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MAJEST1C_R3

[STORIES/REL] Converted Maps

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Blue

Holy sh*t. Are my eyes playing some sort of trick on me? Simply speechless right now, great job. :D

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Mr.Kurowski

Cars finally moddable on PSP version? :O

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MAJEST1C_R3

Not yet. Many things to be fixed first. Scale factors for vertex data and tri-strip optimisations...

 

 

KlLn6Px.jpg

 

 

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Mr.Kurowski

So when we can expect this? :p Looks so awesome and i can't wait to try my own models! :D

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MAJEST1C_R3

IDK, when it done

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guard3

That's some great work! :D

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Ruvix

Can you also convert mobile version maps ?

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Ash_735

Can you also convert mobile version maps ?

Literally anyone can as they LEFT THE WHOLE GAMES MODELS/TEXTURES/COLLISIONS (EVERYTHING, MAP, WEAPONS, VEHICLES, PLAYER, CUTSCENE MODELS, ETC) in the damn open, just look right here:

 

YBKM1QZ.png

 

If you want the mobile versions textures then use Magic.TXD on the ANDROID versions files as the entire games textures are also out in the open as PVR format in a folder from the games directory.

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sharpie_eastern

@Ash_735 Or do them by hand 😄

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Rachel Amber

btw can you help me with lcs ps2 map installation in vc? when i installed COMMER AREA game crash... i had clean map. Also G-IMG Not work for me so i just copy GTA3.IMG AND CLEAN IT UP RENAME and put all dff and txd from commer any help?

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ArthurLopes

There Is any way to open the maps in 3dsmax?

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Rachel Amber

Majestic please help with map lcs ps2 for vc i converted it and installed and when im trying it crash at 2/10 loading bar

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guard3

Med reads gta_vc.dat, so if you wrote everything correctly, Med will display the map. If you messed up with LA or with matching ids and wrong IDE id offsets, the game will crash.

 

What you should do (or at least what I did):

1 Map Cleaner, making sure Read only of the game directory is unchecked before cleaning

2 Convert colmap selecting game.dtz and gta3ps2.img, Vice City output, id 640

3 Put "colmap" in data\maps

4 Convert ex. COMMER, Vice City output, id (check colmap.IDE and use the next id, ex. colmap:2180 -> commer id:2181), build img, optimise mesh and all that stuff

5 Put COMMER.IMG in models and commer directory in data maps

6 gta_vc.dat:

 

IDE DATA\MAPS\COLMAP\colmap.IDE

IDE DATA\MAPS\COMMER\commer.IDE

 

COLFILE 0 DATA\MAPS\COLMAP\COLMAP.COL

COLFILE 0 DATA\MAPS\COMMER\COMMER.COL

 

IPL DATA\MAPS\COLMAP\colmap.ipl

IPL DATA\MAPS\COMMER\commer.ipl

 

7 default.dat:

 

#data images

CDIMAGE MODELS\COMMER.IMG

8 Use VC Limit Adjuster

9 Voilà!

 

But, if you do what you previously did, then everything should run well... So you must be doing something wrong with the Limit Adjuster. I recommend using LA v1.0 by steve-m, which is more stable, and change the limits. LA v2 beta 6 is used only in neccessity...

Or, you must be doing something wrong with the colmap id offset if you didn't previously check on commer.IDE last entry id.

Thought that's a very old post. Use Open Limit Adjuster which is just an asi plugin Edited by guard3

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Rachel Amber

what is output id? where i can select it

EDIT: Game crash can someone tell me how to really install that map...

and what is this output id?????????

EDIT: I INSTALLED THE MAP AND IT WORK BUT IT LOAD ONLY LOD FOR SOME REASON AND IT DONT HAVE PROPS LIKE LAMP POSTS ANY HELP GUARD PLEASE :(

Here is what im talking about https://www.youtube.com/watch?v=cPIDB45lvCc&feature=youtu.be

Edited by NOskillx

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MAJEST1C_R3

To convert all the stuff properly here is a manual (using SMC v1.2):

 

 

You need these files from LCS:

 

INDUST.LVZ

INDUST.IMG

 

COMMER.LVZ

COMMER.IMG

 

SUBURB.LVZ

SUBURB.IMG

 

GAME.DTZ

GTA3PS2.IMG

 

Also you need map.zon file, you can use one from GTA3

 

 

1. Clean VC map using Map Cleaner.

2. At first we need to know first free IDE id in cleaned Vice city, to do this you can use MeD for example:

Open VC install in Med, on IDE page select for example generic.IDE and click "New Item". In cleaned VC first free id usually 639. Remember that number and close Med without saving anything.

 

jGnQAt9.jpg

 

3. Let's convert collision map:

3.1 Open SMC v1.2 and in tools menu select "Collision map converter".

3.2 Browse GAME.DTZ and GTA3PS2.IMG files, "Game version" leave as is, in "Output version" select Vice City.

3.3 In "Collision map IPL sections" uncheck Dynamic objs. "Global map offset XYZ" leave as is and in "ID offset" set first free IDE id which you got from MeD (639).

 

kf2Rnzs.jpg

 

3.4 Convert the collision map using these parameters. After that you'll got "colmap" folder appeared. Copy that folder into VC/data/maps directory.

3.5 Open gta_vc.dat and add these lines in according sections:

IDE DATA\MAPS\colmap\colmap.IDE

COLFILE 0 DATA\MAPS\COLMAP\COLMAP.COL

IPL DATA\MAPS\colmap\colmap.IPL

 

4. Now after we got collision map installed let's start converting map files (i'll take Portland (INDUST.LVZ) for this totorial, others can be converted by the same way):

4.1 Find first free ID in current VC install (described in 2.). I got 2180.

4.2 Open SMC v1.2 and browse your LVZ file (according IMG must be in same directory, it will loaded automatically).

4.3 "Game version" leave as "LCS PS2", "Output DFF version" set as "GTA VC".

4.4. In "TXD options" select "Make TXD for every ... models" , set making TXD for every 30 models for example.

4.5. In "IDE/IPL Options" check "Generate IDE/IPL". Set "ID offset" = first free ID which you got from MeD (I got 2180). "Global map offset XYZ" leave as is.

4.6. To get rid of unnecessary parts of neighbour islands during conversion we will attach ZON file into conversion process. Click "Advanced" button.

4.7. In opened window check "Use ZON", browse map.zon file which we can get from GTA3.

4.8. "Island ID" set according to used LVZ file:

For INDUST.LVZ select Island ID = 1

For COMMER.LVZ select Island ID = 2

For SUBURB.LVZ select Island ID = 3

4.9 Uncheck "Force export MegaLODs" and close ZON Parameters window.

 

3VKzexo.jpg

 

4.10 Lets take a look at "Advanced options": Check "Generate blank collision file", "Optimise mesh" and "Build IMG archive"

MumZcB3.jpg

 

4.11 Click "Convert!". Copy appeared folder into VC/data/maps directory.

4.12 Open gta_vc.dat and add these lines in according sections:

 

For INDUST.LVZ:

 

CDIMAGE DATA\MAPS\INDUST\INDUST.IMG

IDE DATA\MAPS\indust\indust.IDE

COLFILE 0 DATA\MAPS\INDUST\INDUST.COL

IPL DATA\MAPS\indust\indust.IPL

 

For COMMER.LVZ

 

CDIMAGE DATA\MAPS\COMMER\COMMER.IMG

IDE DATA\MAPS\commer\commer.IDE

COLFILE 0 DATA\MAPS\COMMER\COMMER.COL

IPL DATA\MAPS\commer\commer.IPL

 

For SUBURB.LVZ

 

CDIMAGE DATA\MAPS\SUBURB\SUBURB.IMG

IDE DATA\MAPS\suburb\suburb.IDE

COLFILE 0 DATA\MAPS\SUBURB\SUBURB.COL

IPL DATA\MAPS\suburb\suburb.IPL

 

5.0 Repeat step 4 for all islands and don't forget about game limits!

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Russell_Stone

Here comes the horde of "super-kek-dope-LCS-Rockstar-style-that-will-be-completed" conversions:)

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Jimmy

How to get your map working:

You will need G-IMG.

After you download the map and G-IMG, in G-IMG make a new IMG for the correct game and put all the DFF's and TXD's into the IMG inside the folder you're using (INDUST.IMG, BEACH.IMG, ETC.)

Now put those somewhere in MODELS folder

Then go to DATA and open up DEFAULT.DAT and add in

CDIMAGE MODELS\(YOURIMG).IMG
after that open up MAPS and make a folder for your map

Copy the IDE, IPL, and COL into that folder

Next open up GTA_VC.dat and add in the correct lines for your map

 

 

IDE DATA\MAPS\(YOURIDE).IDECOLFILE 0 DATA\MAPS\(YOURCOL).COLIPL DATA\MAPS\(YOURIPL).IPL
after that your map should run correctly. I do not suggest trying to run the whole map in one go. I suggest testing by parts because you can never know if there is an error or not.

 

Did the above steps as instructed. The game seems to be crashing when the loading bar is at 2/10 position. I've changed the limits in exe. Memory to 90, buildings to 12449 as required and dummys seem fine. What else am I doing wrong?

 

 

 

 

## Load IDEs first, then the models and after that the IPLs## everything is loaded on a per directory basis and in alphabetical order # to improve the speed of loading## Object types#IDE DATA\MAPS\generic.IDEIDE DATA\MAPS\indust\indust.IDEIDE DATA\MAPS\commer\commer.IDEIDE DATA\MAPS\suburb\suburb.IDEIDE DATA\MAPS\UNDERG\UNDERG.IDESPLASH loadsc2#collision dataCOLFILE 0 MODELS\COLL\GENERIC.COLCOLFILE 0 DATA\MAPS\INDUST\INDUST.COLCOLFILE 0 DATA\MAPS\COMMER\COMMER.COLCOLFILE 0 DATA\MAPS\SUBURB\SUBURB.COLCOLFILE 0 DATA\MAPS\UNDERG\UNDERG.COL# have to load map.zon before any of the IPLsIPL DATA\MAP.ZONIPL DATA\NAVIG.ZONIPL DATA\INFO.ZON## Scene information#SPLASH loadsc3IPL DATA\MAPS\paths.iplIPL DATA\MAPS\cull.iplIPL DATA\occlu.iplIPL DATA\MAPS\indust\indust.IPLIPL DATA\MAPS\commer\commer.IPLIPL DATA\MAPS\suburb\suburb.IPLIPL DATA\MAPS\UNDERG\UNDERG.IPL##  Interiors#SPLASH loadsc4

 

My dat file.

 

P.S: Asking this for porting the PSP LCS on VC Engine.

Edited by Arrow

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OtavioTheBoss

How Install the maps?

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Shred N Slash

Indeed. How does one install this mod on San Andreas?

Edited by MegaVice

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guard3

You follow the guide provided. The only differences are that you'll need SA map cleaner and a blank .dff when making collisions.

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Shred N Slash

You follow the guide provided. The only differences are that you'll need SA map cleaner and a blank .dff when making collisions.

The problem is that I do not understand jack s*** from the manual.

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guard3
snip

 

This guide is extremely detailed. Which steps bother you? Maybe I can help.

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Shred N Slash

For the start, what in the hell is SMC 1.2? I am sorry if I come off as a noob, but I really am green in modding map files.

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guard3

No need to apologise for being a noob, but for that "what in the hell" maybe. No need to be rude. I'm helping after all...

 

Anyway, SMC is short for Stories Map Converter, the program MAJEST1C_R3 created that converts the map files from the original PS2 files.

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Shred N Slash

No need to apologise for being a noob, but for that "what in the hell" maybe. No need to be rude. I'm helping after all...

 

Anyway, SMC is short for Stories Map Converter, the program MAJEST1C_R3 created that converts the map files from the original PS2 files.

Oh. I see. Apologized.

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emrc01

I am really lazy so a video tutorial would be nice. I am trying to convert the lcs ps2 map and vcs ps2 map to san andreas. Or if you really want to be nice give me something I can click and drag into my directory

Edited by emrc01

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Shred N Slash

I am really lazy so a video tutorial would be nice. I am trying to convert the lcs ps2 map and vcs ps2 map to san andreas. Or if you really want to be nice give me something I can click and drag into my directory

Expectations: Download this installer, enter all the info asked, click Install, aaaand DONE! Enjoy playing the game!

 

 

Reality: Alright, so first you'll need to download 6 programs, then you will need to already have both games (If you don't feel free to download them in 4 hours, both taking 5 gygabites), then you'll need to download 500 collision files. Now you'll need one of the 10 IMG tools there exists. You will also need a Stories Map Converter (Link in front page), and now all you have to do is somehow port the collisions. Oh, and don't forget to download some program found only on Russian sites and wipe the map of San Andreas completely.

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emrc01

Yep exactly

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guard3

I am really lazy

No one became a modder by being lazy. And no video tutorial is needed when there's an EXTREMELY DETAILED GUIDE a few posts before!

 

Reality: Alright, so first you'll need to download 6 programs, then you will need to already have both games (If you don't feel free to download them in 4 hours, both taking 5 gygabites), then you'll need to download 500 collision files. Now you'll need one of the 10 IMG tools there exists. You will also need a Stories Map Converter (Link in front page), and now all you have to do is somehow port the collisions. Oh, and don't forget to download some program found only on Russian sites and wipe the map of San Andreas completely.

Stop overreacting. There are always Total Conversions already made if you find doing this stuff manually difficult. And you obviously didn't google SA Map Cleaner. I'm not a genius or anything, but I can tell this isn't russian.

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emrc01

 

Can you also convert mobile version maps ?

Literally anyone can as they LEFT THE WHOLE GAMES MODELS/TEXTURES/COLLISIONS (EVERYTHING, MAP, WEAPONS, VEHICLES, PLAYER, CUTSCENE MODELS, ETC) in the damn open, just look right here:

 

YBKM1QZ.png

 

If you want the mobile versions textures then use Magic.TXD on the ANDROID versions files as the entire games textures are also out in the open as PVR format in a folder from the games directory.

 

People could use this to make an easy liberty city stories to vice city port

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