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Do YOU Support Cash Cards


BaM BooZeLLed
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Do YOU Support Cash Cards  

277 members have voted

  1. 1. Do YOU Support Cash Cards



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Is this ghost guy really a troll or just an ignorant kid.

I have to assume people who saying buying cash cards are the same things as cheating are trolling, but then again I have seen some really dumb comments on this forum that were clearly just from an idiot, not a troll.

 

I would rather pay for dlc's to keep the game running than have other people pay money for cash cards and keep the game entirely free to play online for myself... That is the argument some of you are making. Like how do you not read your own posts and think am I really this stupid.

 

This game is too easy to make money on if anything so cash cards have not impacted your play. You can earn enough for the most expensive apartment in a few hours of playing missions. Two hours a day of playing random races, missions, survivals whatever you feel like and you can buy the most expensive car in a week. Learn how to play and you wont need to use 10 stickies and 1000 rounds every time you see a player in free roam and money will never be an issue

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I support them because right now they don't give an advantage to a player; only gives them the money.

 

The moment some next godmode flying tank sh*t gets released and its for people who pay only, then I will lose it.

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wait the majority of you support cash cards?

 

R* is venturing into micro transactions with new DLC every month, each DLC worth more than the previous( don't quote me on this but I'm guessing this new "business" dlc is going to run us over 3 million) and you all support this? rumor has it R* has made over 40 million Real dollars since this "Shark Cards" have been available. This is a New concept for R*.. mirco transactions, they are taking away content and experimenting with pricing and adding that content later on as DLC, and you support this.. why?


I support them because right now they don't give an advantage to a player; only gives them the money.

 

The moment some next godmode flying tank sh*t gets released and its for people who pay only, then I will lose it.

They do give advantages to players, money. In a game like this money is a huge advantage.

Edited by Ediblez
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CaliMeatWagon

 

If they had like RP cards or something, that'd be a completely different story.

 

 

I would totally consider purchasing an RP Card. Cash is easy to obtain within the game (with time and effort), but it's useless if you haven't unlocked the goodies available at higher ranks.

 

 

 

IRL cash for RP is a horrible idea. The way it is now is perfect. Regardless if you have the cash, if you don't play you don't unlock the goodies. That is what helps keep it ba

 

it's pretty sad you all can't see this. no consiparcy.... buying gta cash is no different than glitching it to everyone else without that cash. like I have said 1000 times, no cash cards, paid dlc. solves the whole issue, and still supports online, well without the whiny i need cash now argument. play the game.

 

 

There is a problem with this. What happens when your buddy gets the update before you and your not able to download the DLC pack yet? You can't join him in the game. Having paid DLC's would create the same scenario except worse because they would never be able to play with their friend until the coughed up the cash. Paid DLC's would segregate players from each other. This is why we will never see a paid DLC in this game unless it is Story mode only.

Edited by CaliMeatWagon
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BaM BooZeLLed

wait the majority of you support cash cards?

 

R* is venturing into micro transactions with new DLC every month, each DLC worth more than the previous( don't quote me on this but I'm guessing this new "business" dlc is going to run us over 3 million) and you all support this? rumor has it R* has made over 40 million Real dollars since this "Shark Cards" have been available. This is a New concept for R*.. mirco transactions, they are taking away content and experimenting with pricing and adding that content later on as DLC, and you support this.. why?

Read through all the threads of information on the subject my friend.

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wait the majority of you support cash cards?

 

R* is venturing into micro transactions with new DLC every month, each DLC worth more than the previous( don't quote me on this but I'm guessing this new "business" dlc is going to run us over 3 million) and you all support this? rumor has it R* has made over 40 million Real dollars since this "Shark Cards" have been available. This is a New concept for R*.. mirco transactions, they are taking away content and experimenting with pricing and adding that content later on as DLC, and you support this.. why?

Read through all the threads of information on the subject my friend.

 

My laziness oversees your statement.

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BaM BooZeLLed

 

 

wait the majority of you support cash cards?

 

R* is venturing into micro transactions with new DLC every month, each DLC worth more than the previous( don't quote me on this but I'm guessing this new "business" dlc is going to run us over 3 million) and you all support this? rumor has it R* has made over 40 million Real dollars since this "Shark Cards" have been available. This is a New concept for R*.. mirco transactions, they are taking away content and experimenting with pricing and adding that content later on as DLC, and you support this.. why?

Read through all the threads of information on the subject my friend.

 

My laziness oversees your statement.

 

Then my ablity to care oversees yours. Good day :bbq:

Edited by BaM BooZeLLed
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wait the majority of you support cash cards?

 

R* is venturing into micro transactions with new DLC every month, each DLC worth more than the previous( don't quote me on this but I'm guessing this new "business" dlc is going to run us over 3 million) and you all support this? rumor has it R* has made over 40 million Real dollars since this "Shark Cards" have been available. This is a New concept for R*.. mirco transactions, they are taking away content and experimenting with pricing and adding that content later on as DLC, and you support this.. why?

Read through all the threads of information on the subject my friend.

 

My laziness oversees your statement.

 

Then my ablity to care oversees yours. Good day :bbq:

 

kthxbai.jpg

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Whatever you say bro! I didn't nominate or vote for you because I didn't think you were a troll, I just thought you were an idiot.

 

It's all clear to me now though! :D

 

sure ya didn't.

 

same way you did not use a snap shot of me liking your posts, and then unliking it against me in another thread... lol..

 

Kinda like how you took a picture of your ignore list (with bio on it) and yet.

 

You are still here replying to bio.

You are still here replying to Remote Six (another person on the list)

 

For someone who claims to have gone to the military you seem to have 0 self restraint.

 

 

:breadfish:

 

:catloaf:

Edited by Odesza
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I'm not going to jump all in on this flame war but regardless of what other purposes cash cards serve, they create imbalance.

 

Either you admit that buying them is a shortcut and therefore unfair or you can state that nothing is unfair and that gaining cash by any means necessary is valid and therefore hacking or glitching is a viable method.

 

Anything else is just a double standard and not a legit argument.

 

And I realize this is a video game forum so maybe my expectations are too high but stop acting like babies...

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I'll also reply to sangers in this post as it's late and I'm getting some sleep after this. Time involved in earning money can be important in some situations because items like cars are behind significant GTA$ pay walls. For example, getting a car quicker means you can start winning racing quicker which leads to quicker mod unlocks which leads to a quicker path to having the most competitive car for a race.

 

 

 

I don't do alot of racing compared to the rest of the game... correct me if I'm wrong - Every car in the class is available to you as well as your custom car.

 

Almost every race I have been in there has been bumping, crashing, spin outs that are the major deciding factor in the outcome of the race. Having a maxed out car over the provided same car, can't give you an overwhelming advantage that would prevent you from winning races.

 

 

Every car in the class is available, but missing the extra breaking, acceleration, traction etc that a fully modded custom car has. Everyone is victim to crashes if in public races. However that extra acceleration can be the difference in recovering to the front of the pack, or falling back. That extra traction can help you make the turn tighter versus those go far outside in the turn. Between drivers of similar skill (with catch up off) a full custom vehicle provides a huge advantage over stocks. With catch-up on the difference is less but still there.

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This whole offshoot started as I replied to Odesza that the only easy way to make money outside of cash cards is to grind missions. I can spend say 3 hours making money to buy a car via missions or I can spend 15-20 hours doing other jobs/playing normally. There is not a choice when it comes to grinding missions being the only easy way to make money because it takes a much longer time investment to make money via other jobs. You can play the other jobs but you are not making money easy.

 

 

Yes there is a choice to grinding missions because you just said, it's the easy way to make money. You don't have to do it the easiest way, which is what Sangers and I are trying to say. Playing the other jobs may make you money slower, but it's more fun.

 

 

When you want to make money easily there isn't a choice, it's grind missions, or buy a cash card. I should be able to play other modes, or play how I want and still make easy money so that in terms of gameplay grinding missions isn't the only way to do it. Not sure how you aren't seeing this. If someone asks how do I make money quickly in GTA online without buying a cash card, the overwhelming majority is going to say play missions, not just play the game. The answer should be just play the game how you want, you'll make easy money regardless.

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Biohazard Abyss

When you want to make money easily there isn't a choice, it's grind missions, or buy a cash card. I should be able to play other modes, or play how I want and still make easy money so that in terms of gameplay grinding missions isn't the only way to do it. Not sure how you aren't seeing this. If someone asks how do I make money quickly in GTA online without buying a cash card, the overwhelming majority is going to say play missions, not just play the game. The answer should be just play the game how you want, you'll make easy money regardless.

 

 

So you want the game to be easy, that's what I'm getting out of this.

 

Alright, well yes if you want the game to be easy, Rockstar should increase the payouts of everything. I don't think the game should be easy though, as gaining things like super cars fast while playing normally would not be a challenge.

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I haven't bought any, just because I don't really need cash anymore. But I like them, and I personally see absolutely nothing wrong with giving players the options of advancing faster in a game, should they choose to.

If they let us purchase a second garage, then I might even think about buying one.

I wish more games would have things like this. Just keep the game the same, but add something to let us level faster, if we want to. When it comes to some great games that I play a lot, like Halo, or Battlefield, or even Call of Duty, I'd spend a couple bucks for double XP or something.

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This whole offshoot started as I replied to Odesza that the only easy way to make money outside of cash cards is to grind missions. I can spend say 3 hours making money to buy a car via missions or I can spend 15-20 hours doing other jobs/playing normally. There is not a choice when it comes to grinding missions being the only easy way to make money because it takes a much longer time investment to make money via other jobs. You can play the other jobs but you are not making money easy.

 

 

Yes there is a choice to grinding missions because you just said, it's the easy way to make money. You don't have to do it the easiest way, which is what Sangers and I are trying to say. Playing the other jobs may make you money slower, but it's more fun.

 

People shouldn't be complaining even if they had to take the easy way regardless. It's a video game, there should be at least some kind of challenge or effort that goes into it, and yet Rockstar has practically made it so that both little time and little effort has to go into efficiently earning money and over time made it even easier to do so.

 

At this point I honestly wonder if some people just won't be happy unless they start the game up from day 1 at level 120 with 100bil.

 

 

Your view of effort/challenge is different than mine. Grinding away or having to play a specific way to easily get items used in other modes isn't something I view as challenging or requiring much in the way of effort, it's just an inconvenience getting in the way of the fun that requires time. I would like to start day one at level 120 with 100 bil so that way I'm not worried about acquiring items and could focus on the challenge of learning to get the most out of each car in races, or perfecting aim with each of the guns rather than worrying about how much time I have left to unlock things.You want a challenge, try to win 10 races in a row or try to kill everyone in a free aim DM with headshots. Anyone can unlock things over time given that they actually have the time to do it.

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Thank f*ck this topic has gone back to where it should of been rather than the bitchfest you were all having before.

 

When you want to make money easily there isn't a choice, it's grind missions, or buy a cash card. I should be able to play other modes, or play how I want and still make easy money so that in terms of gameplay grinding missions isn't the only way to do it. Not sure how you aren't seeing this. If someone asks how do I make money quickly in GTA online without buying a cash card, the overwhelming majority is going to say play missions, not just play the game. The answer should be just play the game how you want, you'll make easy money regardless.
I agree with this.
It's not about being "easy", it's about being enjoyable and in order to buy a heli, a tank or a combination like i want it's a "grind missions, or buy a cash card" situation. I don't want these things tomorrow, i'm happy to work my way there but it's a high f*cking mountain to climb. Doing a play list of 10 missions @ 20k a piece doesn't even buy the tracks for a tank! :panic:
On top of that, the new car looks pretty neat but between the price and mods.... :panic::panic:
I've played every mission many times, spent 2 weeks grinding and lost everything in the sweep so the desire has gone for me.
(Figured it'd be ok if i were to separate the billions from my millions...not good.)
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When you want to make money easily there isn't a choice, it's grind missions, or buy a cash card. I should be able to play other modes, or play how I want and still make easy money so that in terms of gameplay grinding missions isn't the only way to do it. Not sure how you aren't seeing this. If someone asks how do I make money quickly in GTA online without buying a cash card, the overwhelming majority is going to say play missions, not just play the game. The answer should be just play the game how you want, you'll make easy money regardless.

 

 

So you want the game to be easy, that's what I'm getting out of this.

 

Alright, well yes if you want the game to be easy, Rockstar should increase the payouts of everything. I don't think the game should be easy though, as gaining things like super cars fast while playing normally would not be a challenge.

 

 

Most of what I just used in the reply to Odesza applies here. To me there's no challenge with grinding, it's just having the time to put in. I want item acquisition to be easy. To me the challenge is in learning how to use those items effectively. Making them take a while to get is just an inconvenience.

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It's more about effort to me as opposed to challenge, if you want to unlock good weapons you need to put in the time and effort to unlock them, if you want to buy nice houses or cars you should have to put in the time and effort to earn them. The idea that you would practically get everything handed to you at once is ridiculous, and it's a ridiculous idea to use in a game like this, granted we have had 5 DLCs in 5 months it's a terrible idea in a long lasting game to just make everything easy to obtain.

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Biohazard Abyss

Most of what I just used in the reply to Odesza applies here. To me there's no challenge with grinding, it's just having the time to put in. I want item acquisition to be easy. To me the challenge is in learning how to use those items effectively. Making them take a while to get is just an inconvenience.

 

 

The challenge with grinding is dedicated yourself to the grind. Item acquisition should not be easy, as there would be no value in earning the items. I remember earning my first super, the Cheetah and feeling amazing, having put the time in to grind Mixed Up With Coke. There comes no value in earning a super or a property if you were rewarded generously for just putzing around, instead of dedicating yourself to earning the item you desire.

 

Rockstar should not be spoon-feeding the players by making everything easy. It's bad enough that the last unlock is at 120. Making money extremely easy to earn by any means would ruin the drive to earn such desired items.

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It's more about effort to me as opposed to challenge, if you want to unlock good weapons you need to put in the time and effort to unlock them, if you want to buy nice houses or cars you should have to put in the time and effort to earn them. The idea that you would practically get everything handed to you at once is ridiculous, and it's a ridiculous idea to use in a game like this, granted we have had 5 DLCs in 5 months it's a terrible idea in a long lasting game to just make everything easy to obtain.

 

 

 

Most of what I just used in the reply to Odesza applies here. To me there's no challenge with grinding, it's just having the time to put in. I want item acquisition to be easy. To me the challenge is in learning how to use those items effectively. Making them take a while to get is just an inconvenience.

 

 

The challenge with grinding is dedicated yourself to the grind. Item acquisition should not be easy, as there would be no value in earning the items. I remember earning my first super, the Cheetah and feeling amazing, having put the time in to grind Mixed Up With Coke. There comes no value in earning a super or a property if you were rewarded generously for just putzing around, instead of dedicating yourself to earning the item you desire.

 

Rockstar should not be spoon-feeding the players by making everything easy. It's bad enough that the last unlock is at 120. Making money extremely easy to earn by any means would ruin the drive to earn such desired items.

 

 

Handling these both since they both have a similar theme. Quite frankly our opinions are just on completely opposite sides. (Let me preface these next statements by saying they are general and not meant to imply anything about your specific abilities with said items) To me the effort put in to get a gun doesn't matter. What matters is if you can hit a moving object that's smaller then a bus. The effort put in to get a car doesn't matter. What matters is if you can make turns consistently without crashing into walls or other players. I'd say to each his own, but the problem is that our views directly conflict and if the game goes the way I want it would disappoint you guys and vice versa. So we'll just have to see how what plays out.

 

Outside of our differences on the idea of what constitutes a challenge, I do have to call both of you out on the idea that's it's ridiculous to give players items right away or make items easy to get. I don't know how long either of you have been playing games, but I've been gaming since the 80s and it was common practice to give players all items right away or make items easy to get (outside of RPGS). The games were built on having fun, gave you all the tools to have fun right away, and challenged you to become skilled at the game. This whole make it take effort to unlock things is a relatively recent phenomena based on people trying to emulate the success of MMOs and Call of Duty. Older shooters didn't lock weapons behind progression walls, they left them on the map for everyone and you had to put the effort in to get them and then be able to use them effectively or die. People played games like doom, quake, unreal tournament etc for years. Fighting games are another example. Power moves aren't locked away until you've played the game for x amount of hours, you get all of the moves and it's up to you to learn to use them skillfully. People still play GTA IV today and it didn't lock guns or cars behind pay walls. Longevity isn't based on keeping players from items, a fun game will keep people playing.

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Biohazard Abyss

Handling these both since they both have a similar theme. Quite frankly our opinions are just on completely opposite sides. (Let me preface these next statements by saying they are general and not meant to imply anything about your specific abilities with said items) To me the effort put in to get a gun doesn't matter. What matters is if you can hit a moving object that's smaller then a bus. The effort put in to get a car doesn't matter. What matters is if you can make turns consistently without crashing into walls or other players. I'd say to each his own, but the problem is that our views directly conflict and if the game goes the way I want it would disappoint you guys and vice versa. So we'll just have to see how what plays out.

 

Outside of our differences on the idea of what constitutes a challenge, I do have to call both of you out on the idea that's it's ridiculous to give players items right away or make items easy to get. I don't know how long either of you have been playing games, but I've been gaming since the 80s and it was common practice to give players all items right away or make items easy to get (outside of RPGS). The games were built on having fun, gave you all the tools to have fun right away, and challenged you to become skilled at the game. This whole make it take effort to unlock things is a relatively recent phenomena based on people trying to emulate the success of MMOs and Call of Duty. Older shooters didn't lock weapons behind progression walls, they left them on the map for everyone and you had to put the effort in to get them and then be able to use them effectively or die. People played games like doom, quake, unreal tournament etc for years. Fighting games are another example. Power moves aren't locked away until you've played the game for x amount of hours, you get all of the moves and it's up to you to learn to use them skillfully. People still play GTA IV today and it didn't lock guns or cars behind pay walls. Longevity isn't based on keeping players from items, a fun game will keep people playing.

 

 

A lot of fighting game fans are actually annoyed that everything is given from the start. In modern fighting games you don't have to unlock characters, as all are given at the start, as soon as you start up the game, meaning there is nothing to unlock. It's all opinion-based though, and I respect your opinion. I for one don't like everything given to me right at the start. I enjoyed leveling up to reach 120 to gain the ability to turn helicopters to swiss cheese with the minigun. I think the effort for a car does matter, as it's basically a trophy for your effort. Before all the glitches and such on GTAO, in early GTAO, a super was seen as an immediate sign of hard work and dedication.

 

The unlocks just give more motivation to play, than there is already. This is why some GTAO players are very unsatisfied that there are 1000 levels, but the last unlock is at 120, and there is no type of prestiging. In Red Dead Redemption, players were motivated to legend and rank up due to the legendary mounts. I did reach legend rank 5 to acquire the Zebra Donkey, and the Zebra Donkey being at the end of my journey made it all worth it in the end.

 

But like I said, there is no right or wrong answer. While I don't agree with you, I can see why you feel the way you due, since you mentioned that challenge to you is mastering the weapons and such. I believe that is a challenge, but I also like having to unlock them as well, as you feel like you are progressing in both skill, and obtaining unlocks.

Edited by Biohazard Abyss
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If they had like RP cards or something, that'd be a completely different story.

 

 

I would totally consider purchasing an RP Card. Cash is easy to obtain within the game (with time and effort), but it's useless if you haven't unlocked the goodies available at higher ranks.

 

 

 

IRL cash for RP is a horrible idea. The way it is now is perfect. Regardless if you have the cash, if you don't play you don't unlock the goodies. That is what helps keep it ba

 

it's pretty sad you all can't see this. no consiparcy.... buying gta cash is no different than glitching it to everyone else without that cash. like I have said 1000 times, no cash cards, paid dlc. solves the whole issue, and still supports online, well without the whiny i need cash now argument. play the game.

 

 

There is a problem with this. What happens when your buddy gets the update before you and your not able to download the DLC pack yet? You can't join him in the game. Having paid DLC's would create the same scenario except worse because they would never be able to play with their friend until the coughed up the cash. Paid DLC's would segregate players from each other. This is why we will never see a paid DLC in this game unless it is Story mode only.

 

most paid dlc would be forms of cars and weapons (in gta v online) or at least that is what I am getting at. At least you can see it, as well as some other recently. But I see what you mean too. I would like to think with the implement of paid DLC for an open world game like GTA, there would be ways around this. Still a much better idea that having currency inflation. Great point, thank you.

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Homemade Dynamite

I sh*t on cash cards.

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Biohazard Abyss

I sh*t on cash cards.

 

Are you at least happy you got your Ratloader back and all the mods were free?

 

Serious question, lol.

Edited by Biohazard Abyss
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I don't mind them...altho I don't really see a point in someone buying them unless

you REALLY don't want to "cheat".

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TeammateHelper

I support it fully. I hate microtransactions that sell you the item itself. Uncharted 3 literally will unlock the rank 75 (max rank) weapon EVEN if you're level 1, provided that you pay them 0.99$.

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Homemade Dynamite

 

I sh*t on cash cards.

 

Are you at least happy you got your Ratloader back and all the mods were free?

 

Serious question, lol.

 

I shouldn't of had to have gotten it back in the first place.

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I support it fully. I hate microtransactions that sell you the item itself. Uncharted 3 literally will unlock the rank 75 (max rank) weapon EVEN if you're level 1, provided that you pay them 0.99$.

These Cash Cards are micro transactions my main man.

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TeammateHelper

 

 

I support it fully. I hate microtransactions that sell you the item itself. Uncharted 3 literally will unlock the rank 75 (max rank) weapon EVEN if you're level 1, provided that you pay them 0.99$.

These Cash Cards are micro transactions my main man.I'm fully aware of that. What are you implying?
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