ChillerVapes Posted March 5, 2014 Share Posted March 5, 2014 This is purely at the idea stage and I need to hear other people's opinions and ideas to make this work. My idea is to use a truck with a deep bed and a cargo bob lowering the car into the sea and trying to catch a shark in the back, taking it to a swimming pool and seeing it if it will come back alive in the swimming pool. (I doubt they will have programed the game to kill a fish out of water) Would make a great snapmatic shot if it can be pulled off. Ideas: Instead of a truck, would one of them boxes you can hide in online work? Not tried lifting one. Choco Taco, visionist and Foulcrumb 3 Link to comment Share on other sites More sharing options...
Foulcrumb Posted March 5, 2014 Share Posted March 5, 2014 I'd watch it. Sounds off the mark interesting. Link to comment Share on other sites More sharing options...
Detective Phelps Posted March 5, 2014 Share Posted March 5, 2014 would one of them boxes you can hide in online work? Not tried lifting one. There are no animals in GTA Online... You can only hunt them in SP. Link to comment Share on other sites More sharing options...
~Tiger~ Posted March 5, 2014 Share Posted March 5, 2014 My idea is to use a truck with a deep bed and a cargo bob lowering the car into the sea and trying to catch a shark in the back, taking it to a swimming pool You have way too much time on your hands! Seriously, the biggest problem would be the game coding; specifically a phenomenon called On Screen Memory. This means that objects that are spawned (rather than drawn) have a tendency to de-spawn if taken out of their spawning environment. This is why some vehicles are on screen, then if you turn away and look back, the vehicle has disappeared.(The crop duster is a good example of this, it disappears because it spawned in the air). I fear the same would be true of a shark. If you took it out of the sea you would need to keep it on screen at all times. Link to comment Share on other sites More sharing options...
Detective Phelps Posted March 5, 2014 Share Posted March 5, 2014 My idea is to use a truck with a deep bed and a cargo bob lowering the car into the sea and trying to catch a shark in the back, taking it to a swimming pool You have way too much time on your hands! Seriously, the biggest problem would be the game coding; specifically a phenomenon called On Screen Memory. This means that objects that are spawned (rather than drawn) have a tendency to de-spawn if taken out of their spawning environment. This is why some vehicles are on screen, then if you turn away and look back, the vehicle has disappeared.(The crop duster is a good example of this, it disappears because it spawned in the air). I fear the same would be true of a shark. If you took it out of the sea you would need to keep it on screen at all times. Well, someone took a pic of a cow on a skyscraper... So it is possible to do that with a shark. Link to comment Share on other sites More sharing options...
ViceCityStalker Posted March 5, 2014 Share Posted March 5, 2014 LOL that would be gangbusters! Link to comment Share on other sites More sharing options...
ChillerVapes Posted March 5, 2014 Author Share Posted March 5, 2014 would one of them boxes you can hide in online work? Not tried lifting one. There are no animals in GTA Online... You can only hunt them in SP. Obviously the boxes are in sp, I'm just on about the particular ones which you can climb in to camp when doing a survival. Link to comment Share on other sites More sharing options...
ChillerVapes Posted March 5, 2014 Author Share Posted March 5, 2014 I'm thinking the north of the map placebo bay??? Something like that lol will be the best place, lots of shark spawn points and iirc, a few homes with swimming pools so not much flying to do. The disappearing thing could be a problem, I tried to transport one of them Big orange balls in the back of a truck, I only got about a mile away before it simply vanished and that was while I had it on screen clear as day. Link to comment Share on other sites More sharing options...
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