theNGclan Posted March 1, 2014 Share Posted March 1, 2014 (edited) I know we're past this but, my god did any of you read the 2 page thread? Good idea but will be using micheal but niko and trevor will be in game aswell. How the balls will that even work? Niko would've still been in Europe in the early 2000's Why are you even arguing this? Its a game, and to make it worse a MOD for a game. Modification. 'How dare he upload beta screenshots? Why isn't the mod finished?' Please try and understand before speaking. It's not that big of a deal Edited March 1, 2014 by theNGclan universetwisters, sharpie_eastern and lafincow12 3 Link to comment Share on other sites More sharing options...
Jinx. Posted March 1, 2014 Share Posted March 1, 2014 [image] New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen. Looks awesome, you just need to add the hair and done Michael You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.Not like that. Check out some videos and you will see. Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 [image] New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen. Looks awesome, you just need to add the hair and done Michael You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.Not like that. Check out some videos and you will see. Are you SURE you're thinking of the prologue and not "Bury the Hatchet"? Michael has some Marines-esque buzz cut in the prologue, whereas in Bury the Hatchet, Michael has whatever hair he had before he got on the plane. Link to comment Share on other sites More sharing options...
Jinx. Posted March 1, 2014 Share Posted March 1, 2014 [image] New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen. Looks awesome, you just need to add the hair and done Michael You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.Not like that. Check out some videos and you will see. Are you SURE you're thinking of the prologue and not "Bury the Hatchet"? Michael has some Marines-esque buzz cut in the prologue, whereas in Bury the Hatchet, Michael has whatever hair he had before he got on the plane.Yeah, I'm talking about Prologue. His hair is more darker there if you see. Link to comment Share on other sites More sharing options...
Naznesss Posted March 1, 2014 Author Share Posted March 1, 2014 Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more. Link to comment Share on other sites More sharing options...
theNGclan Posted March 1, 2014 Share Posted March 1, 2014 (edited) Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants. Edited March 1, 2014 by theNGclan lafincow12 1 Link to comment Share on other sites More sharing options...
ClaudX Posted March 1, 2014 Share Posted March 1, 2014 Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more. If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants. Yeah, textures should remain normal, but give people a hi-res texture pack or something of the sort if they want it. Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more. If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants. Would it be possible to resize them or are they stuck like that? Link to comment Share on other sites More sharing options...
theNGclan Posted March 1, 2014 Share Posted March 1, 2014 Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more. If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants. Would it be possible to resize them or are they stuck like that?It is very easy to resize them. The only issue is that they textures would get smudgey looking. Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more. If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants. Would it be possible to resize them or are they stuck like that?It is very easy to resize them. The only issue is that they textures would get smudgey looking. I know V's textures are like that either smudgey or blury Link to comment Share on other sites More sharing options...
sharpie_eastern Posted March 1, 2014 Share Posted March 1, 2014 (edited) Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one? Edited March 1, 2014 by sharpie_eastern Agem 1 Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one? Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod. So just for future reference, do you reckon you can chill and think first before you post? Link to comment Share on other sites More sharing options...
sharpie_eastern Posted March 1, 2014 Share Posted March 1, 2014 Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one? Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod. So just for future reference, do you reckon you can chill and think first before you post? You act like an ass and expect people to have no reaction? Pfft Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one? Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod. So just for future reference, do you reckon you can chill and think first before you post? You act like an ass and expect people to have no reaction? Pfft I'm not sure how asking about textures is anything like "acting like an ass". Link to comment Share on other sites More sharing options...
sharpie_eastern Posted March 1, 2014 Share Posted March 1, 2014 Pew, this is getting offtopic but look at your old post. Link to comment Share on other sites More sharing options...
universetwisters Posted March 1, 2014 Share Posted March 1, 2014 Pew, this is getting offtopic but look at your old post. Check your inbox. OT: Are there any plans for extending the Ludendorff town itself or will it stay original to how it was shown in V? Link to comment Share on other sites More sharing options...
Rob.Zombie Posted March 3, 2014 Share Posted March 3, 2014 Will this be available as a map mod only? Will you release only GTA V's North Yankton seperately? Link to comment Share on other sites More sharing options...
universetwisters Posted March 3, 2014 Share Posted March 3, 2014 (edited) Will this be available as a map mod only? Will you release only GTA V's North Yankton seperately? He isn't releasing V's North Yankton as far as I'm aware. He's remaking it from scratch. Edited March 3, 2014 by universetwisters Link to comment Share on other sites More sharing options...
lafincow12 Posted March 3, 2014 Share Posted March 3, 2014 Just an update, I spoke to JulioNIB and he gave us permission to merge his mods with ours ! I have been porting all of V's weapons, here are some pics, I will be releasing a weapon pack in a week or two so look out for that Jago 1 Link to comment Share on other sites More sharing options...
universetwisters Posted March 4, 2014 Share Posted March 4, 2014 ^ Will the tank have it's own handling? Or will it replace the APC from TBOGT? Link to comment Share on other sites More sharing options...
theNGclan Posted March 4, 2014 Share Posted March 4, 2014 (edited) ^ Will the tank have it's own handling? Or will it replace the APC from TBOGT? This using IV, not the DLC. It is kinda obvious ya know. The tank has it's own handling entry. Its this exact mod: http://www.gta4-mods.com/script/tank-v-style-script-v11-f26265 Edited March 4, 2014 by theNGclan lafincow12 1 Link to comment Share on other sites More sharing options...
lafincow12 Posted March 4, 2014 Share Posted March 4, 2014 (edited) ^ Will the tank have it's own handling? Or will it replace the APC from TBOGT? This using IV, not the DLC. It is kinda obvious ya know. The tank has it's own handling entry. Its this exact mod: http://www.gta4-mods.com/script/tank-v-style-script-v11-f26265 Yeh, the Tank is awesome ! Julio did some amazing things with it like the tracks and actually getting the AI tanks to shoot the player, pretty awesome stuff Edited March 4, 2014 by lafincow12 Link to comment Share on other sites More sharing options...
Naznesss Posted March 4, 2014 Author Share Posted March 4, 2014 (edited) New screen awesome professional friend of mine making some textures in high res. Edited March 4, 2014 by Naznesss nabo45 1 Link to comment Share on other sites More sharing options...
nkjellman Posted March 4, 2014 Share Posted March 4, 2014 I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo. universetwisters 1 Link to comment Share on other sites More sharing options...
universetwisters Posted March 4, 2014 Share Posted March 4, 2014 I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo. Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2. Link to comment Share on other sites More sharing options...
ClaudX Posted March 4, 2014 Share Posted March 4, 2014 I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo. Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2. Well, the North Yankton forces are probably underfunded as all the State Patrol cars say, "Trooper of the Year 1951." So, maybe they have some really old tanks that they still use because they can't afford new ones. Link to comment Share on other sites More sharing options...
Carmain Posted March 4, 2014 Share Posted March 4, 2014 (edited) This is damn brilliant. I never thought it was possible to port V textures and stuff to IV. Keep up the good work! Edited March 4, 2014 by Carmain2K Link to comment Share on other sites More sharing options...
RoadRunner71 Posted March 4, 2014 Share Posted March 4, 2014 I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo. Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2. Tanks have had snow/winter camos since then. To put a few examples... (inside spoiler) Norwegian Army German Army... US Army used some kind of winter "camo" in their tanks, at least during the Cold War. I used to have some books about Cold War era tanks but I believe I lost them after in my pc crashed in summer universetwisters 1 Link to comment Share on other sites More sharing options...
universetwisters Posted March 5, 2014 Share Posted March 5, 2014 Ah, I think I was thinking about that one when "winter camo tank" popped in my head. That's the German tank, right? I know the tank from V is based on a Leopard 2 tank, for some odd reason. But isn't the tank from the in-game picture an M1 Abrams, though? Link to comment Share on other sites More sharing options...
RoadRunner71 Posted March 5, 2014 Share Posted March 5, 2014 (edited) Yup, the Leopard. I've found another shot of an American M60 with winter camo, during the Reforger '85 exercises. Can't find anything like an Abrams, tho. Edited March 5, 2014 by RoadRunner71 Link to comment Share on other sites More sharing options...
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