Detective Phelps Posted March 6, 2014 Share Posted March 6, 2014 Actually, in V, everything does feel like it isn't random. At Trevor's hangar, I see that same pedestrian with her dog. Every, f*cking, time. Maybe she lives near there? Maybe she likes to walk her dog around the hangar because it's a nice, open space? It's a possibility, but (s)he walks with a dog past Trevor's hangar EVERY TIME I go to the hangar. Not for me. I've only seen her 4 times since September. Anyway, you can always shoot her... and the dog. Link to comment Share on other sites More sharing options...
~Tiger~ Posted March 6, 2014 Share Posted March 6, 2014 It's a possibility, but (s)he walks with a dog past Trevor's hangar EVERY TIME I go to the hangar. He/she is stalking you! Link to comment Share on other sites More sharing options...
Luuk' Posted March 6, 2014 Share Posted March 6, 2014 I see her frequently too, I always kill her, nobody is going to touch my Lazer and the dog sure isn't going to piss on it! Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted March 6, 2014 Share Posted March 6, 2014 I see her frequently too, I always kill her, nobody is going to touch my Lazer and the dog sure isn't going to piss on it! I always kill the girl, but I can't kill the dog. I have a hard time killing animals that aren't attacking me lol. Bonnano and theGTAking101 2 Link to comment Share on other sites More sharing options...
Luuk' Posted March 6, 2014 Share Posted March 6, 2014 (edited) Just shoot it as it runs to you, preferably with a SMG, Assault Rifle or Shotgun? Edited March 6, 2014 by DutchGangsta Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted March 6, 2014 Share Posted March 6, 2014 (edited) Just shoot it as it runs to you, preferably with a SMG, Assault Rifle or Shotgun? No, I mean, it's not that I can't. It's more mentally. I usually kill the girl then run away from the dog (Usually by car) because it's not naturally aggressive, so I feel bad by killing it. Edited March 6, 2014 by TheMasterfocker theGTAking101 1 Link to comment Share on other sites More sharing options...
Luuk' Posted March 6, 2014 Share Posted March 6, 2014 Oh, in that way. Yeah, it's sad, but isn't killing pigs sad too? Their wives and children are alone, they grow up without a daddy... Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted March 6, 2014 Share Posted March 6, 2014 (edited) Oh, in that way. Yeah, it's sad, but isn't killing pigs sad too? Their wives and children are alone, they grow up without a daddy... Killing any animal is sad if it's not for food or some other purpose that's right. There's no reason to hunt things you aren't gonna eat. That's why everyone hates poachers. If you kill pigs for food, it's not sad, because it's food. Unless you're killing a dog for food (Which I don't know why you'd be doing that), it's sad. Killing for food is fine. Killing for fun is stupid. And no, I'm not some animal nut. Just a hunter who knows about this kind of stuff firsthand. This is also real life. It's different in video games when, like RDR, there's an option to skin them, but not to take their meat. It's fine then, because there's nothing you can do about it. Edited March 6, 2014 by TheMasterfocker theGTAking101 1 Link to comment Share on other sites More sharing options...
Luuk' Posted March 6, 2014 Share Posted March 6, 2014 Oh, in that way. Yeah, it's sad, but isn't killing pigs sad too? Their wives and children are alone, they grow up without a daddy... Killing any animal is sad if it's not for food or some other purpose that's right. There's no reason to hunt things you aren't gonna eat. That's why everyone hates poachers. If you kill pigs for food, it's not sad, because it's food. Unless you're killing a dog for food (Which I don't know why you'd be doing that), it's sad. Killing for food is fine. Killing for fun is stupid. And no, I'm not some animal nut. Just a hunter who knows about this kind of stuff firsthand. I meant pigs as cops haha, it's a common insult for them. theGTAking101 1 Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted March 6, 2014 Share Posted March 6, 2014 Oh, in that way. Yeah, it's sad, but isn't killing pigs sad too? Their wives and children are alone, they grow up without a daddy... Killing any animal is sad if it's not for food or some other purpose that's right. There's no reason to hunt things you aren't gonna eat. That's why everyone hates poachers. If you kill pigs for food, it's not sad, because it's food. Unless you're killing a dog for food (Which I don't know why you'd be doing that), it's sad. Killing for food is fine. Killing for fun is stupid. And no, I'm not some animal nut. Just a hunter who knows about this kind of stuff firsthand. I meant pigs as cops haha, it's a common insult for them. Welp, I feel stupid Same point, though. It's just a game, and they're necessary to die to complete missions and such. theGTAking101 and Luuk' 2 Link to comment Share on other sites More sharing options...
vengeancehawk Posted March 6, 2014 Share Posted March 6, 2014 5. Peds always have the same one-liners. How often haven't you heard these? "Heay wassup", "your car is the sh*t, so hot", "hey girl", etc.? Sure, GTAIV and RDR had repetition too but seemingly more variety, thus repetition was less noticeable. I've never heard any of those. Link to comment Share on other sites More sharing options...
Officer Ronson Posted March 6, 2014 Share Posted March 6, 2014 Actually Sol, pedestrians most of the time fight back if you tend to trash their vehicles. This mostly happens with Union workers, they will chase and ram you until you stop and then they will drag you out of the car and beat you to death, this also happens if another NPC pisses them off. The injury thing is kinda different in an aspect, I crashed this guy in an NRG and he didnt die. He got up and went away limping but not the kind of ''I NEED TO sh*t'' limping style in IV, the RDR way of limping. Also the door handle thing is still in actually, to my surprise I can actually carry bodies too in the forklift and people wont bug out and fall off their chair when killed in the,. Link to comment Share on other sites More sharing options...
boxfish566 Posted March 6, 2014 Share Posted March 6, 2014 This impression hit me after a few days of playing back in September but I decided to give the game some months to be updated and settle in my mind. My points follows below. 1. Random events only occur in specific spots. Where are the dynamic encounters from RDR? 2. Patrolling police only appears in a limited number of areas. Police spawned randomly in GTAIV's traffic. 3. Hikers, fishermen, planes, park rangers, bicycles, motorbikes, etc. always appear in the exact same spots. What happened to the variety of dynamic spawning? 4. Many vehicles do not spawn randomly. Some cars always spawn in the exact same spots while others do not spawn at all, at least not dynamically. The latter are dependent upon appearance in missions or garage storage. Finally, a reboot of the game might put these "rare" cars into the initial rotation but the limited scope of dynamic spawning will eventually phase them out of the session. Traffic was inherently random in GTAIV and rare cars were capable of spawning dynamically. 5. Peds always have the same one-liners. How often haven't you heard these? "Heay wassup", "your car is the sh*t, so hot", "hey girl", etc.? Sure, GTAIV and RDR had repetition too but seemingly more variety, thus repetition was less noticeable. 6. Weather changeability is imbalanced. While cloud formations do change consistently and occasional rain showers do occur, real thunderstorms with multiple lightning strokes can only be triggered off-mission when leaving hospitals after being "wasted". Weather changeability was fully dynamic in both GTAIV and RDR. 7. There is hardly any difference in audible ambience between downtown LS and the countryside. Where is that buzzing metropolitan background noise we had in GTAIV? 8. Interactivity with the game world off-mission is hardly expanded upon. We can rob stores and carry fuel cans but what happened to leaving cars with their engines on and doors open? Small fine details from GTAIV that are nowhere to be seen in GTAV, not to mention enterable fast food restaurants. Each one of these points more or less indicate that the game is ridiculously scripted and lackluster in keeping up with the open-world standards set by GTAIV and RDR. Instead, it seems to focus on a big world with impressive graphics and draw distance. From an open world perspective, it's just not very immersive in the long run. Just note: the examples I give are some close extremes for the sake of getting the point across easily. 1. Random events are location specific because you shouldn't expect to see a redneck brawl in the middle of the city for example. 2. Ever go to LA? Police patrol some areas more than others. There are certain areas where they don't want to go into without a lot of backup going in at the same time to patrol. 3. Why would you expect to see hikers and fishermen in the city or in towns? They are where they are because realistically that's where you would find them. 4. A.) traditional games don't always give out the best gear right away, so you might not see the Cheetahs and Infernus' very often or at all early on. B.) You shouldn't expect to see multiple high-end cars in the damn ghetto because people that live there typically don't buy those cars. 5. There are more lines in this game than previous titles. Repitition though is going to become noticable. Even the most in-depth RPGs will have the repitition. See some of the The Elder Scrolls and Fallout titles. Dynamic conversations and such, but eventually repititive. Only so much dialogue you can pack into a game. 6. I haven't noticed this, I don't pay attention to the weather in real life so in game it has seemed very natural to me. Mainly because I react to weather as needed. So really, I have almost nothing here but it does seem a bit nit-picky. 7. It is there, I hear it all the time. Ever get a game glitch where there are NO cars around you no matter how far you run? And yet I constantly hear honking and sirens in the not-too-far-off distance and I run to them thinking "oh there are cars this way" and then I'm fooled again. 8. GTA IV had far less activities to do and you can leave that car with the dor open, but you have to be in "hurry-up mode". Hit the run button repeatedly as you are hitting exit and you can do this. Just to point out, all their games have been scripted and imo GTA IV was MUCH more noticable than RDR or GTA V. And even more so the scripting in GTA IV was done pretty badly that anything "random" seemed really out of place and really annoying. I think GTA V achieves a better balance. Perfect? No, but definitely better. Agree with OP. 1) He's not saying he expects to see a redneck brawl in the city, it's just that the areas where redneck brawls do happen, it is always the same scripted event. 2) This is true, but you very rarely see the police patrolling in V at all, and if you do, it is again in the same scripted areas, GTA IV had the police randomly interspersed with the traffic. 3) Again, like point 1, OP is not saying he expects to see fishermen or hikers in the towns, but when you see them in the countryside it is always in the same, scripted place. 4) You second point is true, but even in the richer areas, these high-end cars do not spawn. There are some inherent issues with the car spawning mechanics in V. 5) Yes, there cannot be an infinite amount of voiced lines in the game, however in V it is noticeably more repetitive than in IV. However I think this is partly down to the lack of variation of NPC types in V rather than a lack of scripted lines. 6) I do not believe this is a nit-pick, the weather in IV was much more variable and gave a greater sense of immersion and felt far less 'scripted'. Point about thunderstorms is spot on, I forgot they were in the game. 7) Los Santos' ambient sounds simply aren't as immersive and as realistic as Liberty City's. 8) There are many more interiors in GTA IV and little things like an easy way to turn of the engine, and buying food from hot dog vendors is missing. Overall I'd say it was the other way round, I feel that GTA IV and RDR felt much more immersive, some scripting in GTA V is very poor, the man walking across the Blaine County airfield with his dog being the prime example. theGTAking101 and esato 2 Link to comment Share on other sites More sharing options...
esato Posted March 6, 2014 Share Posted March 6, 2014 Noxfish556 About placas in IV.. I really miss in V a place like the Sprunk factory that we have on IV... The nightclubs, bars, 2 types of stripclub, an detailed underground train tunnels... With the hobo guys... And about RDR, we have a lot of interiors.. Including churchs, Villages.. Saloons... theGTAking101 1 Link to comment Share on other sites More sharing options...
boxfish566 Posted March 6, 2014 Share Posted March 6, 2014 (edited) Noxfish556 About placas in IV.. I really miss in V a place like the Sprunk factory that we have on IV... The nightclubs, bars, 2 types of stripclub, an detailed underground train tunnels... With the hobo guys... And about RDR, we have a lot of interiors.. Including churchs, Villages.. Saloons... I completely agree, probably my overall biggest complaint about V is the lack of interiors. I feel they add so much in terms of immersion to an open-world game. Edited March 6, 2014 by boxfish566 Link to comment Share on other sites More sharing options...
peluche503 Posted March 6, 2014 Share Posted March 6, 2014 (edited) 6) I do not believe this is a nit-pick, the weather in IV was much more variable and gave a greater sense of immersion and felt far less 'scripted'. Point about thunderstorms is spot on, I forgot they were in the game. When it comes to weather, New York and LA are two very different places so I can't compare. Also I think weather effects are much well done in GTA 5, because the player could actually get wet and the raindrops actually hit the car. Also, I like the fact that when it is raining and you're in a car, the sounds are similar to the sounds you feel when you are driving through the rain in a car in real life. You get to see lightning bolts which give a realistic feel along with smog as well. Also remember that peds are more interactive than the ones IV ( though giving money to hobos is nice touch) and V has more things to do and better looking interiors such as the bank in Vinewood. Both had cons really. But why is Red Dead Redemption brought up, last time I remember this is GTA forums not Red Dead forums. Edited March 6, 2014 by peluche503 Link to comment Share on other sites More sharing options...
Django Fett Posted March 6, 2014 Share Posted March 6, 2014 So what the point of this pointless thread? afterall we got 500 of these.I hope it gets lock,IMO it just pointless. What's the point of your pointless comment? I mean after all we see a lot of them. - I agree with the random encounters that we got from rdr should have been in here, but thats mostly it. theGTAking101 1 Link to comment Share on other sites More sharing options...
esato Posted March 7, 2014 Share Posted March 7, 2014 Peluche503 Why talk about RDR? because RDR are a R* game too. And because V is the next step in comparison with R* games... Not count LA Noire because this game was made By Team Bondi... Link to comment Share on other sites More sharing options...
peluche503 Posted March 7, 2014 Share Posted March 7, 2014 Peluche503 Why talk about RDR? because RDR are a R* game too. And because V is the next step in comparison with R* games... Not count LA Noire because this game was made By Team Bondi... Only GTA games not Red Dead. It should only be GTA IV and V. Link to comment Share on other sites More sharing options...
BLOOD Posted March 7, 2014 Share Posted March 7, 2014 (edited) IGN (quote):" Watch Dogs excels when it distances itself from the undeniable imprint that Grand Theft Auto has left on open-world video games. Yes, Ubisofts latest franchise (whose release date has just been (re)confirmed ) features the same gameplay flow that first appeared in GTA III. Procure a mode of transportation, mosey on to a mission marker (most likely getting sidetracked along the way), watch a cinematic, complete a mission, reap your reward, repeat. Everything from Batman: Arkham City to Ubisofts own Assassins Creed has pulled from Rockstars rib. But I stress again, while Watch Dogs manages to capture that flow with more than enough competence, its the brand new details that separates it from most other games and allows for some truly dynamic storytelling. Firstly is the much-touted living world. Ubisofts take on a slightly-futuristic Chicago that becomes more and more relevant with each installment of the nightly news manages to handle the concept of urban density in a way that few other open world games have captured. Standing on a street corner near what looked like Michigan and Adams, I found myself taking pause and just soaking in the details. Being able to pull out my phone and profile any and all NPCs that walked by brought an odd, sometimes uncomfortable level of realism to Watch Dogs Chicagoans. I discover that a man who brushes my shoulder just got diagnosed with terminal cancer. A woman on her phone has an income well-below the poverty line. Another man looking into the window of a bar is borderline-obsessed with hentai. While these details might not have a major effect on the core plot of the game though still vague, we do know that our hero Aiden committed some grave mistake many years ago that led to the death of his niece, and suddenly he finds himself wrapped up in similar danger once again being able to gain a bit of insight into each and every NPC is pretty amazing. With all of that information, my moral choices became much more difficult. Do I hack into the cancer patients phone and steal his ATM PIN, knowing that hell need every last cent to fight the good fight? Do I gain access to the womans car, despite the fact that she has so little in life? Do I follow the hentai aficionado into the bar and take his money by challenging him to a drinking contest minigame? Well, Im happy to say that I only did one of those, and man oh man did winning that drinking contest feel good. Sure, it was as simple as keeping an increasingly-shaky reticule in an increasingly-shrinking hole, but doing this amidst the realistic din of a bar that I couldve sworn I drank at in college was a really remarkable experience. Theres no denying that Los Santos is a dense, impressive creation. But those west-coasters never felt quite as real as the midwesterners of Watch Dogs. The differences between WD and GTA are also evident once you get behind the wheel of a car with the police hot on your heels. Let me back up a bit you see, the police were after me because I accidentally pulled out an assault rifle on Navy Pier. A concerned citizen pulled out his phone and immediately dialed 911, explaining that some maniac was waving around an automatic weapon on Chicagos lakefront. Lucky for me, I managed to find the guy on the phone, snatch it away from him with a tap of a contextual action button, and smash it into a couple dozen pieces. The guy was innocent, so only his electronics got hurt. Were he an enemy, Aiden wouldve pulled out his baton and broken a few bones. But yeah, despite quickly quelling that incident, I didnt happen to notice that another person had also dialed 911, gotten through, and that those sirens I heard blaring down Lake Shore Drive were coming for me. Cut to next scene, Im crashing down the streets surrounding the Sears Tower (I'll die before I call it Willis Tower) with a trio of Chicagos finest on my tail. In GTA, Id either find a Pay 'n' Spray or hope that my mediocre driving skills were enough to evade the police. Thankfully, Watch Dogs is built around the idea of Aiden and the player being in full control of the city. The moment before I zip through an intersection, Im able to hack the lights and make sure that its showing green in all four directions. I managed to whip a U-turn just in time to see one of the cop cars get caught in a massive pileup that was the direct results of my actions. But I didnt have too much time to gloat, considering two of the cars were still on my tail. Aside from manipulating traffic lights from your phone, you can also raise and lower police barricades, as well as open and close garage doors scattered throughout the city. A well-timed rising barricade made quick work of one of the cars, which just left a single car in pursuit. I found a garage door, opened it, and closed it immediately as I sped through. But instead of continuing to run from the cops, I pulled into a parking spot, hopped out of the car, jumped into another one, and hit the O button on my DualShock 4 which made Aiden slink down and hide in the car. Eventually the cops made their way inside, but my hiding spot worked well enough to stump them into leaving the garage and calling off their search. Where escaping from the cops in GTA feels like a roller-coaster ride of brute force, Watch Dogs seems to add multiple layers of strategy and options available to forge your own great escape. The final bit of great, personal storytelling in my hour with Watch Dogs came when I attempted to infiltrate a communications center tucked away at the edge of Navy Pier. My goal was to make my way into a compound surrounded by a handful of heavily armored guards, hack into a cell phone to steal a password, and make my way to a computer terminal and gain control of the entire neighborhood. Since I had an assault rifle at hand, I tried to make my way in using brute force. Lets just say, that didnt go all that well. I managed to take out a handful of guards, but an overwhelming amount of backup was called in, and I eventually found myself overpowered. Alright, so that wasnt going to work. Thankfully, missions in Watch Dogs play out similarly to those in a Hitman game, as they encourage experimentation and multiple routes to success. Using Aidens unique hacking abilities, I decided to try to complete the mission without ever even entering the building. This started with a quick hack of a security camera. From there, I could hop from camera to camera around the entire ring of the building. This sensation of swapping viewpoints felt incredibly similar to the great iOS game Republique. Eventually I found the phone I needed to hack and did so remotely. With the first bit of info in hand, I decided to start causing some mayhem. I spotted a fuse box that I could remotely detonate at the touch of a button. I waited for a guard to walk by and took him out in a massive explosion of sparks and smoke. His partners quickly rushed over to see what happened, which was when I spotted a specific guard whose cell phone camera was hackable. I jumped from the security camera to his phone, and once he resumed patrol, I was able to have a mobile first person view of the entire the compound. After a bit of waiting, the guard entered the room where the computer node was housed, and I jumped from the phone to the computer. The final step in this cyber invasion consisted of completing a series of hacking puzzles where I had to manipulate the intersections of a maze so that an energy wave could make its way from point A to point B. Though the concept was simple, it was just tricky enough to really pique my interest. And with that, I completed the mission without ever even entering the building in the first place. Its a new definition of stealth, and one that I cant wait to continue playing around with on May 27. Watch Dogs is at its best when it separates itself from the mold that GTA created so many years ago. Yes, WD is a perfectly fine open world game filled with all of the successful pieces of Rockstars puzzle. But when Ubisoft eschews from the norm and empowers the player with NPC knowledge, control over the city, and multiple unique ways to get through a mission, Watch Dogs becomes a truly interesting experience filled the tools for us to tell our own unique and personal stories. " Here is link: http://m.ie.ign.com/articles/2014/03/06/how-watch-dogs-wisely-separates-itself-from-gta-5 The facts that the guy like the game and then praises the Father of the Genre,GTA (even though it was about WD and GTA 5) shows the game is "GTA with Hacking" just like Titanfall being "CoD with Mechs" but i will buy it.Goodnight fellas,i am sick of this thread. Edited March 7, 2014 by Blood-Is-in-Diamond theGTAking101 1 Link to comment Share on other sites More sharing options...
CantThinkOfOne2013 Posted March 7, 2014 Share Posted March 7, 2014 Less open world? I have no energy left to respond to these hater topics (if anyone has seen me on the GTA Online forums, they would know that I now only post a picture of MGS4 in response to cash card haters because I have lost energy), but I will point out that point 4 is what made GTA IV worse as it made vehicles like the Romero unobtainable outside of a mission, and rare cars were not capable of spawning dynamically, the Infernus never spawned for example and the Sultan RS and Turismo could only be found in specific locations. Link to comment Share on other sites More sharing options...
Luuk' Posted March 7, 2014 Share Posted March 7, 2014 I sometimes find the Turismo and Sultan RS in traffic randomly. You're maybe right about the Infernus, but I think it only spawns after completing the mission Buoys Ahoy, because you get one after that mission. Well the Merryweather Mesa can also only be gotten out of missions. theGTAking101 1 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted March 7, 2014 Share Posted March 7, 2014 and rare cars were not capable of spawning dynamically, the Infernus never spawned for example and the Sultan RS and Turismo could only be found in specific locations. Where can I find a Stinger or a Z Type in GTA V without buying them on the internet? The point of a "rare" car is they're meant to be hard to find. That's why they're rare in the first place. Luuk' and theGTAking101 2 Link to comment Share on other sites More sharing options...
PkUnzipper Posted March 7, 2014 Share Posted March 7, 2014 GTA IV didn't have a countryside and RDR didn't have a fully detailed city. I mean come on people.. true but what I think Above is getting at is that "size" = a lack of sense/feeling of immersion in the game world SA a 3rd gen game felt WAY more immersive than how GTA V feels now. I don't want to get into technicalities of drawing distance, graphics etc. Back in SA, you could take a sniper rifle up to top of Mt Chilliad, fire it, kill an NPC in the process, and have a 0% chance of attaining a wanted level. Despite it's vast size, accomplishing this in V is something of a feat. And don't get me started on what happens if you try to murder any NPCs while swimming in/underwater or at the very edge of the map. WTF R* theGTAking101 and Luuk' 2 Link to comment Share on other sites More sharing options...
Officer Ronson Posted March 7, 2014 Share Posted March 7, 2014 Well there is a huge difference between a hearse and a very rare only-ten-made in the world ten million vehicle. You would expect to find a Police Helicopter at the helipad of a police station instead of a homeland security attack/transport chopper or a Romero infront of a mortuary/cemetery than a collectioner's vehicle. peluche503 and CantThinkOfOne2013 2 Link to comment Share on other sites More sharing options...
CantThinkOfOne2013 Posted March 7, 2014 Share Posted March 7, 2014 (edited) Well there is a huge difference between a hearse and a very rare only-ten-made in the world ten million vehicle. You would expect to find a Police Helicopter at the helipad of a police station instead of a homeland security attack/transport chopper or a Romero infront of a mortuary/cemetery than a collectioner's vehicle. You've read my mind. I was just about to say that, other examples would be the Police Stockade, Bus (although it spawns parked, just no on the streets) and the Laundromat, and if you could TLaD and TBoGT, the Prison Bus (TLaD), Caddy (TBoGT) and the Skylift (TBoGT). Edited March 7, 2014 by CantThinkOfOne2013 Link to comment Share on other sites More sharing options...
Luuk' Posted March 7, 2014 Share Posted March 7, 2014 The Skylift is also one time only in V. The Merryweather Mesa can also only be got from some missions too. Algonquin Assassin and theGTAking101 2 Link to comment Share on other sites More sharing options...
Officer Ronson Posted March 7, 2014 Share Posted March 7, 2014 Yes, but the Skylift in IV was unobtainable unless you glitched or used hacks. CantThinkOfOne2013 1 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted March 7, 2014 Share Posted March 7, 2014 (edited) The Skylift is also one time only in V. The Merryweather Mesa can also only be got from some missions too. The Cutter used in the Big Score Obvious approach can't be used again and the Elegy RH8 never spawns outside of the player's garage. Unobtainable/hard to find vehicles are common throughout the series. GTA V is no exception. EDIT: Am I seeing things or is Zee reading this thread? Edited March 7, 2014 by SonOfLiberty theGTAking101 1 Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted March 7, 2014 Share Posted March 7, 2014 The Skylift is also one time only in V. The Merryweather Mesa can also only be got from some missions too. The Cutter used in the Big Score Obvious approach can't be used again and the Elegy RH8 never spawns outside of the player's garage. Unobtainable/hard to find vehicles are common throughout the series. GTA V is no exception. EDIT: Am I seeing things or is Zee reading this thread? Zee's unbanned. How do I know this? I'm magic. Captain Arthur 1 Link to comment Share on other sites More sharing options...
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