MAJEST1C_R3 Posted April 16, 2014 Author Share Posted April 16, 2014 Map Converter is done. It's time to continue my work at MDL Importer... Jago and SaL_Leone 2 Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 16, 2014 Share Posted April 16, 2014 (edited) You should rename the topic to "DIY LCS/VCS PC" Edited April 16, 2014 by sharpie_eastern Silent, Jago, elMarcoPL and 1 other 4 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 17, 2014 Author Share Posted April 17, 2014 It's just the models. I never will write a SCM converter TJGM and Jago 2 Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 17, 2014 Share Posted April 17, 2014 Tho you could. Some has already matched the LCS opcodes to their SA/VC/III Counterparts. Simply make it find the opcode and change it. It'd require a lot more user work after that, but still Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 17, 2014 Author Share Posted April 17, 2014 No. I don't want to work with SCM Link to comment Share on other sites More sharing options...
Silent Posted April 17, 2014 Share Posted April 17, 2014 Tho you could. Some has already matched the LCS opcodes to their SA/VC/III Counterparts. Simply make it find the opcode and change it. It'd require a lot more user work after that, but still Lots of Stories opcodes don't have SA counterparts as SA uses a different tasks system. That's why missions converting is slowslowslow. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 17, 2014 Author Share Posted April 17, 2014 Tho you could. Some has already matched the LCS opcodes to their SA/VC/III Counterparts. Simply make it find the opcode and change it. It'd require a lot more user work after that, but still Lots of Stories opcodes don't have SA counterparts as SA uses a different tasks system. That's why missions converting is slowslowslow. Yeah. That one of reasons Link to comment Share on other sites More sharing options...
alex8ball Posted April 17, 2014 Share Posted April 17, 2014 So many useful progs))) You are amaizing programmer! Frank.s 1 Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 17, 2014 Share Posted April 17, 2014 Tho you could. Some has already matched the LCS opcodes to their SA/VC/III Counterparts. Simply make it find the opcode and change it. It'd require a lot more user work after that, but still Lots of Stories opcodes don't have SA counterparts as SA uses a different tasks system. That's why missions converting is slowslowslow. Oh but I thought everyone says "Port to SA, it better. More moddable. LCS is SA. Cameras." Link to comment Share on other sites More sharing options...
Silent Posted April 17, 2014 Share Posted April 17, 2014 Oh but I thought everyone says "Port to SA, it better. More moddable. LCS is SA. Cameras." Same applies to VCS yo. Link to comment Share on other sites More sharing options...
Jackgta Posted April 18, 2014 Share Posted April 18, 2014 (edited) Ummmm... how do i use this map mod for VC ( LCS PS2 )?? Also i might just use the PSP VCS map in GTA3, so i'd like to know how to apply that map too Edited April 18, 2014 by Jackgta Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 18, 2014 Share Posted April 18, 2014 (edited) Ummmm... how do i use this map mod for VC ( LCS PS2 )?? Also i might just use the PSP VCS map in GTA3, so i'd like to know how to apply that map too MAJEST1C hasn't finished the "Do it for you" tool yet, so I'd wait till that's out. Edited April 18, 2014 by sharpie_eastern Link to comment Share on other sites More sharing options...
Jackgta Posted April 18, 2014 Share Posted April 18, 2014 I thought if i edit some sort of file i could get the map. Well, whatever i guess. I hope i can port GTA3 Car/Ped paths to VC. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 18, 2014 Author Share Posted April 18, 2014 Ummmm... how do i use this map mod for VC ( LCS PS2 )?? Also i might just use the PSP VCS map in GTA3, so i'd like to know how to apply that map too MAJEST1C hasn't finished the "Do it for you" tool yet, so I'd wait till that's out. Which tool? Link to comment Share on other sites More sharing options...
Johnny_D Posted April 18, 2014 Share Posted April 18, 2014 He made a joke. a lot of "playing around" in topics where the starter is quite serious I see... Link to comment Share on other sites More sharing options...
Jackgta Posted April 18, 2014 Share Posted April 18, 2014 Which tool? Can you help me out please? Seeing as you made this excellent mod and all, i'd want to import the maps into VC/3. Also, do you know anything about car/ped paths and how to use them? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 Which tool? Can you help me out please? Seeing as you made this excellent mod and all, i'd want to import the maps into VC/3. Also, do you know anything about car/ped paths and how to use them? 1) What's the problem with importing maps? 2) I think HackMan128 should know something about paths. Link to comment Share on other sites More sharing options...
zmudziak32 Posted April 19, 2014 Share Posted April 19, 2014 Your maps are great, but map with out collision is bad. You can only cruise each city by using specific main.scm, and it kills fun exploration of each district by using ground transport. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 Your maps are great, but map with out collision is bad. You can only cruise each city by using specific main.scm, and it kills fun exploration of each district by using ground transport. This is not my fault. Models and collisions use different map systems and don't linked with each other. Link to comment Share on other sites More sharing options...
NTAuthority Posted April 19, 2014 Share Posted April 19, 2014 Your maps are great, but map with out collision is bad. You can only cruise each city by using specific main.scm, and it kills fun exploration of each district by using ground transport. This is not my fault. Models and collisions use different map systems and don't linked with each other.It is your fault for not providing the collision placement anyway for people to utilize those to add collisions. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 Your maps are great, but map with out collision is bad. You can only cruise each city by using specific main.scm, and it kills fun exploration of each district by using ground transport. This is not my fault. Models and collisions use different map systems and don't linked with each other.It is your fault for not providing the collision placement anyway for people to utilize those to add collisions.My fault? R U serious? Vice City Crockett 1 Link to comment Share on other sites More sharing options...
elMarcoPL Posted April 19, 2014 Share Posted April 19, 2014 I don't get it. MAJEST1C clearly claims that map lacks collisions. If someone WANTS to check out what's that, then he checks that on his own. Nobody pushes him towards doing that. But no, let's blame him for this, what's absend. Gentlemen, please... Link to comment Share on other sites More sharing options...
NTAuthority Posted April 19, 2014 Share Posted April 19, 2014 I don't get it. MAJEST1C clearly claims that map lacks collisions. If someone WANTS to check out what's that, then he checks that on his own. Nobody pushes him towards doing that. But no, let's blame him for this, what's absend. Gentlemen, please... One can't do that seeing as MAJEST1C isn't documenting the file formats nor providing the required placement data for the collision meshes, so, yes, it is his fault. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) I don't get it. MAJEST1C clearly claims that map lacks collisions. If someone WANTS to check out what's that, then he checks that on his own. Nobody pushes him towards doing that. But no, let's blame him for this, what's absend. Gentlemen, please... One can't do that seeing as MAJEST1C isn't documenting the file formats nor providing the required placement data for the collision meshes, so, yes, it is his fault. http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3AGTA_LCS Now you've got the documentation^. Do it Edited April 19, 2014 by MAJEST1C_R3 Vice City Crockett 1 Link to comment Share on other sites More sharing options...
NTAuthority Posted April 19, 2014 Share Posted April 19, 2014 (edited) I don't get it. MAJEST1C clearly claims that map lacks collisions. If someone WANTS to check out what's that, then he checks that on his own. Nobody pushes him towards doing that. But no, let's blame him for this, what's absend. Gentlemen, please... One can't do that seeing as MAJEST1C isn't documenting the file formats nor providing the required placement data for the collision meshes, so, yes, it is his fault. [snip image from some apparently russian site that also is embedded with 'img=url' which is also a completely retarded way of embedding images, IPBsh*theads]http://gtamodding.ru/wiki/Категория%3AGTA_LCS Now you've got the documentation^. Do it oh, look, so it's more of you goddamn russians keeping everything to themselves because none of you can write sensible english or provide a sensible discussion about 'publicizing things' (see: openiv team, you stories people, and a few others) also, google translate completely f*cks up the page, so no, I still don't have documentation, and you f*cking russians should stop keeping everything that interests other people internal to your language's environment and perhaps learn some motherf*cking english edit: and to add, that doesn't say anything on the collision topic we're discussing right f*cking now, which you implied a few pages before you had the placement data for such at hand Edited April 19, 2014 by NTAuthority Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 19, 2014 Share Posted April 19, 2014 (edited) Placement data for coll? Couldn't you make blank dff's and have col's assigned to those objects and place those? You'd probably need to up limits a bit. Edited April 19, 2014 by sharpie_eastern Vice City Crockett and SaL_Leone 2 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 I don't get it. MAJEST1C clearly claims that map lacks collisions. If someone WANTS to check out what's that, then he checks that on his own. Nobody pushes him towards doing that. But no, let's blame him for this, what's absend. Gentlemen, please... One can't do that seeing as MAJEST1C isn't documenting the file formats nor providing the required placement data for the collision meshes, so, yes, it is his fault. [snip image from some apparently russian site that also is embedded with 'img=url' which is also a completely retarded way of embedding images, IPBsh*theads]http://gtamodding.ru/wiki/Категория%3AGTA_LCS Now you've got the documentation^. Do it oh, look, so it's more of you goddamn russians keeping everything to themselves because none of you can write sensible english or provide a sensible discussion about 'publicizing things' (see: openiv team, you stories people, and a few others) also, google translate completely f*cks up the page, so no, I still don't have documentation, and you f*cking russians should stop keeping everything that interests other people internal to your language's environment and perhaps learn some motherf*cking english Oh, you decided to make it personal little man. How much butthurt I read here. Give your sphincter a rest and don't make me and people laugh Vice City Crockett and SaL_Leone 2 Link to comment Share on other sites More sharing options...
NTAuthority Posted April 19, 2014 Share Posted April 19, 2014 (edited) Placement data for coll? Couldn't you make blank dff's and have col's assigned to those objects and place those? You'd probably need to up limits a bit.no need for that if you can just hook the exe, which is what I was intending to do WITH SAID COLLISION PLACEMENT INFORMATION Oh, you decided to make it personal little man. How much butthurt I read here. Give your sphincter a rest and don't make me and people laughnot really personal, just replying to your post which is clearly assuming I know f*cking Russian which I clearly do f*cking not as Russia is not the f*cking majority of the world, and yet the link does not contain any information of need at all also, if you could know how many creative modification ideas I've had that have gotten ruined by Russian developers releasing tools that had obvious limitations, where my purpose was outside of their scope to fix, and that I could easily do myself IF THEY'D ONLY HAVE PUBLISHED THEIR SOURCE CODE OR AT LEAST SUFFICIENT FORMAT DOCUMENTATION, you'd probably still not care because that's how nationalist most Russians are. fun fact: ViIV was entirely made possible by the author of xdr2obj having open sourced his code for people to learn from and use, which is the entire point of GTA modification, cooperation, not 'keeping this sh*t to myself haha figure it out yourself' like you and the OpenIV team appear to do... (and when an OIV dev noticed me doing weird workarounds for their tool, they'd go 'yes that's by design', as seen in the chat of the ViIV testing livestream I did) Edited April 19, 2014 by NTAuthority Ash_735 and ZT- 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) f*cking Russian And this guy called me nationalist... Only nationalist in here is you. Shut up please and don't talk more horsesh*t like this Edited April 19, 2014 by MAJEST1C_R3 SaL_Leone, 871761, Tranquil_Suit and 2 others 5 Link to comment Share on other sites More sharing options...
Ash_735 Posted April 19, 2014 Share Posted April 19, 2014 Remember we're all here to make GTA modding the best it can be. But certain Russian modders do have a tendancy to keep information to themselves. Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
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