_F_ Posted February 15, 2014 Share Posted February 15, 2014 (edited) Why does it happen and how do I fix it? The model is rigged perfectly. I know I could rig the jaw verticles to head. This would fix the problem but then the jaw wouldn't move... See - I can move the Jaw bone in 3ds max perfectly but when I export it is all messed up Anyone has any ideas? Edited February 15, 2014 by _F_ GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
ZAZ Posted February 15, 2014 Share Posted February 15, 2014 i don't see any riggin vertex in your screenshot CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
_F_ Posted February 16, 2014 Author Share Posted February 16, 2014 It uses original Rockstar's vertex weights, I'm sure the problem is not there... GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
ZAZ Posted February 16, 2014 Share Posted February 16, 2014 (edited) i have max 7 german, just to show what i mean 1. screeshot: Jaw-rig 2. screeshot: Head-rig i saw now in your screenshot that you didn't selected vertices i don't know if you have better skills than i and a better editor because of newer version is it your first charackter model for gta sa? Edited February 16, 2014 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
_F_ Posted February 16, 2014 Author Share Posted February 16, 2014 It's not my first mod... Just first time experiencing this problem GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
_F_ Posted February 27, 2014 Author Share Posted February 27, 2014 I still haven't figured out how to fix it, if anyone has any ideas, I would really appreciate GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Shmoopy Posted February 27, 2014 Share Posted February 27, 2014 Either the jaw bone is placed way too high when the mouth is closed or the idle_stance anim is messed up Link to comment Share on other sites More sharing options...
_F_ Posted February 27, 2014 Author Share Posted February 27, 2014 It's not the anim, it's like that with every animation. Might be because the bone is too high, I tried moving the bone down, it did go better but then in 3ds Max it looks with mouth really wide open and IG the jaw looks like he is fat GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Shmoopy Posted February 27, 2014 Share Posted February 27, 2014 (edited) Try to find the correct placement of the bone , but i recommend you to redo the rigging from the beginning , you've got skills so it wont take much time for you to do it By the way , try to reduce the amount of painted vertices over the cheeks and the bottom of the jaw , and try to lower the weight of the mouth from red to orange. Edited February 27, 2014 by Manfred Von Karma Link to comment Share on other sites More sharing options...
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