InfamousSabre Posted February 15, 2014 Share Posted February 15, 2014 (edited) So I'm trying to make my script compatible with EFLC, but Im having trouble finding the offset of its array of CWeaponInfo's If anyone has the offset of EFLC's array of CWeaponInfo's, please feel free to share. Or maybe you could help me find it, so I can learn. Im not much of a reverser yet. for reference, GTAIV's (1.0.7.0) is at # GTAIV.exe+0x1140A20 <- begin array Im looking for the same thing, but for EFLC (1.1.2.0), so.. # EFLC.exe+0x???????? <- begin array Edited February 15, 2014 by InfamousSabre Link to comment Share on other sites More sharing options...
InfamousSabre Posted February 27, 2014 Author Share Posted February 27, 2014 Anyone? Link to comment Share on other sites More sharing options...
XForceP Posted March 1, 2014 Share Posted March 1, 2014 (edited) EFLC.exe+0x1119370 (0x1519370, if you use base calculated as below) And here are a bunch of other addresses: https://github.com/GTA-Network/IV-Network/blob/master/Client/Core/Game/COffsets.cpp To use them use ((DWORD)GetModuleHandle(NULL) - 0x400000) + address Edited March 1, 2014 by XForceP InfamousSabre 1 Link to comment Share on other sites More sharing options...
InfamousSabre Posted March 1, 2014 Author Share Posted March 1, 2014 So helpful!! Thank you so much! I'm sure the EFLC players will thank you too Link to comment Share on other sites More sharing options...
XForceP Posted March 2, 2014 Share Posted March 2, 2014 (edited) no problem. if you need any help with reversing just send me a message. For example I wrote a functions to use RGB colors for vehicles. And I made a mod to make the minimap squared and for that I used pattern search to find the addresses to make it compatible with all versions Edited March 2, 2014 by XForceP InfamousSabre 1 Link to comment Share on other sites More sharing options...
InfamousSabre Posted March 3, 2014 Author Share Posted March 3, 2014 Will do Link to comment Share on other sites More sharing options...
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