In45do Posted February 26, 2014 Share Posted February 26, 2014 OK, I'm working on different underwater atmosphere on different places around GTA SA map. And then I create a code like this : - If player in the water, in a current radius 200 and perform swim animation file. - Then, the weather will appear to ID 21 (extracolour). It turns out that the underwater atmosphere doesn't changed. It changed only when player in surface. So, the underwater remain the same. Now what I have to do? Is it possible to add another underwater atmosphere? If yes, how? Through memory addresses, or something else? (And sorry for not showing off my CLEO script) Link to comment Share on other sites More sharing options...
ZAZ Posted February 26, 2014 Share Posted February 26, 2014 Edit underwater weather of timecyc.dat, install fastmans ingame timecyc editor for cleo it allows to make the underwater atmosphere much better CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
In45do Posted February 28, 2014 Author Share Posted February 28, 2014 (edited) I know how to change timecyc underwater, but my real question is can I add diiferent underwater atmosphere in certain places? Look like this: Underwater atmosphere in ocean is original, but in Sherman Dam the underwater atmosphere is look blurry or "greeny". Edited February 28, 2014 by In45do Link to comment Share on other sites More sharing options...
Silent Posted February 28, 2014 Share Posted February 28, 2014 (edited) I believe it's related to weather zones. That is, Countryside/LA/SF/Vegas/Desert all get a different underwater weather? I think the only way to do this is to modify weather zones bounds, which are hardcoded. Edited February 28, 2014 by Silent In45do 1 Link to comment Share on other sites More sharing options...
ZAZ Posted February 28, 2014 Share Posted February 28, 2014 naa, under water you have UNDERWATER weather, it's just related to the daytime, at Sherman Dam same as somewherebut it's darker if distance of ground and waterlevel is bigger, e.g. if In45do teleported the player to ground of Sherman Dam because it's deeper therei made a seabed for TC where you can go very deep and then the screen became black if deep enoughan important aspect to make better underwater atmosphere, is to make special underwater map objects like coralrocksalso editing of procobj.dat to spawn more or less rocks, seestars, plants, this is related to the collisions material of add objects as well of the seabed or nice textures for the seabed like in Ghost town Paradiesanyway, i really advice to teleport the player to ground under water and edit the UNDERWATER weather with fastmans tool In45do 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
In45do Posted February 28, 2014 Author Share Posted February 28, 2014 @Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible?@ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else? And btw, where do you get that coral object? Link to comment Share on other sites More sharing options...
fastman92 Posted February 28, 2014 Share Posted February 28, 2014 @Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible? @ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else? And btw, where do you get that coral object? @Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible? Sure, i made a 1.8 version where you need to type "ILIKEIT" Keep in mind, that I'm posting a link to .cs file only. You can get the rest of files of 1.8 version from a full RAR archive. @ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else? And btw, where do you get that coral object? Thanks for an effort on timecyc.dat editing. Sure, I made a 1.8 version where you have to type "ILIKEUK". Keep in mind that I'm only posting a link to .cs file, you can get the rest of files in full RAR archive of 1.8 version. http://www.mediafire.com/download/c759r1u6mqux2a1/TimecycEditor.cs anyway, i really advice to teleport the player to ground under waterThat's not the best way.Go here: http://gtaforums.com/topic/496825-gtasa-in-game-timecyc-editor/ Find "Useful links to read:" in the first post. You will see this: Go underwater and edit UNDERWATER weather: http://www.gtagarage.com/mods/show.php?id=19404 In45do 1 Link to comment Share on other sites More sharing options...
In45do Posted March 1, 2014 Author Share Posted March 1, 2014 Thanks for an effort on timecyc.dat editing. Sure, I made a 1.8 version where you have to type "ILIKEUK".Keep in mind that I'm only posting a link to .cs file, you can get the rest of files in full RAR archive of 1.8 version.http://www.mediafire.com/download/c759r1u6mqux2a1/TimecycEditor.csanyway, i really advice to teleport the player to ground under water That's not the best way.Go here: http://gtaforums.com/topic/496825-gtasa-in-game-timecyc-editor/Find "Useful links to read:" in the first post.You will see this:Go underwater and edit UNDERWATER weather: http://www.gtagarage.com/mods/show.php?id=19404 Thanks for your help! Link to comment Share on other sites More sharing options...
ZAZ Posted March 1, 2014 Share Posted March 1, 2014 nice stuff fastman92, your fans are asking for dis/enable abitilies And btw, where do you get that coral object?selfe made CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
fastman92 Posted March 1, 2014 Share Posted March 1, 2014 nice stuff fastman92, your fans are asking for dis/enable abitilies And btw, where do you get that coral object? selfe made OK, i'll update a Waterworld CLEO script. Link to comment Share on other sites More sharing options...
In45do Posted March 1, 2014 Author Share Posted March 1, 2014 selfe made Is it private mod? (Sorry Off-Topic) Link to comment Share on other sites More sharing options...
ZAZ Posted March 1, 2014 Share Posted March 1, 2014 well, i made it for sanvice reloaded but this project is waiting for a release version now i think i'll upload the underwater files as modding stuff CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
In45do Posted March 1, 2014 Author Share Posted March 1, 2014 well, i made it for sanvice reloaded but this project is waiting for a release version now i think i'll upload the underwater files as modding stuff You will release it? Link to comment Share on other sites More sharing options...
ZAZ Posted March 1, 2014 Share Posted March 1, 2014 yes http://www.gtagarage.com/mods/show.php?id=25702 In45do 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
In45do Posted March 2, 2014 Author Share Posted March 2, 2014 yes http://www.gtagarage.com/mods/show.php?id=25702 Thanks for release it. I need that for my project, but I'm sure you'll get the credit. Link to comment Share on other sites More sharing options...
ZAZ Posted March 2, 2014 Share Posted March 2, 2014 you're welcome, a comment and a vote would be fine In45do 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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