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El Dorado

[REL|SA] San Andreas Timecyc Update

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El Dorado

Some people (including myself) don't like those HD remakes or total conversions timecyc's adaptations for San Andreas (Doesn't mean disrespect for the authors, far from it), but IMO, it don't feel like SA anymore, it does not fit the game atmosphere.

The original timecyc is bad too, lot of gradients on sky, bad illumination, opaque colours and so on.

This modification tries to improve the original timecyc, while keeping his characteristics. I did small, but subtle changes.

Some screens

 

6zUym6Ml.jpg

laTm9jml.jpg

7XlJMkul.jpg

KY7FX5Ml.jpg

giWUiPml.jpg

I'm also uploading a modded particle.txd with a new coronastar texture, as well some clouds that I removed, but it's optional. Download it here

 

And thanks fastman92 for your amazing timecyc editor tool, without it this wouldn't been possible.

 

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fastman92

Judging by how poor the original timecyc.dat is, i guess Rockstar Games might have edited timecyc in notepad or some GUI application with just a palette.

How many weathers and cycles did you remake?

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Gramps

Simple, yet effective. Nicely done.

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El Dorado

Fastman92 - All of them, except underwater and extracolours

Edited by format c:

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uokka

Looking good in-game. No WTF moments.

 

Changes are indeed barely noticable.

Could you make a small list of things you have changed? Unless not already stated in first post.

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fastman92

Fastman92 - All of them, except underwater and extracolours

If you want to modify the underwater weather, you will need this CLEO script:

http://www.gtagarage.com/mods/show.php?id=19404

 

I'm not testing any of GTA SA mods right now, I'm reverse engineering GTA games, making a database of useful information, but not playing the game.

 

Just an info if you didn't read it yet:

 

http://gtaforums.com/topic/496825-gtasa-in-game-timecyc-editor/

Find:

 

Useful links to read:
Edited by fastman92

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El Dorado

uokka - Basically I modified the colors: sky, sun, environment, leaving them more vivid. I can say that I fixed by 50% the sky gradients, and since SA it's a non HDR game and it has a lot of weather ID's, I believe that it's impossible to achieve a 100% fix.

 

A comparison that shows what I did about sunrises, it looks like the mobile version now

 

 

4xz0pR6l.jpg

h3BJtXyl.jpg

Both images shows Extrasunny LA at 6AM, the first one is the original timecyc.

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uokka

Thanks. Excellent example.

 

Blue & Orange does look way better than Turquoise & Yellow.

 

Farclip is unchanged - Good.

 

Also you have added the value for object illumination (ps2 alike).

 

though, you're not using float (1.00) like in timecycp.dat but integer (1). Any reason for that?

 

 

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Silent

though, you're not using float (1.00) like in timecycp.dat but integer (1). Any reason for that?

Both are valid, 1 can be read as a float too ;)

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aStiffSausage

 

though, you're not using float (1.00) like in timecycp.dat but integer (1). Any reason for that?

Both are valid, 1 can be read as a float too ;)

And timecycp.dat is unused... :p

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uokka

Both are valid, 1 can be read as a float too ;)

Ah, OK.

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lolya

What vegetation mod are you using? It seems the lighting is fixed, and there is no alpha bug.

 

Nice timecyc though, I always wanted to have mobile (or ps2) styled vivid colors.

Edited by lolya

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Mega

What vegetation mod are you using? It seems the lighting is fixed, and there is no alpha bug.

 

Nice timecyc though, I always wanted to have mobile (or ps2) styled vivid colors.

 

If I remember correctly you can find it in the Mobile to PC Research Project thread.

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lolya

NVM, I found it.

Edited by lolya

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TJGM

Seriously? Read before you post again, you've already got an answer to the fixed lighting and you've been told the alpha bugs aren't fixed at all.

 

 

Yeah, mobile vegetation from mobile to PC thread, and prelighted models from d3jan's http://gtaforums.com/topic/573478-iiivcsa-project-2dfx/page-33?do=findComment&comment=1064528394

 

But alpha bug is still present

Edited by TJGM

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Asdf92

Looks amazing :lol:

I was hoping there's an HDR timecyc for gta sa

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Gramps

I was hoping there's an HDR timecyc for gta sa

Uhhm... do you know what you just said?

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Ezekiel

ahahahhahaahha...Yeah

HDR

:miranda:

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Gramps

If you want HDR, just use the latest ENB version (only use the d3d9.dll, enbseries and enblocal). And turn off all effects in the enbseries.ini by setting them to 0.

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El Dorado

Update. Fixed dark interiors, as well some other minor changes. Included a alternative version with all shadow values set to 0, shadows on SA don't look good anyway, and they can hurt performance, so... yeah.

 

http://www.sendspace.com/file/nwmzfs

Edited by format c:

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Zera

Looks really weird without shadows. If only it re-enabled the default static shadows.

 

Pretty good timecyc though, I'll be using it.

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Asdf92

 

methodunderg Yeah, I know. What I mean is no more gradient sh*t on SA's atmosphere anymore, kinda hate it.

 

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CharlesVercetti

Nice mod format c:,gives a bright feel to SA.

 

@Rizky, You will prefer it if there is no hard gradients on sky?

 

Hard gradients are those with a totally unmatched,bold coloring.

 

Myself for a year,I was using some realistic timecyc,which if had the clear sky weather,was lovely to watch.

 

Now,I am using timecycp,for the player illumination only.

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El Dorado

Update, I made yet another timecyc. It's still close to the original, and it's still have unique features for each cicle, but in general, it's more ah... homogeneous.

 

There was kinda a bug with draw distances in SF, sunny weathers had the farclip on 600 and cloudy above 1000. This ain't right. Now sunny weathers have 800 and cloudy 700, jusk like LS. It add's a bit more realism, IMO. And I must say, the desert on this new version is just lovely.

 

I also removed all shadows by default, but if someone who will use want the shadows, I can work on it.

 

http://www.sendspace.com/file/ryfjfm

Edited by format c:

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SilverRST

What is gradient and what does it do

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Reyks

 

I also removed all shadows by default, but if someone who will use want the shadows, I can work on it.

 

 

Dude you should make this optional, the shadows are not perfect i agree, but its better have buggy shadows than not have them at all.

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ric4rd094

Yeah format:c, please make version with shadows too :)

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El Dorado

Here with shadows http://www.sendspace.com/file/ab9p0q

 

Someone should create a mod that disable some shadows at least. Tree shadows in SA are just horrible.

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Snoops27

There is a mod that disables tree and other shadows. And it just leaves vehicles shadows.

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