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MAJEST1C_R3

[STORIES/REL] Converted Maps

Recommended Posts

Mega

 

 

still waiting for a GTA 1 converted map to be posted here...

Nice.

 

Seriously though, if you want something to be done quickly and have the guarantee it'll be well made, you should try it yourself. There's tons of info on how to get GTA 1 maps on 3DSMax and then you just need to learn how to convert it to the desired game.

 

I will repeat what I said...

 

A. there is almost no documentation on how to convert GTA 1 to Renderware. same with GTA 2...

 

B. I successfully converted them to 3DSMax

 

C. there is literally almost no info on how to make TCs using maps from other games...

And I'll repeat what I said again :

If you want something to happen, do it yourself, that way you're assured it'll meet your standards. Research and try multiple methods and you'll eventually get it right. Now please stop continuing pointless discussions we had 7 months ago.

Edited by Mega

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Sloth-

Hi.

 

I am converting LCS map to SA and i've made a lot of progress.

I've read all this thread but there is something that i don't understand:

 

 

 

Also, is it possible to make it convert dummies too?

And, how to get Pinetrees in VCS map?!?!?

Not a dummy but yes. Convert the dynamic collision objects, replace objects accordingly. Just like you did for LCS.

Excuse me, what do you mean by "replace objects accordingly"?

I understand that from the Stories Map Converter i can get the collisions from the dynamic objetcs that include trees, lamp posts and traffic lights, but from where i get the dff and txd that are supposed to match those collisions?

 

Also, this is not precisely topic-related question, but is close: any of you have problems with this download? http://www.gta-modding.com/area/index.php?act=view&id=192 because i do, and i need so badly that application in order to edit the paths for my map. If some of you could download it and create a mirror for me, i would appreciate a lot.

 

I want to release this map once i finish it.

Have a preview:

 

 

lcs01_zpsrdxw9tcq.jpg

 

lcs02_zpsngxghm0g.jpg

 

lcs03_zpsjkpt5bft.jpg

 

lcs04_zpsf2h0mata.jpg

 

lcs05_zpszaa2tikc.jpg

 

lcs06_zpsd2hyilpz.jpg

 

lcs07_zpsgfooorxx.jpg

 

lcs08_zps95g8rz9s.jpg

 

lcs09_zpsstcd2j7o.jpg

 

lcs10_zpsk6y3dkds.jpg

 

lcs11_zpszajwlmru.jpg

 

 

 

UPDATE: Thank you very much @Mr. Jago for giving me this mirror.

Edited by Sloth-

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Gamerjman19

Would you be willing to make a pack that is the LCS and III Xbox wheels in 1 pack? So there are many wheels to choose from?

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Nathan T.

Hey man, PLEASEEE send me a PM, how convert a map from liberty city stories for san andreas?? My internet is bad

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Sweet Bellic

removed

Edited by GTA4LIFE9000

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zmudziak32

I have a question. Since LCS come to IOS is there better using PS2 map models and textures with IOS IPL/IDE?

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guard3

Hey, Maject1c, is there a possibility that your tool can rearrange materials on dffs of our selection?

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Rachel Amber

If someone wants the Vice City Stories sound, or some of them, here you go.

 

Victor Hijack sounds:

http://www.sendspace.com/file/vajl2q

 

All Angry Victor sounds:

http://www.sendspace.com/file/jdkrgu

 

Menu sounds + Some weapons:

http://www.sendspace.com/file/maf1xk

hi i know this is a very old post but did you have this sounds yet i want it but link is dead please this is very important to me :/

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gts.

 

If someone wants the Vice City Stories sound, or some of them, here you go.

 

Victor Hijack sounds:

http://www.sendspace.com/file/vajl2q

 

All Angry Victor sounds:

http://www.sendspace.com/file/jdkrgu

 

Menu sounds + Some weapons:

http://www.sendspace.com/file/maf1xk

hi i know this is a very old post but did you have this sounds yet i want it but link is dead please this is very important to me :/

I doubt he will re upload them. He is banned, the post is almost two years old and the links are dead.

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Rockgtarock

Hey what is . lvz can anybody tell me

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MAJEST1C_R3

Hey what is . lvz can anybody tell me

Main WorldStream file (Master WRLD). In LCS and VCS all buildings are loaded from LVZ/IMG instead of GTA3.IMG/DIR.It contains sector linking info for WRLD in IMG (Slave WRLD) , other main map stuff (interiors,2dfx,dynamics info, radars (LCS)) and most frequently used models and textures.

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Rachel Amber

i have question how i can install gta vcs ps2 map to gta sa i trying this same method that was to gta vc but it doesnt work my game crash

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OtavioTheBoss

how install the maps please help

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ReeceYoung2001

I have followed @Sharpie_eastern's tutorial and I can't seem to get the LCS PS2 map to work, it's just crash after crash, would anybody be able to help me with this, as I'm trying to do a couple of LCS conversions and hopefully get a full mod working, all help is appreciated

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MMK_033

I managed to get the VCS PS2 map working on SA, the problem should be somewhere in COLMAPS.
For those, who get the gamecrash at ~1/4 of loading bar: try to reconvert the map, but put a tick on "Generate Blank Collision File" option before doing so. Who still crashing, but at ~1/3 of loading bar: try to remove any references to COLMAP files in GTA.DAT and maybe try to make one TXD for 50 or less (to 10-5) models.

Although the map looks pretty buggy (on my game, at least), it's still great for such useful tool, which combines fast working, easiness and multifunctionality. The most notable bugs were the seafloor drawing disregard water layer, unhidden interiors, LQ objects combined with original ones.

9aefde476468184.jpg c41916476468187.jpg c3ec76476468188.jpg b4cd69476468192.jpg c49e6e476468194.jpg 262688476468196.jpg 5998e6476468198.jpg

 

Interior problem is gotta be an engine outgoing of LCS/VCS (as there's no such term as "interior identificator"), which may be fixed in SA through scripted manipulations with binary IPLs. like an option. One IPL - for exterior, another - for interior, and both alternate each other under the circumstances (hitting an entrance/exit marker). AFAIK, these manipulations were used in GTA SA to draw undamaged/destroyed drug factory in "Yay-Ka-Boom-Boom" mission.

 

Gotta try this trick out later with Clymenus Suite, as its interior about 2 times bigger, than exterior (see 5th screenshot), so all possible conflicts will be visible at once.

UPD: Can't get my idea working, neither through IPLs, nor through creation of a single object - the game crashes anyway when I try to create it (using EXE with hacked limits and original size, plus, 19201 and 19202 ids gotta be free ones), however, I can easily load all of these objects via MTA scripts, with raw collisions, MTA provides even more ways to create hidden interior.
7a5da7476607844.jpg 422136476607847.jpg e681aa476607852.jpg

A little digression: to achieve compliance, exterior should be 1.725x bigger to fit interior sizes.
4db4b3476607838.jpg 04f135476607842.jpg
Edited by MMK_033

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guard3

Colmap is corrupt.

First colision has a stretched cube. Delete that and you should be fine

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MAJEST1C_R3

Colmap is corrupt.

First colision has a stretched cube. Delete that and you should be fine

+

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Curtis

I'm sorry to bump a topic this old, but what's the difference between PSP/PS2 maps, aside from small graphical changes such as houses being repainted?

Edited by Bender

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guard3

Trees are different, at least in LCS. In VCS, I think there are some differences in the models too

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MAJEST1C_R3

Differences:

- Textures obviously have higher resolution in PS2 version (more noticeable in VCS)

- Prelighting (More noticeable in LCS, PS2 prelighting is way brighter)

- Some buildings and generics are changed in LCS PS2 (Trees is most noticeable as said in previous post, also many buildings were retextured/remodeled. Very noticeable in Portland) and more additional objects on the map in VCS PS2 (bushes on Starfish Island for example are most noticeable difference)

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Rachel Amber

i have question where i can download sfx converter for gta vcs ps2 ? can you give me link i cant find it

Edited by NOskillx

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FightingMaker777

MAJEST1C_R3, are you planning to release compatibility with mobile map?

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MAJEST1C_R3

Mobile LVZ map is same with PS2 one, except HQ textures in PVR format which have loaded from separate directory.

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FightingMaker777

Mobile LVZ map is same with PS2 one, except HQ textures in PVR format which have loaded from separate directory.

And hasn't any beta models in it?

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Ash_735

You don't even need LVZ on mobile, Rockstar/Lucid *accidentally* left all the models, collisions and textures in GTA3.IMG that just need to be ran through RwConv a few times and voila, full LCS map done in an hour tops.

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_CP_

Lucid should *accidentally* put some useable info in VCS files.

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ArthurLopes

Nice Work! but i want to open the map in 3DSMax so i can put this on GTA IV

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MAJEST1C_R3

Breaking laws stuff, don't watch this:

 

 

You have been warned!

 

 

Last chance!!!

 

 

A1nFMSB.jpg

 

ssNy4LQ.jpg

 

 

 

 

 

 

Edited by MAJEST1C_R3

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Jinx.

That's looking sweet :)

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BeingARK

Good stuff.

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