom created story line. I think the game should rely more on mission completion and story, a la single player.

This is much better than leveling up.

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I think the game should be less about constant levelling up and more about living a life in Los Santos.

 

I'd like the game to introduce the custom mission design tools and then have higher player players choose to become crime bosses, where lower level players "work" for them, by completing their mission sets and custom created story line. I think the game should rely more on mission completion and story, a la single player.

This is much better than leveling up.

 

This would have been nice in a MMO environment, ala CCP Games`s new one - World of Darkness.

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I think the game should be less about constant levelling up and more about living a life in Los Santos.

 

I'd like the game to introduce the custom mission design tools and then have higher player players choose to become crime bosses, where lower level players "work" for them, by completing their mission sets and custom created story line. I think the game should rely more on mission completion and story, a la single player.

This is much better than leveling up.

 

This would have been nice in a MMO environment, ala CCP Games`s new one - World of Darkness.

 

Thanks. My idea is that if you want to become a Crime Boss you must have prepared the following:

 

- Become a certain rank, say level 50

- Created an introduction mission with the custom mission creator tools

- Created a minimum number of missions, say 5.

- Created a final mission.

- Play tested the missions.

- Picked a 'home territory' location.

- Picked a 'crime family' name.

- Put in $1m cash (or whatever it costs to fund becoming a crime boss)

 

Once you have become a crime boss, the game fairly and evenly passes your details (a text to phone) to players that reach a rank, ten beneath you. So, if you are a level 50 boss, you have level 40's working for you. If you are level 120, you have level 110's working for you. So basically, you continue to work for your crime boss while you level up through your next ten ranks. Also, you can be working for a crime boss while people work for you - creating a huge empire hierarchy.

 

By creating an intro mission you can introduce your character and crime family - i.e. you could be a group of Epsilon Program Hippies based at the Docks and mission one could take place there, introducing your character model as the crime boss. The missions can then be played one after the other but with a forced time delay to stop players simply rushing through them in one go. This is about pacing and story, not grinding. In between missions you can play other mission content, for fun, or races, roaming etc as per usual but it is mandatory to complete the Crime Boss content as it is released to you, in order to progress.

 

At the end of the run of missions, the player is offered the final mission and able to terminate the relationship with their crime boss - even if this means killing them. Killing the crime boss (an NPC in their game) has no effect on the actual player and is just for the storyline purposes.

 

This provides a continual storyline that can be unique, creative and ongoing - allowing online to mirror single-player and relying on creative users to create an ever expanding story. There is no doubt that millions of people would offer their input as crime bosses. Years down the line, after they've finished playing GTA:O, their story lines would still be followed by newer players.

 

This provides an unlimited GTA:O experience that doesn't rely on levelling up, as much as following a long running story of their character's life of crime and craziness.

 

This idea could also link in to the other custom tools - i.e. Race creators could offer sets of races/parachute jumps etc, ultimately leading to the end of the relationship and a new race creator becoming the contact. So not just Brucie.

 

Rockstar gave us the world. Let the players build the story.

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DaCosta, do you have a dental plan?

I need to get my resumé/C.V up to date.

I don't but I have a great idea for a dental plan... [starts wildly tapping at keyboard again]

 

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DaCosta, there aren`t too many crime bosses around. Little punks, sure, at every corner, but not what you`re saying.

 

In game terms, everybody will be a crime boss, which is more hilarious than not having them to begin with. Again I turn to World of Darkness - supposedly you can get elected as your faction "King", with VERY sweet powers. It is said that it might be able to perma kill players.

 

Any of this is useless anyway, as everybody is just solo grinding RR and Coveted and griefing clueless newbies with tanks in free roam. A crime boss won`t even be worth the spit in the face when you see him, lol.

Edited by Phyxsius-
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How about if you level up, you can earn discounts and what not?

lvl 130: 5% off for all paint jobs at Mod Shops.

lvl 135: 5% off at all Clothing Stores.

lvl 140: 5% off for all attachments and camouflages at Ammu-Nation.

lvl 145: 5% off for all haircuts.

lvl 150: 5% off everything at Ammu-Nation.

lvl 155: 5% off all tattoos.

lvl 160: 10% off for everything at Mod Shops.

lvl 165: 10% off all tattoos.

lvl 170: 10% off for everything at Clothing Stores.

lvl 175: 10% off for all haircuts.

lvl 180: 10% off for everything at Ammu-Nation.

lvl 190: 10% increase in money rewards in all jobs, excluding missions.

lvl 200: 5% increase in money rewards in missions.

lvl 210: 10% off all internet bought cars and bikes (at Southern San Andreas Super autos and at Legendary Motorsport).

lvl 220: 10% off all internet bought planes (at Elitás Travel).

lvl 230: 10% off at Warstock Cache & Carry.

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Can I get 69% off dildos please?

Going through them like dog biscuits at a Spice Girls reunion.

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I hope so. My rank shot way up after they added the missions to the start menu. I've been farming Rooftop Rumble just for money, since I was already level 115 (now 139) when they did this.

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Or will there just be a pointless 880 levels to go up after 120? once i hit 120 (months ago) i stopped grinding missions and survivals simply bcus i didnt need the rp anymore

 

You're asking in the wrong place. Only R* can answer your question.

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DaCosta, there aren`t too many crime bosses around. Little punks, sure, at every corner, but not what you`re saying.

 

In game terms, everybody will be a crime boss, which is more hilarious than not having them to begin with. Again I turn to World of Darkness - supposedly you can get elected as your faction "King", with VERY sweet powers. It is said that it might be able to perma kill players.

 

Any of this is useless anyway, as everybody is just solo grinding RR and Coveted and griefing clueless newbies with tanks in free roam. A crime boss won`t even be worth the spit in the face when you see him, lol.

It's just an alternative system to having Lester, Simeon and Brucie texting you every five minutes. Instead, you have a structured set of unique missions from a real contact - a creative game experience that another player may not have had.

 

But it wouldn't be mandatory anyway. You could play the game as it is now, or you could work for crime bosses, while you progress your story.

I just feel it would be a missed opportunity if R* don't use the player custom content to their advantage. There's already (probably) a lot of good custom content out there but how do you find it?!

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MaverickNJD

That's a valid point. Why try to level up to 1000 if there's nothing to unlock? Hopefully they'll add something else. But if not, maybe you should create a 2nd character and work on leveling him up. That way you don't get too bored.

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It's just an alternative system to having Lester, Simeon and Brucie texting you every five minutes. Instead, you have a structured set of unique missions from a real contact - a creative game experience that another player may not have had.

 

But it wouldn't be mandatory anyway. You could play the game as it is now, or you could work for crime bosses, while you progress your story.

I just feel it would be a missed opportunity if R* don't use the player custom content to their advantage. There's already (probably) a lot of good custom content out there but how do you find it?!

 

What you`re saying is nice on paper. Probably it won`t work very well in the actual game, simply because most players are assholes. Suppose you find a lesser moronic "Boss", that will actually give you proper missions and not 100x "Go and make it rain", you still have the players. Which players are very less inclined to follow orders, or accept any form of authority - not unheard of and you can see it anywhere around you - that is why people make clans to begin with.

 

If there is one thing I learned, is this: If the dev / publisher doesn`t force creative play, or guidelines, via game mechanics, those won`t exist and players will resent them. Just look at any FPS around and how idiots pad their K/D ratio, while passing on very good chances of winning the game for the team.

 

tl;dr: If you can force players to do it, it will work. If you don`t, it will turn into a troll clusterf*ck. And Rockstar can`t police its game for sh*t, let alone force players to play in a certain manner, so it won`t work.

Edited by Phyxsius-
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It's just an alternative system to having Lester, Simeon and Brucie texting you every five minutes. Instead, you have a structured set of unique missions from a real contact - a creative game experience that another player may not have had.

 

But it wouldn't be mandatory anyway. You could play the game as it is now, or you could work for crime bosses, while you progress your story.

I just feel it would be a missed opportunity if R* don't use the player custom content to their advantage. There's already (probably) a lot of good custom content out there but how do you find it?!

 

What you`re saying is nice on paper. Probably it won`t work very well in the actual game, simply because most players are assholes. Suppose you find a lesser moronic "Boss", that will actually give you proper missions and not 100x "Go and make it rain", you still have the players. Which players are very less inclined to follow orders, or accept any form of authority - not unheard of and you can see it anywhere around you - that is why people make clans to begin with.

 

If there is one thing I learned, is this: If the dev / publisher doesn`t force creative play, or guidelines, via game mechanics, those won`t exist and players will resent them. Just look at any FPS around and how idiots pad their K/D ratio, while passing on very good chances of winning the game for the team.

 

tl;dr: If you can force players to do it, it will work. If you don`t, it will turn into a troll clusterf*ck. And Rockstar can`t police its game for sh*t, let alone force players to play in a certain manner, so it won`t work.

 

Interesting points. Could be right - but I'd still like to see!

 

I think the developer should encourage cooperative player interaction. I don't think they've even attempted that yet. The game cries out for other types of interaction and also proper rewards and punishments. Yes, lots of players want to dominate their map by killing but lots of others want to work together sometimes to achieve objectives but how do you achieve that? Without going on to chat, how do you request someone to clear a gang attack with you, or rob a bank, or even grab a ride when you're in the middle of nowhere?

 

I can understand people being assholes. With the game mechanics as they are - they don't really have much other choice.

 

As for the "Boss" idea, the jobs would be set and predefined so you wouldn't need to follow orders as such but complete the set of jobs. You wouldn't even have to interact with the other player and they wouldn't particularly need to know you. Just how we all like it! :p

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