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1000m DRAG RACE : The Ultimate Test.


FR_Player-One
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TeammateHelper

Dude. It's a straightaway. It's not overall car performance.

 

Although in a winding road I'm pretty sure the supercar beats the sports still.

 

EDIT: Someone should do a stock Rocoto. I only have my fully modded one.

Edited by TeammateAssist
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BrownMattHall

straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

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straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

It would also be inaccurate.

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BrownMattHall

 

straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

It would also be inaccurate.

 

wat

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Arms Dealer

Hey I had made an almost identical race for xbox - except mine is divided by the divider in the highway:

 

1_0.jpg

 

http://rsg.ms/OEFaFo?platformId=1

 

It works the same as FR_Player-One: it has 3 players, but only use 2! And I put a "large" starting grid, so you can choose "vans" as a vehicle class, in case anyone wants to test all the van times for fun.

 

Edit: I realize it's not the exact same, so maybe times won't be exactly comparable :(

 

Double edit: Seems like HirsuteDave made one up quickly for xbox before I saw this. That one should work also if all you need is solo race times!

Edited by Arms Dealer
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Biohazard Abyss

straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

 

Makes no sense.

 

OP could be a crappy or decent or good driver, meaning varied times. That's why Lagful said inaccurate. If anything OP would have to run the track like 10 times, then average out the times, which would take a long ass time.

Edited by Biohazard Abyss
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Aquaticwonder

Wow the Prairie really is a crap car.

 

I think I would own one if it didn't perform like sh*t. Not surprised it's at the bottom of the Compacts class.

Edited by Aquaticwonder
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Goes to prove that all cars have been nerfed in mp. It is up the the person behind the controler what is better for that person handling wise.

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I understand the limitations of content creator, but to me drag racing will always be a straight 1/4 mile, 1/8 mile, or stoplight to stoplight. 1000m is just too long, not your fault though, so I'm not blaming you.

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straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

It would also be inaccurate.

 

wat

 

 

One person driving every single car around the same track wouldn't provide accurate top lap times, since he obviously isn't going to be equally as good with every car.

 

For example, someone who drives a 9F 24/7 would provide a much faster lap time than someone who has only driven it a few times.

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Killzone3265

i can cover the fully upgraded entity, voltic, bati 801, patriot, sandking xl, rebel, and dunebuggy

 

 

doubt the fully upgraded dunebuggy stats would be of importance as its impossible to get without hacking now

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I think this is a better test. http://rsg.ms/1g8fCq4 I won't bother posting the SC pic because it's not clear how it works till you race it.

It's like a drag race but after the long straight you have to brake into a hairpin then go back down the straight, you do that twice and both cars are in different lanes so they can't touch, even at the corners.

 

The cars pass each other at the hairpin's but one has a tight inside corner and the other has a longer outside corner, then it's swapped at the other end so both cars do a long and short U turn for each up/down run

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It's a good test of the basic abilities of a vehicle. Although I think it should be a bit longer it does reflect what I've already measured in other tests.

 

Whether or not an Akuma vs Bati or Carb vs Jester performs better on Drift Kings is totally dependent on user skill.

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straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

It would also be inaccurate.

 

wat

 

 

One person driving every single car around the same track wouldn't provide accurate top lap times, since he obviously isn't going to be equally as good with every car.

 

For example, someone who drives a 9F 24/7 would provide a much faster lap time than someone who has only driven it a few times.

 

 

I can't say I actually took much of a look at the course, but is this not exactly more or less a straight line? So shouldn't the margin for human error be pretty close to nil (I.E. no real variable involved (skill)) after taking a large enough sample size (as we are really only looking at acceleration times)?

 

Just trying to understand here.

Edited by G37
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For me Entity is still the best. The AWD helps it to gain speed much faster than the Turismo R, and helps it in corners to have much grip without spin out (which Turismo does, very much on low speed...)

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For me Entity is still the best. The AWD helps it to gain speed much faster than the Turismo R, and helps it in corners to have much grip without spin out (which Turismo does, very much on low speed...)

Grab a friend and test that theory lol

 

 

I think this is a better test. http://rsg.ms/1g8fCq4 I won't bother posting the SC pic because it's not clear how it works till you race it.

It's like a drag race but after the long straight you have to brake into a hairpin then go back down the straight, you do that twice and both cars are in different lanes so they can't touch, even at the corners.

 

The cars pass each other at the hairpin's but one has a tight inside corner and the other has a longer outside corner, then it's swapped at the other end so both cars do a long and short U turn for each up/down run

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I think you don't have to test that Entity will be faster in a straight line...and to test the handling it comes more to your style, then to the car. Fact is, the Turismo is more wobbely, because its only RWD.


 

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That's interesting speed/time with the sanchez.. I don't ride it very often though. No surprise that the Akuma destroys the Bati.

If you did a wheelie the whole way it would have best the akuma by a second

 

 

I was racing a Sanchez around Cutting Coroners the other day and it's just as capable as any other bike, probably the best all-rounder in the game! :D

 

 

I'd be interested to see the Zion in the Coupe times - it should be in the top 3, definitely faster than an Oracle. (I'd done my own testing on Route 68 where it beat most coupe's, still my go-to daily driver as it's one of the best at most things).

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I think you don't have to test that Entity will be faster in a straight line...and to test the handling it comes more to your style, then to the car. Fact is, the Turismo is more wobbely, because its only RWD.

It tests straight line speed, braking, cornering and exit speed.

 

It's not perfect but it's much much better than a drag race

 

Plus you can test the cars against each other

Edited by Curlypyebs
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gorskiegangsta

No real surprises here (except perhaps Turismo). Over relatively short straights, acceleration + low drag coefficient (yes, that is actually an internal stat in game), dictates the times. Needless to say, this has little bearing on actual racing potential where, majority of the time, traction takes precedence.

 

Still, this shows very well which cars gain speed and cut time on straightaways. Thanks for sharing.

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I'll do my garage of modded cars later, I'll post times for fully tuned

 

Adder
Monroe

Dominator

Schafter

Exampler

Tourismo

Elergy

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I can't say I actually took much of a look at the course, but is this not exactly more or less a straight line? So shouldn't the margin for human error be pretty close to nil (I.E. no real variable involved (skill)) after taking a large enough sample size (as we are really only looking at acceleration times)?

 

Just trying to understand here.

 

 

 

This was the quote I was referring to (and also quoted :p)

 

straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

Edited by Lagful
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straight lines dont prove much imo, now if you did this on a track like QnQ or dockyard...that i would be interested in

 

Makes no sense.

 

OP could be a crappy or decent or good driver, meaning varied times. That's why Lagful said inaccurate. If anything OP would have to run the track like 10 times, then average out the times, which would take a long ass time.

 

I did a similar comparison of just the muscle car group. I used CR and The Commute for the same reason, driver variation. Even though I've run those tracks hundreds of times.

 

Good Call OP on your R2 start method

 

http://gtaforums.com/topic/678946-fastest-muscle-car-race-testing-results/

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HirsuteDave

 

I think you don't have to test that Entity will be faster in a straight line...and to test the handling it comes more to your style, then to the car. Fact is, the Turismo is more wobbely, because its only RWD.

 

 

The Entity only shoves power to the back wheels too - the Adder is the only AWD super.

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yello cactus

Hey everybody !

 

So ! Ever wondered which car was the quickest ? In each class ?

 

For science I tested.....

 

Great post mate. A lot of time and effort went into it.

Nice one.

 

Make a pleasant change from "blah blah appreciation thread" or "which car should I get rid of from my garage" or "When are the heists coming" etc :)

Edited by yello cactus
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Conditions of the tests :

 

- "Full throttle start", that means no "turbo start". Strictly pushing R2 from the countdown to the finish line.

If I used the boost at the start, if wouldn't make the following result viable in any circumstances and game modes.

 

That's an interesting point, there's no right way wrong way which is best but that will skew the results largely in favour of four wheel drive cars such as the Entity, Infernus, Elegy, 9F etc. where from a turbo start many of the 2-Wheel drives may well accelerate faster. In reality a poorer driver will always go full throttle from a stop so it's relevant, but an experienced driver would ease onto the throttle to avoid the wheelspin...

Edited by Jimrod
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i just dumped (sold of course) my entity for the turismoR, partly because of the carorder in the garage (grottis next to each other), but because i thought it might be a good alternative to the entity.. there is no alternative to the entity, is there ?

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I think you don't have to test that Entity will be faster in a straight line...and to test the handling it comes more to your style, then to the car. Fact is, the Turismo is more wobbely, because its only RWD.

 

 

The Entity only shoves power to the back wheels too - the Adder is the only AWD super.

 

 

This is why Adders Handling sucks. 20% or so is more than enough to help gain traction. When you have 40% and more, you have understeer. It's a supercar, not a rally car on gravel.

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J_Villasenor

I'm contributing to this data. :)

Fully modded, of course.

 

Entity XF

Gauntlet

Monroe

Akuma

Bifta

 

I got those cars to get tested.

Edited by J_Villasenor
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