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MAJEST1C_R3

[STORIES/REL] Converted Maps

Recommended Posts

Ash_735

The basic sound effects (Menu beep, Weapon sounds, whoosh, radio change) I have a lot more, if you people are interested.

 

http://www.sendspace.com/file/y46zj3

 

The sound pack contains 9 sounds, but there's a lot more, I'll upload it later if I may? :p

You know we can just rip them directly from the game, no need to re-record them manually, plus it's more important to use the actual ones for frequency matching, all of yours are recorded at 44.1Khz, which is too large.

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FunnySynchro

Yes, as a matter of fact, I did indeed record it. I have a buddy that actually helped me script a cmd like program which extracts the sound off of VCS, but then I'll have to convert each one to mp3, too long of a process. But anyway, I feel that the recording and little editing gave it a quality 'boost'. As you would refer to it. :p

 

Converted from the original files:

http://www.sendspace.com/file/maf1xk

Edited by FunnySynchro

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SaL_Leone

@FunnySynchro

In which .RAW you found menu beep sound?I cant find it.

Edited by SaL_Leone

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FunnySynchro

@Sal Its in the SFX0_PS.RAW file, the snd000012.vag one is the beep sound. It should be there. :p If you need help, message me.

Edited by FunnySynchro

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SaL_Leone

Thanks!

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SaL_Leone

@Sal Its in the SFX0_PS.RAW file, the snd000012.vag one is the beep sound. It should be there. :p If you need help, message me.

I can't PM you,i don't know why,so can you find Victor speech sounds?

Thanks

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FunnySynchro

Great tool my man! Tested it on VCS, but didn't work.

Edited by FunnySynchro

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FunnySynchro

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :p

 

http://www.sendspace.com/file/z2pavx

 

 

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Jinx.

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :phttp://www.sendspace.com/file/z2pavx

Okay :( .

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FunnySynchro

Maybe you can script a .anim converter?

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Ash_735

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :phttp://www.sendspace.com/file/z2pavx

There's actually four groups, you're missing "PISSED", you might have combined them into Angry by mistake, there's also sub sets these should be arranged in:

 

BUSTED

CRASH

FIGHT

JACKED

JACKING

PUCASH

PULLGUN

PUSH

SHOOT

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FunnySynchro

I'm pretty sure all the sounds are indeed there, they're just now sorted, as I don't get why I SHOULD sort it when all the sounds are marked with titles.

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Ash_735

I'm pretty sure all the sounds are indeed there, they're just now sorted, as I don't get why I SHOULD sort it when all the sounds are marked with titles.

Haha, well OK then, you've done half the job I guess, saves anyone else from the tedious converting part. :p

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FunnySynchro

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

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SaL_Leone

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

I have sorted IDs but for VC,I'm not sure did they work for SA

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MAJEST1C_R3

 

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

I have sorted IDs but for VC,I'm not sure did they work for SA

 

He probably talking about LOD indexes. VC don't have them at all.

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FunnySynchro

See, whenever I convert the VC ipl and ide's, it works great in MED, but when opening the game it crashes. And yes, I did play around with the files, probably a few hours now. :p

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MAJEST1C_R3

Pixelated textures in Vice City are fixed:

 

072dc99277ff.jpg

 

Vice City after disabling backface culling for peds/buildings etc. (exe patcher will be available in the tool):

 

1d2b06635c58.jpg

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MAJEST1C_R3

Added very useful option for automatic mesh optimisation (automatic welding verticies and deleting isolated verticies) so now DFF size can be maximally reduced by discarding unused stuff (in few meshes there are about 5000 -10000 unused isolated verticies) and increase performance

 

Here comparison:

3a31536e6f07.jpg

 

b987cf77312c.jpg

 

c093d6453c2a.jpg

 

Models looks the same so optimisation don't broke the models.

Map converter is nearly complete so when I test it more and write backface culling patcher for VC - it will be released. :)

 

Ingame test:

d476b39effc4.jpg

Edited by MAJEST1C_R3

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sharpie_eastern

Is that your ps2 ver of the map?

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MAJEST1C_R3

Yes

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sharpie_eastern

Where is the prelighting? Is it because you not using any specific timecyc or have trails on?

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MAJEST1C_R3

Where is the prelighting? Is it because you not using any specific timecyc or have trails on?

All OK with prelighting, don't worry. Here how it looks with your timecyc and trails:

e7bd9d63b44f.jpg

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Johnny_D

Some great work you have there, and releasing the tool sure adds as a great bonus. Scripted in maxscripts am I correct?

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MAJEST1C_R3

Some great work you have there, and releasing the tool sure adds as a great bonus. Scripted in maxscripts am I correct?

No. :) 3d modelling software not needed for conversion.

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