Gamerjman19 Posted October 6, 2015 Share Posted October 6, 2015 Would you be willing to make a pack that is the LCS and III Xbox wheels in 1 pack? So there are many wheels to choose from? Link to comment Share on other sites More sharing options...
Nathan T. Posted December 4, 2015 Share Posted December 4, 2015 Hey man, PLEASEEE send me a PM, how convert a map from liberty city stories for san andreas?? My internet is bad Link to comment Share on other sites More sharing options...
Sweet Bellic Posted December 30, 2015 Share Posted December 30, 2015 (edited) removed Edited December 30, 2015 by GTA4LIFE9000 Link to comment Share on other sites More sharing options...
zmudziak32 Posted December 31, 2015 Share Posted December 31, 2015 I have a question. Since LCS come to IOS is there better using PS2 map models and textures with IOS IPL/IDE? Link to comment Share on other sites More sharing options...
guard3 Posted January 15, 2016 Share Posted January 15, 2016 Hey, Maject1c, is there a possibility that your tool can rearrange materials on dffs of our selection? Link to comment Share on other sites More sharing options...
Rachel Amber Posted February 27, 2016 Share Posted February 27, 2016 If someone wants the Vice City Stories sound, or some of them, here you go. Victor Hijack sounds: http://www.sendspace.com/file/vajl2q All Angry Victor sounds: http://www.sendspace.com/file/jdkrgu Menu sounds + Some weapons: http://www.sendspace.com/file/maf1xk hi i know this is a very old post but did you have this sounds yet i want it but link is dead please this is very important to me Sweet Bellic 1 Link to comment Share on other sites More sharing options...
gts. Posted February 27, 2016 Share Posted February 27, 2016 If someone wants the Vice City Stories sound, or some of them, here you go. Victor Hijack sounds: http://www.sendspace.com/file/vajl2q All Angry Victor sounds: http://www.sendspace.com/file/jdkrgu Menu sounds + Some weapons: http://www.sendspace.com/file/maf1xk hi i know this is a very old post but did you have this sounds yet i want it but link is dead please this is very important to me I doubt he will re upload them. He is banned, the post is almost two years old and the links are dead. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Rockgtarock Posted March 13, 2016 Share Posted March 13, 2016 Hey what is . lvz can anybody tell me Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 13, 2016 Author Share Posted March 13, 2016 Hey what is . lvz can anybody tell me Main WorldStream file (Master WRLD). In LCS and VCS all buildings are loaded from LVZ/IMG instead of GTA3.IMG/DIR.It contains sector linking info for WRLD in IMG (Slave WRLD) , other main map stuff (interiors,2dfx,dynamics info, radars (LCS)) and most frequently used models and textures. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Rachel Amber Posted March 19, 2016 Share Posted March 19, 2016 i have question how i can install gta vcs ps2 map to gta sa i trying this same method that was to gta vc but it doesnt work my game crash Link to comment Share on other sites More sharing options...
OtavioTheBoss Posted March 24, 2016 Share Posted March 24, 2016 how install the maps please help Link to comment Share on other sites More sharing options...
ReeceYoung2001 Posted March 27, 2016 Share Posted March 27, 2016 I have followed @Sharpie_eastern's tutorial and I can't seem to get the LCS PS2 map to work, it's just crash after crash, would anybody be able to help me with this, as I'm trying to do a couple of LCS conversions and hopefully get a full mod working, all help is appreciated Link to comment Share on other sites More sharing options...
MMK_033 Posted April 7, 2016 Share Posted April 7, 2016 (edited) I managed to get the VCS PS2 map working on SA, the problem should be somewhere in COLMAPS.For those, who get the gamecrash at ~1/4 of loading bar: try to reconvert the map, but put a tick on "Generate Blank Collision File" option before doing so. Who still crashing, but at ~1/3 of loading bar: try to remove any references to COLMAP files in GTA.DAT and maybe try to make one TXD for 50 or less (to 10-5) models.Although the map looks pretty buggy (on my game, at least), it's still great for such useful tool, which combines fast working, easiness and multifunctionality. The most notable bugs were the seafloor drawing disregard water layer, unhidden interiors, LQ objects combined with original ones. Interior problem is gotta be an engine outgoing of LCS/VCS (as there's no such term as "interior identificator"), which may be fixed in SA through scripted manipulations with binary IPLs. like an option. One IPL - for exterior, another - for interior, and both alternate each other under the circumstances (hitting an entrance/exit marker). AFAIK, these manipulations were used in GTA SA to draw undamaged/destroyed drug factory in "Yay-Ka-Boom-Boom" mission. Gotta try this trick out later with Clymenus Suite, as its interior about 2 times bigger, than exterior (see 5th screenshot), so all possible conflicts will be visible at once.UPD: Can't get my idea working, neither through IPLs, nor through creation of a single object - the game crashes anyway when I try to create it (using EXE with hacked limits and original size, plus, 19201 and 19202 ids gotta be free ones), however, I can easily load all of these objects via MTA scripts, with raw collisions, MTA provides even more ways to create hidden interior. A little digression: to achieve compliance, exterior should be 1.725x bigger to fit interior sizes. Edited April 8, 2016 by MMK_033 Link to comment Share on other sites More sharing options...
guard3 Posted April 9, 2016 Share Posted April 9, 2016 Colmap is corrupt. First colision has a stretched cube. Delete that and you should be fine MAJEST1C_R3 1 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted April 13, 2016 Author Share Posted April 13, 2016 Colmap is corrupt. First colision has a stretched cube. Delete that and you should be fine + guard3 1 Link to comment Share on other sites More sharing options...
Curtis Posted June 3, 2016 Share Posted June 3, 2016 (edited) I'm sorry to bump a topic this old, but what's the difference between PSP/PS2 maps, aside from small graphical changes such as houses being repainted? Edited June 3, 2016 by Bender Link to comment Share on other sites More sharing options...
guard3 Posted June 3, 2016 Share Posted June 3, 2016 Trees are different, at least in LCS. In VCS, I think there are some differences in the models too Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 5, 2016 Author Share Posted June 5, 2016 Differences: - Textures obviously have higher resolution in PS2 version (more noticeable in VCS) - Prelighting (More noticeable in LCS, PS2 prelighting is way brighter) - Some buildings and generics are changed in LCS PS2 (Trees is most noticeable as said in previous post, also many buildings were retextured/remodeled. Very noticeable in Portland) and more additional objects on the map in VCS PS2 (bushes on Starfish Island for example are most noticeable difference) Curtis and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
Rachel Amber Posted July 4, 2016 Share Posted July 4, 2016 (edited) i have question where i can download sfx converter for gta vcs ps2 ? can you give me link i cant find it Edited July 4, 2016 by NOskillx Link to comment Share on other sites More sharing options...
FightingMaker777 Posted September 7, 2016 Share Posted September 7, 2016 MAJEST1C_R3, are you planning to release compatibility with mobile map? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted September 9, 2016 Author Share Posted September 9, 2016 Mobile LVZ map is same with PS2 one, except HQ textures in PVR format which have loaded from separate directory. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
FightingMaker777 Posted September 9, 2016 Share Posted September 9, 2016 Mobile LVZ map is same with PS2 one, except HQ textures in PVR format which have loaded from separate directory. And hasn't any beta models in it? Link to comment Share on other sites More sharing options...
Ash_735 Posted September 10, 2016 Share Posted September 10, 2016 You don't even need LVZ on mobile, Rockstar/Lucid *accidentally* left all the models, collisions and textures in GTA3.IMG that just need to be ran through RwConv a few times and voila, full LCS map done in an hour tops. Sweet Bellic, Jestic and Evanjellydonut 3 Link to comment Share on other sites More sharing options...
_CP_ Posted September 10, 2016 Share Posted September 10, 2016 Lucid should *accidentally* put some useable info in VCS files. The White Death, BeingARK and Rachel Amber 3 Link to comment Share on other sites More sharing options...
RokkuDayo Posted October 16, 2016 Share Posted October 16, 2016 Nice Work! but i want to open the map in 3DSMax so i can put this on GTA IV Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) Breaking laws stuff, don't watch this: You have been warned! Last chance!!! Edited October 18, 2016 by MAJEST1C_R3 Silent, 5d0, BeingARK and 4 others 7 Link to comment Share on other sites More sharing options...
Jinx. Posted October 18, 2016 Share Posted October 18, 2016 That's looking sweet Link to comment Share on other sites More sharing options...
BeingARK Posted October 18, 2016 Share Posted October 18, 2016 Good stuff. Link to comment Share on other sites More sharing options...
Blue Posted October 18, 2016 Share Posted October 18, 2016 Holy sh*t. Are my eyes playing some sort of trick on me? Simply speechless right now, great job. Link to comment Share on other sites More sharing options...
Mr.Kurowski Posted October 18, 2016 Share Posted October 18, 2016 Cars finally moddable on PSP version? Link to comment Share on other sites More sharing options...
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