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Do YOU Support Cash Cards


BaM BooZeLLed
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Do YOU Support Cash Cards  

277 members have voted

  1. 1. Do YOU Support Cash Cards



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I would be more than happy to pay a subscription fee, or season pass, rather than give players the option to buy currency. That way no matter how much time you have, the playing field is level.

Someone probably asked you this already on one of your previous 30+ pages of back-an-forth regarding this topic, but tell me - how does buying cash cards make the playing field uneven to you?

 

From what I understand all cash cards can get you without playing and leveling up is a nice interior and a few super cars. You can't buy high-powered weapons, the tank, buzzard, or get those high profile contact features, right? You even need to win races in order to upgrade your car, and level up to buy clothes. Buying cash cards also does not fill up your skills bar. So what advantage does cash cards really give a player that's causing a playing field that's not level?

 

why could you not buy a tank or buzzard? that makes no sense.... you assume all players are low level who buy cash cards...

 

how about merryweather, or lester. just a couple non rp related things... there is plenty more. How about the ability to buy a new house just because you are close to it... unrealistic? not at all. some people have more money than other and could care less where it goes, which gives them a HUGE advantage over other players. it really is that simple.

 

A while ago a low-level friend of mine (who got gifted money) told me he couldn't buy a tank because it required a certain level, haven't checked myself.

I never said that I thought all players who buy cash cards are low-level btw lol, but what you're saying in essence is that anybody who buys a cash card can automatically be on par with someone who is at the highest level, and has all the unlocked perks such as muggers, mercs, and other sh*t at their expense.

 

You pretty much lost me entirely in your response, but thats okay, I got a pretty good concept of you at this point.

Edited by Flexx
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I don't really see how you can 'not agree with them' to be honest. Whether you buy them is a completely different matter, but I'm sure there would be a lot of people out there complaining if there was no way to buy in-game money.

 

Personally I wouldn't buy them, but I know others out there will and R* has to (attempt) to keep everyone happy.

everyone would be equally happy with a season pass or paid DLC, if they never had the option to shortcut cash.

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I would be more than happy to pay a subscription fee, or season pass, rather than give players the option to buy currency. That way no matter how much time you have, the playing field is level.

Someone probably asked you this already on one of your previous 30+ pages of back-an-forth regarding this topic, but tell me - how does buying cash cards make the playing field uneven to you?

 

From what I understand all cash cards can get you without playing and leveling up is a nice interior and a few super cars. You can't buy high-powered weapons, the tank, buzzard, or get those high profile contact features, right? You even need to win races in order to upgrade your car, and level up to buy clothes. Buying cash cards also does not fill up your skills bar. So what advantage does cash cards really give a player that's causing a playing field that's not level?

 

why could you not buy a tank or buzzard? that makes no sense.... you assume all players are low level who buy cash cards...

 

how about merryweather, or lester. just a couple non rp related things... there is plenty more. How about the ability to buy a new house just because you are close to it... unrealistic? not at all. some people have more money than other and could care less where it goes, which gives them a HUGE advantage over other players. it really is that simple.

 

A while ago a low-level friend of mine (who got gifted money) told me he couldn't buy a tank because it required a certain level, haven't checked myself.

I never said that I thought all players who buy cash cards are low-level btw lol, but what you're saying in essence is that anybody who buys a cash card can automatically be on par with someone who is at the highest level, and has all the unlocked perks such as muggers, mercs, and other sh*t at their expense.

 

You pretty much lost me entirely in your response, but thats okay, I got a pretty good concept of you at this point.

You never said all players are low level, obviously. I never said you did. I said you assume that by saying that RP matters more than the cash. How is this true if after level 120, RP does not matter at all? and cash can still alter the game?

 

everyone just assumes that cash card purchaser is this or that, or can only use it for this or that... the fact is, cash in gta is the backbone of the game. It changes everything, and can be used by anyone at any level, and still benefit them equally by doing so. It is essentially legit cheating.

 

If a season pass, or paid DLC content was the only option, Rp would matter more. But cash is the ultimate goal in GTAO.

Edited by iiGh0STt
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I would argue that they are the most well mentioned due to time/money efficient and not just a case of being well known. I have played the missions you list above and they aren't as time friendly. Beyond that though you are ignoring the larger point that the only way to make good money (outside of cash cards) at this point is to repeat missions ad nauseum and that makes it into a grind. Tying it back to my earlier opinion, I'd rather R* take the approach of making every mode pay well so that there isn't a grind and everything currently in the game is affordable, and release paid DLC to make money.

 

 

It's not a grind though.

 

Odesza provided you with 8 good missions that you can access at any time, when you feel like making money. GTA Online has other things to do. It's not 100% missions.

 

Odesza is merely saying when you want to make money, you have numerous options available. You can hop online, screw around with friends, race a little (earning money), then when you want to do missions, you have opportunities for easy cash, and a variety of them. Grinding is playing the same 1-3 missions over and over. Eight is a large variety, and you can play lower-paying missions here and there to spice it up even more.

 

Grinding is a choice.

 

 

Per my initial reply to Odesza, you have mission options, but as far as time/efficiency Coveted/RR fall at the top of the list and I'd argue it's not just knowledge/popularity. You could make an argument that 1-8 isn't a mission grind for new players. However if you've been around for awhile you've likely played all of those maps quite a bit and have to play them even more to make good money. When it comes to making good money grinding missions is currently the only option outside of cash cards.

 

You do not have options as the other modes are no where near the missions in terms of time/efficiency. No one is going to tell you to parachute to make good money, nor is anyone going to tell you to hold up stores. Before the nerfs racing was an option but it isn't at this point. These are other things to do, but my point is that they should equal missions when it comes to time/efficiency in making money so that you can make good money doing whatever you want. Steering back towards the main topic of the thread, I'd say eliminate the grinding and make everything pay well, and instead of cash card vs grind, just release paid DLC.

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buying currency through rockstar is no better than glitching money and cheating.

And todays "head-up-your-ass" award goes to....

 

 

If you cant see the difference between legitimate funds and funds gained through exploiting game flaws then you really are an idiot.

 

legitimate how? because you bought them?

 

Yes. It is a legitimate product/service offered by the games creators.

 

You ARE aware of what the word "legitimate" means, right?

 

 

stop talking.

You're more than welcome to try and make me.
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Just throwing this out there but if most people that buy cash cards buy them because they only have an hour or so to play every now and then 120 is gonna take a long ass time to get. So RP does still matter heavily for those cash cards buyers. And they still will have to level up and earn that RP to be on the same equal playing field as someone that has leveled up and doesn't buy cash cards.

Edited by Odesza
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The bottom line for me is that Cash Cards do not affect me or my game. Yet, they allow Rockstar to fund the the GTA Online project.

 

However/whatever cash/profit/model they use is fine by me. I love this game so much, I'm happy to pay for DLCs. But if they want to keep releasing FREE DLCs that I can just buy content of, from in-game money, that I VERY EASILY earn from playing the game - even better.

 

I have never bought a cash card, I doubt I ever will need to. No one who buys cash cards affects my game.

Edited by Sangers
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Also can't recommend enough that if Rockstar do more social club events, JUMP ON THAT. Some seriously crazy money was to be made during the V-day one just from doing boat races.

 

Hoping they repeat this in some form for the business DLC.

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Things bought with cash-card money should glow sparkly-pink so the players can be mocked and ridiculed.

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Just throwing this out there but if most people that buy cash cards buy them because they only have an hour or so to play every now and then 120 is gonna take a long ass time to get. So RP does still matter heavily for those cash cards buyers.

True. Have been playing since launch and im only level 40.

 

 

Things bought with cash-card money should glow sparkly-pink so the players can be mocked and ridiculed.

Peasant.

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Biohazard Abyss

Per my initial reply to Odesza, you have mission options, but as far as time/efficiency Coveted/RR fall at the top of the list and I'd argue it's not just knowledge/popularity. You could make an argument that 1-8 isn't a mission grind for new players. However if you've been around for awhile you've likely played all of those maps quite a bit and have to play them even more to make good money. When it comes to making good money grinding missions is currently the only option outside of cash cards.

 

You do not have options as the other modes are no where near the missions in terms of time/efficiency. No one is going to tell you to parachute to make good money, nor is anyone going to tell you to hold up stores. Before the nerfs racing was an option but it isn't at this point. These are other things to do, but my point is that they should equal missions when it comes to time/efficiency in making money so that you can make good money doing whatever you want. Steering back towards the main topic of the thread, I'd say eliminate the grinding and make everything pay well, and instead of cash card vs grind, just release paid DLC.

 

 

AH AH AH!!!

 

Grinding missions brings you money in faster. THIS, is why grinding is a choice. You can leisurely play Odesza's list, and make some money with a variety, or you can CHOOSE to grind and play RR over and over again. Grinding is defined in video gaming as performing the same repetitive task over and over, which is playing RR over and over. Calling an 8-mission list, along with low level missions here and there, grinding, is absurd, no offense.

 

Like I said, grinding is a choice, so GTAO is not Grinding vs Cash Cards.

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buying currency through rockstar is no better than glitching money and cheating.

And todays "head-up-your-ass" award goes to....

 

 

If you cant see the difference between legitimate funds and funds gained through exploiting game flaws then you really are an idiot.

 

legitimate how? because you bought them?

 

Yes. It is a legitimate product/service offered by the games creators.

 

You ARE aware of what the word "legitimate" means, right?

 

stop talking.

You're more than welcome to try and make me.

 

legit in a video game means earned. not legit as bought from the direct seller.... dummy.

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Well despite the majority being for Shark Cards, I'm going to have to respectfully disagree,

While there is the point that they could be for Casual players, It seems a bit unbalanced when it comes to Vehicles and such.

Normally you would have to either repeat the same missions and or glitch just to get the Vehicle you want/buy ammo.

That's where the problem comes in IMO, When other players can just buy the card and have an advantage over others when it comes to Ammo/Cars etc.

It's almost like glitched money but paying for it.

Just my 200 cents.

Edited by Yogogamer
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People who are against Cash Cards seem to be in three categories (that may have overlap if we drew a Venn diagram)

  1. People who need in-game money but don't want to buy cash cards - Solution: Play the game and earn it.
  2. People who are fundamentally against the structure of cash card based gaming.
  3. People who don't like the idea of Rockstar earning any money from GTA online and expect them to run the project at a loss - aka entitled idiots.

For the people in the 2nd category - How is it affecting you and your game? How does another player having a high end apartment and expensive cars affect you?

Edited by Sangers
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Well despite the majority being for Shark Cards, I'm going to have to respectfully disagree,

While there is the point that they could be for Casual players, It seems a bit unbalanced when it comes to Vehicles and such.

Normally you would have to either repeat the same missions and or glitch just to get the Vehicle you want/buy ammo.

That's where the problem comes in IMO, When other players can just buy the card and have an advantage over others when it comes to Ammo/Cars etc.

It's almost like glitched money but paying for it.

Just my 200 cents.

Good point I've actually brought up the being careless with explosives ammo problem when I was trying to explain why glitched GTA$ was such a big problem. Although players are still going to have to grind out the races and win to unlock the vehicle mods just like everyone else. Plus I think 1 instance of coveted for example will give you enough to max out the ammo for 1 weapon, except for the sniper rifle.

Edited by Odesza
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Just throwing this out there but if most people that buy cash cards buy them because they only have an hour or so to play every now and then 120 is gonna take a long ass time to get. So RP does still matter heavily for those cash cards buyers. And they still will have to level up and earn that RP to be on the same equal playing field as someone that has leveled up and doesn't buy cash cards.

how do you know who buys cash cards? your entire argument AGAIN is based on the assumption I have already ruled out multiple times. you said it yourself, rp matters for THOSE cash card buyers, so how about the rest of em?

People who are against Cash Cards seem to be in three categories (that may have overlap if we drew a Venn diagram)

  1. People who need in-game money but don't want to buy cash cards - Solution: Play the game and earn it.
  2. People who are fundamentally against the structure of cash card based gaming.
  3. People who don't like the idea of Rockstar earning any money from GTA online and expect them to run the project at a loss - aka entittled idiots.

For the people in the 2nd category - How is it affecting you and your game?

stop slanding the thread with false info. you are part of the problem why there is so much off topic talk. you know none of this. if you want to as ask general question based on those assumptions... start your own thread.

 

stay on topic.

Edited by iiGh0STt
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People who are against Cash Cards seem to be in three categories (that may have overlap if we drew a Venn diagram)

  1. People who need in-game money but don't want to buy cash cards - Solution: Play the game and earn it.
  2. People who are fundamentally against the structure of cash card based gaming.
  3. People who don't like the idea of Rockstar earning any money from GTA online and expect them to run the project at a loss - aka entitled idiots.

For the people in the 2nd category - How is it affecting you and your game?

stop slanding the thread with false info. you are part of the problem why there is so much off topic talk. you know none of this. if you want to as ask general question based on those assumptions... start your own thread.

 

stay on topic.

 

 

How is that not on topic? And how is any of that false info?

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Ghost are you drunk again? Not only was Sangers on topic, but you're not a Moderator, so keep your mouth shut.

same could be said for you bio... and your three little followers on this thread.

 

hypocrite.

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Biohazard Abyss

 

Ghost are you drunk again? Not only was Sangers on topic, but you're not a Moderator, so keep your mouth shut.

same could be said for you bio... and your three little followers on this thread.

 

hypocrite.

 

 

Makes no sense.

 

Might want to check yourself. Again, you're showing everyone that you're loosing this argument, like usual.

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TIL: If you agree with someone who has a logical and well-thought out argument that can be backed with valid points you're a follower and a hypocrite.

Edited by Odesza
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Per my initial reply to Odesza, you have mission options, but as far as time/efficiency Coveted/RR fall at the top of the list and I'd argue it's not just knowledge/popularity. You could make an argument that 1-8 isn't a mission grind for new players. However if you've been around for awhile you've likely played all of those maps quite a bit and have to play them even more to make good money. When it comes to making good money grinding missions is currently the only option outside of cash cards.

 

You do not have options as the other modes are no where near the missions in terms of time/efficiency. No one is going to tell you to parachute to make good money, nor is anyone going to tell you to hold up stores. Before the nerfs racing was an option but it isn't at this point. These are other things to do, but my point is that they should equal missions when it comes to time/efficiency in making money so that you can make good money doing whatever you want. Steering back towards the main topic of the thread, I'd say eliminate the grinding and make everything pay well, and instead of cash card vs grind, just release paid DLC.

 

 

AH AH AH!!!

 

Grinding missions brings you money in faster. THIS, is why grinding is a choice. You can leisurely play Odesza's list, and make some money with a variety, or you can CHOOSE to grind and play RR over and over again. Grinding is defined in video gaming as performing the same repetitive task over and over, which is playing RR over and over. Calling an 8-mission list, along with low level missions here and there, grinding, is absurd, no offense.

 

Like I said, grinding is a choice, so GTAO is not Grinding vs Cash Cards.

 

 

Here is where we clearly disagree and I have to argue that your view of what a grind is off base. Grinding is not just repetition, the time element is also essential. The time element is in fact how a large portion of cash shop/cash payment games work. You either pay the cash and accomplish something immediately or quicker, or you don't pay and spend a substantially longer amount of time and repetition to accomplish something instead.

 

In terms of the current state of GTA online, if I want to make million dollars I either:

A. Buy a Cash Card

B. Grind

1)Missions- which are by far and wide the most efficient way to get to 1 million dollars in terms of time/money earned to the point where it's by far the most reasonable time investment and the smallest one.

2)Every other job- where I could spend a substantially larger amount of time trying to make the 1 million dollars, to the point where if my goal is to get $1million dollars, it doesn't make sense to do these over the missions. Yes, I could still do them but at a much higher time investment (assuming that I have the extra time available). Let me reiterate, the substantial amount of extra time it would take to make the 1 million dollars doing things like parachuting instead of missions doesn't make them a realistic option.

 

In conclusion, the only realistic alternative to buying cash cards to make money quickly is to play missions.

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Biohazard Abyss

Here is where we clearly disagree and I have to argue that your view of what a grind is off base. Grinding is not just repetition, the time element is also essential. The time element is in fact how a large portion of cash shop/cash payment games work. You either pay the cash and accomplish something immediately or quicker, or you don't pay and spend a substantially longer amount of time and repetition to accomplish something instead.

 

In terms of the current state of GTA online, if I want to make million dollars I either:

A. Buy a Cash Card

B. Grind

1)Missions- which are by far and wide the most efficient way to get to 1 million dollars in terms of time/money earned to the point where it's by far the most reasonable time investment and the smallest one.

2)Every other job- where I could spend a substantially larger amount of time trying to make the 1 million dollars, to the point where if my goal is to get $1million dollars, it doesn't make sense to do these over the missions. Yes, I could still do them but at a much higher time investment (assuming that I have the extra time available). Let me reiterate, the substantial amount of extra time it would take to make the 1 million dollars doing things like parachuting instead of missions doesn't make them a realistic option.

 

In conclusion, the only realistic alternative to buying cash cards to make money quickly is to play missions.

 

 

You just reinforced my point right there. Cashcards are a shortcut, and the way to make money quickly is by grinding, instead of buying the cards. But those are not the only 2 ways to make money in online. They're just the two ways to make money the quickest.

 

There are 3 ways to earn money:

 

1. Cash Cards

 

2. Grinding

 

3. Playing the game normally

 

It's your choice how you want to play the game. You do not have to grind, which is why some players only choose to grind when they want something like a super car, ASAP.

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Per my initial reply to Odesza, you have mission options, but as far as time/efficiency Coveted/RR fall at the top of the list and I'd argue it's not just knowledge/popularity. You could make an argument that 1-8 isn't a mission grind for new players. However if you've been around for awhile you've likely played all of those maps quite a bit and have to play them even more to make good money. When it comes to making good money grinding missions is currently the only option outside of cash cards.

 

You do not have options as the other modes are no where near the missions in terms of time/efficiency. No one is going to tell you to parachute to make good money, nor is anyone going to tell you to hold up stores. Before the nerfs racing was an option but it isn't at this point. These are other things to do, but my point is that they should equal missions when it comes to time/efficiency in making money so that you can make good money doing whatever you want. Steering back towards the main topic of the thread, I'd say eliminate the grinding and make everything pay well, and instead of cash card vs grind, just release paid DLC.

 

 

AH AH AH!!!

 

Grinding missions brings you money in faster. THIS, is why grinding is a choice. You can leisurely play Odesza's list, and make some money with a variety, or you can CHOOSE to grind and play RR over and over again. Grinding is defined in video gaming as performing the same repetitive task over and over, which is playing RR over and over. Calling an 8-mission list, along with low level missions here and there, grinding, is absurd, no offense.

 

Like I said, grinding is a choice, so GTAO is not Grinding vs Cash Cards.

 

 

Here is where we clearly disagree and I have to argue that your view of what a grind is off base. Grinding is not just repetition, the time element is also essential. The time element is in fact how a large portion of cash shop/cash payment games work. You either pay the cash and accomplish something immediately or quicker, or you don't pay and spend a substantially longer amount of time and repetition to accomplish something instead.

 

In terms of the current state of GTA online, if I want to make million dollars I either:

A. Buy a Cash Card

B. Grind

1)Missions- which are by far and wide the most efficient way to get to 1 million dollars in terms of time/money earned to the point where it's by far the most reasonable time investment and the smallest one.

2)Every other job- where I could spend a substantially larger amount of time trying to make the 1 million dollars, to the point where if my goal is to get $1million dollars, it doesn't make sense to do these over the missions. Yes, I could still do them but at a much higher time investment (assuming that I have the extra time available). Let me reiterate, the substantial amount of extra time it would take to make the 1 million dollars doing things like parachuting instead of missions doesn't make them a realistic option.

 

In conclusion, the only realistic alternative to buying cash cards to make money quickly is to play missions.

 

 

Agree with most of that except... why is there a need to make money quickly?

 

The last DLC was available for an entire month (edit: 3 weeks) and we can hope the new one will be as well. Grinding, by your definition, you can easily make 100k/hour. We make about 150k/hour with our experienced crew.

 

Take 100k/hour is the nominal amount for "grinding" missions. If you have to earn enough money to buy everything in the last DLC, you have to grind for about 11 hours.

 

11 hours over 1 month 3 weeks... that's not really grinding is it?

Edited by Sangers
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CaliMeatWagon

This is my take on the whole thing:

 

Most video games rely on initial sales to recoup the costs of production and to help with the funding of the following project. Online is a whole separate entity which must have a way to survive itself. Some games come out often enough that the cost of online is minimal in between paychecks. Some games rent servers and some have micro transactions and constant DLC's. However, most of those games that release for DLC's charge for them and the micro transactions include OP weapons, upgrades, and xp bonus.

GTA:O is different. All DLC's so far have been free. To rank up you have to play the game. And without that rank cash doesn't mean much. So being able to buy cash doesn't make the game unbalanced, or unfair, or broken. The cash cards provide a source of income for Rockstar to constantly produce DLC content and keep Online online.

 

So do cash cards hurt the game?

No.

Do I support them?

Yes.

Do I have a need to buy them?

No.

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I support Cash Cards because they provide R* an alternative revenue stream that in the long run keeps my cost to game lower!

 

Personally, I'd only buy a cash card if I could use it to buy the jetpack!

 

 

 

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Biohazard Abyss

The ignore preferences are handy. :^:

 

Retreating has always been a common war tactic when outnumbered and loosing the fight ;)

 

B3ast, problem is you're completely ruling out the playstyle of just playing for money. When Violent Duct and Mixed Up with Coke were first discovered and farmed/grinded, some players actually hated this. Some people, believe it or not are against the ideas of farming and grinding because according to them, it's not how the game is meant to be played. Now this is all opinion-based, but what I'm saying is, you don't need to grind to make money, if you don't want to buy cash cards. I actually have a friend who is a member here, who likes to make money, but hates Rooftop Rumble and Coveted, because he does not like the idea of grinding.

 

You don't have to rush when trying to make good income. Grinding is not the only option to obtain money, it's just the most effective, but of course the price is that...well...it's grinding!

Edited by Biohazard Abyss
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