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PlayPrey

[C#] Need a little help to get started.

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PlayPrey

Hello there, im now trying to learn C# purely to mod GTA IV :D

 

Problem is, switching from VB to C# is difficult.

 

Current problem = I dont know how to make (for example: Vehicle blahblublu = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Around(10.0F))

 

be available for all methods.

 

Code i got so far: ( ENTIRE THING )

using GTA;using System;using System.Drawing;using System.Windows.Forms;namespace Stalker{    public class main  : Script    {                public main()                    {            this.KeyDown += new GTA.KeyEventHandler(this.KeyCheck_Down);        }        private void KeyCheck_Down(object sender, GTA.KeyEventArgs e)        {            if (e.Key == Keys.M) Player.Money += 15000;            BindKey(Keys.N, new KeyPressDelegate(spawnVehicle01));        }        Vehicle suvStalker01;        Ped suvDriver01;        public void spawnVehicle01()        {            Interval = 45000;            Vehicle suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F));            Ped suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F));            if (Exists(suvStalker01)) if (Exists(suvDriver01)) suvDriver01.WarpIntoVehicle(suvStalker01, VehicleSeat.Driver);            if (Exists(suvStalker01)) if (Exists(suvDriver01)) suvDriver01.Task.CruiseWithVehicle(suvStalker01, 10.0F, false);            this.Tick += new EventHandler(this.mashHorn);        }        private void mashHorn(object sender, EventArgs e)        {            suvStalker01.SoundHorn(35000);        }    }}

The editor tells me that

 

Vehicle suvStalker01;
Ped suvDriver01;

 

Is un-used... I dont know how to fix that in C#. Please help :)

 

 

Also --- :) If you know how, could you tell me how to make the SUV follow you 10 meters behind you?

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LINK/2012

You are redeclaring the variable in another scope thus the variable in the object scope won't be used.

So the vehicle object is going to suvStalker01 on spawnVehicle01 scope, not suvStalker01 on Stalker::main scope.

Same goes to suvDriver01.

 

To fix just remove the object type (that causes a variable declaration!) at spawnVehicle01 scope.

 

...            suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F));            suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F));...

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PlayPrey

 

You are redeclaring the variable in another scope thus the variable in the object scope won't be used.

So the vehicle object is going to suvStalker01 on spawnVehicle01 scope, not suvStalker01 on Stalker::main scope.

Same goes to suvDriver01.

 

To fix just remove the object type (that causes a variable declaration!) at spawnVehicle01 scope.

...            suvStalker01 = GTA.World.CreateVehicle("LANDSTALKER", Player.Character.Position.Around(5.0F));            suvDriver01 = GTA.World.CreatePed("M_Y_GMAF_LO_02", Player.Character.Position.Around(5.0F));...

Thank you! Now he sounds the horn while driving... However he dosent hold the horn, its- uhm, jumpy? Like he spams the horn instead of holding it... Is there a fix for that?

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LINK/2012

Well, this time I can't answer because I don't know because I'm not into IV modding :p

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Michael Wojtanis

You just give him task to keep horn for 35000 miliseconds every milisecond.

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PlayPrey

You just give him task to keep horn for 35000 miliseconds every milisecond.

No, im giving him the task to keep the horn for 35000ms every 45000ms

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Michael Wojtanis

Try "always keep task". :)

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PlayPrey

OK, i no longer have this problem, and my mod has made a ton of progress!

 

New question though... Is there a way to detect if the AI is stuck? Like if his far away from me and at the same time has had the speed 0 to 3 or so over 10 seconds?

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