DoubleVision Posted February 27, 2014 Share Posted February 27, 2014 (edited) I recently installed the Transformers Robot Mod into the main.scm found at : http://www.gamemodding.net/en/gta-san-andreas/gta-sa-cleo-scripts/15441-transformery.html I get a "dirty Disc error" everytime I get past this area: http://cs1.gamemodding.net/posts/2013-05/1368044876_1350213537_gallery36.jpg Here's the dl to the script to main.scm: http://www.mediafire.com/view/2c7djk4sf62yrao/fm_v2.txt Picture: The game & mod runs fine, but it always freezes at the Santa Maria Beach in Los Santos.: Would this be the cause?: 097A: play_audio_at -1000.0 -1000.0 -1000.0 event 1039 Edited February 27, 2014 by TheThingy Link to comment Share on other sites More sharing options...
ZAZ Posted February 27, 2014 Share Posted February 27, 2014 Would this be the cause?: 097A: play_audio_at -1000.0 -1000.0 -1000.0 event 1039 just test it, put the code to total stripped main DEFINE OBJECTS 1DEFINE OBJECT (dummyobject) // This is an unused object. You can put anything here.DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS -1DEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0//-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade 0 (in) 0 ms042C: set_total_missions_to 0030D: set_total_mission_points_to 001F0: set_max_wanted_level_to 60111: set_wasted_busted_check_to 0 (disabled)00C0: set_current_time 23 004E4: unknown_refresh_game_renderer_at 2494.5 -1668.503CB: set_camera 2494.5 -1668.5 13.40053: $PLAYER_CHAR = create_player #NULL at 2494.5 -1668.5 13.407AF: $PLAYER_GROUP = player $PLAYER_CHAR group01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0173: set_actor $PLAYER_ACTOR z_angle_to 7.00373: set_camera_directly_behind_player070D: $PLAYER_CHAR0629: change_stat 181 (islands unlocked) to 4 // integer see statdisp.dat01B6: set_weather 104BB: select_interior 0 // select render area01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)01B7: release_weather016C: restart_if_wasted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 0 016D: restart_if_busted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 0 016C: restart_if_wasted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 1 016D: restart_if_busted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 1 016C: restart_if_wasted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 2 016D: restart_if_busted_at 2494.5 -1668.5 13.4 angle 180.0 town_number 20629: change_stat 181 (islands unlocked) to 4 // integer see statdisp.dat0998: add_respect 1000062A: change_stat 165 (energy) to 800.0 // float062A: change_stat 23 (muscle) to 800.0 // float062A: change_stat 21 (fat) to 200.0 // float0629: change_stat 225 (lung capasity) to 1000 // integer see statdisp.dat0629: change_stat 22 (stamina) to 1000 // integer see statdisp.dat0629: change_stat 156 (dance skill) to 1000 // integer see statdisp.dat062A: change_stat 81 (gambling skill) to 1000.0 // integer see statdisp.dat087B: set_player $PLAYER_CHAR clothes_texture "HAWAIIRED" model "HAWAII" body_part 0 087B: set_player $PLAYER_CHAR clothes_texture "BASK2HEATBAND" model "BASK1" body_part 3 087B: set_player $PLAYER_CHAR clothes_texture "GLASSES05DARK" model "GLASSES03" body_part 15 087B: set_player $PLAYER_CHAR clothes_texture "LEATHERTR" model "LEATHERTR" body_part 2 070D: rebuild_player $PLAYER_CHAR0109: player $PLAYER_CHAR money += 350000016A: fade 1 (out) 1000 ms0001: wait 100 ms03E6: remove_text_box0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here:MAIN_30001: wait 2500 ms097A: play_audio_at -1000.0 -1000.0 -1000.0 event 10390002: jump @MAIN_3 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DoubleVision Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) Ok, zaz. I'll do what you said. I'll report back here to the thread. EDIT 1: I compiled your script & I tested it. There's a sound of Machine when I first start the game and continues. I went to the area where the game would give me dirty disc error. I didn't get that error-the game continued without any problems. It's just that machinary sound I get through out the game. What would be the cause of it when I install the entire Transformers Robot mod? I found this pic online and I edited it in Red to show where the error starts only: Edit 2: I installed the script again, but, without the previous script mods that I installed before it and I still get the same exact error. Edited February 28, 2014 by TheThingy Link to comment Share on other sites More sharing options...
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