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[SA] Multiple Underwater Atmosphere?


In45do
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OK, I'm working on different underwater atmosphere on different places around GTA SA map. And then I create a code like this :
- If player in the water, in a current radius 200 and perform swim animation file.
- Then, the weather will appear to ID 21 (extracolour).

It turns out that the underwater atmosphere doesn't changed. It changed only when player in surface. So, the underwater remain the same. Now what I have to do?
Is it possible to add another underwater atmosphere? If yes, how? Through memory addresses, or something else? :bored:

(And sorry for not showing off my CLEO script)

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I know how to change timecyc underwater, but my real question is can I add diiferent underwater atmosphere in certain places?

Look like this:
Underwater atmosphere in ocean is original, but in Sherman Dam the underwater atmosphere is look blurry or "greeny".

Edited by In45do
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I believe it's related to weather zones. That is, Countryside/LA/SF/Vegas/Desert all get a different underwater weather?

I think the only way to do this is to modify weather zones bounds, which are hardcoded.

Edited by Silent
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naa, under water you have UNDERWATER weather, it's just related to the daytime, at Sherman Dam same as somewhere

but it's darker if distance of ground and waterlevel is bigger, e.g. if In45do teleported the player to ground of Sherman Dam because it's deeper there
i made a seabed for TC where you can go very deep and then the screen became black if deep enough

an important aspect to make better underwater atmosphere, is to make special underwater map objects like coralrocks
also editing of procobj.dat to spawn more or less rocks, seestars, plants, this is related to the collisions material of add objects as well of the seabed

 

or nice textures for the seabed like in Ghost town Paradies

anyway, i really advice to teleport the player to ground under water and edit the UNDERWATER weather with fastmans tool

 

wj9eg7.jpg

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@Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible?

@ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else?
And btw, where do you get that coral object?

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@Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible?

 

@ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else?

And btw, where do you get that coral object?

@Silent The underwater weather is the same at all places. And that's why I decide to add another one. But according to you, it's difficult. I guess it's near impossible?

Sure, i made a 1.8 version where you need to type "ILIKEIT"

 

Keep in mind, that I'm posting a link to .cs file only.

You can get the rest of files of 1.8 version from a full RAR archive.

@ZAZ I think your advice is true. I have one problem to activating fastman timecyc editor. It will need key combination that is TIMECYC. (Am I correct?) But my keyboard can't type letter "T" and "Y". Can you change the key combination to something else?

And btw, where do you get that coral object?

Thanks for an effort on timecyc.dat editing.

 

Sure, I made a 1.8 version where you have to type "ILIKEUK".

Keep in mind that I'm only posting a link to .cs file, you can get the rest of files in full RAR archive of 1.8 version.

 

http://www.mediafire.com/download/c759r1u6mqux2a1/TimecycEditor.cs

 

 

anyway, i really advice to teleport the player to ground under water

That's not the best way.

Go here: http://gtaforums.com/topic/496825-gtasa-in-game-timecyc-editor/

Find "Useful links to read:" in the first post.

You will see this:

 

Go underwater and edit UNDERWATER weather: http://www.gtagarage.com/mods/show.php?id=19404

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Thanks for an effort on timecyc.dat editing.


Sure, I made a 1.8 version where you have to type "ILIKEUK".
Keep in mind that I'm only posting a link to .cs file, you can get the rest of files in full RAR archive of 1.8 version.

http://www.mediafire.com/download/c759r1u6mqux2a1/TimecycEditor.cs

anyway, i really advice to teleport the player to ground under water

That's not the best way.
Go here: http://gtaforums.com/topic/496825-gtasa-in-game-timecyc-editor/
Find "Useful links to read:" in the first post.
You will see this:

Go underwater and edit UNDERWATER weather: http://www.gtagarage.com/mods/show.php?id=19404

 

Thanks for your help! :D

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nice stuff fastman92, your fans are asking for dis/enable abitilies

 

And btw, where do you get that coral object?

selfe made

 

OK, i'll update a Waterworld CLEO script.
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well, i made it for sanvice reloaded but this project is waiting for a release version

now i think i'll upload the underwater files as modding stuff

You will release it?

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