cp1dell Posted February 18, 2014 Share Posted February 18, 2014 Is there a complete interior mod for IV, TLAD, and TBoGT? I'm talking about a mod that lets you enter the interiors only used in missions and cutscenes that you can't normally enter in freeroam. Like that house Niko breaks into for the IAA guy, or the lawyer firm, or the MeTV building in TBoGT. And I don't mean being able to simply teleport to the interior. I want to be able to walk through the door and enter it like all the other interiors available in freeroam. So cops and enemies can follow you in there. Is there such a mod? Would this even be possible? Link to comment Share on other sites More sharing options...
InfamousSabre Posted February 19, 2014 Share Posted February 19, 2014 Assuming the cutscene interior actually fits inside the building it is portrayed to be the interior of.... -First the map's collision data would need to be modified. remove collision for the fake door and add the collisions for inside. (I'm not sure if there is any actual collision data for the cs interiors. From a Game-Dev standpoint, they wouldn't be needed as cutscenes are completely animated.)-Second the map's model would have to be modified. remove the fake door and add the interior. This should be enough to allow the player to enter, but it still has no door and the police and other pedestrians are not likely to follow you through the doorway due to there not being any path data through the doorway. Unfortunately that is the extent of my map knowledge.I too would love to see this done. It is possible, but it will take a very dedicated modeler I think. Link to comment Share on other sites More sharing options...
cp1dell Posted February 19, 2014 Author Share Posted February 19, 2014 Makes sense. What about the interiors used in missions? There's Oleg's(?) apartment that Niko breaks into and uses the laptop. There's the lawyer firm. There may be others but I can't remember. Point being, those ones have doors that are unlocked during missions and you can freely walk into them. Oh! And some of the apartments in the buildings during a couple of story and vigilante missions. Not sure if those are unlocked during freeroam too, but I assume they aren't. There's the MeTV building in TBoGT, but police don't repel from helicopters like they did in the old games or V, so they wouldn't be able to follow you in there. But yeah, what about interiors that are used in missions? Link to comment Share on other sites More sharing options...
LibertyKing Posted March 7, 2014 Share Posted March 7, 2014 You can do that with Simple Native Trainer, but you can only teleport inside. Link to comment Share on other sites More sharing options...
RoadRunner71 Posted March 7, 2014 Share Posted March 7, 2014 You can do that with Simple Native Trainer, but you can only teleport inside. For the cutscene interiors you'd still need a mod that "load" them, if I'm not mistaken. Link to comment Share on other sites More sharing options...
LibertyKing Posted March 9, 2014 Share Posted March 9, 2014 Well, I don't know what you mean because with this trainer, I'm able to enter cutscene interiors without any problem (except some collisions, maybe). Link to comment Share on other sites More sharing options...
InfamousSabre Posted March 10, 2014 Share Posted March 10, 2014 Well, I don't know what you mean because with this trainer, I'm able to enter cutscene interiors without any problem (except some collisions, maybe). There are quite a few you cant enter. Like the community center you go see Manny in, for example. Link to comment Share on other sites More sharing options...
TLFdjobaw Posted May 6, 2014 Share Posted May 6, 2014 Assuming the cutscene interior actually fits inside the building it is portrayed to be the interior of.... -First the map's collision data would need to be modified. remove collision for the fake door and add the collisions for inside. (I'm not sure if there is any actual collision data for the cs interiors. From a Game-Dev standpoint, they wouldn't be needed as cutscenes are completely animated.) -Second the map's model would have to be modified. remove the fake door and add the interior. This should be enough to allow the player to enter, but it still has no door and the police and other pedestrians are not likely to follow you through the doorway due to there not being any path data through the doorway. Unfortunately that is the extent of my map knowledge. I too would love to see this done. It is possible, but it will take a very dedicated modeler I think. I agree with this, but for the lawyer office, u just need to delete the door collision, because the interior was already attached on the building Link to comment Share on other sites More sharing options...
RSR_Commander Posted May 6, 2014 Share Posted May 6, 2014 (edited) Actually, nkjellman made something like that way back in 2011. A EFLC to IV interior mod, like with the billboard updates, accessible nightclubs and clubhouses, along with the MeTV building you've been talking about and even the Dragon Heart Plaza from TBoGT's Chinese Takeout, and yes, cops and enemies can follow you all the way there. It's still available somewhere on MODDB. I could post the link, but I'm not sure whether that's allowed here. Just search up "gta eflc interiors" or something. No cutscene interiors, though. Oh, and backup your componentpeds.img before installing. Edited May 7, 2014 by RSR_Commander cp1dell and RoadRunner71 2 Link to comment Share on other sites More sharing options...
RoadRunner71 Posted May 6, 2014 Share Posted May 6, 2014 Actually, nkjellman made something like that way back in 2011. A EFLC to IV interior mod, like with the billboard updates, accessible nightclubs and clubhouses, along with the MeTV building you've been talking about and even the Dragon Heart Plaza from TBoGT's Chinese Takeout, and yes, cops and enemies can follow you all the way there. It's still available somewhere on MODDB. I could post the link, but I'm not sure whether that's allowed here. Just search up "gta eflc interiors" or something. No cutscene interiors, though. Oh, and backup your componentpeds.rpf before installing. http://www.moddb.com/mods/gta-eflc-map-updates-to-gta-iv cp1dell 1 Link to comment Share on other sites More sharing options...
TLFdjobaw Posted May 7, 2014 Share Posted May 7, 2014 Actually, nkjellman made something like that way back in 2011. A EFLC to IV interior mod, like with the billboard updates, accessible nightclubs and clubhouses, along with the MeTV building you've been talking about and even the Dragon Heart Plaza from TBoGT's Chinese Takeout, and yes, cops and enemies can follow you all the way there. It's still available somewhere on MODDB. I could post the link, but I'm not sure whether that's allowed here. Just search up "gta eflc interiors" or something. No cutscene interiors, though. Oh, and backup your componentpeds.rpf before installing. Well, I've seen this mod before, but the size is very big, and I'm quite unsure if the mod stable or not Link to comment Share on other sites More sharing options...
wahgah Posted May 13, 2014 Share Posted May 13, 2014 it is stable I use it whenever I reinstall gta iv. it is great, though I dont think it makes any gta iv interiors accessible but most dlc interiors are included. Link to comment Share on other sites More sharing options...
MaveriX Posted December 22, 2021 Share Posted December 22, 2021 On 3/7/2014 at 2:41 PM, LibertyKing said: You can do that with Simple Native Trainer, but you can only teleport inside. is there a mod/way to set teleports markers from outside the interior to the inside? Link to comment Share on other sites More sharing options...
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