Junior_Djjr Posted February 16, 2014 Share Posted February 16, 2014 (edited) EnhFuncs is a mod that adds new functions to models, designed for both weapons and for vehicles. It works just like other mods functions to models, but also with a .cfg. To have a weapon with some function of this mod, simply download and install. To adapt a weapon to some function, read files "How To Adapt" coming in the download. Actual list of functions: - 1F [break Action | "sawbarl"] - Possibility to model a gun that the barrel is broken when reloading (original sawnoff GTA comes with this feature!) - 2F [slide Cover | "slidecover"] - Possibility to model a gun with a piece that goes behind when shoot, the generally the "slide cover" of weapons like Glock - 3F [Penknife | "knifeblade"] - Possibility to model a penknife with the blade opening and closing DEMO OF 3 FUNCTIONS (1F, 2F, 3F): (was make with 3F v1.0) (Song: Djjr - L.I.O.N.) Author: Junior_Djjr Special thanks To: LINK/2012 and Wesser ACTUAL VERSION: 3F 2.0 [DOWNLOAD] You can download some weapons with this functions, clicking here, feel free to publish their functional weapons (or vehicles in future) here in this topic Change Log: ------ 26/08/15 (New script) - Main script rewritten from scratch with less CPU usage and RAM, not now lose more FPS. (EnhFuncs uses the same system for vehicles). Before the game could give lag if appears many people with weapons (such as police officers during high wanted level). - Fixed the "sawbarl" making the animation to reload twice. - Fixed Cameras commands (were wrong in the readme). - Added ability to change the game speed during the camera mode, thus being able to visualize the movement of the functions in slow motion etc. Cool to test and create videos demonstrating their weapons. - Less limit of models such as the "knifeblade" working for any melee weapon, and not only the knife. - Fixed camera 3 having the same configuration as the 1. - Rewritten error warnings, better and more warnings, such as checking files and version of crack. - Improved the default setting of the sawn-off (best locations and times). - Improvements in .txt of tutorial of how to adapt the functions. - Fixed the "slidecover" activating immediately at pick up a gun adapted to it. - Funções não duplicando na mesma arma. - The gun did not bugs if the .cfg not be loaded. - .ini file with some settings, including the camera positions. - English and Portuguese using the same scripts. Language set in the .ini. - Among other improvements not visible to the player. Edited August 26, 2015 by Junior_Djjr RyanDri3957V, Jamasen, JSBOfficial and 11 others 14 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) ------ 02/27/14 - Now work with others peds (and samp(not tested) yes work, thx abdullah5009) - Now you can put a high number in movemment speed - Fixed the bugs of the function don't work in some times i will make a "penknife" with function to open now, but i need to finish my other mod (Tuning Mod) .-. ignore the knifeblade inverted in the print lol Edited February 27, 2014 by Junior_Djjr TJGM and In45do 2 Link to comment Share on other sites More sharing options...
abdullah5009 Posted February 27, 2014 Share Posted February 27, 2014 Looking forward for it And i tested it in samp its working Link to comment Share on other sites More sharing options...
TJGM Posted February 27, 2014 Share Posted February 27, 2014 God damn. This stuff is impressive! Link to comment Share on other sites More sharing options...
Junior_Djjr Posted February 27, 2014 Author Share Posted February 27, 2014 And i tested it in samp its working thanks Link to comment Share on other sites More sharing options...
indirivacua Posted February 27, 2014 Share Posted February 27, 2014 I adapted Combat Pistol from GTA V for this mod http://www.mediafire.com/download/8o6hp82wg34p5ye/CombatPistolGTAVEnhFuncsIndirivacua.rar And Automatic Pistol too.http://www.mediafire.com/download/x4b62dbpktoobqh/AutomaticPistolGTAVEnhFuncsTest3.rar More soon. Hope you like Concavax and Junior_Djjr 2 Link to comment Share on other sites More sharing options...
Ivars Posted March 14, 2014 Share Posted March 14, 2014 I have to attach dummy model (let's say pistol slide cover) to whole pistol or leave it unattached? Link to comment Share on other sites More sharing options...
Concavax Posted March 16, 2014 Share Posted March 16, 2014 Please ad the slide cover to Scopet, i mean the action on recharge the weapons. Please Nice work i dowload directly from Mixmods Link to comment Share on other sites More sharing options...
Junior_Djjr Posted March 16, 2014 Author Share Posted March 16, 2014 I have to attach dummy model (let's say pistol slide cover) to whole pistol or leave it unattached? unattached .-. to it moves around the model look at others weapons of is aready adapted, or the original sawnoff of the game, works like this Link to comment Share on other sites More sharing options...
Danikov Posted May 5, 2014 Share Posted May 5, 2014 Would it be possible to add reload functions such as cocking the pump shotgun and also magazines that can be seen getting replaced while reloading? Link to comment Share on other sites More sharing options...
GaryRoachSanderson Posted May 8, 2014 Share Posted May 8, 2014 Cool! I would like to suggest some features that would be helpful though: - Can you add moving turrets for any vehicle? This feature is available in SA Vehicle Special Abilities Editor but it doesn't work at all. This would be great for added tanks in the game. - Add working landing gears and jet engine sounds for added planes. Link to comment Share on other sites More sharing options...
GoodBlokeAri Posted May 17, 2014 Share Posted May 17, 2014 Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod. Thanks. Link to comment Share on other sites More sharing options...
GoodBlokeAri Posted May 20, 2014 Share Posted May 20, 2014 Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod. Thanks. Anyone? Link to comment Share on other sites More sharing options...
Junior_Djjr Posted May 21, 2014 Author Share Posted May 21, 2014 Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod. Thanks. Anyone? man, this is VERY simple, only reading the .txt in the download of the mod.. or simple download a weapon compatible to it and look how was created (i don't speak english to make a video for it lol) @Grove Street Boy this is better in ImVehFt etc Link to comment Share on other sites More sharing options...
GoodBlokeAri Posted May 28, 2014 Share Posted May 28, 2014 Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod. Thanks. Anyone? man, this is VERY simple, only reading the .txt in the download of the mod.. or simple download a weapon compatible to it and look how was created (i don't speak english to make a video for it lol) @Grove Street Boy this is better in ImVehFt etc I read the readme, also cracked some .dffs open and tried to see how it was made Have no clue, the English isn't 100% so I'm having a tough time. Could you simply add steps? Link to comment Share on other sites More sharing options...
S Y E D Posted May 29, 2014 Share Posted May 29, 2014 (edited) Good work Junior. Thanks indirivacua for the adapted weapon. Edited May 29, 2014 by S Y E D Link to comment Share on other sites More sharing options...
GoodBlokeAri Posted June 27, 2014 Share Posted June 27, 2014 Still haven't seen any instructions, and I'm still having trouble. Anyone? A video? Even some screenshots will do. Link to comment Share on other sites More sharing options...
007_Myers Posted July 22, 2014 Share Posted July 22, 2014 when i install this mod i get this error Link to comment Share on other sites More sharing options...
Junior_Djjr Posted August 4, 2014 Author Share Posted August 4, 2014 (edited) ↑ "cleo\EnhFuncs\sawbarl\Script.BMS" is missing about this mod, i need to rewrite, the method of i used is not so effective... using this with cars dropped 16 FPS here Edited August 4, 2014 by Junior_Djjr Link to comment Share on other sites More sharing options...
GoodBlokeAri Posted August 6, 2014 Share Posted August 6, 2014 ↑ "cleo\EnhFuncs\sawbarl\Script.BMS" is missing about this mod, i need to rewrite, the method of i used is not so effective... using this with cars dropped 16 FPS here u gon help me now¿ Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 9, 2014 Author Share Posted September 9, 2014 (edited) ..i'm returning in the mod here is the beta version of 3F (knifeblade) now you can make penknifes opening download of Enhanced Functions 3F BETA: https://copy.com/VP3IAjc0GAZvh9WL here one penknife already adapted to you test: https://copy.com/cx1SPNcTvqGlIc8E DONT PUBLISH IN ANY BLOG/SITE THE BETA VERSION Changelog: ------ 09/08/14 (Return to work) - 3F (knifeblade) - Very highs improvements in performance - Added 3 player cams configurable by ini files, nice to test functions and printscreen the weapons - Fixed the bugs of the function don't work in some times (IS REALLY FIXED NOW!?) please, check if is all working and the translates to english, if is all translated etc now have better instructions to adapt weapons too Edited September 9, 2014 by Junior_Djjr Link to comment Share on other sites More sharing options...
miclin Posted September 9, 2014 Share Posted September 9, 2014 Hi, cool work Does this mod now work with added weapons? Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 9, 2014 Author Share Posted September 9, 2014 (edited) theres no problem in anyway, all old adapted weapons works yet etc (please, i saw peoples putting .cs and .bms files in download of they weapons, DON'T MAKE THIS PLEASEEEEE, if a people have 3F and download your weapon with this .cs and .bms files, will replace the 3F by 2F or 1F etc... is like to put cleo 3 library in download of your mod cleo 3 when already exists cleo 4 and will exist cleo 5) Edited September 9, 2014 by Junior_Djjr Link to comment Share on other sites More sharing options...
ural Posted September 9, 2014 Share Posted September 9, 2014 Tested the knife, the script work well, but knife white Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 9, 2014 Author Share Posted September 9, 2014 (edited) lol wtf i don't know why, check all the instalation .-. in my friend worked Edited September 9, 2014 by Junior_Djjr Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 10, 2014 Author Share Posted September 10, 2014 Enhanced Functions 3F RELEASED! i said about problems with performance ↑ but the performance of the mod is all ok now, no more FPS dropped here... download a adapted penknife here: http://mixmods.blogspot.com/2014/09/enhfuncs-canivete-mormaii.html i didn't needed to change anything from beta to this release, i only fixed a things in .rar etc Link to comment Share on other sites More sharing options...
ural Posted September 10, 2014 Share Posted September 10, 2014 (edited) lol wtf i don't know why, check all the instalation .-. in my friend worked Found cause the bug, in modloader was installed iOS HUD Weapon Icons Sorry Thank you very much for your nice mods Edited September 10, 2014 by ural Link to comment Share on other sites More sharing options...
Silent Posted September 10, 2014 Share Posted September 10, 2014 FPS drop from a cleo mod? You must've screwed something up real bad. wwwwandrarijaz 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) FPS drop from a cleo mod? You must've screwed something up real bad. yeah, i used rwFrameFindNodeByName (0x004C5400) in a loop with all weapons of all actors in all time and not for only one time (facepalm) i made this mod very fast and nothing "neat", few hours, then gets a sh*t, -6 FPS with weapons and -16 FPS with vehicles, now is better (-0 ) I made a video demo of the functions Song: Djjr - L.I.O.N. Edited September 10, 2014 by Junior_Djjr Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 11, 2014 Author Share Posted September 11, 2014 1.01 ------ 09/11/14 - Best errors message - No bug and crash when don't have a .cfg file - Sawnoff.cfg by default on Sawbarl folder - Little performance improvements ...i think is all ok now, i will work with new function soon, i don't know which function, lots of ideas and i don't know where start and when i will have time and desire haha Link to comment Share on other sites More sharing options...
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