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When Strangers&Freaks missions meet


Foulcrumb
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Was doing this one side mission where Trevor is chasing a dog (this was picked up after meeting the dumpster diving oldies). After catching up to the dog and bringing the dog back to the owner Trevor arbitrarily decides to call Nigel.

 

Not a problem per-say, as I just hung up on him (but the characters do stop to a walk when making those automatic phone calls) to finish taking the dog back.

 

Just curious if others have encountered over lapping missions?

 

My apologies if this was already mentioned in another thread, still new here and there is an awful lot of posts to look through.

 

 

Great game, but would like to be able to turn in stolen cars more frequently - Less cash per turn in would be fine for having that extra stuff to do. Maybe add a vehicle boosting skill, or add some equipment to make it easier like slimjim's or maybe an electronic key fob simulator to access cars without breaking a window or tripping the alarm.

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Was doing this one side mission where Trevor is chasing a dog (this was picked up after meeting the dumpster diving oldies). After catching up to the dog and bringing the dog back to the owner Trevor arbitrarily decides to call Nigel.

 

Not a problem per-say, as I just hung up on him to finish taking the dog back.

 

 

The object of the mission is to steal the collar from the dog as a souvenir for Nigel. You then call him to tell him you have the collar and then you have to get another souvenir.

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