PlayPrey Posted February 16, 2014 Share Posted February 16, 2014 Hello there, im now trying to learn C# purely to mod GTA IV Problem is, switching from VB to C# is difficult. Current problem = I dont know how to make (for example: Vehicle blahblublu = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Around(10.0F)) be available for all methods. Code i got so far: ( ENTIRE THING ) using GTA;using System;using System.Drawing;using System.Windows.Forms;namespace Stalker{ public class main : Script { public main() { this.KeyDown += new GTA.KeyEventHandler(this.KeyCheck_Down); } private void KeyCheck_Down(object sender, GTA.KeyEventArgs e) { if (e.Key == Keys.M) Player.Money += 15000; BindKey(Keys.N, new KeyPressDelegate(spawnVehicle01)); } Vehicle suvStalker01; Ped suvDriver01; public void spawnVehicle01() { Interval = 45000; Vehicle suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F)); Ped suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F)); if (Exists(suvStalker01)) if (Exists(suvDriver01)) suvDriver01.WarpIntoVehicle(suvStalker01, VehicleSeat.Driver); if (Exists(suvStalker01)) if (Exists(suvDriver01)) suvDriver01.Task.CruiseWithVehicle(suvStalker01, 10.0F, false); this.Tick += new EventHandler(this.mashHorn); } private void mashHorn(object sender, EventArgs e) { suvStalker01.SoundHorn(35000); } }} The editor tells me that Vehicle suvStalker01; Ped suvDriver01; Is un-used... I dont know how to fix that in C#. Please help Also --- If you know how, could you tell me how to make the SUV follow you 10 meters behind you? Link to comment Share on other sites More sharing options...
Link2012 Posted February 16, 2014 Share Posted February 16, 2014 You are redeclaring the variable in another scope thus the variable in the object scope won't be used. So the vehicle object is going to suvStalker01 on spawnVehicle01 scope, not suvStalker01 on Stalker::main scope. Same goes to suvDriver01. To fix just remove the object type (that causes a variable declaration!) at spawnVehicle01 scope. ... suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F)); suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F));... Link to comment Share on other sites More sharing options...
PlayPrey Posted February 16, 2014 Author Share Posted February 16, 2014 You are redeclaring the variable in another scope thus the variable in the object scope won't be used. So the vehicle object is going to suvStalker01 on spawnVehicle01 scope, not suvStalker01 on Stalker::main scope. Same goes to suvDriver01. To fix just remove the object type (that causes a variable declaration!) at spawnVehicle01 scope. ... suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F)); suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F));... Thank you! Now he sounds the horn while driving... However he dosent hold the horn, its- uhm, jumpy? Like he spams the horn instead of holding it... Is there a fix for that? Link to comment Share on other sites More sharing options...
Link2012 Posted February 16, 2014 Share Posted February 16, 2014 Well, this time I can't answer because I don't know because I'm not into IV modding Link to comment Share on other sites More sharing options...
Michael Wojtanis Posted February 16, 2014 Share Posted February 16, 2014 You just give him task to keep horn for 35000 miliseconds every milisecond. Link to comment Share on other sites More sharing options...
PlayPrey Posted February 16, 2014 Author Share Posted February 16, 2014 You just give him task to keep horn for 35000 miliseconds every milisecond. No, im giving him the task to keep the horn for 35000ms every 45000ms Link to comment Share on other sites More sharing options...
Michael Wojtanis Posted February 17, 2014 Share Posted February 17, 2014 Try "always keep task". Link to comment Share on other sites More sharing options...
PlayPrey Posted February 17, 2014 Author Share Posted February 17, 2014 OK, i no longer have this problem, and my mod has made a ton of progress! New question though... Is there a way to detect if the AI is stuck? Like if his far away from me and at the same time has had the speed 0 to 3 or so over 10 seconds? Link to comment Share on other sites More sharing options...
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